Magic
Primary Magic: Angelic Guardian
Secondary Magic: N/A
Caster or Holder: Caster
Description: Long ago, Agnes dealt with a dark and forbidden magic meant to return her deceased brother's soul to his body. It failed miserably, however, and she accidently tethered his soul to her own body. It has not been without its benefits, though. Her brother's soul returned far more powerful than it had been in life and, as it is attached to Agnes, she can call upon his spirit to fight for her. When she does so, her brother often appears in the form of an intangible, angelic silhouette draped with robes and feathery wings. The angel itself is impervious to damage of any kind and its appearance during spells is merely aesthetic in nature. Her brother's spirit still requires two things for his spells to work: first, his sister must have the ample magic power; second, she must use the necessary hand gestures for him to know where she wants the spell to be cast.
The element of this magic can best be described as light. Though the angelic being that appears when these spells are cast is intangible, the light generated by this magic is not (although, some spells are intangible enough that only magic, not physical attacks, can affect them). The nature of these spells tend to be supportive or defensive, especially when it comes to transferring or mitigating damage. Additionally, the divine nature of this magic does provide some spells with healing properties. It does possess some offensive qualities, however—typically spells in the form of intensified light capable of generating heat. It should be reaffirmed that the angelic being appearing during the casting of spells does not provide any insight. Agnes cannot communicate with it in anyway aside from commanding it to use its magic and even then, it is possible for something to provoke it to disobey.
Strengths:
Weaknesses:
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Angelic Guardian
Secondary Magic: N/A
Caster or Holder: Caster
Description: Long ago, Agnes dealt with a dark and forbidden magic meant to return her deceased brother's soul to his body. It failed miserably, however, and she accidently tethered his soul to her own body. It has not been without its benefits, though. Her brother's soul returned far more powerful than it had been in life and, as it is attached to Agnes, she can call upon his spirit to fight for her. When she does so, her brother often appears in the form of an intangible, angelic silhouette draped with robes and feathery wings. The angel itself is impervious to damage of any kind and its appearance during spells is merely aesthetic in nature. Her brother's spirit still requires two things for his spells to work: first, his sister must have the ample magic power; second, she must use the necessary hand gestures for him to know where she wants the spell to be cast.
The element of this magic can best be described as light. Though the angelic being that appears when these spells are cast is intangible, the light generated by this magic is not (although, some spells are intangible enough that only magic, not physical attacks, can affect them). The nature of these spells tend to be supportive or defensive, especially when it comes to transferring or mitigating damage. Additionally, the divine nature of this magic does provide some spells with healing properties. It does possess some offensive qualities, however—typically spells in the form of intensified light capable of generating heat. It should be reaffirmed that the angelic being appearing during the casting of spells does not provide any insight. Agnes cannot communicate with it in anyway aside from commanding it to use its magic and even then, it is possible for something to provoke it to disobey.
Strengths:
- The prime strength of this magic rests in its ability to transfer, block, or simply mitigate damage.
- Given the holy nature of this magic, some spells are capable of healing.
- This magic possesses a double-edge advantage of dark magic.
Weaknesses:
- Offensive spells tend to be secondary in this magic’s skill set and they’re usually rather simple.
- The holy property of this magic makes it especially vulnerable to any kind of God Slayer magic.
- Light Slayer users will find this magic most appetizing.
- The angelic phantom that appears during the spells of this magic is simply aesthetic in purpose and, while it cannot be harmed, it also can’t do anything special besides look pretty.
- Lineage:
- Lucifer’s Descendant:
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
- Vigilant Guardian - When Agnes is unable to defend herself for whatever reason, the spirit inhabiting her body will sense she is in danger and attempt to protect Agnes on her own accord. The spirit will cast one of its supportive or defensive spells not on cooldown in response. It will not, however, cast an offensive spell and this ability can only be utilized once in a thread.
- Let There be Light - Agnes can produce a ball of floating light no larger than a coin. This ball can illuminate dark spaces up to 2 meters away from it. The ball itself can float up to 5 meters away from Agnes.
- Selfless - The angelic being residing with Agnes delights in self-sacrifice. When Agnes receives damage on behalf of another, the next offensive or healing spell will have its damage/healing effect increased by 25%. This boost increases an additional 5% per Agnes's rank up to S-rank.
Spells:
- Matrimony:
- Name: Matrimony
Rank: D
Type: Light - Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Agnes holds her palm out toward her target and causes the silhouette of an angelic being to appear behind her as she does. A phantom chain made of golden light then begins to sprout from her waist, which then stretches out and tethers itself to the target. This links the Agnes and the target in a special bond that allows each to take damage for the other. If Agnes is hit by an offensive spell, for example, the person on the other end of the phantom chain will take the damage and its accompanying effects instead. The reverse would also be true. Once the chain hits something, the angelic silhouette will disappear.
The chain can transfer a total of 40 HP worth of damage between the two. The chain can travel at 7 meters per second when first used and can be blocked by any type of magical barrier. It can stretch up to 15 meters at most and, be]ing intangible, it can go through solid objects to prevent entanglement and cannot be damaged itself except by magic. Once 40 HP worth of damage has been moved across the chain or if it is stretched beyond 15 meters, it shatters down the middle and disappears.
Strengths:- Allows Agnes to receive damage for her allies.
- Can be used on enemies to force them to take damage for Agnes.
- Physical attacks cannot harm the chain directly.
Weaknesses:- Affected enemies can attack themselves and cause Agnes to suffer damage instead.
- Magical barriers of any rank or strength will block the chain and the barrier will not suffer any damage.
- Moving out of range will end the spell prematurely.
- The chain itself can be damaged by magical attacks and 40 HP worth (can be combined with damage transfer) of damage will destroy it.
- Allows Agnes to receive damage for her allies.
- Penance:
- Name: Penance
Rank: D
Type: Light - Supportive
Duration: 1 Post
Cooldown: 2 Posts
Description: Agnes points at her target, or toward the sky if she is using this spell on herself, and causes the silhouette of an angelic being to appear a meter above the target’s head. Carrying a glowing sword of light with it, the angel pierces its heart and appears to die before exploding into a cloud of glowing feathers.The feathers of light then fall down and envelope the target before healing said target for 20 HP and disappearing. The whole spell takes about five seconds to complete and can be used up to 12 meters from Agnes. When used, Agnes must be station and focus on the spell for it to complete.
Strengths:- Allows Agnes to heal anyone from a distance of 12 meters maximum.
Weaknesses:- It takes a total of five seconds for the angel to appear, kill itself, and cause a cloud of feathers to fall to the target.
- The target can be knocked out from under the angel before the spell is completed.
- Agnes must stay still and focus for the spell to complete.
- Allows Agnes to heal anyone from a distance of 12 meters maximum.
- Providence:
- Name: Providence
Rank: D
Type: Light - Defensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Agnes raises her hand as if she is holding something above her head. A golden halo of light about the same diameter as her head then appears one meter above her. Alternatively, she can wave her palm toward a different person and cause a halo to appear on him or her instead. For the duration of this spell, all damage the person bearing the halo receives is transferred to this halo. As it takes damage, the halo begins to crack until finally dispersing once it receives a total of 60 HP worth of damage. When the halo is destroyed, the silhouette of an angelic creature dying appears around the person's body. This defensive spell only works against the actual damaging effects of attacks and spells, not the resulting force or non-damaging side-effects. It should also be noted that the halo is intangible and cannot be knocked away from the person it is used on.
Strengths:- All damage received is transferred to the halo.
- The halo follows the target around.
Weaknesses:- The person bearing the halo can be knocked away from the force of the attack, even if the halo absorbs the damage.
- Non-damaging effects such as paralysis cannot be blocked by the halo.
- The halo is limited to use on only one person at a time and cannot be transferred between persons after it has been used.
- All damage received is transferred to the halo.
- Stairway to Heaven:
- Name: Stairway to Heaven
Rank: D
Type: Light - Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: Agnes holds both her palms out toward her target as if she were holding something in front of her. The silhouette of an angel then appears one meter above the target. The angel holds his palm toward the target and causes a halo to appear just below the angel and over the target. The halo glows intensely and creates a pillar of light that showers down on the target at 7 meters per second and inflicts 20 HP in burn damage. The pillar of light itself has a diameter of two meters, same as the halo. Both the angel and the halo disappear after the spell is complete. This spell has a maximum range of 12 meters.
Strengths:- The spell can surprise dumber enemies who might not be paying attention to what’s going on above them.
Weaknesses:- The element of surprise this spell possesses can be easily negated in dark environments given the intensity of the halo’s glow.
- This spell only goes straight down and has a mere diameter of 2 meters.
- The spell can surprise dumber enemies who might not be paying attention to what’s going on above them.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Agnes Bernaur on Tue 28 Mar 2017, 17:32; edited 1 time in total