Magic
Primary Magic: Magma-Make
Secondary Magic: N/A
Caster or Holder: Caster
Description: Magma-Make is a type of molding magic that utilizes the element of magma. The user can use this molding magic to affect the environment around them by making it searing hot, creating objects out of the magma and can create animated creatures using Magma-Make. This type of molding magic is typically utilized for offensive purposes only.
James uses this magic to create animated creatures and to affect the environment around him making it particularly hard for the enemy to move around him. He is typically seen using his molding magic using two hands because he is able to create more powerful and stable constructs using his magma that way.
Strengths:
- Stronger against Ice and Plant based magics by 25%
- Excellent for offensive use
- Can be used to transform an environment
Weaknesses:
- Water Magic of the same rank or higher will turn the magma to stone rendering it useless
- Magma-Make tends to cause significant damage to the environment around the user
- Magma-Make has no supportive capabilities
- Magma-Make has low defensive capabilities
Lineage:
Unique Abilities:
Heat Resistance: After using Magma-Make for quite some time now James' body has grown accustomed to the heat and is not as easily burned by magma and fire. He takes 25% less damage from Magma or Fire based spells.
Friendly Magma: The magma that James creates will not harm himself or anyone he deems to be an ally.
Magma Manipulation: James can manipulate magma that he has previously created that is within a 10-meter radius of himself. The manipulation is free of cost but he can only manipulate the magma for up to 5 posts per topic before being unable to do so for the rest of the topic. Magma manipulation is typically used when James in a dire situation or when he wishes to conserve his mana.
Primary Magic: Magma-Make
Secondary Magic: N/A
Caster or Holder: Caster
Description: Magma-Make is a type of molding magic that utilizes the element of magma. The user can use this molding magic to affect the environment around them by making it searing hot, creating objects out of the magma and can create animated creatures using Magma-Make. This type of molding magic is typically utilized for offensive purposes only.
James uses this magic to create animated creatures and to affect the environment around him making it particularly hard for the enemy to move around him. He is typically seen using his molding magic using two hands because he is able to create more powerful and stable constructs using his magma that way.
Strengths:
- Stronger against Ice and Plant based magics by 25%
- Excellent for offensive use
- Can be used to transform an environment
Weaknesses:
- Water Magic of the same rank or higher will turn the magma to stone rendering it useless
- Magma-Make tends to cause significant damage to the environment around the user
- Magma-Make has no supportive capabilities
- Magma-Make has low defensive capabilities
Lineage:
- Victor's Descent:
Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, etc.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage: Passive toggle on/off.
Unique Abilities:
Heat Resistance: After using Magma-Make for quite some time now James' body has grown accustomed to the heat and is not as easily burned by magma and fire. He takes 25% less damage from Magma or Fire based spells.
Friendly Magma: The magma that James creates will not harm himself or anyone he deems to be an ally.
Magma Manipulation: James can manipulate magma that he has previously created that is within a 10-meter radius of himself. The manipulation is free of cost but he can only manipulate the magma for up to 5 posts per topic before being unable to do so for the rest of the topic. Magma manipulation is typically used when James in a dire situation or when he wishes to conserve his mana.
- Spells:
- D-Rank:
- Magma-Make: Magma Hammer:
Name: Magma-Make: Magma Hammer
Rank: D-Rank
Type: Magma, Offensive
Duration: 1 post
Cooldown: 2 posts
Description: James puts his fist in his hand and a magic circle forms in the air wherever he desires as long as it's within a 10-meter radius of himself. Once the magic circle is formed, a hammer of magma big enough to affect everyone in a 5-meter radius slams down into the area, slamming whoever it is into the ground, dealing D-Rank damage instantly.
Strengths:
- The spell can be used to immobilize an opponent before they get a chance to move
Weaknesses:
- Can knock allies into the ground if they're in the area
- The spell can be anticipated since James has to put his fist in his hand before he casts it
- Magma-Make: Geyser:
Name: Magma-Make: Geyser
Rank: D-Rank
Type: Magma, Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: James slams his hands on the ground and a magic circle appears wherever James chooses as long as it's within 15 meters of him. Once the magic circle is formed a geyser of magma shoots out of the ground, launching those directly above it 5 meters into the air dealing 100% D-Rank damage to them. The magma shot into the air will then lands everywhere in a 5-meter radius dealing 75% D-Rank damage to anyone who is hit by the magma.
Strengths:
- Can launch opponents 5 meters into the air
Weaknesses:
- The magma that is shot into the air can be easily dodged before it hits the ground
- Can also shoot allies 5 meters into the air
- Magma Make: Fist:
Name: Magma-Make: Fist
Rank: D-Rank
Type: Magma, Offensive
Duration: 2 Post
Cooldown: 3 Posts
Description: James swings his fist and creates a magic circle that shoots out a magma fist. The fist is around 3 feet in height, 2 feet in width and 3 feet in length. The fist travels at 7.5mph until it falls to the ground after traveling for 15 meters. When the opponent/object James is aiming for is hit D-Rank damage will be dealt instantly and will knock the opponent back 5 meters.
Strengths:
- Knockback effect can help James keep distance from his opponent
Weaknesses:
- Can easily be blocked
- The spell doesn't move that fast and has quite a short range making it easier to dodge
- Magma-Make:Dragon:
Name: Magma-Make: Dragon
Rank: D-Rank
Type: Magma, Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: James forms a fist and slams it into his other hand, forming a magic circle. Once the magic circle is formed a dragon made of magma moving in a spiral motion emerges from it, the dragon is 5 feet in height, 4 feet in width and 10 feet in length. The dragon moves at a speed of 7.5mph until it has traveled up to 15 meters. When the dragon hits an opponent D-Rank damage is dealt instantly, knocking the opponent back by 5 meters.
Strengths:
- The dragon is quite large
Weaknesses:
- The dragon only moves in one direction
- It can also knock back allies if it hits them by 5 meters
Last edited by James Cornillio on 17th March 2017, 4:32 pm; edited 19 times in total