Magic
Primary Magic: Magma-Make Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Magma-Make is a magic which literally revolves around the manipulation of magma, a liquefied substance composed of semi-molten rock. The one who is lucky enough to run Magma-Make is able to manipulate it into whatever he/she wants. Unlike normal magma, the magma produced by the user is a faded violet in hue.
Nikolai uses this magic completely for offensive maneuvers and will be seen very rarely using this magic as a defense mechanism. He uses this magic by pointing his hand forwards, as if he were sending something out. If there isn't already any blue magma on the fighting field, said blue magma will shoot out of the man's hand.
Aura Type: Locked until B-Rank achieved
Strengths:
Weaknesses:
Spells
Primary Magic: Magma-Make Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Magma-Make is a magic which literally revolves around the manipulation of magma, a liquefied substance composed of semi-molten rock. The one who is lucky enough to run Magma-Make is able to manipulate it into whatever he/she wants. Unlike normal magma, the magma produced by the user is a faded violet in hue.
Nikolai uses this magic completely for offensive maneuvers and will be seen very rarely using this magic as a defense mechanism. He uses this magic by pointing his hand forwards, as if he were sending something out. If there isn't already any blue magma on the fighting field, said blue magma will shoot out of the man's hand.
Aura Type: Locked until B-Rank achieved
Strengths:
- Excellent offensive spells for use
- Magma is searing hot
- Strong to Ice, Metal, Iron, Wood, and Plant Magics
Weaknesses:
- A Water-type spell will turn spells that are used into stone, nullifying them
- Magma-Make is known to cause significant structural damage to the environment.
- Magma-Make spells are manipulated by Wind/Air Magics
- Magma-Make spells cannot be used in Fire, Earth, or Water-based Unison Raids and Spell Fusions
- Lineage:
- Gingerbread Man
Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
"Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."
Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the H-rank user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor. Note: you do not get auto-dodge during rolls nor auto-hits. However, if a spell is said to be so fast that you cannot try to dodge it, disregard the claim, because you can.
Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 2 posts each, with six post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank, with exceeding light-speed at H-rank. This lineage does not apply to projectiles but does apply to physical attacks
Spells
- Magma-Make Stream:
Name: Magma-Make Stream
Rank: D
Type: Magma - Offensive
Duration: Two Posts
Cooldown: Three Posts
Description: The user shoots blue magma out of their hand, as if to create a spill of it on the ground. The magma will begin moving for a slow twenty meters until it stops, or is stopped.(D-Rank DMG)
Strengths:
1. The lava can only be stopped with a spell of equal rank or higher
2. Excellent offensive spell in terms of burning
3. One meter a minute speed
Weaknesses
1. Very slow to cast
2. Less effective against mages of a higher rank
3. Can only burn downwards to one meter
4. Defeated by Wind spells of the same rank
- Magmathrower:
- Name: Magmathrower
Rank: D
Type: Magma, Offensive
Duration: Three posts
Cooldown: Four posts
Description: The user creates a concentrated stream of magma which manifests itself in a straw-shaped stick of energy. The user uses this spell just like the Stream, for when he wants to burn something in an inconspicuous way(Only deals D-Rank DMG, big as a straw from a cup of soda or something)
Strengths:
1. Can be used to melt through metal(Non-magical)
2. Can only be stopped with a spell of equal rank or higher
3. Can twist and turn
Weaknesses:
1. One-yard length.
2. Magma from spell disappears instantly and cannot be used again.
3. Spell takes an immense amount of concentration
4. Easily manipulated by Wind
- Magma-Make Ball:
- Name: Magma-Make Ball
Rank: D
Type: Offensive, Magma
Duration: Instant
Cooldown: Six posts
Description: The user creates a concentrated ball of magma energy from what is either laying around, or himself, and shoots it. This has a maximum range of twenty feet, and an explosion area of ten inches.(Deals D-Rank damage upon explosion)
Strengths:
1. Ball explodes on impact, creating a ten-inch explosion area of damage
2. Particularly hard to dodge, since magma flies in different directions
3. The ball can turn only once
Weaknesses
1. Takes a six posts to melt metal and rock(Non-Magical)
2. Can harm allies
3. Magma also hurts the user
4. Can be knocked off course
- Magma-Make Doom Blast(Signature):
- Name: Magma-Make Doom Blast
Rank: C
Type: Offensive, Magma
Duration: Instant
Cooldown: Three posts
Description: The user creates a circle-shaped ball of magma starting from the tip of his index finger. This can be used by generating magma or using the magma which was already around him/her. The user then releases all of that magma in one streamlined blast, much like a Dragon Slayer's Roar. The blast is five feet wide at the end, two feet wide at the base, and deals C-Rank damage upon impact.
Strengths:
1. The area it lands on is set on fire, and the magma strays from it
2. If this attack is turned into stone, the target will still have a flying rock hurtling towards them
3. After two posts, the fire produced by the magma melts, creating a twenty-foot deep hole(End result against non-magical structures)
Weaknesses:
1. This can be eaten by Fire and Earth slayers
2. A water-type barrier completely nullifies this attack
3. This attack causes significant property damage
4. Compared to a Roar from a Slayer of the Water element, the Doom Blast loses every time and turns into stone
- Magma-Make Wildheart:
- Name: Magma-Make Warrior
Rank: C
Type: Offensive, Magma
Duration: Five posts
Cooldown: Seven posts
Description: The user puts into handy his knowledge of the Magma-Make magic to create a giant being which is literally made out of Magma. While this monster is active, Nikolai is controlling all of its movements. Any attacks hit with B.0 Damage. The being is fourteen feet tall. Durability is three C-Rank Spells
1. Magma Spells hit with double the power(Construct ONLY)
2. Magic attacks hit with double the power(Construct ONLY)
3. It takes three C-Rank Water-magic-based hits, and five posts to extinguish with normal water
Weaknesses
1. Magma-Make attacks cost double the normal cost for MP, this is a
2. Physical attacks cost 3 MP
3. For every limb cut off, Nikolai is unable to use that limb for three posts
4. Each attack that the Warrior takes hits Nikolai with the same force
- Magma-Make Arm:
- Name: Magma-Make Arm
Rank: C
Type: Offensive, Magma
Duration: Three Posts
Cooldown: Four posts
Description: The user puts in handy his knowledge of Magma-Make to generate an arm created entirely from magma. It is composed of magma whose cells have stopped moving and are packed together, making a solid state. Each time Nikolai swings his right arm, the "Magma-Arm" copies the movement. The arm itself is about ten feet tall, and deals C-Rank damage on impact. This can be dispelled by one C-Rank spell.
Strengths:
1. Very effective in magic-based attacking
2. Can fire Doom Blast, or transform into Wildheart if the user pays the MP
3. Provides a longer reach for objects
Weaknesses:
1. If the arm is broken, Nikolai is unable to use his right arm for three posts
2. A water attack of the same rank or above will break the hand
3. There can only be one arm at a time
4. If the hand touches, or is touched by a water-based attack or barrier, it will turn to stone and break
- Magma-Make Leg:
- Name: Magma-Make Leg
Rank: C
Type: Offensive, Magma
Duration: Three Posts
Cooldown: Four posts
Description: The user puts into handy his knowledge of Magma-Make to create a leg made out of magma. It is solidified due to its cells being packed together. Whatever motion Nikolai makes with his left leg, the Magma-Leg repeats. This spell deals C-Rank damage upon impact, can be dispelled by one C-Rank spell, and can move from its position by making a running motion.
Strengths
1. Can be used to kick people away
2. The leg boosts a Slayer's(Fire) next spell if eaten, due to having properties of fire(being searing hot)
3. Can be turned into a Doom Blast or Wildheart, if user pays the extra MP
Weaknesses
1. If the leg is broken by being bent awkwardly somehow, Nikolai's leg goes limp for three posts
2. A water attack of the same rank or above will break the leg
3. Will break if exposed to magical water
4. There can only be one leg at a time
Last edited by Nikolai Dixon on 20th February 2015, 9:58 am; edited 19 times in total