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    Ferrokinesis Magic

    Daryn Nevaik
    Daryn Nevaik

    1 Year Anniversary- Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 19
    Guild : guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Ferokinesis
    Second Skill:
    Third Skill:

    Ferrokinesis Magic Empty Ferrokinesis Magic

    Post by Daryn Nevaik 26th March 2017, 8:21 pm

    Magic

    Primary Magic: Ferrokinesis
    Secondary Magic: filled later
    Caster or Holder: Caster
    Description: Daryn can create, shape and manipulate metal, a solid material(so long as it contains anything metallic) These metal objects tend to typically be hard, shiny, and features good electrical and thermal conductivity. The range of this ability is currently unknown but Daryn has been able to create many different things. He can be hammer or press metals permanently out of shape without breaking or cracking them; as well as fuse them together and as well as use it in a ductile way.

    Daryn has used this magic to create brand new doors, lockpicks, and even trays. But the most used form of it is to shape metals in a new form; such as swords and even spears. With these uses he has been able to hurtle 7 spears at once at an opponent; bare in mind he never kills people with it even if he can. There has been talk that he's been able to find the iron inside a person's body and expell it into tiny orbs; this is a simple rumor but Daryn has yet to deny it.

    Strengths:

    • Stunning - Based on rumor; which has yet to be denied, Daryn is supposedly capable of stopping any creature that contains iron in ther blood stream; as such it goes to say an opponent or creature could be stopped in their tracks should they consume a lot of iron.

    • Large Area Damaging - Depending on the form Daryn uses his metals, Daryn can cause houses to fall, bridges to break, vechiles to be crushed or flipped, and even if enough pressure or concentration is provided towns to be destroyed.

    • Multiple targeting - With simply applying a small bit of concentration on a metalic oobject, he can create  a small to large number of spears or swords and send it flying toward the opponents or targets.

    • Single Targeting - Much akin to multiple targetiing, Daryn can simply focus on one opponent and rivet them with ythe spears, swords, or whatever it is he creates.

    • Assisting - Daryn can use orbs of metal to turn into saucers which in essence can support up to 250 lbs/113 kg. This would allow anyone below that weight to walk or jump on it and thus; "walk on air". His magic can also be used to create needles, knives and even kitchen items.

    • Breaching - With enough pressure, Daryn can use his magic to unlock practically any door, cell, or gate. But, this must be used for the good of people and not bad, he once used this to sneak into a friends house and got into massive trouble; since that day he hasnt used it for anything other than to help him or his friends get past an obstacle.


    Weaknesses:

    • Concentration - Concentration, everytime Daryn uses his magic he has to be able to concentrate on its form or otherwise it just turns into a sort of beam of magic.
    • Fire Magic - Fire can melt his magic at a certain temperatrue; thus anyone that has fire type magic would essentially have the ability to stop and melt his magic.
    • Direct - His magic has the ability to sometimes go straight to where he's looking, it's well wild when he has little to no control of its liquid form. This pairs in with the fact he has to concentrate. It also effects his multiple targeting when he has more than one target.
    • Channel Time - It takes Daryn an amount of 1-15(depending on the attack) seconds making him vulnerable to being interrupted.
    • Line of Sight - Much like direct, Daryn's line of sight controls must be focused if he has just one opponent.
    • Small headaches - If he takes too long on an opponent or target, he starts having small headaches from the lack of 'metals' inside of his body.
    • Metal Dragon Slayer - well of course a metal dragon slayer would be able to eat his magic, itd be amusing to see but Daryn hopes it would never happen to him.

      Lineage: Rage of the Soul Torn


      Unique Abilities: Passive flight.

      • Metal Manipulation - Daryn can manipulate any solid metals within a 15m radius of himself. Meaning if there is a street sign nearby him he can manipulate that to bend and then break apart to form any sort of weapon or item as long as he's seen said weapon or item before.

      • Metallic Body - Due to daryn's ability to control metals at will, Daryn can transform his body into metal to shield himself, or to simply stay in one spot. This in turn, can help him if he's out of spells but still needs to be on the offensive. This metallic form can only withstand 3 spells of the same rank Daryn is before it goes on cooldown(4 posts)

      • Death Defying - Once a thread Daryn can be revive if he is killed so long as there is some form of metal around him. His body would use that metal to reform the complete body and then bring him back to life. This ability takes around 4 posts to build him back and to fully revive him.



      Name: Magnetic Ripple
      Rank: D
      Type: Metal - Supportive
      Duration: 2 posts
      Cooldown: 3 posts
      Description: Daryn concentrates on his hands, after a few moments, he puts both hands on the ground and sends a magnetic pulse through the land, the pulse goes out in a circle around him slow at first until it picks up speed to be 15m after 10 feet. The furthest it goes out from him is 15m. This spell locates people, creatures, and items all around him. It is a location skill.
      Strengths:

      • Location - Allows him to act like an echo locator and thus locate anything within a 15m radius.
      • Swift Action - All he has to do is concentrate and place his hands on the ground.

      Weaknesses:

      • Vulnerable - He cant move and he'd be easily targetted.
      • One Spot - He has to stay in the same spot that he placed his hands on in order for it to stay active.
      • Concentration - If Daryn's concentration is broken then the spell instantly stops and the cooldown begins.



      Name: Ferro-Ray
      Rank: D
      Type: Metal - Offensive
      Duration: Instant
      Cooldown: 3 Posts
      Description: Daryn uses his each hand to form an 'ok' sign. Bringing it up to eye level he concentrates and then sends out a ray from both holes toward the supposed target. This ray is pretty fast(5m), but also weak and only works with both hands. It will extend to 10m.
      Strengths:

      • Swift action - All he has to do is put his hands to his eyes.
      • Fast magic spell - Its pretty fast at 5m.

      Weaknesses:

      • Weak Spell - Not intent to cripple people, more as a warning.
      • Hands betray their intention. - When he has the "ok" hand sign moving toward his face it kind of attracts attention.
      • Misleading - Some people might think he's simply saying 'ok'


      Name: Metallic Summoning
      Rank: D
      Type: Metal - Offensive & Defensive
      Duration: 3 posts
      Cooldown: 4 Posts
      Description: Daryn looks to the nearest metal object, or if one isn't around he will draw metal from the earth. This metal then forms a sort of shield  in front of him in the shape of an arch. The 'shield' is about 3m wide and 4m tall. Once it has shielded Daryn from  whatever it is that is attacking him, he can transform it into a sword for use. Once the shield turns into a sword, the sword will only last for a few moments before breaking apart and disappearing. By this time he should have bought time for his next spell to follow up. Once the shield breaks the sword deals 15% increased melee damage.
      Strengths:

      • Protective - 3 meters wide and 4 meters tall is almost as tall and wide as a building.
      • Utility - Protective and Defensive at the same time.
      • Starts of a combo - Its the first step to his 'king slayer' combo as he calls it.

      Weaknesses:

      • Predictable - If you know him and his personality it becomes very predictable and you can easily maneuver around the protective shield.
      • Fragile - Can withstand two spells of its rank and one above its rank before breaking.
      • Distracting - His shield takes a bit to create.
      • Sword - The sword only lasts for one post once the shield is broken and as such itn tends to disappear quickly.


      Name: The King's Breath
      Rank: D
      Type: Air - Defensive/Offensive
      Duration: 3 Posts
      Cooldown: 4 Posts
      Description: Daryn taps into his lineage and then summons a gust of wind to assist him. With this wind he creates a large tornado around him that spins at 15m. Within this tornado, Daryn can perform his next move and then fly away.
      Strengths:

      • Dangerous - I mean thats kind of a given, a tornado spinning at 15m with knives and daggers inside of it should be avoided.
      • Destructive -  Who doesnt like a bit of destruction nowadays?

      Weaknesses:

      • Wild - Daryn can not control which way the tornado goes at all, this in turn creates a problem for him.
      • Annoying - This magic gives him a small headache that he finds tedious.
      • Rage inducing - For some unknown reason to Daryn whenever he starts this spell, something within his body expells an insurmountable amount of rage that can only be quenched with blood.


      Name: The King's Ransom
      Rank: D
      Type: Metal - Offensive
      Duration: 3 Posts
      Cooldown:4 Posts
      Description: While within his Tornado or even outside of it, Daryn summons metal around him and then turns it into daggers and swords. At the current moment he has capped out at 12 daggers and 3 swords. Now what he does with these summoned items is he sends it flying around him and paired with the wind it turns into a deadly force of wind and weapons willing to cut and destroy anything around it. Outside of the tornado these objects fly at about 8.5m in every direction that he can manage. This is the third and final move of The King Slayer combo.
      Strengths:

      • Good combo - Well daggers + wind = deadly as all get out. But what also helps this is the amount of weapons he can currently summon.
      • protective - someone summoning weapons and then sending them flying toward you, would you really want to mess with that?

      Weaknesses:

      • Self harm - Daryn can also get harmed by these weapons inside of the tornado and actually has a few cuts from them when he first discovered pairing these two skills.
      • Vindicitive - He only uses this as a last resort against people since he can not control the weapons after they are sent away from him.
      • Beserker - He really doesn't like killing, but the rage inside of him forces this out of his capabilities and thus it turns him into a berserker like monster.


        List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


        Name Name of the Spell )
        Rank: (What rank is your spell? H, S, A, B, C, or D)
        Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
        Fused Spells(What Spells Went into the Fusion and their Ranks?)
        Description:
        Duration:
        Cooldown:
        Strengths:
        Weaknesses:




    Last edited by Daryn Nevaik on 30th March 2017, 3:39 pm; edited 3 times in total
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    Ferrokinesis Magic Empty Re: Ferrokinesis Magic

    Post by Guest 27th March 2017, 11:22 am

    Requests can be found in this color.
    Daryn Nevaik wrote:Magic

    Primary Magic: Ferrokinesis
    Secondary Magic: filled later
    Caster or Holder: Caster
    Description: Daryn can create, shape and manipulate metal, a solid material(so long as it contains anything metallic) These metal objects tend to typically be hard, shiny, and features good electrical and thermal conductivity. The range of this ability is currently unknown but Daryn has been able to create many different things. He can be hammer or press metals permanently out of shape without breaking or cracking them; as well as fuse them together and as well as use it in a ductile way.

    Daryn has used this magic to create brand new doors, lockpicks, and even trays. But the most used form of it is to shape metals in a new form; such as swords and even spears. With these uses he has been able to hurtle 7 spears at once at an opponent; bare in mind he never kills people with it even if he can. There has been talk that he's been able to find the iron inside a person's body and expell it into tiny orbs; this is a simple rumor but Daryn has yet to deny it.

    Strengths:

    • Stunning - Based on rumor; which has yet to be denied, Daryn is supposedly capable of stopping any creature that contains iron in ther blood stream; as such it goes to say an opponent or creature could be stopped in their tracks should they consume a lot of iron.

    • Large Area Damaging - Depending on the form Daryn uses his metals, Daryn can cause houses to fall, bridges to break, vechiles to be crushed or flipped, and even if enough pressure or concentration is provided towns to be destroyed.

    • Multiple targeting - With simply applying a small bit of concentration on a metalic oobject, he can create  a small to large number of spears or swords and send it flying toward the opponents or targets.

    • Single Targeting - Much akin to multiple targetiing, Daryn can simply focus on one opponent and rivet them with ythe spears, swords, or whatever it is he creates.

    • Assisting - Daryn can use orbs of metal to turn into saucers which in essence can support up to 250 lbs/113 kg. This would allow anyone below that weight to walk or jump on it and thus; "walk on air". His magic can also be used to create needles, knives and even kitchen items.

    • Breaching - With enough pressure, Daryn can use his magic to unlock practically any door, cell, or gate. But, this must be used for the good of people and not bad, he once used this to sneak into a friends house and got into massive trouble; since that day he hasnt used it for anything other than to help him or his friends get past an obstacle.


    Weaknesses:

    • Concentration - Concentration, everytime Daryn uses his magic he has to be able to concentrate on its form or otherwise it just turns into a sort of beam of magic.
    • Fire Magic - Fire can melt his magic at a certain temperatrue; thus anyone that has fire type magic would essentially have the ability to stop and melt his magic.
    • Direct - His magic has the ability to sometimes go straight to where he's looking, it's well wild when he has little to no control of its liquid form. This pairs in with the fact he has to concentrate. It also effects his multiple targeting when he has more than one target.
    • Channel Time - It takes Daryn an amount of 1-15(depending on the attack) seconds making him vulnerable to being interrupted.
    • Line of Sight - Much like direct, Daryn's line of sight controls must be focused if he has just one opponent.
    • Small headaches - If he takes too long on an opponent or target, he starts having small headaches from the lack of 'metals' inside of his body.
    • Metal Dragon Slayer - well of course a metal dragon slayer would be able to eat his magic, itd be amusing to see but Daryn hopes it would never happen to him.

      Lineage: Rage of the Soul Torn


      Unique Abilities: Passive flight. Seeing as this is an ability from your lineage, you're allowed 3 other unique abilities.

      Spells:
      Spell Template
      Note: BE SPECIFIC AND ADD DETAILS

      Name: Magnetic Ripple
      Rank: D
      Type: Metal - Supportive
      Duration: 2 posts
      Cooldown: 3 posts
      Description: Daryn concentrates on his hands, after a few moments, he puts both hands on the ground and sends a magnetic pulse through the land, the pulse goes out in a circle around him slow at first until it picks up speed to be 15m after 10 feet. The furthest it goes out from him is 15m. This spell locates people, creatures, and items all around him. It is a location skill.
      Strengths:

      • Location - Allows him to act like an echo locator and thus locate anything within a 15m radius.
      • Swift Action - All he has to do is concentrate and place his hands on the ground.

      Weaknesses:

      • Vulnerable - He cant move and he'd be easily targetted.
      • One Spot - He has to stay in the same spot that he placed his hands on in order for it to stay active.

      You need one more weakness.


      Name: Ferro-Ray
      Rank: D
      Type: Metal - Offensive
      Duration: Instant
      Cooldown: 3 Posts
      Description: Daryn uses his each hand to form an 'ok' sign. Bringing it up to eye level he concentrates and then sends out a ray from both holes toward the supposed target. This ray is pretty fast(5m), but also weak and only works with both hands. It will extend to 10m.
      Strengths:

      • Swift action - All he has to do is put his hands to his eyes.
      • Fast magic spell - Its pretty fast at 5m.

      Weaknesses:

      • Weak Spell - Not intent to cripple people, more as a warning.
      • Hands betray their intention. - When he has the "ok" hand sign moving toward his face it kind of attracts attention.
      • Misleading - Some people might think he's simply saying 'ok'


      Name: Metallic Summoning
      Rank: D
      Type: Metal - Offensive & Defensive
      Duration: 3 posts
      Cooldown: 4 Posts
      Description: Daryn looks to the nearest metal object, or if one isn't around he will draw metal from the earth. This metal then forms a sort of shield  in front of him in the shape of an arch. The 'shield' is about 3m wide and 4m tall. Once it has shielded Daryn from  whatever it is that is attacking him, he can transform it into a sword for use. Once the shield turns into a sword, the sword will only last for a few moments before breaking apart and disappearing. By this time he should have bought time for his next spell to follow up. Once the shield breaks the sword deals 15% increased melee damage.
      Strengths:

      • Protective - 3 meters wide and 4 meters tall is almost as tall and wide as a building.
      • Utility - Protective and Defensive at the same time.
      • Starts of a combo - Its the first step to his 'king slayer' combo as he calls it.

      Weaknesses:

      • Predictable - If you know him and his personality it becomes very predictable and you can easily maneuver around the protective shield.
      • Fragile - Can withstand two spells of its rank and one above its rank before breaking.
      • Distracting - His shield takes a bit to create.

      You need one more weakness.

      Name: The King's Breath
      Rank: D
      Type: Air - Defensive/Offensive
      Duration: 3 Posts
      Cooldown: 4 Posts
      Description: Daryn taps into his lineage and then summons a gust of wind to assist him. With this wind he creates a large tornado around him that spins at 15m. Within this tornado, Daryn can perform his next move and then fly away. Please state the range of the tornado.
      Strengths:

      • Dangerous - I mean thats kind of a given, a tornado spinning at 15m with knives and daggers inside of it should be avoided.
      • Destructive -  Who doesnt like a bit of destruction nowadays?

      Weaknesses:

      • Wild - Daryn can not control which way the tornado goes at all, this in turn creates a problem for him.
      • Annoying - This magic gives him a small headache that he finds tedious.
      • Rage inducing - For some unknown reason to Daryn whenever he starts this spell, something within his body expells an insurmountable amount of rage that can only be quenched with blood.


      Name: The King's Ransom
      Rank: D
      Type: Metal - Offensive
      Duration: 3 Posts
      Cooldown:4 Posts
      Description: While within his Tornado or even outside of it, Daryn summons metal around him and then turns it into daggers and swords. At the current moment he has capped out at 12 daggers and 3 swords. Now what he does with these summoned items is he sends it flying around him and paired with the wind it turns into a deadly force of wind and weapons willing to cut and destroy anything around it. Outside of the tornado these objects fly at about 8.5m in every direction that he can manage. This is the third and final move of The King Slayer combo.
      Strengths:

      • Good combo - Well daggers + wind = deadly as all get out. But what also helps this is the amount of weapons he can currently summon.
      • protective - someone summoning weapons and then sending them flying toward you, would you really want to mess with that?

      Weaknesses:

      • Self harm - Daryn can also get harmed by these weapons inside of the tornado and actually has a few cuts from them when he first discovered pairing these two skills.
      • Vindicitive - He only uses this as a last resort against people since he can not control the weapons after they are sent away from him.
      • Beserker - He really doesn't like killing, but the rage inside of him forces this out of his capabilities and thus it turns him into a berserker like monster.


        List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


        Name Name of the Spell )
        Rank: (What rank is your spell? H, S, A, B, C, or D)
        Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
        Fused Spells(What Spells Went into the Fusion and their Ranks?)
        Description:
        Duration:
        Cooldown:
        Strengths:
        Weaknesses:



    Daryn Nevaik
    Daryn Nevaik

    1 Year Anniversary- Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 19
    Guild : guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Ferokinesis
    Second Skill:
    Third Skill:

    Ferrokinesis Magic Empty Re: Ferrokinesis Magic

    Post by Daryn Nevaik 29th March 2017, 4:58 am

    fixed hopefully lol
    avatar
    Guest
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    Ferrokinesis Magic Empty Re: Ferrokinesis Magic

    Post by Guest 29th March 2017, 7:13 pm

    Daryn Nevaik wrote:Magic

    Primary Magic: Ferrokinesis
    Secondary Magic: filled later
    Caster or Holder: Caster
    Description: Daryn can create, shape and manipulate metal, a solid material(so long as it contains anything metallic) These metal objects tend to typically be hard, shiny, and features good electrical and thermal conductivity. The range of this ability is currently unknown but Daryn has been able to create many different things. He can be hammer or press metals permanently out of shape without breaking or cracking them; as well as fuse them together and as well as use it in a ductile way.

    Daryn has used this magic to create brand new doors, lockpicks, and even trays. But the most used form of it is to shape metals in a new form; such as swords and even spears. With these uses he has been able to hurtle 7 spears at once at an opponent; bare in mind he never kills people with it even if he can. There has been talk that he's been able to find the iron inside a person's body and expell it into tiny orbs; this is a simple rumor but Daryn has yet to deny it.

    Strengths:

    • Stunning - Based on rumor; which has yet to be denied, Daryn is supposedly capable of stopping any creature that contains iron in ther blood stream; as such it goes to say an opponent or creature could be stopped in their tracks should they consume a lot of iron.

    • Large Area Damaging - Depending on the form Daryn uses his metals, Daryn can cause houses to fall, bridges to break, vechiles to be crushed or flipped, and even if enough pressure or concentration is provided towns to be destroyed.

    • Multiple targeting - With simply applying a small bit of concentration on a metalic oobject, he can create  a small to large number of spears or swords and send it flying toward the opponents or targets.

    • Single Targeting - Much akin to multiple targetiing, Daryn can simply focus on one opponent and rivet them with ythe spears, swords, or whatever it is he creates.

    • Assisting - Daryn can use orbs of metal to turn into saucers which in essence can support up to 250 lbs/113 kg. This would allow anyone below that weight to walk or jump on it and thus; "walk on air". His magic can also be used to create needles, knives and even kitchen items.

    • Breaching - With enough pressure, Daryn can use his magic to unlock practically any door, cell, or gate. But, this must be used for the good of people and not bad, he once used this to sneak into a friends house and got into massive trouble; since that day he hasnt used it for anything other than to help him or his friends get past an obstacle.


    Weaknesses:

    • Concentration - Concentration, everytime Daryn uses his magic he has to be able to concentrate on its form or otherwise it just turns into a sort of beam of magic.
    • Fire Magic - Fire can melt his magic at a certain temperatrue; thus anyone that has fire type magic would essentially have the ability to stop and melt his magic.
    • Direct - His magic has the ability to sometimes go straight to where he's looking, it's well wild when he has little to no control of its liquid form. This pairs in with the fact he has to concentrate. It also effects his multiple targeting when he has more than one target.
    • Channel Time - It takes Daryn an amount of 1-15(depending on the attack) seconds making him vulnerable to being interrupted.
    • Line of Sight - Much like direct, Daryn's line of sight controls must be focused if he has just one opponent.
    • Small headaches - If he takes too long on an opponent or target, he starts having small headaches from the lack of 'metals' inside of his body.
    • Metal Dragon Slayer - well of course a metal dragon slayer would be able to eat his magic, itd be amusing to see but Daryn hopes it would never happen to him.

      Lineage: Rage of the Soul Torn


      Unique Abilities: Passive flight.

      • Metal Manipulation - Daryn can manipulate any solid metals within a 15m radius of himself. Meaning if there is a street sign nearby him he can manipulate that to bend and then break apart to form any sort of weapon or item as long as he's seen said weapon or item before.

      • Metallic Body - Due to daryn's ability to control metals at will, Daryn can transform his body into metal to shield himself, or to simply stay in one spot. This in turn, can help him if he's out of spells but still needs to be on the offensive. Please state if this reduces damage by a certain percentage, or if this can only withstand 3x user-rank spells before going on a cooldown, etc.

      • Death Defying - Once a thread Daryn can be revive if he is killed so long as there is some form of metal around him. His body would use that metal to reform the complete body and then bring him back to life. This ability takes around 4 posts to build him back and to fully revive him.



      Name: Magnetic Ripple
      Rank: D
      Type: Metal - Supportive
      Duration: 2 posts
      Cooldown: 3 posts
      Description: Daryn concentrates on his hands, after a few moments, he puts both hands on the ground and sends a magnetic pulse through the land, the pulse goes out in a circle around him slow at first until it picks up speed to be 15m after 10 feet. The furthest it goes out from him is 15m. This spell locates people, creatures, and items all around him. It is a location skill.
      Strengths:

      • Location - Allows him to act like an echo locator and thus locate anything within a 15m radius.
      • Swift Action - All he has to do is concentrate and place his hands on the ground.

      Weaknesses:

      • Vulnerable - He cant move and he'd be easily targetted.
      • One Spot - He has to stay in the same spot that he placed his hands on in order for it to stay active.
      • Concentration - If Daryn's concentration is broken then the spell instantly stops and the cooldown begins.



      Name: Ferro-Ray
      Rank: D
      Type: Metal - Offensive
      Duration: Instant
      Cooldown: 3 Posts
      Description: Daryn uses his each hand to form an 'ok' sign. Bringing it up to eye level he concentrates and then sends out a ray from both holes toward the supposed target. This ray is pretty fast(5m), but also weak and only works with both hands. It will extend to 10m.
      Strengths:

      • Swift action - All he has to do is put his hands to his eyes.
      • Fast magic spell - Its pretty fast at 5m.

      Weaknesses:

      • Weak Spell - Not intent to cripple people, more as a warning.
      • Hands betray their intention. - When he has the "ok" hand sign moving toward his face it kind of attracts attention.
      • Misleading - Some people might think he's simply saying 'ok'


      Name: Metallic Summoning
      Rank: D
      Type: Metal - Offensive & Defensive
      Duration: 3 posts
      Cooldown: 4 Posts
      Description: Daryn looks to the nearest metal object, or if one isn't around he will draw metal from the earth. This metal then forms a sort of shield  in front of him in the shape of an arch. The 'shield' is about 3m wide and 4m tall. Once it has shielded Daryn from  whatever it is that is attacking him, he can transform it into a sword for use. Once the shield turns into a sword, the sword will only last for a few moments before breaking apart and disappearing. By this time he should have bought time for his next spell to follow up. Once the shield breaks the sword deals 15% increased melee damage.
      Strengths:

      • Protective - 3 meters wide and 4 meters tall is almost as tall and wide as a building.
      • Utility - Protective and Defensive at the same time.
      • Starts of a combo - Its the first step to his 'king slayer' combo as he calls it.

      Weaknesses:

      • Predictable - If you know him and his personality it becomes very predictable and you can easily maneuver around the protective shield.
      • Fragile - Can withstand two spells of its rank and one above its rank before breaking.
      • Distracting - His shield takes a bit to create.
      • Sword - The sword only lasts for one post once the shield is broken and as such itn tends to disappear quickly.


      Name: The King's Breath
      Rank: D
      Type: Air - Defensive/Offensive
      Duration: 3 Posts
      Cooldown: 4 Posts
      Description: Daryn taps into his lineage and then summons a gust of wind to assist him. With this wind he creates a large tornado around him that spins at 15m. Within this tornado, Daryn can perform his next move and then fly away.
      Strengths:

      • Dangerous - I mean thats kind of a given, a tornado spinning at 15m with knives and daggers inside of it should be avoided.
      • Destructive -  Who doesnt like a bit of destruction nowadays?

      Weaknesses:

      • Wild - Daryn can not control which way the tornado goes at all, this in turn creates a problem for him.
      • Annoying - This magic gives him a small headache that he finds tedious.
      • Rage inducing - For some unknown reason to Daryn whenever he starts this spell, something within his body expells an insurmountable amount of rage that can only be quenched with blood.


      Name: The King's Ransom
      Rank: D
      Type: Metal - Offensive
      Duration: 3 Posts
      Cooldown:4 Posts
      Description: While within his Tornado or even outside of it, Daryn summons metal around him and then turns it into daggers and swords. At the current moment he has capped out at 12 daggers and 3 swords. Now what he does with these summoned items is he sends it flying around him and paired with the wind it turns into a deadly force of wind and weapons willing to cut and destroy anything around it. Outside of the tornado these objects fly at about 8.5m in every direction that he can manage. This is the third and final move of The King Slayer combo.
      Strengths:

      • Good combo - Well daggers + wind = deadly as all get out. But what also helps this is the amount of weapons he can currently summon.
      • protective - someone summoning weapons and then sending them flying toward you, would you really want to mess with that?

      Weaknesses:

      • Self harm - Daryn can also get harmed by these weapons inside of the tornado and actually has a few cuts from them when he first discovered pairing these two skills.
      • Vindicitive - He only uses this as a last resort against people since he can not control the weapons after they are sent away from him.
      • Beserker - He really doesn't like killing, but the rage inside of him forces this out of his capabilities and thus it turns him into a berserker like monster.


        List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


        Name Name of the Spell )
        Rank: (What rank is your spell? H, S, A, B, C, or D)
        Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
        Fused Spells(What Spells Went into the Fusion and their Ranks?)
        Description:
        Duration:
        Cooldown:
        Strengths:
        Weaknesses:



    Daryn Nevaik
    Daryn Nevaik

    1 Year Anniversary- Player 
    Lineage : Rage of the Soul Torn
    Position : None
    Posts : 19
    Guild : guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Ferokinesis
    Second Skill:
    Third Skill:

    Ferrokinesis Magic Empty Re: Ferrokinesis Magic

    Post by Daryn Nevaik 30th March 2017, 3:38 pm

    last fix ^~^
    avatar
    Guest
    Guest

    Ferrokinesis Magic Empty Re: Ferrokinesis Magic

    Post by Guest 30th March 2017, 4:48 pm

    Ferrokinesis Magic E6AbbWA

      Current date/time is 5th November 2024, 7:31 am