Magic
Primary Magic:
Horizon's Light (Holy Light Magic)
Secondary Magic:
(Must be filled in later. Magic you trained for goes here)
Caster or Holder:
Caster
Description:
Holy Light magic is a rather forgotten magic. Ursala acquired it from her creator who was very strong with holy light magic. Holy light magic has a large assortment of abilities. It can range from creating barriers, to burning through things, and even healing. To put it simply it's the ability to manipulate holy light, and form it into whatever you like. It can be a physical object, or a blessing or curse. It has multiple uses, and is most effective in healing. Whenever Ursala uses her magic her eye glow in a bright golden tone.
Strengths:
+Because it is a light itself whenever in bright places it's power can be amplified.
+It naturally is used for healing, and therefore it has some of the strongest healing abilities compared to other magics. It's healing ability can even be mixed with defense.
+ Strongess of spirit is what powers the special aspects of holy light like it's incredible ability to heal. A person with a strong spirit will be able to use Holy light well.
Weaknesses:
-If someone has a weak spirit, or a lack of want to heal, or help the holy light will become weak, and possibly unusable.
-It's a light therefore is will be much weaker in total darkness, and easily beaten by any spell involving darkness that's stronger than it.
-It is weak against god slayers, and gods considering it is holy. Anything holy it can only empower even more.
-Like any light it can be reflected. Meaning it can be cast back on it's creator by anything mirror like.
Lineage:
Eternal Warlord
Unique Abilities:
Rejuvination-
Allows Ursala to heal herself, and any allies within a 20 yard radius. It heal's a user-rank's worth of damage to a person in total. It lasts for 4 posts, and a cool down of 5 posts. While casting it completely immobilizes Ursala making it solely supportive.
Eternal Holy Warlord-
Allows Ursala to lend her power to cast the spell Holy Blast to them for 2 posts with a three post cool down. Depending on how much magic they're using Ursala may be able to fight with them, or just stand, and command them.
Last Defense-
Is involuntarily casted by Ursala when she is extremely low on health. It produces a swirling vortex of light that slowly grows outward. While attacking as a shield defending Ursala from harm it also burns anyone that gets caught in it. It quickly sucks them to the center, and holds them there hopefully giving Ursala time to escape. Once in the center I can no longer deal damage, but at that point it solely functions to hold her enemy. Lasts for 3 posts, cool down for 4. Shield can only withstand 2 user-rank spells and that the people immobilized can only be immobilized for one post and that it only affects those equal to or lower in rank to the user. After one post of successfully immobilizing a person it disappears whether it's been the full three posts or not.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic:
Horizon's Light (Holy Light Magic)
Secondary Magic:
(Must be filled in later. Magic you trained for goes here)
Caster or Holder:
Caster
Description:
Holy Light magic is a rather forgotten magic. Ursala acquired it from her creator who was very strong with holy light magic. Holy light magic has a large assortment of abilities. It can range from creating barriers, to burning through things, and even healing. To put it simply it's the ability to manipulate holy light, and form it into whatever you like. It can be a physical object, or a blessing or curse. It has multiple uses, and is most effective in healing. Whenever Ursala uses her magic her eye glow in a bright golden tone.
Strengths:
+Because it is a light itself whenever in bright places it's power can be amplified.
+It naturally is used for healing, and therefore it has some of the strongest healing abilities compared to other magics. It's healing ability can even be mixed with defense.
+ Strongess of spirit is what powers the special aspects of holy light like it's incredible ability to heal. A person with a strong spirit will be able to use Holy light well.
Weaknesses:
-If someone has a weak spirit, or a lack of want to heal, or help the holy light will become weak, and possibly unusable.
-It's a light therefore is will be much weaker in total darkness, and easily beaten by any spell involving darkness that's stronger than it.
-It is weak against god slayers, and gods considering it is holy. Anything holy it can only empower even more.
-Like any light it can be reflected. Meaning it can be cast back on it's creator by anything mirror like.
Lineage:
Eternal Warlord
Unique Abilities:
Rejuvination-
Allows Ursala to heal herself, and any allies within a 20 yard radius. It heal's a user-rank's worth of damage to a person in total. It lasts for 4 posts, and a cool down of 5 posts. While casting it completely immobilizes Ursala making it solely supportive.
Eternal Holy Warlord-
Allows Ursala to lend her power to cast the spell Holy Blast to them for 2 posts with a three post cool down. Depending on how much magic they're using Ursala may be able to fight with them, or just stand, and command them.
Last Defense-
Is involuntarily casted by Ursala when she is extremely low on health. It produces a swirling vortex of light that slowly grows outward. While attacking as a shield defending Ursala from harm it also burns anyone that gets caught in it. It quickly sucks them to the center, and holds them there hopefully giving Ursala time to escape. Once in the center I can no longer deal damage, but at that point it solely functions to hold her enemy. Lasts for 3 posts, cool down for 4. Shield can only withstand 2 user-rank spells and that the people immobilized can only be immobilized for one post and that it only affects those equal to or lower in rank to the user. After one post of successfully immobilizing a person it disappears whether it's been the full three posts or not.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D Rank Spells:
- Name:
Holy Blast
Rank:
D
Type:
Offensive, Holy Light
Duration:
1 posts
Cooldown:
2 posts
Description:
It is a blast of holy light Ursala can aim to where ever she likes. It appears to come out of Ursala's hands and shoot outwards. It is roughly as tall as Ursala, and as wide as her. It has a range of 15 feet. After 15 feet it starts dissipating. Once shot off Ursala can't change it's direction it only shoots in the direction it was originally aimed in.
Strengths:
+Strong blast that can damage anything in it's path quite sufficiently.
Weaknesses:
-Has a set direction once casted that can't be changed.
-Leaves Ursala vulnerable to any attack from behind.
Name
Bubble
Rank:
D
Type:
Defensive, Holy Light
Description:
Casts a bubble of light around Ursala. It acts as a shield keeping Ursala safe from damage. It not only can be used in combat, but also as a protection from the elements. Inside the bubble it stays idle temperature, and holds in oxygen. The oxygen can only last for 3 posts. Once out of oxygen the bubble pops, and dissipates. It can easily be popped by anything sharp. The shield can only withstand 3 D-rank or 1.5x C-rank spells
Duration:
3 posts
Cooldown:
4 posts
Strengths:
+ Not only protects Ursala from attacks, but also is a temporary shield from harsh environments.
Weaknesses:
-Can only last as long as oxygen remains in the bubble.
-Can be popped from sharp things
Name
Blessing Touch
Rank:
D
Type:
Supportive, Holy Light
Description:
Allows Ursala to place a blessing on anyone she touches. It heals the touched person by 25% health of D-ranked damage per post. When being healed any cuts or wounds the affected person has will glow bright, and quickly heal them. It stops any bleeding of the wounds while active. Only affects one person. It's main purpose is to heal any gaping wounds that could cause death, and therefore it can't add much health to the affected.
Duration: 4 posts
Cooldown: 5 posts
Strengths:
+Heals up any open wounds on a person quickly.
Weaknesses:
-Doesn't add much health to the affected because it's main purpose is to stop death.
-Can only be casted by touching the hurt person. If the person is unreachable it can't be casted.
Name
Mine Field
Rank:
D
Type:
Offensive/Defensive, Holy Light
Description:
It creates 5 little balls of concentrated light in the air. When touched the light explodes, and damages while also temporarily blinding the enemy. They float around Ursala in a circle, and can be stationary for defense. Ursala can also fire them off towards the enemy, and combine them with an attack to make them offensive. Each orb only deals 4HP each, when combined into one 20 HP, and if used for a shield, they can only withstand 2 D-rank or 1x C-rank spells
Duration:
4 posts
Cooldown:
5 posts
Strengths:
+Can temporarily blind while damaging the opponent.
Weaknesses:
-Can only create 5 of them, and once she either uses them all or dismisses them she must wait the entire cooldown.
-Once fire off whether they hit their target or not the second they touch anything they explode, and are unrecoverable until all are used, and Ursala has waited the entire cooldown.
Last edited by Ursala on 27th March 2017, 3:21 pm; edited 1 time in total