Shadows of the Blackbird
Primary Magic:
Shadows of the Blackbird
Secondary Magic:
N/A
Caster or Holder:
Caster
Description:
Prior to her reanimation as a mischief-making spirit, Kara-Suzanne spent her mortal life as a member of an off-the-books operative for the Magic Council and the Rune Knights. In this line of work, she used her shadow magic to avoid detection and to trick, deceive, or kill her targets with precision and efficiency. Although weakened significantly due to her death and subsequent reincarnation, she still retains a high degree of control over the shadows and darkness where she once thrived in life. Many of her spells and abilities make use of shadowy effigies of birds or their feathers, an allusion to her past codename of "Blackbird."
Lineage:
Lucifer's Descendant
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
Strengths:
Weaknesses:
Unique Abilities:
Aragami- This ability affects the rate and circumstances in which Kara-Sue is able to regenerate MP.
When in direct sunlight, Kara-Suzanne loses 5% MP per post. The most she can lose from this is 80% MP, leaving her at 20% of her full reserves.
In indirect sunlight or artificial light, Kara-Suzanne neither regenerates nor loses MP.
When in fully immersed in shadow or darkness, Kara-Suzanne's MP regeneration rate is 25% per five posts.
Kami- Whenever Kara-Sue enters the shadows, she becomes undetectable to the physical senses. Due to her body being composed of shadow, she cannot be detected by thermal imaging, infrared, or similar technologies that rely on heat or the reflection of certain wavelengths of light.
Mages above her rank will be able to hear and/or smell her.
NPCs will not be able to physically detect her without magical enhancements.
Primary Magic:
Shadows of the Blackbird
Secondary Magic:
N/A
Caster or Holder:
Caster
Description:
Prior to her reanimation as a mischief-making spirit, Kara-Suzanne spent her mortal life as a member of an off-the-books operative for the Magic Council and the Rune Knights. In this line of work, she used her shadow magic to avoid detection and to trick, deceive, or kill her targets with precision and efficiency. Although weakened significantly due to her death and subsequent reincarnation, she still retains a high degree of control over the shadows and darkness where she once thrived in life. Many of her spells and abilities make use of shadowy effigies of birds or their feathers, an allusion to her past codename of "Blackbird."
Lineage:
Lucifer's Descendant
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
Strengths:
- Single Targets and Small Groups- In her previous occupation, Kara-Suzanne focused on taking out singular targets or small groups of 3 to 5 with her magic.
- Stealth- Stealth plays an essential part of her combat style, allowing her to catch her enemies unaware and to escape unnoticed.
- Misdirection- If at all possible, she will misdirect an enemy with her magic--catch their attention with something else, take it off of her.
Weaknesses:
- Large Groups- Kara-Sue was never accustomed to fighting off large groups at once; thus, she tends to avoid them or run away when she feels overwhelmed.
- Open Combat- She will try to avoid this at all costs, simply because it puts her at a disadvantage.
- Daylight- As explained later on, it is huge disadvantage for her to be in direct sunlight as opposed to being in the shade or shadows.
- Absolute Darkness- Despite being a practitioner of shadow magic, Kara-Sue cannot use the majority of her magic in absolute darkness due to the lack of a light gradient.
Unique Abilities:
- Kage- Meaning "shadow" in Japanese, the ability Kage is what gives Kara-Suzanne her ability to manipulate shadows and cast spells. With it, she can also create the equivalent of weak weapons made of shadow, as well as non-combat items, at no cost to her magic pool.
- May only use the weapon creation thrice per thread, with a four post cooldown between the time a weapon is broken or dissipated and the time a new one is created.
- Non-combat items may be created and dissipated at any time, without cooldown.
Last edited by The Bird on 15th April 2017, 8:24 am; edited 11 times in total