Hera-senpai wrote:[center]
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Primary Magic: Fire Dragon Slayer
Secondary Magic: Sky Dragon SlayerDescription: A Lost Magic taught to Hera by Igneel, the Elder Fire Dragon.
A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not
the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is
extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is
extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.
- Strengths:
- Can eat any Fire or Explosion with Heat, non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.
- Hera can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten: -25% fire damage (same rank), -30% fire damage (one rank below), -50% (two ranks below).
- Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
- The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.
- The intense unnatural heat of the flames reduces Non-Magical Water and Water Spells 2 Ranks below the spell used to steam 20ft before impact and soars through unhindered.
- Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.
- Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.
- Wind Spells of Equal or Lesser Rank will not affect the flames, rather they will fuel the flames with both oxygen and magic, and add their Rank in power to the Fire Dragon Slayer spell their Wind Magic made contact with.
- Fire Dragon Slayer Spells fly straight through Darkness Spell Effects and destroy them unless they are of higher rank, Fire is meant to cut through the darkness of the night skies, forests, and mountain ranges, even the darkest of ancient caverns have been lit throughout history. Burns physical Darkness spells out of existence but debuffs upon the body from Darkness Magic remain.
- Weaknesses:
- This magic provides next to nothing in the way of stealth or healing.
- Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.
- Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout.
- Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Superheating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared.
- The magic can be eaten by God and Demon Slayers.
- The magic is usually very bright and loud, this can give away her location from afar.
- Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode. A skilled Lightning mage against the Fire Dragon Slayer usually results in a brutal hand to hand battle without Magic since both elements cause one another to explode and do generally nothing to the other party.
- This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.
Unique Abilities
Dragonfire - Hera actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Hera's fire magic deals 25% more damage than normal fire magic. Her magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.
Dovahkiin - Whenever Hera slays a Dragon, Lizard, or Wyvren she can eat it's soul or absorb it into her body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting her an immediate boost of 10% HP and MP from Weak Souls, 12% from Normal Souls, 16% from Strong Souls, and 20% from Boss and S-Ranked+ souls. Hera also is able to wield the element of the Dragon whose soul she ate for 3 posts as the memories of how to control said elements, and magical energies of the Dragon seep into her mind and skin instantly. Instills her with the memories of the Dragon's soul eaten. May only wield two elements besides Fire at a time. May only use her own spells. Able to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah.
All Fired Up - With a noise like a volcano exploding, Hera's body is coated in an aura of raging fire that appears to be skin tight around her; increases her speed by 50%, and her melee damage by 50%, deals B-Ranked Fire damage to her targets upon taking melee damage from Hera. Uses 2% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts. Can started or be ended early by Hera at anytime, but still must Cooldown for 1 post more than how long she used it. As she walks, her footsteps melt the ground and leave still burning footprints with fire, quite a cool effect. This effect will trigger itself if Hera is dropped below 25% HP.
Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to her limits and dropping below 25% HP, Hera's eye color will change from her normal amber to red and glow slightly. After this change happens, Hera's neutral strength and speed are increased by 25% by this natural Dragon Slayer trait. If she calms down or if her HP is increased beyond 25% her eyes will return to their natural amber and her strength and speed will return to their usual levels.
Dragon Senses - Hera can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. This is due to her superhuman hearing, sight, and smell as a Dragon Slayer. She can see, hear, and smell up to a mile. Although she cannot be moving while using her senses this way and must concentrate on looking a certain direction, the smell she's focusing on, or sound. Hera can also recognize the scent of a magic this way. Her response time via her own hearing is negligible as she reacts without thinking most times, trusting her instincts as Igneel taught her. This makes sniping her, or shooting her with arrows exceptionally difficult as she would catch said arrow most likely without looking at it. Hera is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal.
Manaburn - Hera can cause her fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Hera uses; the ethernano itself will burn away into nothingness. Hera can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them. Takes 10% MP per use.
Hermes Fire - Hera appears out of nowhere as a train sized bolt of raw fire and slams into the ground, turning into Hera herself as the ground smokes with a crater in the wake of her appearance. A rather godly effect, that allows Hera to turn into Fire and travel anywhere on Earthland, or even across the galaxy to any planet she's been before. Hera must have been to the exact location or area before. Touching Hera in this state is not advised as she is a train sized stream of H-Ranked Fire during travel. Can take others with her by touching them beforehand, holding hands in a big group circle with Hera will also work for travel in this method. Usable once every 3 posts.
- Slayer Bonuses:
10% Increase to STR, SPD, and END (Toughness and Stamina)
Hera like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.
Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves. Any type of Fire besides God and Demon Slayer can and most likely will be eaten by Hera.
A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.
Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.
Dragon Force Hybrid Mode: A Slayer must consume at least 35% magical energy from his respective element in order to achieve hybrid mode, however, their total magical energy must equal to 120% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 120% magical energy after consuming 35% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling. Spell power is increased by 150% above it's Rank.
In Dragon Force Hybrid Mode, the Slayer gains an aura of both of their elements that engulfs their body. Physical attacks deal status effects from their respective elements. Hera can choose to wield one element or the other by itself rather than both if necessary.
In Dragon Force Hybrid Mode, Hera's status effect upon physical hits is an H-Ranked knockback effect, along with an H-Ranked blast of wind exploding upon contact. Along with a melting effect, the size of the size of a school bus in a huge shower of raw wind and gale force from her body's point of impact on striking.
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% MP.
Lasts for 7 posts.
- Lineage:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.