Username: Natalia Wolf
Secondary Magic Name: Cosmic Archer
Evidence of Accomplishment: Magic Purchase
Description: Harnessing the power the cosmos, cosmic archer is designed for those with a strong connection to the night. Built for long ranged engages using a cosmic bow the spells utilize powers of the wondrous night sky while still maintaining the balance of the user. Cosmic archer also requires extensive knowledge of the cosmos.
Strengths:
Weaknesses:
Abilities:
Aurora Borealis:
Gather the Stars: All spells cast from Cosmic Archer deal differing amounts of damage at different ranges listed below.
D rank: 0-5 meters half damage, 5-15 meters normal damage, 15-20 meters 50% bonus damage.
C rank: 0-10 meters half damage, 10-25 meters normal damage, 25-30 meters 50% bonus damage.
B rank: 0- 15 meters half damage, 15-40 meters normal damage, 40-50 meters 50% bonus damage.
A rank: 0-15 meters half damage, 15-60 meters normal damage, 60-75 meters 50% bonus damage.
S rank: 0-20 meters half damage, 20-75 meters normal damage, 75-100 meters 50% bonus damage.
Spells:
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B-Rank Spell Name: Black Hole Arrow
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A-Rank Spell Name: Galaxy
Rank: A
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S-Rank Spell Name: Quasar Arrow
Rank: S
Duration: Instant
Cooldown: 8 Posts
Type: Offensive, Cosmic
Description: Fire a super high speed bolt of raw cosmic energy doing S rank damage to anything in its path until it reaches its maximum range at 100 meters. This spell can only be stopped by other defensive spells of equal level.
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Name: Comet Shot
Rank: S-Siggy
Duration: Instant
Cooldown: 1 Post
Type: Offensive, Cosmic
Description: Fires a arrow with arcing movement, the range of this spell is longer the higher the arc maximizing at 100 meters at 45 degrees, and minimizing at 30 meters at 0 degrees. Upon striking an object this arrow explodes doing S rank damage in an area of 5 meters radius around it. This does not benefit from Gather the Stars.
Strengths:
Weaknesses:
Secondary Magic Name: Cosmic Archer
Evidence of Accomplishment: Magic Purchase
Description: Harnessing the power the cosmos, cosmic archer is designed for those with a strong connection to the night. Built for long ranged engages using a cosmic bow the spells utilize powers of the wondrous night sky while still maintaining the balance of the user. Cosmic archer also requires extensive knowledge of the cosmos.
Strengths:
- Is significantly stronger at long range engagements.
- Isn't as volatile as some magics.
Weaknesses:
- Is significantly weaker at close range engagements.
Abilities:
Aurora Borealis:
Gather the Stars: All spells cast from Cosmic Archer deal differing amounts of damage at different ranges listed below.
D rank: 0-5 meters half damage, 5-15 meters normal damage, 15-20 meters 50% bonus damage.
C rank: 0-10 meters half damage, 10-25 meters normal damage, 25-30 meters 50% bonus damage.
B rank: 0- 15 meters half damage, 15-40 meters normal damage, 40-50 meters 50% bonus damage.
A rank: 0-15 meters half damage, 15-60 meters normal damage, 60-75 meters 50% bonus damage.
S rank: 0-20 meters half damage, 20-75 meters normal damage, 75-100 meters 50% bonus damage.
Spells:
D-Rank Spell Name:
Rank:
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B-Rank Spell Name: Black Hole Arrow
Rank:
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A-Rank Spell Name: Galaxy
Rank: A
Duration:
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Type:
Description:
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S-Rank Spell Name: Quasar Arrow
Rank: S
Duration: Instant
Cooldown: 8 Posts
Type: Offensive, Cosmic
Description: Fire a super high speed bolt of raw cosmic energy doing S rank damage to anything in its path until it reaches its maximum range at 100 meters. This spell can only be stopped by other defensive spells of equal level.
Strengths:
Weaknesses:
Name: Comet Shot
Rank: S-Siggy
Duration: Instant
Cooldown: 1 Post
Type: Offensive, Cosmic
Description: Fires a arrow with arcing movement, the range of this spell is longer the higher the arc maximizing at 100 meters at 45 degrees, and minimizing at 30 meters at 0 degrees. Upon striking an object this arrow explodes doing S rank damage in an area of 5 meters radius around it. This does not benefit from Gather the Stars.
Strengths:
- Has a long arc at a perfect angle making it easier to strike things behind objects.
- It's high arc makes it harder to predict its landing spot.
Weaknesses:
- Wind can alter its trajectory making it land off target.
- Has a rather flimsy travel arc if fired straight forward.
- Though easier to hit things behind objects, is rather bad it you can't see behind the object to begin with.