- Break the Siege!:
- Job: Break the Siege!
Rank: D
Player Requirements: A minimum of two wizards of any rank. Fifteen posts in total required. 100 word minimum per post.
Job Requirements: You must defeat the thirty bandits holding the small village of Quanny under siege.
Job Location: Small Village near the Ancient Ruins
Job Description: As you are walking along one day, you see a lowly looking man walking out of the town's law enforcement agency with a withdrawn and sad look on his face. You write it off as something minor, like he couldn't pay a ticket he owned, but as soon as you turn away, he looks up and sees you. The man is immediately stricken in awe by your majesty and power and hobbles over to you. The man proceeds to be for almost an hour for you to help him. After you finally give in and ask him what he wants, he then tells you about his village, Quanny Village, that is by the Ancient Ruins. He tells you that a large group of bandits has taken over his peaceful village and are using the citizens to excavate dangerous portions of the Ancient Ruins. He pleads for you to deal with the bandits. If you choose to agree, he will thank you and immediately take you to the village.
Enemies:
Weak: Thieves. There are twelve of these individuals in total around the village. They can be found looting graves, homes, or anything that might seem to hold some value. They travel in pairs. They do not do much physical damage, however, they are quite fast and good at dodging. And they can whistle like nobodies business. They do not use magic. They attack with daggers.
Normal: Marauders. There are twelve of these individuals scattered around the village. There tends to be one Marauder with every pair of thieves, as the slow and clumsy Marauders who deal heavy melee damage use the thieves as their support so to speak. The thieves keep their target busy and the Marauder comes in for the kill. They do not use magic. They attack with powerful bronze knuckles.
Strong: Gunslingers. There are five of these individuals scattered around the village. They tend to go out on their own, but they're stronger than their counterparts in the fact that they are smarter. Ambushing them is difficult, and they use their Gun Magic to help them keep their enemies at bay. Their techniques consist of three spells:
Stun Shot: They shoot a single energy bullet at you, aiming for a critical spot on your body. If it lands, you will receive mild D-Rank damage, but be slightly disoriented for a post.
Gatling Shot: They shoot out ten energy bullets at you. If a bullet lands, you will receive mild D-Rank damage but the spot will sting for two posts.
Sniper Shot: They aim for your head this time, shooting once. If the attack lands, you will receive normal D-Rank damage, and will bleed a little for a post.
These enemies are very weak physically.
Boss:[/u] Scourge. Scourge is a C-Rank Fire Wizard. He is capable of throwing flames up to thirty feet away from his body, coat his body in flames for one post, and imbue his physical attacks with fire, leaving first degree burn damage. He is weak against water-based magics. If you do not want to fight him, he will take bribes, or simple shows of power will deter him as well. He is not nearly as smart as his gunslingers, but he is clever.
Note: You can only finish this mission if all thirty bandits are defeated. If you beat all the weak-rank bandits and roll the dice and still get weak-rank rolls, you can combine rolls to equal the rank of the bandit you are fighting.
Reward: Become the hero(es) of Quanny Village and will receive 1,000 jewel.
Job Information: Break the Siege
Job Approval: Post #874; Page #35
your world is puny to me.
for I am infinite
During his travels from a neighboring region, the job he was formerly tasked with had left him with an empty feeling of accomplishment, something that would ultimately bother the strange creature that he was. This could perhaps be easily distinguished by his slouched and drawn movements and gestures.
Beyond his mood, it hadn't taken him terribly long to arrive at a nearby town, it was small and otherwise nothing remarkable by any stretch- In-fact one could almost say it was rundown, or nearly a ghost town. Regardless of its state of matters, something tickled the back of his mind; he felt purpose in someone nearby. Fore long, a man came jogging next to the rather plainly outlandish Xellal and explained a situation of a town that was about half a days travel away.
"Please! I urge you to consider aiding us. I understand you're not a marked guild-mage, but you look capable sir!" While the man pleaded, it was nothing that could be considered grovelling. He maintained some modicum of composure, admirable.
"Fine, I will accept your request of aid. I'm unfamiliar with these lands however. I'll have you show me the way; perchance, do you have others heading that direction? I am of course, but one being."
Given a simple 'no' was a bit disheartening, but perhaps the two would find someone or something along the way. Fate was fickle and liked to answer requests with outlandish responses. So they departed, taking the fastest route to the town.
Beyond his mood, it hadn't taken him terribly long to arrive at a nearby town, it was small and otherwise nothing remarkable by any stretch- In-fact one could almost say it was rundown, or nearly a ghost town. Regardless of its state of matters, something tickled the back of his mind; he felt purpose in someone nearby. Fore long, a man came jogging next to the rather plainly outlandish Xellal and explained a situation of a town that was about half a days travel away.
"Please! I urge you to consider aiding us. I understand you're not a marked guild-mage, but you look capable sir!" While the man pleaded, it was nothing that could be considered grovelling. He maintained some modicum of composure, admirable.
"Fine, I will accept your request of aid. I'm unfamiliar with these lands however. I'll have you show me the way; perchance, do you have others heading that direction? I am of course, but one being."
Given a simple 'no' was a bit disheartening, but perhaps the two would find someone or something along the way. Fate was fickle and liked to answer requests with outlandish responses. So they departed, taking the fastest route to the town.
Health - 100 Mana 100% | 249/100 words | |
249/1500 Words |
pyxis ★
- Xellal's Actions:
- None