Magic
Primary Magic: Maker Magic: Memory Make
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster Magic
Description:
Memory Make magic is a form of maker magic in which the user casts spells that he has observed and committed to memory, or creates illusions based on his memory. It is possible for Mitsuo to cast spells that he has seen in the past and taken the time to commit to memory, or ones that he has read about and studied in books. It is also possible to create clones of himself or others based on their previous locations that he had committed to memory. It can also be used to combined two spells that he has committed to memory and cast the more powerful hybrid spell. This ancient magic is extremely rare, but Mitsuo came across it in his studies and has committed himself to mastering it ever since.
In order to cast a spell using Memory Make, Mitsuo must put his fingers to his temple and simply remember what it is that he wants to cast. If he wants to learn a spell that an opponent is casting he must focus on it completely while holding his fingers to his temple, his eyes glowing until it is committed at which point he will say "Memorized". He is able to remember abilities that are above his rank, but he cannot cast them to their full effect, the damage being reduced to Mitsuo's rank.
Strengths:
-Extremely Versatile magic, able to be used defensively and offensively
-Memory Make users have exceptionally excellent memories for all things, including very minor details
-Can use newly memorized spells once they are put to memory
Weaknesses:
-Spells take time to memorize
-Cannot memorize a spell he can’t see, such as mental spells
-Cannot memorize slayer magics, time magics or summons
-Concentration and focus are needed to memorize spells, making it potentially dangerous to do so in battle
Lineage: Maelstrom
Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
Ability: The user of this lineage is able to move any water spell up to their own rank or lower(S Max) aside for what the MP would be for them to cast to move it themselves. Also, the user gains a water spell(Max S) in addition to their spells where they control nearby water for some use.
Usage: Moving a water spell has a 5 post cooldown and is not a redirection but simply moving it. The water spell created will need a water source to be used.
Unique Abilities:
Enhanced Memory: Mitsuo's Memory Make magic gives him an enhanced memory, making it able to easily remember things including small details. When he wants to remember something in great detail that is occurring in the moment he can do so for up to 3 posts. Anything after this and he will suffer a crippling migraine and be unable to use his memory magic at all for the rest of the day.
Keen Hearing: Mitsuo himself is well attuned with his surroundings due to his anxiety which has made it so that he is always alert, his sense of hearing having been used the most for this. He therefore has exceptionally good hearing due to always trying to detect how many people are around him and where exactly they or any moving objects are within 15m of him. The drawback to this is that it is impossible to turn off and if there is an extremely loud noise within his range it can temporarily disorient him, and if it is something like an explosion temporarily deafen him for 1 post.
Memorization: Mitsuo is able to remember any ability that he witnesses if he is actively trying to do so. While this happens, his eyes will glow and his finger will be at his temple. Depending on the rank of the spell it takes a little longer for him to memorize things. D Ranks can be instantly memorized, C-Ranks take 1 post, B-Ranks take 2, etc. He cannot memorize guild spells. While he is memorizing a spell it takes complete concentration, leading to the downfall of this ability. He must concentrate so hard that it leaves him open to attacks most often, making it very dangerous to do. Any ability that he memorizes in a spell can later be used for his copy or forget abilities, assuming they are within the parameters of what can be used for those spells. He can only memorize spells of one rank above his own and lower.
Spells:
Primary Magic: Maker Magic: Memory Make
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster Magic
Description:
Memory Make magic is a form of maker magic in which the user casts spells that he has observed and committed to memory, or creates illusions based on his memory. It is possible for Mitsuo to cast spells that he has seen in the past and taken the time to commit to memory, or ones that he has read about and studied in books. It is also possible to create clones of himself or others based on their previous locations that he had committed to memory. It can also be used to combined two spells that he has committed to memory and cast the more powerful hybrid spell. This ancient magic is extremely rare, but Mitsuo came across it in his studies and has committed himself to mastering it ever since.
In order to cast a spell using Memory Make, Mitsuo must put his fingers to his temple and simply remember what it is that he wants to cast. If he wants to learn a spell that an opponent is casting he must focus on it completely while holding his fingers to his temple, his eyes glowing until it is committed at which point he will say "Memorized". He is able to remember abilities that are above his rank, but he cannot cast them to their full effect, the damage being reduced to Mitsuo's rank.
Strengths:
-Extremely Versatile magic, able to be used defensively and offensively
-Memory Make users have exceptionally excellent memories for all things, including very minor details
-Can use newly memorized spells once they are put to memory
Weaknesses:
-Spells take time to memorize
-Cannot memorize a spell he can’t see, such as mental spells
-Cannot memorize slayer magics, time magics or summons
-Concentration and focus are needed to memorize spells, making it potentially dangerous to do so in battle
Lineage: Maelstrom
Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
Ability: The user of this lineage is able to move any water spell up to their own rank or lower(S Max) aside for what the MP would be for them to cast to move it themselves. Also, the user gains a water spell(Max S) in addition to their spells where they control nearby water for some use.
Usage: Moving a water spell has a 5 post cooldown and is not a redirection but simply moving it. The water spell created will need a water source to be used.
Unique Abilities:
Enhanced Memory: Mitsuo's Memory Make magic gives him an enhanced memory, making it able to easily remember things including small details. When he wants to remember something in great detail that is occurring in the moment he can do so for up to 3 posts. Anything after this and he will suffer a crippling migraine and be unable to use his memory magic at all for the rest of the day.
Keen Hearing: Mitsuo himself is well attuned with his surroundings due to his anxiety which has made it so that he is always alert, his sense of hearing having been used the most for this. He therefore has exceptionally good hearing due to always trying to detect how many people are around him and where exactly they or any moving objects are within 15m of him. The drawback to this is that it is impossible to turn off and if there is an extremely loud noise within his range it can temporarily disorient him, and if it is something like an explosion temporarily deafen him for 1 post.
Memorization: Mitsuo is able to remember any ability that he witnesses if he is actively trying to do so. While this happens, his eyes will glow and his finger will be at his temple. Depending on the rank of the spell it takes a little longer for him to memorize things. D Ranks can be instantly memorized, C-Ranks take 1 post, B-Ranks take 2, etc. He cannot memorize guild spells. While he is memorizing a spell it takes complete concentration, leading to the downfall of this ability. He must concentrate so hard that it leaves him open to attacks most often, making it very dangerous to do. Any ability that he memorizes in a spell can later be used for his copy or forget abilities, assuming they are within the parameters of what can be used for those spells. He can only memorize spells of one rank above his own and lower.
Spells:
- Copy - D RANK:
- Name: Memory Make: Copy
Rank: D Rank (cost depends on the rank of the spell).
Type: Varies
Duration:Varies (Max 3 rounds)
Cooldown:2 more rounds than spell duration
Description: Mitsuo copied a move that he has just seen, his eyes glowing as he remembers the spell and then his fingers moving to his forehead to cast it. In order to do this he must have seen the spell in the thread that he is currently in, and have actively memorized the spell while it was cast. He may only cast spells up to one rank above himself, and their effect would be scaled down to his current rank in power/effectiveness.
Strengths:
-Extremely versatile, able to copy almost any spell he sees
-Synergises well with all other spells
Weaknesses:
-Cannot copy spells that are summons, time magic, mental magic, slayer magic, or guild spells.
-can only use spells he has learned in the current thread
-Cannot use spells of higher rank than himself except by one rank, and the damage or effect of those is brought down to his current rank.
- Afterimage - D RANK:
- Name: Memory Make: Afterimage
Rank: D Rank
Type: Defensive/Support
Duration: up to 3 posts, or when destroyed
Cooldown: 4 posts
Description: Afterimage is a spell in which Mitsuo uses the memory of himself in a previous location to project that image and create an intangible clone of himself. He puts his fingers to his temples and concentrates on the memory in order to cast the spell, at which point the distractionary clone is summoned. He is able to speak through the clone and move it, but otherwise it is nothing more than a decoy. As soon as it is touched the clone shimmers and then disappears. The memory must be within 15m of Mitsuo in order to work and to stay active
Strengths:
-Distraction magic to divert an opponent’s attention
Weaknesses:
-Extremely weak spell, able to be dispelled by a touch
-Cannot fight
- Forget - D Rank:
- Name: Memory Make: Forget
Rank: D Rank
Type: Offensive/Defensive
Duration: Instant
Cooldown: 2 posts
Description: After watching an opponent cast a spell and memorizing that spell, Mitsuo can “forget” that spell, nullifying the spell. This only works on spells of his own rank or lower and he must actively watch the spell be cast. If he forgets a spell 1 rank higher than him he does so partially and takes half damage from the attack. In order to cast the spell he must put his fingers to his temples. His eyes will glow and then stop and the spell will be dispelled.
Strengths:
-Can effectively stop any spell that can be memorised
Weaknesses:
-Can only be used on one spell at a time that was memorized in the current thread
-Cannot be used on time spells, summons, slayer magic, mental magic or guild spells
-Cannot copy forgotten spell afterwards unless it is witnessed again
- Memory Stream - D Rank:
- Name: Memory Make: Memory Stream
Rank: D Rank
Type: Support
Duration: 1 post
Cooldown: 3 posts
Description: Mitsuo concentrates on a specific memory or memories, summons his memories behind him in a stream and allowing anyone around him to see them. He does so by putting his fingers to his temples and concentrating on the memories he wants to stream. This spell can be used to show others information that he has collected, including small details or specific locations.
Strengths:
-Useful for giving information
Weaknesses:
-Extremely visible, allowing anyone around to see it.
-Must concentrate, not allowing the user to cast other spells while this is being used.
Last edited by Mitsuo on 25th July 2017, 1:02 pm; edited 12 times in total