Magic
Primary Magic: Dark Écriture
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster Type Magic
Description: Dark Écriture is essentially a caster magic based on the writing of runes to achieve their effect. The caster writes *Usually at a high speed given the amount of runes that are written, or through magical means* on virtually any surface the given runes of a spell or effect and it essentially just happens as though it was a written rule of reality. This grants the user a very high amount of versatility in regards to how he can use his spells -ranging from mid-air casting of projectiles, self-buffs, traps, and more. This form of magic can easily be seen as reality bending as even death is a possible outcome if written as such by its user.
D'gerik in particular uses it as one would assume, although more particularly to augment his speed and general movement before striking with it. Wings and magical agility enhancements would be examples of his self augmentations, whereas small explosions, electrical shocks, or setting magical traps all whilst slicing with his trusted Katana are examples of his offensive uses for this form of magic. Overall, D'gerik is the type of man to hold nothing back when he HAS to fight and to never stop learning new ways to take his magic to the next level, so he's very likely to keep learning more and more uses of his technique as time goes on.
Strengths:
Weaknesses:
Lineage: Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Dark Éctriture; Elemental burst
Rank: D
Type: Elemental, Versatile
Duration:Instant
Cooldown:2 posts
Description: D'gerik writes an elemental rune on whatever surface he chooses, causing one of the following effects depending on what he writes and where as follows;
All projectiles fire at a moderate speed, safe for the lightning bolt which travels quite fast.
Given speeds and distances are as follows;
Finally, any growths such as stalagmites or stalactites of earth or ice grow only up to two meters (just taller than a person). Ice spikes taper down to a sharp point at the end whereas earth spikes do not (rendering the name of "spike" rather redundant).
Strengths:
Weaknesses:
Name: Dark Écriture; Flight
Rank: D
Type: Support, utility
Duration: 3 posts
Cooldown: 4 posts
Description: D'gerik writes the rune for flight in the air and passes through it, spawning magical wings on his back made from runes that allow him to fly at 5 meters per second for the duration.
Strengths:
Weaknesses:
Name: Dark Écriture; Runic Form
Rank: D
Type: Versatile, utility, offensive
Duration: 3 posts
Cooldown: 5 posts
Description: D'gerik becomes semi Ethereal with a faint purple aura flooded with Runes. For the duration, D'gerik's speed is increased by 25% for the duration. D'gerik cannot utilize physical attacks nor be injured physical attacks of equal rank or lower, with one rank higher dealing 50% less damage and further still being able to injure him fully. However his sword becomes shrouded as well, allowing him to strike with runic energy for half damage. While active, D'gerik can phase through thin walls, trees, or other simple, non-magical objects no thicker than 1.5 feet unless there is only 1 post of duration remaining.
Strengths:
[*]Can still use his blade as a magical attack.
Weaknesses:
Name: Dark Écriture; Refusal
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 posts
Description: The runes of the word "refusal" are written in thin air, causing a projectile of any kind equal or lower in rank targeting D'gerik to be reflected back to the caster. Higher ranked spells have their damage reduced by 25%
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Dark Écriture
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster Type Magic
Description: Dark Écriture is essentially a caster magic based on the writing of runes to achieve their effect. The caster writes *Usually at a high speed given the amount of runes that are written, or through magical means* on virtually any surface the given runes of a spell or effect and it essentially just happens as though it was a written rule of reality. This grants the user a very high amount of versatility in regards to how he can use his spells -ranging from mid-air casting of projectiles, self-buffs, traps, and more. This form of magic can easily be seen as reality bending as even death is a possible outcome if written as such by its user.
D'gerik in particular uses it as one would assume, although more particularly to augment his speed and general movement before striking with it. Wings and magical agility enhancements would be examples of his self augmentations, whereas small explosions, electrical shocks, or setting magical traps all whilst slicing with his trusted Katana are examples of his offensive uses for this form of magic. Overall, D'gerik is the type of man to hold nothing back when he HAS to fight and to never stop learning new ways to take his magic to the next level, so he's very likely to keep learning more and more uses of his technique as time goes on.
Strengths:
- Versatile
- Capable of being strong in every field of damage with a strong enough mage
- Doesn't require items or Catalysts to use
- Surfaces where runes can be written are unlimited. A rune can even be written in midair so long as the caster can move his arms.
Weaknesses:
- Requires hands to cast (It's basically written)
- A simple misspelling will break the spell
- Very easily able to injure yourself if written incorrectly
- Channeling time depending on what is being written
- Requires knowledge of the correct rune or runes before the spell can be cast
Lineage: Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
- Hyper memory; Runes - Runes come naturally to D'gerik. He can memorize new ones quite easily. Essentially, he is fluent in runes as a language and can learn new runes easily. D'gerik must still practice if he wishes to use new runes as spells.
- Runic dormancy - D'gerik can write a rune onto a piece of paper and keep it dormant as though it was a magical scroll or a Dark Écriture trap. This (Or whatever he wrote it on) can be stored for later single time use. D'gerik cannot carry more than two "scrolls" dormant at once and these spells cannot be combat spells.
- Dark Écriture; Darkness infusion -D'gerik's magic in it's very nature and name is dark. All magics, regardless of element, are considered darkness magic and are shrouded by runes (Elemental Damage spells are split between their element and Darkness magic.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Dark Éctriture; Elemental burst
Rank: D
Type: Elemental, Versatile
Duration:Instant
Cooldown:2 posts
Description: D'gerik writes an elemental rune on whatever surface he chooses, causing one of the following effects depending on what he writes and where as follows;
- Fire rune, midair - launch small fireball
- Earth rune, anywhere - hurls a large stone from midair, or raises a small pillar of stone from the ground.
- Ice rune, anywhere - Fires an ice spike from midair or raises a stalagmite/ctite from whatever other surface.
- Lightning rune, anywhere - launches a single, non-chaining electrical arc from midair or surges a single-target electrical arc from the ground. Reacts as you would expect it to with water.
- Air rune, midair - Blasts a powerful gust of wind in a given direction.
- Dark rune, midair - Launches a dark elemental chaos orb in a given direction.
All projectiles fire at a moderate speed, safe for the lightning bolt which travels quite fast.
Given speeds and distances are as follows;
- All projectiles except lightning and air - travels up to 15 meters at 5 meters per second, exploding or dispersing at the maximum distance or upon contact. They have a diameter of about a quarter of a meter.
- Lightning travels at 10 meters per second to a total of 15 meters, however is a much thinner projectile at just mere inches in diameter, even though it crackles through the air for a maximum width of half a meter as it travels. The exception to this is when cast on the ground where the speed and distance is halved (5 meters per second to a maximum of 7.5 meters),
but now surges the electricity across the ground in a considerably larger 10 foot wide line that travels across varying surfaces. - Air burst is a 3 meter in diameter burst of air. It does no damage but pushes an opponent within 5 meters to a maximum of 10 meters distance (Five meters total regardless of where in the burst you are caught with ten meters being if caught at the end of the burst)
Finally, any growths such as stalagmites or stalactites of earth or ice grow only up to two meters (just taller than a person). Ice spikes taper down to a sharp point at the end whereas earth spikes do not (rendering the name of "spike" rather redundant).
Strengths:
- Incredibly versatile with a variety of effects both offensive and defensive.
Weaknesses:
- Any and all elemental resistances still apply, allowing users to negate up to half of the damage from each element.
- D'gerik can damage himself by mistake.
Name: Dark Écriture; Flight
Rank: D
Type: Support, utility
Duration: 3 posts
Cooldown: 4 posts
Description: D'gerik writes the rune for flight in the air and passes through it, spawning magical wings on his back made from runes that allow him to fly at 5 meters per second for the duration.
Strengths:
- Flight
- Can be cast on others
Weaknesses:
- Flight speed only amounts to that of a fast runner
- limited flight time
- user risks falling if the spell wears off whilst flying too high.
Name: Dark Écriture; Runic Form
Rank: D
Type: Versatile, utility, offensive
Duration: 3 posts
Cooldown: 5 posts
Description: D'gerik becomes semi Ethereal with a faint purple aura flooded with Runes. For the duration, D'gerik's speed is increased by 25% for the duration. D'gerik cannot utilize physical attacks nor be injured physical attacks of equal rank or lower, with one rank higher dealing 50% less damage and further still being able to injure him fully. However his sword becomes shrouded as well, allowing him to strike with runic energy for half damage. While active, D'gerik can phase through thin walls, trees, or other simple, non-magical objects no thicker than 1.5 feet unless there is only 1 post of duration remaining.
Strengths:
- Phasing makes him a tough opponent in close combat and doubles as a good escape tool.
- Increased speed
[*]Can still use his blade as a magical attack.
Weaknesses:
- Still susceptible to other forms of magical attack.
- Cannot phase through magical barriers.
- Longer cooldown.
- Can only deal half damage with his blade.
Name: Dark Écriture; Refusal
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 posts
Description: The runes of the word "refusal" are written in thin air, causing a projectile of any kind equal or lower in rank targeting D'gerik to be reflected back to the caster. Higher ranked spells have their damage reduced by 25%
Strengths:
- Defensive Counter-attack
Weaknesses:
- Cannot be spammed
- Still costs mana to cast, so it must be used sparingly.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by D'gerik Blackheart on 25th April 2017, 7:50 am; edited 8 times in total