Hello akashi,
I'm Marceline Anicetus (you might know me around the site as Marshy or Marcy), feel free to call me either Marshy or Marcy. I'll be the one grading your magic application today, so if you have any questions or concerns, contact me. You can contact me via Skype at secret_sorrow or you can send me a private message (PM) on here via Marceline Anicetus. Anything in this color is a requested change or suggestion for you magic app and may be refuted if necessary.
Sincerely,
Marceline Anicetus (Marshy/Marcy)
I'm Marceline Anicetus (you might know me around the site as Marshy or Marcy), feel free to call me either Marshy or Marcy. I'll be the one grading your magic application today, so if you have any questions or concerns, contact me. You can contact me via Skype at secret_sorrow or you can send me a private message (PM) on here via Marceline Anicetus. Anything in this color is a requested change or suggestion for you magic app and may be refuted if necessary.
Sincerely,
Marceline Anicetus (Marshy/Marcy)
- Original:
- akashi wrote:DEVIL'S ARMS[*]
Holder Lost Magic
DESCRIPTION:
Once a being dies, their soul may follow suit. Sometimes, they do not, staying behind due to some incomplete task that they were unable to accomplish, to take care of someone else, or so on. Now, demons, while having all bad traits you wish them to have, do have deep respect for those who have proved themselves to be mighty.
Devil's Arms are nothing but the manifestation of a demon's soul that has surrendered itself towards he who has made that strength clear. Once beaten, forced into submission, or voluntarily giving up their previous formes, an almighty foe turns into the greatest ally: magical weapons that will strike down any opposition with their destructive capabilities. All the souls are stored within the user, who is able to call them out any time, provided that they have enough power to do so left in their bodies, for granting physical forme to an intangible soul is taxing for a mage.
However, there is but yet another problem with the magic. Despite users being almost non-existant, it is known, at least by the users, that they run on a time limit. For, where does the beginning point stand for a Devil's Arm user? In order to create one that is able to wield the weapons, a demon's soul must merge with the child when still in the womb, and during its life, it will creep up slowly but with no opposition, taking over the user as years pass.
Although there is no way to exactly locate when, the process begins as the user enters its teenager years, and prolongs itself almost to the middle of its twenties; for now, how to salvage one's sanity, or if it is even possible to do so, remains a mystery altogether.
This magic works similarily to a Requip type magic: Weapons feature the same health system and are magically stored in "another dimension" (the user's own soul, in this case), yet they have a consciousness of their own (yet cannot act on a whim if not commanded), and unlike the former, Devil's Arms still have passives and actives, which can gain different bonuses/change completely, depending on the style (unique abilities) used by Vargas at that moment.
STRENGTHS- Multi-purpose: each demon is unique in its own way, and boasts different abilities; hence why the Devil's Arm its soul will produce will be different from the others. As such, it gives Vargas the means to step up to most unexpected situations. Also, instead of new weaponry, some of Vargas's weapons feature more than one active (taking more spell slots, of course).
- Offensive Juggernaut: Devil's Arms are meant to hurt, to kill, to destroy. Be it a single enemy, be it a myriad of them. It is but their nature, and thus, the offensive department is well covered when Vargas is nearby or tags along for a job.
- Easy repairing: while the Devil's Arms can break, it will only cause them to revert to their formless state and they will re-enter Vargas's own soul to repair themselves, so no matter what kind of damage they sustain, they can come back given enough time.
- Stylish! Vargas can assume different roles by shifting styles, allowing him to better face a situation after analyzing it for a little while. Style changing increases his overall damage output and gives him some nifty bonuses (more on unique abilities).
WEAKNESSES- No armor: all demon souls will turn into weaponry whose main purpose is to deal damage. Perhaps some will have other side effects, but no armor will be obtained in the form of a Devil's Arm.
- Friendly Fire: some low-rank and many of the higher ranked weapons have great destruction caliber or abilities that indiscriminate target their surroundings, and as such it is hard for allies not to get harmed by them. Quick feet and knowledge of each of Vargas's weapons are required to team up with this magic's user.
- Devil Slayers: being made of a demon's soul, Devil Slayers deal extra damage to the weapons, even if they won't outright destroy them. Hence why, confrontation with them should be avoided at all costs.
- Not-so-stylish: Vargas must spend his turn's action to change styles should he want to use the Devil's Arms at their fullest. This means that if he is constantly switching from ranged to melee, he will have to lose a lot of time to maintain the same damage output as if he were just focusing on one role. Additionally, some actives change completely when changing styles, and may prove to be inappropriate for the situation.
- Hunting: as described, in order for the user to add a single weapon/style to his/her arsenal, it will take them a dangerous quest to do so. Demons, ranking in power as the weapons they will turn into, must be confronted either directly in battle, or through some sort of test. Regardless, the user will need to hunt for each weapon; this may be done through character-specific jobs. D-Rank Arms needn't be acquired this way. This sounds more like a UA or lineage-type ability, so I'm going to request of you to change this weakness, please.
- Lineage:
Lightning Demon:
Description: In the dawn of time there were demons that were born from lightning, and became masters of the element to the point where they could turn into lightning. However, as the Aeons passed, some of these creatures grew tired of their superiority over others and secretly passed on their gift to a small group of humans, thinking them to be the most-suited race for their powers. Those humans, in turn, began passing down the abilities that were bestowed upon them to their successors, though as the generations passed, the abilities passed down have slowly perished and become weaker.
Ability: Lightning is formed around the user, causing anything that touches the user to be shocked, doing damage equal to the melee Damage they would deal for their rank(max S-rank).
75% speed increase when moving in straight lines when this lightning is formed around them.
Usage: 4 post duration and 8 post cooldown.
UNIQUE ABILITIES- Styles: each one takes a unique ability slot. Vargas needs to manually activate them, only one may be active at a time. Grants different bonuses to passives or outright change actives. Changing styles requires that post's full offensive action, meaning he has to dodge or block first and then, spend his turn changing the styles. He begins with two:
- Swordmaster: gives an extra 50% increase in melee weaponry damage, while ranged weapons deal 25% less damage. Additional effects are bestowed upon the melee Devil's Arms actives or passives but never both, stated in each Arm's active section. Actives may even transform.
- Gunslinger: gives an extra 50% increase in ranged weaponry damage, while melee weapons deal 25% less damage. Additional effects are bestowed upon the ranged Devil's Arms actives or passives but never both, effstated in each Arm's active section. Actives may even transform.
Spells:
Note: any type of disabling effects (slow, stun, etc.) that comes from Vargas's weapons can only affect entities up to the weapon rank, not his rank. Above, they mean nothing.
When applicating percentages, the result is rounded to the nearest number. Unfortunately, weapon rank is different to user rank and magic damage is written toward user rank; therefore, something like this is not applicable.- D-Rank:
- Asag:
Name: Asag
Rank: D-Rank
Type: Long Spear, Offensive
Duration: Up to 3 posts, if unswapped
Cooldown: Duration+1
Description: Asag is a wind-based lance, bathed in copper and gold that, apart from being sharp enough itself on the tip, also creates cutting winds which can extend and engulf the user (more on its passive).
Length: 6 ft
Strengths:- Due to the weapon's reach, its basic attacks are capable of hitting more than one enemy, should they be at close quarters range.
- Wind Raid is capable of outright deflecting a single D-Rank spell aimed at Vargas.
- Gust Aura makes it effective to battle wind-based mages, except from Sky-type Slayers.
Weaknesses: - Sky Slayers, who can devour wind, can render this weapon's passive and active components completely useless, leaving him with just a huge spear.
- Aura affects all surrounding allies as well.
- Active requires one post to charge and leaves Vargas locked in place while doing so.
- The vacuum effect also draws allies to it; its use is dangerous in closed spaces, such as caves or the like.
Passive:- Spoiler:
- Gust Aura: when Partisan What's Partisan? is on his hands, its wind aura envelops the user, continually dealing D-Rank unarmed basic attack damage to those standing in a 5 meter radius area without even having to touch them I would like for a cap on how much melee damage can be dealt for the weapon's duration; I suggest a cap of .5x spell rank damage, which at D rank is 15HP. Since, at D rank, melee damage is 5HP, it totals to 15HP after 3 posts. Not only that, but once per post, the spear can channel a D-Rank wind spell aimed at Vargas in order to reinforce its next attack, boosting its damage by an extra 50% (may only be done once before releasing the stored wind).
- Spoiler:
- Wind Raid: For one post, Vargas spins Asag with both hands over his head, generating a growing tornado, thanks to the vacuum effect created by the spin. Doing so makes him unable to move while channeling, but after he is finished, the whole tornado is then absorbed by the spear, unleashed in a single, powerful circular sweep. The wind is suddenly unsleashed, hitting all enemies surrounding him in an area of effect within a 5 meter radius for x2 D-Rank damage. If this spell only charges for a single post, I can only allow 1x D rank damage. If it charges for longer, say 3 posts, and the user is unable to move at all, then I can allow 2x D rank damage 2 post cooldown
BLADEMASTER BONUS: Wind Raid now creates a vacuum in its initial cast, drawing D-Rank entities towards it (up to a distance of 10 meters). Hit enemies are knocked away by the wind, and lifted into the air by the winds; if they are unable to fly, Vargas should be able to follow up with another move without problems. This is much like having two actives, so I would like for you to choose one or the other.
- Due to the weapon's reach, its basic attacks are capable of hitting more than one enemy, should they be at close quarters range.
- Daeva:
Name: Daeva
Rank: D-Rank
Type: Bow, Offensive
Duration: Up to 3 posts, if unswapped
Cooldown: Duration+1
Description: Daeva is a black, long bow with reddish motives. It shoot special arrows, generated by its own magic upon making the motions for firing a bow, so the user does not need to worry about losing the ammunition or the need to reload. Vargas may only shoot one arrow at a time, up to two per post.
Strengths:- Modified ranged attacks that can deal stacking damage over time, racking up pretty fast if the user is allowed to hit consistently.
Weaknesses: - Vargas can only shoot one arrow at one time; multiple fire in a single shot is not an option, and thus the second arrow is easier to be telegraphed by the foe.
- Non-active arrows cannot break spell shields; Vargas must figure a way around them.
Passive:- Spoiler:
- Corruption Arrows: The arrows shot by Daevan are quite particular. Once an enemy is hit, it doesn't matter if they remove the arrow from the pierced spot; the tip will bury itself and then desintegrate itself, releasing poisonous anti-magic particles, resulting in itchy 25% D-Rank damage over-time over the next three posts. (Normal damage over time rules apply). Further applications stack with the original. Vargas may shoot up to two arrows per post. Because the arrows deal 25% D rank damage for 3 posts, I cannot allow for them to stack, as you would be dealing 2x D rank damage alone for each arrow that hits over the course of the weapon duration.
- Spoiler:
- Snipe Shot: Daevan's soul partially mixes with Vargas's, granting his brain the capability of processing information faster. The user may now be capable of taking aim, having apparently much more time to do so; he will then lock on and shoot a powered arrow towards a vital spot. Should he not miss, the damage inflicted will be 1.5 that of a D-Rank, and it will stun the enemy for one post. 2 post cooldown. If this happens, I would like for the passive to not be viable during this time, again because with this spell alone, you'd be dealing over 1.5x D rank damage
GUNSLINGER BONUS: Active changes to:
Make It Rain: Instead of preparing for a critical strike with one arrow, Vargas will channel more of his magic into the bow, and fire a seemingly bigger arrow upwards. Upon reaching critical height, the arrow explodes, resulting in a barrage of smaller projectiles carrying the same properties of Daeva's arrows that shower a ten meter radius area. Enemies caught are slowed down by 25% of their maximum speed for two posts. 3 post cooldown.This sounds more like you're trying to escape with two actives. I'd like for you to pick one or the other.
- Modified ranged attacks that can deal stacking damage over time, racking up pretty fast if the user is allowed to hit consistently.
- Ghoul:
Name: Ghoul
Rank: D-Rank
Type: Short Sword/Knife, Melee, Offensive, Supportive.
Duration: Up to 3 posts, if unswapped
Cooldown: Duration+1
Description: After submitting to Vargas, Ghoul's soul takes the shape of a short sword, resembling a knife with glowing red veins and some sort of tusks and fangs etched onto the blade. It also comes with a nifty sheath, because he's a classy demon... and due to the effect of its passive ability, which would be dangerous for allies that accidentally touched it.
Length 1' 4''
Strengths:- Ghoul's initial abilities give Vargas a decent amount of sustain to carry on with the fight while still dealing fast damage.
- Allows to leech off enemy spells as well to regain MP due to its passive component.
- Active ability allows it to gain extra power.
Weaknesses:- Given its size (knife form), larger enemies won't typically flinch when attacked, despite taking damage.
- Should Vargas leech off a foe with any status ailment or diesease, the ailment will be transferred to him, just as if he himself had consumed the carrier.
- In order to regain MP, the user must purposefully let Ghoul take hits from spells, leaving the blade in worse conditions, meaning it could be destroyed.
- Shifting to Ghoul's second form means giving up on all sustain.
Passive:- Spoiler:
- Binge Eater: Every time someone who isn't Vargas enters contact with Ghoul, the blade will begin to "eat", damaging them for a D-Rank basic attack (stacks with Vargas's strikes with the sword). Damage dealt by Ghoul is stored into the blade, and Vargas can use it to heal himself for 50% of the saved energy. I would like for a cap of how much damage can be taken by the opponent during the weapon's duration. Again, I'll suggest .5x spell rank damage, for at D rank melee damage is 5HP when unarmed and totals to 15HP after 3 posts. You are then healing yourself for 7.5HP, which is almost 50% D rank spell damage.
Ghoul can also gulp down MP from spells, yet it will necessarily have to either be hit by an offensive one, or make an attempt at an enemy shield spell.
This refunds Vargas 25% of the foe's spell-cost; this ability is however restricted by Vargas's rank.
Example: should Vargas be a D-Rank and the opponent spell's a rank higher, it would only grant him 25% of a D-Rank spell, the maximum spell rank Vargas can use.
SWORDMASTER BONUS: Binge Eater's MP transfer is amped up to 50%. Extra passive damage will now be treated like a Heavy D-Rank basic attack in terms of damage. This is trying to get away with two passives when requip weapons are only allowed one. I would like for this to be removed or choose between the HP and MP drain to simply a boost in damage.
Active:- Spoiler:
- Consume and Adapt: Ghoul transforms, growing in size until it turns into a large sword, progressively widening from the hilt to the tip. It now resembles an upper jaw, with two separate rows of tusks that act as the blade's edge. Vargas then attempts a powerful swing that rips off the flesh of the target hit, dealing normal spell damage with the extra passive damage increasing to 200%. This is a very large boost for D rank damage, I would like this lowered to 25-50%, so you are only dealing 1.5 spell rank damage.
This flesh will be consumed by Ghoul, lowering the cooldowns of all Vargas's other weapons by 2 posts while also leaving D-Rank enemies unable to move the damaged part of their bodies fast for two posts. This means that the effect will vary depending on the hit spot. This is a lot for an active of a requip. Since you're already dealing 1.5x rank damage, I'd like for you to pick between that, being able to reduce your cool downs, or having 1.5x rank damage and slowed opponents.
Ghoul will remain in this form until it's swapped or expires. While its amplified passive damage still takes place, the active has a 2 post cooldown AND the blade loses the capacity for leeching.
New Blade Length: 5' 5''
- Ghoul's initial abilities give Vargas a decent amount of sustain to carry on with the fight while still dealing fast damage.
- Valag:
Name: Valag
Rank: D-Rank
Type: Bowgun, Ranged, Offensive
Duration: Up to 3 posts, if unswapped
Cooldown: Duration+1
Description: Valag's soul takes the form of a bowgun covered in jagged, black scales, with two separate triggers and a handle adapted to provide a bit of protection for properly firing it. It boasts a large cannon which easily makes the entire second half of its length. It must be manually reloaded each time it's shot by moving a metallic lever on the side backwards.
Valag's Length: 5 ft, more or less.
Strengths:- Tears down multiple foes from afar.
- Skin-hardening techniques won't prevent the bullet from entering and exploding... Those of higher rank, I would assume the bullet bounces off them. . .
Weaknesses:- ...though other types of defensive magic easily will. If the foe wears heavy armor, the bullet embeds itself on said armor, so by taking it out fast one can avoid the damage. damage would be reduced for them. . .
- Firing normal blasts or Demon Breath at point-blank range can be potentially dangerous for Vargas and his allies. In the former's case, a roll will take place, with a 1/2 possibilities of him taking damage as well if he does not position properly.
- The active usage overheats the cannon and prevents further usage. The weapon basically has no utility after a Demon Breath.
Passive:- Spoiler:
- Ruin: Valag is able to shoot explosive shells that travel at high speeds, about 15 meters per second, thanks to a series of composite blasts inside the cannon. The blasts boast great recoil, and as such only one may be shot per turn. Upon contact, however, the shell initially penetrates the surface hit (be it the ground, trees, a foe's skin...) and blows up, creating a 5 meter radius spherical blast originating from the hit foe. Those surrounding him take only 75% of D-Rank spell damage. If a foe is hit directly by the shell, he is dealt the full 100% damage. This sounds like an active rather than a passive. I suggest changing this or replacing this with the Gunslinger Bonus
GUNSLINGER BONUS: Valag's shells now feature a boost in their piercing power, allowing Vargas to increase the damage dealt to those hit directly by it to 150% of a D-Rank spell damage.
Active:- Spoiler:
- Demon Breath: After charging for one post, during which he may move, Valag's cannon tube begins to greatly heat up with scorching blue flames until a critical point is reached. Vargas then may press the bowgun's secondary trigger to release a concentrated, highly flammable gas charge that travels faster than the shells. The blasts that usually propel the shells hit that charge instead, so that when it reaches the end of the cannon, the now ignited gas expands, generating a short-range (5 meters), yet huge, deadly explosion that breaks down and scorches what stands on the blast range.
This is enough to deal 250% of a D-Rank Because the spell only charges for one post and the user can move around, I can allow for 1.5x spell rank damage spell damage to the foe, but with one great downside: the cannon is left overheated, and thus Valag cannot be shot anymore until it's dismissed and summoned again. At this point, dismissing the weapon will render it on cooldown for 4 posts.
- Tears down multiple foes from afar.
*NOTE: IMAGES TO BE ADDED LATER, ONCE I'M ABLE TO. - Multi-purpose: each demon is unique in its own way, and boasts different abilities; hence why the Devil's Arm its soul will produce will be different from the others. As such, it gives Vargas the means to step up to most unexpected situations. Also, instead of new weaponry, some of Vargas's weapons feature more than one active (taking more spell slots, of course).