Secondary Magic:
Caster or Holder: Caster
Description: Light Spectrum Magic is a Lost Magic that gives its user the powers of a star, namely to produce intense heat and light. However, one of most unique advantages is the ability to change the color of his light to one of the 7 colors of the spectrum of light to produce a variety of magical effects. Light Spectrum Magic can absorb any light made by natural elements, for example the light produced by lighting and fire. Nevertheless, the light is absorbed more in a plant-like fashion through the user's skin in a similar way as photosynthesis meaning that while he can absorb the light is primarily used to enhance his mode change so that he can use elements he may not normally be able to use. This photosynthesis effect does not negate the damage it can however lower the temperature of the attacks by absorbing the light of these elements there by reducing heat. This ability mainly boost his heat and light resistance this ability is always active and can't be turned off by the user. This internal light magic channeling process increases his speed, and reflexes proportional to the amount of light in the area his normal level while it converts the light to magical power needed for the mode change. The process of turning the absorbed light to magical is a long one Light Spectrum Magic has overall control of all forms of light, making it as versatile from simple lasers to illusions and even shields, but with the added attributes added by the various mode changes further increases versatility.
Strengths:
-High versatility, with functions ranging from combat to support and healing
-Causes more damage to darkness
-Intense concentrated light can produce heat and burning damage.
-Light can be absorbed to restore magical power.
Weaknesses:
-Physically Weakest at night of the new moon unless supplemented by outside light.
-Is not as effective against Holy opponents, Light elemental users or Light-resistant enemies.
-Attacks may produce shining light which may blind unaware allies due to the intense light given off.
-Cannot reabsorb magical light given off by the user.
Abilities/Powers:
-Increased speed, and reflexes proportional to the amount of light in the area.
-Heat, blind,and light resistant.
-Ability to absorb light given off by electricity and fire spells to reduce the heat properties of such attacks.
-Properties of light make it effective against darkness users.
Name: Mode Change: Green
Rank: D
Type: Light
Description:
He claps his hands and say mode change green power of the earth light surrounding his body in a emerald color of concentrated green light magic that turns and forms am emerald green color bubble the surrounding light then shrinks to form a barrier about 2 inches from his clothes then several stones ranging from small rocks to racks about the size of a baseball revolves around him. The stones that revolve around him move automatically to intercept approaching attacks or combing with his light magic attacks to add new elements and replaces stone that are destroyed are replace by nearby surrounding rock. While this mode is Active it increases his defense and healing powers but negates the burning and heat damage his light usually produce the magic of his light turn green and as a result makes his light solid and hard making his magic able to inflict physical damage instead of light. This mode also enhances the properties of all his magic combining his light as with strong hard stones which the barrier around him enables him to fly at high speeds
Strengths:
-Changing properties of light to make the light as hard as stone
-the barrier of stones hard around his body makes protects him from approaching attacks
- cause his attacks to have earth elemental properties
Weaknesses:
-the process of making light hard takes away usual heat and burning factor
-makes light attack damage more like the blunt or piercing damage weapon damage and is not as effective against opponents with high physical resistance
-and is not as effective against earth magic users
Duration Post: 3
Cool down Post: 2
Changes in magicin light doppelganger makes my illusions solid with stone and able and receive damage to give off melee damage but can be destroyed with enough force, In shining knuckle the light is enhanced by a stone covering that increase the damage of the attack. And in photon Shot it adds several stones to the attack damage to increase the blunt and piercing damage of each individual shot.
Name:Light Doppelganger
Rank:d
Type:light
Description: claps his hands to surround himself in a blinding light and as the light ends he makes 2 light holograms surrounds his target that move and attack the way he do in order to confuse his targets they may even copy his magic attacks but if they hit it does no damage it just adds to the realism of the spell. In mode change green the light is solid and is combined with stone to produce holographic stone clones that can do melee damage and take damage until it is destroyed it can't can still mimic the magic it uses but only as special effects and does not cause damage unless it is a move like shine knuckle and then it still only cause basic melee damage.
Strengths:
-the blinding light enhances the deception.
-the doppelganger mimics him perfectly giving the illusion of being attack in all directions
-Useful when trying to setup the next attack or to just get out of range to plan your next move
Weaknesses:
-the doppelganger does no damage
-disappear when hit
- limited number of clones so it can keep people confused for a long period of time
Duration Post: 2
Cool down Post : 3
Name:Shining Knuckle
Rank:d
Type: light
Description:he balls his fist up and his fist from or glowing sphere of light in a 6 inch radius around his fist of shining concentrated light producing intense heat and glow of light that he use to hit his target. In mode change green mode stone is integrated with light to make it bright and to keep the same shape but is little bigger and a lot denser cause more physical damage with some earth elemental damage but it does lose the heat and burning damage.
Strengths:
-may blind opponents as he moves towards punches them to ensure hit
-intense light cause burning and heat damage
-a strong, and fast melee attack
Weaknesses:
-may blind nearby allies within 1 feet of him
-if attack misses leaves him vulnerable to counter attack
-not as effect against light or holy opponents
Duration Post:1
Cool down Post:1
Name: Photon Shot
Rank:d
Type:light
Description:
The user first charges his both fist in a shining light and then he brings his arms together and but them in front of him opens his palms with his finger to form the shape of a gun. This motion cause forms several balls of concentrated light to fire towards his opponents and expand until each shoot is about 2 inch in wide and 2 inch in height in size. These balls of concentrated light shoots towards his target in a similar manor of a shotgun and then burns the target upon impact. In mode change green rocks that revolve around him is shot and mixed in with the light shoots to increase the spread and add earth element to the attack and the change is light make it as hard as the stones he shoots in the attack and it removes the heat and burning damage.
Strengths:
-Causes burning heat damage and can pierce weak Armour.
-Extremely fast attack and more damage at close to mid range
-more accurate at close to mid range
Weaknesses:
- heat resistant amour can resist piercing effect
- Each individual shot is relatively weak
- not as accurate at long range
Duration Post: 1
Cool down Post: 2
Last edited by blackbolt on 26th February 2013, 2:10 pm; edited 23 times in total (Reason for editing : Bump)