Melee Damage:
D rank Melee damage: 5 hp
C rank Melee damage: 10 hp
B rank Melee damage: 15hp
A rank Melee damage: 20hp
S rank Melee damage: 25hp
SS Rank Melee damage: 30hp
H rank Melee damage: 35hp
Speed:
Guideline base speed at D rank without any buffs applied is as follows:
Walking speed - 5mph
Running speed - 10mph
Sprinting speed - 20mph
This is increased by 25% for each rank rounded to the nearest whole number.
Damage Increase and Durability for Weapons:
Weak Weapon: 2hp for all ranks
Strong Weapon: 4hp for C ranks and above
Strong(+) Weapon: 6hp for B ranks and above
Legendary Weapon: 8hp for B rank and above
Legendary(+) Weapon: 10hp For A rank and above
Artifact Weapon: 12hp for S rank and above
Artifact(+) Weapon: 16hp for S rank and above
Artifact(+) Weapon: 180hp - Ranks with user up to A rank resistance
Damage Reduction and Durability for Armors:
Weak Armor: 3hp for all ranks
Strong Armor: 6hp for C ranks and above
Strong(+) Armor: 9hp for B ranks and above
Legendary Armor: 12hp for B rank and above
Legendary(+) Armor: 15hp For A rank and above
Artifact Armor: 18hp for S rank and above
Artifact Armor: 240hp - Ranks with user up to A rank resistance
D rank Melee damage: 5 hp
C rank Melee damage: 10 hp
B rank Melee damage: 15hp
A rank Melee damage: 20hp
S rank Melee damage: 25hp
SS Rank Melee damage: 30hp
H rank Melee damage: 35hp
Speed:
Guideline base speed at D rank without any buffs applied is as follows:
Walking speed - 5mph
Running speed - 10mph
Sprinting speed - 20mph
This is increased by 25% for each rank rounded to the nearest whole number.
Damage Increase and Durability for Weapons:
Weak Weapon: 2hp for all ranks
Strong Weapon: 4hp for C ranks and above
Strong(+) Weapon: 6hp for B ranks and above
Legendary Weapon: 8hp for B rank and above
Legendary(+) Weapon: 10hp For A rank and above
Artifact Weapon: 12hp for S rank and above
Artifact(+) Weapon: 16hp for S rank and above
Artifact(+) Weapon: 180hp - Ranks with user up to A rank resistance
Damage Reduction and Durability for Armors:
Weak Armor: 3hp for all ranks
Strong Armor: 6hp for C ranks and above
Strong(+) Armor: 9hp for B ranks and above
Legendary Armor: 12hp for B rank and above
Legendary(+) Armor: 15hp For A rank and above
Artifact Armor: 18hp for S rank and above
Artifact Armor: 240hp - Ranks with user up to A rank resistance
- Weapon:
- Name: SEN's Arms
Rank: Artifact(+)
Type: Literal Arms
Description:- Image:
*Can't be... pun warning... DISARMED
*Increases physical strength (not damage) to the ability to hold up a 16-wheeler with ease. Striking force (again, not damage) is greately increased so that he could punch through a heap of titanium with ease.
*If the durability reaches 0 his arms do not stop functioning, they just lose the damage increase and the abilities
Weaknesses:
*Melee range only
*Damage dealt to his arms still affect Sen's HP
*Force and physical strength doesn't increase damage output
*His arms function as a lightning rod, attracting electrical magics toward him
Abilities:- Ability 1:
Name: Concussive Fist
Rank: Ranks with User until S rank (Currently D)
Duration: Instant
Cooldown: 2 posts, with each additional rank past D gains +1 duration
Description: With a punch, SEN releases a concussive blast of kinetic energy, essentially making his fist a shotgun. This attack deals (User Rank until S) damage, and launches foes back 10 meters to clear up distance.
Strengths:
*Clears up space between Sen and his opponent if he is being rushed down
Weaknesses:
*Bad for rush down tactics, as it allows the opponent breathing room
*Only comes out of one fist, not two
No Restrictions (Passive, Ranks with user until A rank, currently D): Due to his body being robotic and naturally adapting to its weight, Sen can throw out punches that are all equivelant to Heavy rank attacks without any decrease to speed, accuracy, etc.
- Armor:
Name: SEN's Body
Rank: Artifact
Type: Entire Body
Description:- Image:
*Reduces damage for the weapon above (As it's apart of his body)
*If durability reaches 0, he doesn't just... die. He loses the added perks of the armor and abilities
Weaknesses:
*Damage dealt to his body is dealt straight to his HP as well
*Fire or other Heat-Based magics deal 1.5 times damage to the armor (However affect his HP normally)
*Much like his arms above, his body is a lightning rod
Abilities:
*Superheated (Scales with user up to S rank, D rank): Sen's body naturally heats up when in combat, as his core is overclocked over time. Well he can manually overclock the reactor to give an increase to physical damage done, however at the cost of his vitality due to his S-cells overheating and dying. For each 10% increase to physical damage he gives himself, he takes 5% HP per post. This damage increase caps at 75%, and any damage done can not be healed on the same post through means of regeneration, healing spells, etc. (Although any other damage not gained through this effect WILL be healed off, it's just that this specific damage won't)
*Weightless (Scales with user up to A rank, D rank): Even though SEN weighs almost 900 lbs, he has adapted so much to the weight, as well as being a robot with no "restrictions" that humans have such as lactic acid, he has not only just adapted to the weight, but actually moves faster than normal. Has 25% increase to speed.
Last edited by Nine on 13th April 2017, 2:24 pm; edited 1 time in total