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    Runic Fencer

    Velvet Skydancer
    Velvet Skydancer

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 155
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,300

    Character Sheet
    First Skill: Sky Dragon's Dance of Life
    Second Skill:
    Third Skill:

    Runic Fencer Empty Runic Fencer

    Post by Velvet Skydancer 12th April 2017, 2:10 pm

    Magic

    Primary Magic: Runic Fencer

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: Runic Fencer is a holder-type magic co-created by Theo Lucis, his father and his fencing tutor. It is a magic designed to blend a natural affinity and ability within the arts of fencing with the power of ancient runic magics with the intention of boosting Theo's natural capabilities and adding a multitude of effects to his attacks to create further devastation to his opponents.

    Runic Fencer is mostly focused on pushing Theo's agility to the maximum and hailing foes with rapid-fire combinations and near-instantaneous parrying and sidestepping manoeuvres, making it extremely useful in duels and small group scuffles. However, partially down to the design of the magic and mostly down to the limitations to the range of a rapier, the magic is less efficient in situations where Theo is vastly outnumbered, particularly should his opposition be an actual challenge.

    Strengths:
    - The magic has a surprising amount of versatility courtesy of the various effects runes can have.

    - The magic goes hand-in-hand with Theo's natural capabilities and his strong affinity with his fighting style of choice.

    - Runic Fencer is incredibly effective in short-range, one-on-one combat.

    Weaknesses:
    - Runic Fencer can only be cast while Theo is wielding a weapon.

    - Runic Fencer only affects Theo. None of its effects can be used on another person.

    - While versatile, Runic Fencer is fairly limited in AoE spells. This is due to the main focus of the magic being down to either one-on-one dueling, or simply striking down multiple opponents with rapid movements.

    - Runic Fencer has very few offensive spells, with the majority of Theo's damage output being limited to his weapon damage.

    Lineage: N/A (planning to make my own, so please remove/ignore my current lineage)

    Character Perks:

    These are perks that Theo has unlocked in accordance with the 'Character Perks' thread in the 'Rules' section. This is here purely to keep track and remind myself.

    Character Perks:
    Unique Abilities:

    Steadfast - When being hit by any spells (of equal or lower rank) that would inflict slow, roll a 6-sided die. If a 5 or 6 is rolled, the slow effect is negated. Damage is still dealt as normal. If the spell is one rank higher than Theo then a 6 MUST be rolled to be successful. Any spells of 2+ ranks higher cannot be negated.

    Quickfeet - Theo can move and dodge at a faster rate than most other mages of equal rank. He moves 10% faster at each rank starting from C rank.

    D - Equal speed
    C - 10% faster
    B - 20% faster
    A - 30% faster
    S - 40% faster
    H - 50% faster

    Un-parry-lelled - When an opponent attacks Theo with a weapon there is an increased chance that Theo will parry the attack, dealing weapon damage equal to his rank in immediate retaliation. Roll a six-sided die and follow the rules below;

    2+ ranks below - Parried regardless of the dice roll.
    1 rank below - Theo must roll either a 4, 5 or 6.
    Equal rank - Theo must roll either a 5 or 6.
    1 rank above - Theo must roll a 6.
    2+ ranks above - Parry fails regardless of the dice roll.

    Master Swordsman - As a trained swordsman, Theo's damage with a sword is higher than most. Increased damage output is dependent on the weapon strength and Theo's rank.

    Weak; 6 + rank damage
    Strong; 8 + rank damage
    Strong+; 10 + rank damage
    Legendary; 12 + rank damage
    Legendary+; 14 + rank damage
    Artifact; 16 + rank damage
    Artifact+; 20+ rank damage
    Mythical; 24 + rank damage

    Runic Elements - Theo can add various coloured runes to his weapon that add elemental affinity. This affinity does not override the elemental affinity of any spells, only to his weapon attacks. Elements and colours are as follows;

    White - Holy
    Black - Dark
    Red - Fire
    Yellow - Lightning
    Green - Wind
    Indigo - Water
    Brown - Earth
    Purple - Venom
    Blue - Ice

    Spell Fusions:


    Last edited by Legacy on 18th April 2017, 11:13 am; edited 11 times in total
    Velvet Skydancer
    Velvet Skydancer

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 155
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,300

    Character Sheet
    First Skill: Sky Dragon's Dance of Life
    Second Skill:
    Third Skill:

    Runic Fencer Empty Re: Runic Fencer

    Post by Velvet Skydancer 12th April 2017, 2:11 pm

    'D' Ranked Spells


    Flight:

    Blindside:

    Fighting Spirit:

    Slow:


    Last edited by Legacy on 18th April 2017, 11:00 am; edited 3 times in total
    Velvet Skydancer
    Velvet Skydancer

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 155
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,300

    Character Sheet
    First Skill: Sky Dragon's Dance of Life
    Second Skill:
    Third Skill:

    Runic Fencer Empty Re: Runic Fencer

    Post by Velvet Skydancer 12th April 2017, 2:12 pm

    'C' Ranked Spells


    Feint:

    Rapid:

    Stalwart:


    Last edited by Legacy on 18th April 2017, 11:00 am; edited 2 times in total
    Velvet Skydancer
    Velvet Skydancer

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 155
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,300

    Character Sheet
    First Skill: Sky Dragon's Dance of Life
    Second Skill:
    Third Skill:

    Runic Fencer Empty Re: Runic Fencer

    Post by Velvet Skydancer 12th April 2017, 2:12 pm

    'B' Ranked Spells


    Phase:

    Venom Point:

    Haemorrhage:


    Last edited by Legacy on 13th April 2017, 8:02 am; edited 1 time in total
    Velvet Skydancer
    Velvet Skydancer

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 155
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,300

    Character Sheet
    First Skill: Sky Dragon's Dance of Life
    Second Skill:
    Third Skill:

    Runic Fencer Empty Re: Runic Fencer

    Post by Velvet Skydancer 12th April 2017, 2:13 pm

    'A' Ranked Spells - LOCKED


    100 Needles:

    Wicked Wheel:

    Phantom Blade:


    Last edited by Legacy on 14th April 2017, 2:38 am; edited 2 times in total
    Velvet Skydancer
    Velvet Skydancer

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 155
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,300

    Character Sheet
    First Skill: Sky Dragon's Dance of Life
    Second Skill:
    Third Skill:

    Runic Fencer Empty Re: Runic Fencer

    Post by Velvet Skydancer 12th April 2017, 2:14 pm

    'S' Ranked Spells - LOCKED


    Rune Blade:

    :

    'H' Ranked Spells - LOCKED


    :
    avatar
    Guest
    Guest

    Runic Fencer Empty Re: Runic Fencer

    Post by Guest 18th April 2017, 4:49 am

    Hello you sex on legs! Whats up?? x) I am now here to grade your magic, so I hope I do this justice for both of us! x) everything will be pointed out in this colour, lets get started!! :D

    Legacy wrote:Magic

    Primary Magic: Runic Fencer

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: Runic Fencer is a holder-type magic co-created by Theo Lucis, his father and his fencing tutor. It is a magic designed to blend a natural affinity and ability within the arts of fencing with the power of ancient runic magics with the intention of boosting Theo's natural capabilities and adding a multitude of effects to his attacks to create further devastation to his opponents.

    Runic Fencer is mostly focused on pushing Theo's agility to the maximum and hailing foes with rapid-fire combinations and near-instantaneous parrying and sidestepping manoeuvres, making it extremely useful in duels and small group scuffles. However, partially down to the design of the magic and mostly down to the limitations to the range of a rapier, the magic is less efficient in situations where Theo is vastly outnumbered, particularly should his opposition be an actual challenge.

    Strengths:
    - The magic has a surprising amount of versatility courtesy of the various effects runes can have.

    - The magic goes hand-in-hand with Theo's natural capabilities and his strong affinity with his fighting style of choice.

    - Runic Fencer is incredibly effective in short-range, one-on-one combat.

    Weaknesses:
    - Runic Fencer can only be cast while Theo is wielding a weapon.

    - Runic Fencer only affects Theo. None of its effects can be used on another person.

    - While versatile, Runic Fencer is fairly limited in AoE spells. This is due to the main focus of the magic being down to either one-on-one dueling, or simply striking down multiple opponents with rapid movements. You kinda need one more weakness here in order to comply with the rules, strengths are fine though ^.^ xDDD

    Lineage: N/A (planning to make my own, so please remove/ignore my current lineage)

    Character Perks:

    These are perks that Theo has unlocked in accordance with the 'Character Perks' thread in the 'Rules' section. This is here purely to keep track and remind myself.

    Character Perks:
    Unique Abilities:

    Steadfast - When being hit by any spells (of equal or lower rank) that would inflict slow, roll a 6-sided die. If a 5 or 6 is rolled, the slow effect is negated. Damage is still dealt as normal. If the spell is one rank higher than Theo then a 6 MUST be rolled to be successful. Any spells of 2+ ranks higher cannot be negated.

    Quickfeet - Theo can move and dodge at a faster rate than most other mages of equal rank. He moves 10% faster at each rank starting from C rank.

    D - Equal speed
    C - 10% faster
    B - 20% faster
    A - 30% faster
    S - 40% faster
    H - 50% faster

    Un-parry-lelled - When an opponent attacks Theo with a weapon there is an increased chance that Theo will parry the attack, dealing weapon damage equal to his rank in immediate retaliation. Roll a six-sided die and follow the rules below;

    2+ ranks below - Parried regardless of the dice roll.
    1 rank below - Theo must roll either a 4, 5 or 6.
    Equal rank - Theo must roll either a 5 or 6.
    1 rank above - Theo must roll a 6.
    2+ ranks above - Parry fails regardless of the dice roll.

    Master Swordsman - As a trained swordsman, Theo's damage with a sword is higher than most. Increased damage output is dependent on the weapon strength and Theo's rank.

    Weak; 6 + rank damage
    Strong; 8 + rank damage
    Strong+; 10 + rank damage
    Legendary; 12 + rank damage
    Legendary+; 14 + rank damage
    Artifact; 16 + rank damage
    Artifact+; 20+ rank damage
    Mythical; 24 + rank damage

    Since you are B ranked, you are allowed 5 UA's ^^, you only have 4 here ^^. The UA's are completely fine though :)

    Spell Fusions:

    Legacy wrote:
    'D' Ranked Spells


    Flight:

    Blindside:

    Fighting Spirit:

    Slow:

    Legacy wrote:
    'C' Ranked Spells


    Feint:

    Rapid:

    Stalwart:

    And that is all! I must admit, this has been an interesting magic to grade! x) bump this when you have done the changes ^^
    Velvet Skydancer
    Velvet Skydancer

    Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 155
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,300

    Character Sheet
    First Skill: Sky Dragon's Dance of Life
    Second Skill:
    Third Skill:

    Runic Fencer Empty Re: Runic Fencer

    Post by Velvet Skydancer 18th April 2017, 11:02 am

    Glad you've enjoyed grading it =] Edits are all done.

    I'm assuming by the lack of B rank spells in your edit requests that they're fine as they are?
    avatar
    Guest
    Guest

    Runic Fencer Empty Re: Runic Fencer

    Post by Guest 18th April 2017, 12:25 pm

    They are fine ^^

    With this! The magic belonging to the sex on legs is approved!

      Current date/time is 21st November 2024, 3:55 pm