Magic
Primary Magic: Angelic Hymn
Secondary Magic: N/A
Caster or Holder: caster
Description:
Angelic Hymn is an type of magic on which the user use their singing to cast spells. Only those who trained their voices on making even angels cry are able to use this special kind of magic, which can put this magic in the lost magic category. Thanks to Akira's training on becoming an pop idol, he was able to achieve this magic by training his voice from dusk till dawn.
In battle Akira doesn't want to rush in with using this magic, he first tries to look for the right opportunity on using an spell. Akira won't bust out his best spells at the start of an battle, he wants to keep them as an form of trump cards against his enemies. Akira also has some supportive spells which he will only use when their allies are in a pinch or when they need that last bit of 'oomph'
Strengths:
-A lot of AoE spells
-An spell’s range can increase by using an voice amplifier, like an microphone. When using an high quality voice amplifier the range of an spell increases by 15 meters
-Every spell Akira uses gains the holy type element, which will do 25% more damage against any type of dark magic.
Weaknesses:
-When Akira is silenced he isn’t able to use his magic.
-An spell’s range can also decrease by using amplifiers that cause an lot of static, for example using an megaphone will decrease an spell’s range with the amount of static it causes. Using an low quality voice amplifier will cut an spell’s range in half from its original range.
-If Akira uses an buff spell, his allies need to be able to hear him.
-Some spells require an casting time due to the length of an song.
Unique Abilities:
-Strings of emotion: This ability will change an person’s mood depending on the type of song Akira sings, for example: an very upbeat song can make someone happy, but an very violent song can make someone very angry.
-Siren Song: This ability allows Akira to control one of his enemies while singing an spell. This ability can only effect one enemy and they will do Akira’s biding for 3 posts and the ability has an cooldown of 5 posts. This ability can only have effect on enemies from Akira’s rank or lower.
(must have OOC permission to use in PvP’s)
-Vocal warm up: When Akira uses this ability he will warm up his voice before casting an spell. This ability will cut Akira’s next 2 spell’s MP cost into half. This ability can only be used 3 times per thread.
Primary Magic: Angelic Hymn
Secondary Magic: N/A
Caster or Holder: caster
Description:
Angelic Hymn is an type of magic on which the user use their singing to cast spells. Only those who trained their voices on making even angels cry are able to use this special kind of magic, which can put this magic in the lost magic category. Thanks to Akira's training on becoming an pop idol, he was able to achieve this magic by training his voice from dusk till dawn.
In battle Akira doesn't want to rush in with using this magic, he first tries to look for the right opportunity on using an spell. Akira won't bust out his best spells at the start of an battle, he wants to keep them as an form of trump cards against his enemies. Akira also has some supportive spells which he will only use when their allies are in a pinch or when they need that last bit of 'oomph'
Strengths:
-A lot of AoE spells
-An spell’s range can increase by using an voice amplifier, like an microphone. When using an high quality voice amplifier the range of an spell increases by 15 meters
-Every spell Akira uses gains the holy type element, which will do 25% more damage against any type of dark magic.
Weaknesses:
-When Akira is silenced he isn’t able to use his magic.
-An spell’s range can also decrease by using amplifiers that cause an lot of static, for example using an megaphone will decrease an spell’s range with the amount of static it causes. Using an low quality voice amplifier will cut an spell’s range in half from its original range.
-If Akira uses an buff spell, his allies need to be able to hear him.
-Some spells require an casting time due to the length of an song.
- Lineage:
Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil, elements, and general nature). Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D), for 200% user-ranked spell damage. Range is 30 meters + 15 per rank above D away from the user.
Unique Abilities:
-Strings of emotion: This ability will change an person’s mood depending on the type of song Akira sings, for example: an very upbeat song can make someone happy, but an very violent song can make someone very angry.
-Siren Song: This ability allows Akira to control one of his enemies while singing an spell. This ability can only effect one enemy and they will do Akira’s biding for 3 posts and the ability has an cooldown of 5 posts. This ability can only have effect on enemies from Akira’s rank or lower.
(must have OOC permission to use in PvP’s)
-Vocal warm up: When Akira uses this ability he will warm up his voice before casting an spell. This ability will cut Akira’s next 2 spell’s MP cost into half. This ability can only be used 3 times per thread.
- D-rank spells:
- Song of war:
Name: Song of war
Rank: D-rank
Type: holy, supportive
Duration: 3 posts
Cooldown: 4 posts
Description:
Akira has learnt a song that tells the tale of an small army that went against an whole empire and won in the end because of the encouragements from their captain and commanders.
When Akira has finished singing the song he and all of his allies who are in a 15 meter radius will have their attack power being increased by 25%. This song is an very upbeat song which can make everyone that hears it feel happy despite of the song’s story.
Strengths:
-buff that his allies and himself can benefit to.
Weaknesses:
-His allies need to be able to hear the song in order to gain the buff
-Using this spell will give away Akira and his allies position.
- Notes of healing:
Name: Notes of healing
Rank: D-rank
Type: Holy, supportive
Duration: instant
Cooldown: 2 posts
Description:
Akira sings an couple of notes, which will release an gold light surrounding him and angel feathers are able to be seen. Every ally who stands in a 15 meter radius will regain 20 hp. This spell won’t gain any benefit from Strings of emotion considering Akira only sings an couple of notes.
Strengths:
-Quick healing spell
Weaknesses:
-Allies need to be able to hear the spell to be healed
-This spell doesn’t get an benefit from strings of emotion
- Serenade of water:
Name: Serenade of water
Rank: D-rank
Type: Holy, water, offensive
Duration: instant
Cooldown: 2 posts
Description:
Akira sings an song about how life is like an river it only goes one direction and will flow endlessly until someone blocks the flow which will end the river and so it can happen to one’s life. When Akira is done singing an magic circle with an 10 meter radius will appear beneath the enemy’s feet. This circle will make an geyser of water erupt from it causing enemies to send flying an doing full D-rank damage. The range of the spell is 15 meters and the height of the geyser is 5 meters. This song is meant to be an serenade which usual can make people feel sad, which is why this spell can make people feel sadness.
Strengths:
-Quick water attack with an low cooldown.
-Does 25% more damage against fire type enemies.
Weaknesses:
-Any kind of water slayer is able to consume this spell.
-Aerial enemies can easily dodge this attack.
-This attack is freezable by ice magic.
- The song of fire:
Name: The song of fire
Rank: D-rank
Type: Holy, Fire, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description:
Akira sings an song about someone’s fiery passion to win over the heart of the one they love. When Akira is finished singing he will be surround by 10 small red magic circles which have an 1 meter radius and can be casted in a range of 15 meters. When someone steps on the circles it will work like an landmine, the circle explodes and the enemy will receive 2 damage. Since this song is about someone’s passion to win the one they love, everyone will feel very motivated.
Strengths:
-Does 25% more damage to any kind of plant enemy.
Weaknesses:
-Allies can be damaged as well when they step on a circle.
-The magic circles are visible which can make it easy for people to dodge.