Serpent Dark Arts: Snake Sage
Primary Magic Tsuuki Lost Magic
Description
The Serpent Dark Arts is a lost magic that has been lost throughout the ages for many different reasons. The magic is found within five different scrolls, each are extremely rare to find or obtained. However, the Hebisuki family obtained theses scrolls, which is then passed down from family member to family member. Luckily for Orochi, he was a member of this family, and when his father died the scrolls were passed down to him. In order to properly channel the magic, the caster must go through the process of having his body transformed into the white serpent. The process is started by the caster using the first scroll to locate the white serpent sage, then the caster is bitten by the serpent stage which starts the transformation process. If the transformation process is complete the caster is transformed into the white serpent, if the transformation process fails the caster will die and eaten by the snake sage. Once the caster has been transformed, they must then inhabit a human body in order to survive or continue as a human. This process should not be mistaken for caster magic because the white serpent is the embodiment of the caster's spirit and soul; meaning that the serpent is now the caster. Once the transformation is complete, the caster can move on to learning the rest of the magic.
Because the snake moves along the ground, many connect the creature to the earth's most primal energy and the force of creation itself. The serpent are also a symbol of rebirth, transformation, immortality, and healing; via the shedding of their skins. The manipulations ranges from manipulating the caster's body on the molecular level and giving the caster serpent like features, transforming the caster's appendages into serpents or summoning serpents from the hebi dimension, manipulating natural energies in order to manipulate the landscape, create poisons, healing allies, or reanimating fallen foes or allies. However, some techniques require the caster to experiment on his body; which could be a risk on its on. Thus it all depends on the caster's body modifications, and the user's level of mastery over the magic. From both the variety of manipulations, and the dangerous experimentation on the caster himself; it is no wonder why this is considered a lost magic.
Unique Abilities
Serpent Dark Arts :confused: D-rank Spells
Template (c) Izayuki
- Strengths & Weaknesses:
- Strength
- Contains supportive means, defensive means, supplementary means, and offensive means.
- Contains single targeting, multi-targeting, AOE, or debuffs
Weaknesses- C-rank+ spells may require a post in order to acquire a modification or summon
- Some summons may try to resist him or reanimation may retain some of their personality
- Some spells may allow the caster to sacrifice some HP for example a arm getting slice etc
- Some of the body modifications leaves the caster open for attack
- Contains supportive means, defensive means, supplementary means, and offensive means.
Unique Abilities
- Unique ability 1:
- Soften Body Physique: The soften body physique is one of the many body modifications of the magic. The user dislocates their joints then controls their soften body with mana, which allows them to stretch and twist their body at any angel. It also allows the user to elongate and even coil around their opponent. The only damage the magic deals is the caster's ranked physical damage. Strengths: the caster can elongate their body up to 10 meters and the physical damage is caster ranked Weaknesses: The spell costs 5 points of mana in order to maintain, and has a cool down of +2 post
- Unique ability 2:
- Malleable Bones: The malleable bones ability is another one of the many body modifications the caster will experience. Similar to the body soften physique ability, the caster makes his bones permanently malleable. Making it almost impossible for the caster's bone to break, this makes him rather difficult to defeat. It doesn't just make his bones almost unbreakable, but it also allows the caster to take a beating and keep on fighting. The caster gains a 25% damage reduction that increases by 10% each rank; once it reaches 50% the reduction has reached its caps and thus cannot increase again.
- Unique ability 3:
- Basic Venom: The basic venom is the venom given to all of the serpents that the caster either summons, or when the caster transforms his hands into serpents. The venom is delivered through the bite of the serpent, it deals 20% of rank damage for 2 post. The venom can only be delivered through the bite of either a serpent that is summoned, or if the caster himself bites the target. In order to activate the ability the caster would need to sacrifice 5 points of mana; the ability has a 3 post cool-down per summon.
Serpent Dark Arts :confused: D-rank Spells
- D-rank:
- Name: Striking Shadow SnakeRank: D-rankType: Offensive (Body snake)Description: From any part of the user's body, they may sprout a serpents. Depending on which part of the body that is being transformed, determines how many serpents he can eject. From the mouth Tsuuki can only eject 1 serpent, from the arms a maximum of 4 serpents can be ejected. Also, Tsuuki can only eject snakes from one part of the body at a time, during the duration of the spell. Theses serpents may be used freely and quite effectively, seeing that the serpents is directly under the caster's control. The serpents are part of Tsuuki's true 'white serpent' form, thus when the caster is summoning the serpents; he is actually transforming a patch of his skin into the white serpent's scales. Each serpent deals 1.5 points of d-rank damage, they can be used to momentary entangle the target, lift the target up from the ground or they can be used to apply the basic venom ability; each serpent has a range of eight meters, the serpents can move at maximum of d-rank sprinting speed.Strengths:
- The Serpents are individually controlled by the casters
- They can be used to apply the basic venom ability
- The serpents duration can be increased
- The serpents can detach from the caster's body
Weaknesses:- The Serpents has 40 health points
- Once the serpent is destroyed the caster looses 3hp
- The cost of extended duration is +3 mp per post
- The cool-down is increased by +1 post
- If the serpent is detach the caster looses 3hp
- The serpents each deal only 4.5 damage each
- The caster's arm will be paralyzed for 1 post after duration is ended
- The snakes can be used as a conduit for enemy offensive spells
Duration/cool-down: 2/3 - The Serpents are individually controlled by the casters
- D-rank:
- Name: Summoning: TitanoboaRank: D-rankType: Lessor SummonDescription: A generic snake summon from the Hebi dimensions, they stretch for several dozen meters; reaching a max of 20 meters in length. They posses tan colored skin, with their under side being a light tan; most posses a spotted pattern across their entire length. Besides the basic bite, constriction, and natural weaponry granted to the serpent; as a active ability they can dive into the ground for a 3 post duration, and a 4 post cool-down. As a passive ability the serpent grants Tsuuki a extra +10 points in health.Strengths:
- The serpent is rather quick and large
Weaknesses:- The serpent is rather unintelligent require commands and orders
- The serpent is rather large, and can easily be dodged
- The serpent has a max health of 50 hp
Duration/Cool-down: 3/4 - The serpent is rather quick and large
- D-rank:
- Name: Five Finger CurseRank: D-rankType: DebuffDescription: A rather nasty little curse created by Tsuuki himself, the caster will preform a series of hand seals. Once the hand seals have been formed, five purple flames will appear on each of his fingers. In order for the spell to work, the caster must come into physical contact with the target. Once the caster comes into contact with the target, a seal will appear on the target's belly. The spell 'seals' 10 points of health for 2 post, while Tsuuki gains 10 points of health. Once the spell duration is over, the target regains those points in health; while Tsuuki looses those extra points.Strength:
- The caster gains extra points in mana and health
Weaknesses- The extra points does not regenerate
- The target regains those points he lost
- Close range is needed
Duration/Cool-down: 2 post/3 post - The caster gains extra points in mana and health
- D-rank:
- Name: Mud MimicryRank: D-rankType: Supplementary/EarthDescription: A rather simple technique that turns the caster's body into mud, that splashes on the floor before reforming into the caster. The spell can either be used to dodge and evade a hostile spell or attack, or the spell can be used to escape a attack or spell.Strengths:
- Allows the caster to escape or dodge a attack
Weaknesses:- The caster does not move from his current position
- The spell does not heal damage already taken
Duration/Cool-down: Instant/2 post - Allows the caster to escape or dodge a attack
Template (c) Izayuki
Last edited by Otakulover69 on 15th May 2017, 2:04 pm; edited 4 times in total