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Primary Magic: Fire Dragon Slayer
Secondary Magic: Sky Dragon Slayer
Description: A Lost Magic taught to Hera by Igneel, the Elder Fire Dragon.
A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.
- Strengths:
- Can eat any Fire or Explosion with Heat, non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.
- Hera can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten: -25% fire damage (same rank), -30% fire damage (one rank below), -50% (two ranks below).
- Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
- The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.
- The intense unnatural heat of the flames reduces Non-Magical Water and Water Spells 2 Ranks below the spell used to steam 20ft before impact and soars through unhindered.
- Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.
- Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.
- Wind Spells of Equal or Lesser Rank will not affect the flames, rather they will fuel the flames with both oxygen and magic, and add their Rank in power to the Fire Dragon Slayer spell their Wind Magic made contact with.
- Fire Dragon Slayer Spells fly straight through Darkness Spell Effects and destroy them unless they are of higher rank, Fire is meant to cut through the darkness of the night skies, forests, and mountain ranges, even the darkest of ancient caverns have been lit throughout history. Burns physical Darkness spells out of existence but debuffs upon the body from Darkness Magic remain.
- Weaknesses:
- This magic provides next to nothing in the way of stealth or healing.
- Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.
- Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout.
- Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Superheating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared.
- The magic can be eaten by God and Demon Slayers.
- The magic is usually very bright and loud, this can give away her location from afar.
- Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode. A skilled Lightning mage against the Fire Dragon Slayer usually results in a brutal hand to hand battle without Magic since both elements cause one another to explode and do generally nothing to the other party.
- This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.
Unique Abilities
Dragonfire - Hera actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Hera's fire magic deals 25% more damage than normal fire magic. Her magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.
Dovahkiin - Whenever Hera slays a Dragon, Lizard, or Wyvren she can eat it's soul or absorb it into her body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting her an immediate boost of 10% HP and MP from Weak Souls, 12% from Normal Souls, 16% from Strong Souls, and 20% from Boss and S-Ranked+ souls. Hera also is able to wield the element of the Dragon whose soul she ate for 3 posts as the memories of how to control said elements, and magical energies of the Dragon seep into her mind and skin instantly. Instills her with the memories of the Dragon's soul eaten. May only wield two elements besides Fire at a time. May only use her own spells. Able to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah.
All Fired Up - With a noise like a volcano exploding, Hera's body is coated in an aura of raging fire that appears to be skin tight around her; increases her speed by 50%, and her melee damage by 50%, deals B-Ranked Fire damage to her targets upon taking melee damage from Hera. Uses 2% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts. Can started or be ended early by Hera at anytime, but still must Cooldown for 1 post more than how long she used it. As she walks, her footsteps melt the ground and leave still burning footprints with fire, quite a cool effect. This effect will trigger itself if Hera is dropped below 25% HP.
Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to her limits and dropping below 25% HP, Hera's eye color will change from her normal amber to red and glow slightly. After this change happens, Hera's neutral strength and speed are increased by 25% by this natural Dragon Slayer trait. If she calms down or if her HP is increased beyond 25% her eyes will return to their natural amber and her strength and speed will return to their usual levels.
Dragon Senses - Hera can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. This is due to her superhuman hearing, sight, and smell as a Dragon Slayer. She can see, hear, and smell up to a mile. Although she cannot be moving while using her senses this way and must concentrate on looking a certain direction, the smell she's focusing on, or sound. Hera can also recognize the scent of a magic this way. Her response time via her own hearing is negligible as she reacts without thinking most times, trusting her instincts as Igneel taught her. This makes sniping her, or shooting her with arrows exceptionally difficult as she would catch said arrow most likely without looking at it. Hera is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal.
Manaburn - Hera can cause her fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Hera uses; the ethernano itself will burn away into nothingness. Hera can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them. Takes 10% MP per use.
Hermes Fire - Hera appears out of nowhere as a train sized bolt of raw fire and slams into the ground, turning into Hera herself as the ground smokes with a crater in the wake of her appearance. A rather godly effect, that allows Hera to turn into Fire and travel anywhere on Earthland, or even across the galaxy to any planet she's been before. Hera must have been to the exact location or area before. Touching Hera in this state is not advised as she is a train sized stream of H-Ranked Fire during travel. Can take others with her by touching them beforehand, holding hands in a big group circle with Hera will also work for travel in this method. Usable once every 3 posts.
- Slayer Bonuses:
10% Increase to STR, SPD, and END (Toughness and Stamina)
Hera like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.
Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves. Any type of Fire besides God and Demon Slayer can and most likely will be eaten by Hera.
A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.
Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.
Dragon Force Hybrid Mode: A Slayer must consume at least 35% magical energy from his respective element in order to achieve hybrid mode, however, their total magical energy must equal to 120% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 120% magical energy after consuming 35% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling. Spell power is increased by 150% above it's Rank.
In Dragon Force Hybrid Mode, the Slayer gains an aura of both of their elements that engulfs their body. Physical attacks deal status effects from their respective elements. Hera can choose to wield one element or the other by itself rather than both if necessary.
In Dragon Force Hybrid Mode, Hera's status effect upon physical hits is an H-Ranked knockback effect, along with an H-Ranked blast of wind exploding upon contact. Along with a melting effect, the size of the size of a school bus in a huge shower of raw wind and gale force from her body's point of impact on striking.
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% MP.
Lasts for 7 posts.
- Lineage:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
Spells:
- Signature Spells:
Name: Fire Dragon's Roar
Rank: Perfected (S)
Duration: N/A
Cooldown: N/A
Type: Slayer
Description: The signature spell and technique of a Slayer. The ground whirls with so much air, that it's hard to even stand near Hera if you aren't of a certain weight or power. All of a sudden, Hera inhales a massive amount natural fire from the area; putting out torches, fireplaces, and and just about anything else nearby as the fire is yanked away toward Hera's mouth; as Fire whirls from everywhere three hundred feet nearby as she stops inhaling her cheeks are puffed up with all the fire she's eaten and charged. She then unleashes the roar; Expelling it with a gigantic blast of flames with white flames crackling on the edges that literally looks as if she's exhaling a giant inferno large enough to swallow up Godzilla. As it is fire, the noise alone is of the level of a hundred jets flying by. The roar itself would remind Goku of his Kamehameha. The roar that Hera breaths out can travel over three hundred feet. After traveling for what seems like forever, hitting it's target, or when Hera stops exhaling the roar explodes in a huge sphere like explosion of magical dragon flame that bubbles into a large sphere of flames and twists upward into the skies before a horizon brightening explosion ensues.
Strengths: Is a Roar. Hera is a master of this technique after her origins as the daughter of the Lightning Dragon Slayer, training with Igneel and learning Fire Dragon arts, and can naturally use this once per post. Deals S and once from the carry of the wildfire stream and being slightly vaporized, and another 50% from the 300ft tall explosion of flames at the end of the roar. Hera can turn herself or aim anyway while exhaling the huge stream of fire. Is 325ft tall and wide, and travels 325ft before exploding.
Weaknesses: Is the signature attack of a Slayer. A roar is well known by a lot of wizards, meaning they will try their absolute damndest to get out of the way. Takes 3 seconds for Hera to fire this at an opponent. Can be defended against by S-Ranked Water. Can be stopped, or walled off by S-Ranked Metal. Is an attack that Hera uses very often, and can be strategized against. Has a lot of collateral damage. Hera sometimes holds up two hands under her mouth Ninjutsu style, just before firing the huge roar.
Name: Salamander
Rank: Legendary (A)
Duration: N/A
Cooldown: N/A
Type: Slayer
Description: Allows Hera to switch places with any piece of Fire or Intense Heat Source of more than 300 degrees like the inside of an oven nearby whether magical or non-magical. This includes her own Magic, and others. In an area that is super hot or actually on fire or fully ablaze this allows Hera to be almost anywhere that she wants within said area in an instant.
Strengths: Swaps Hera with a piece of Fire or Heat that she can see, feel, or knows is present within 300ft or that she can see. Works on all types of Fire, regardless of it's origin, Hera is going to switch places with it. Works on people and objects that are on Fire as well.
Weaknesses: Only useable around Fire or within Intense Heat. Is a movement based Spell and doesn't deal any damage. Can't take an ally her unless he's touching them. Doesn't heal, doesn't buff Hera in anyway. Doesn't increase Hera's stats in anyway. Can deal damage to allies who use Nature or Metal magic if they are casting spells during the swap. Very situational. Unusable if the there's no fire.
Name: Fire Dragon's Fists
Rank: Strong (B)
Duration: N/A
Cooldown: N/A
Type: Slayer
Description: Both of Hera's hands instantly catch a flame, as the fire whirls and begins to spin extremely quickly around both hands until the fire is burning so hot even things around her begin to glow with heat. Hera's punches melt and catch things on fire upon impact with a punch or a touch, leaves behind a dazzling trail of fire with movement of the hands.
Strengths: Deals an extra B-Ranked fire damage every hit to an opponent with the fists and when grabbing an exposed body part of the opponent with the hands. Can be turned on and off at will, so even if it's eaten or dispersed somehow, Hera can conjure it right back up with ease instantly on her hands.
Weaknesses: Can be extinguished by a B-Ranked Water Spell or higher, causing it to be removed for the post. If eaten by a God Slayer or Demon Slayer, although it is a signature spell it will have to be re-summoned on the following post. Can be manipulated by Fire-Make wizards into something else out of Hera's control mid-combat.
Name: Dragon's Heat Vision
Rank: Weak (D)
Duration: N/A
Cooldown: N/A
Type: Slayer
Description: A combination of X-Ray and Thermal Heat vision that allows Hera to see through walls, floors, and just about anything as long as it's not magically enchanted beyond the rank of the effect. When she turns it on, all she does is blink and small flames dance off her eyelashes briefly. Not giving much of an inkling that she even used a Spell at all.
Strengths: Can be used anywhere she can look. Great for fighting against spirits or invisible beings. Heat moves in the air regardless, and no matter what you are when she's using this she will see you most likely. Lasts the entire thread.
Weaknesses: Does no damage. Doesn't help allies in any way other than what Hera can tell them. Can't be shared amongst allies. Doesn't heal. Isn't a projectile attack, nor any type of attack at all.
- H-Ranked Spell:
Name: E.N.D
Rank: H
Duration: 20 Posts
Cooldown: Once Per Thread
Type: Slayer
Description: A terrible heatwave begins to leak from Hera's body as she lets out a hellish scream to the skies that is filled with thousand of voices seemingly in a ghastly fashion; as it rockets out over towns or the entire area from Hera you can see and feel the heat in the air. The heatwave increases, burning all Magic from the air unless it is of the same spectacular scale. Until a nuclear like blast of flames is released from Hera in all directions as the transformation completes itself. Buildings go up in flames, trees, nature, even people who aren't mages will turn to ash if they get within 650ft ft of Hera. The ground becomes molten, lakes evaporate, and the environment seems to have literally become hell. Unleashes a huge 650ft tall wave of dragon fire from Hera in all directions and makes her a force to be reckoned with.
Hera magically materializes black writing upon her right arm, and on the right side of her face. It looks runic in design and seems to be made of black fire. Not many aside from the most studious of demonology scholars can read or translate it. Hera also seems to have a thousand different voices speaking at once when she talks in E.N.D. Her melee attacks contain black and orange flames around whatever limb she's striking with.
Strengths: Destroys any Magic within 650ft of Hera that didn't come from an H-Ranked spell upon initial casting. Makes Hera's 'Manaburn' UA not cost any mana & passive for the duration of the Enchantment, destroying spells of lower rank naturally as long as Hera's in E.N.D state. Deals H-Ranked Fire damage to everyone within 650ft of Hera upon initial casting as a tidal wave of flames the literal size of Godzilla explodes from her in all directions at 445 mph. Absolutely torches non-magical constructs down to ashes, or a pile of melted metal.
Weaknesses: Is impossible to use around allies. Will damage anyone near Hera, including her own Exceed or innocent civilians. Even pushing someone within 650ft of Hera will result in them taking H-Ranked fire damage instantly. H-Ranked Water Spells cannot be stopped by Hera in this form. H-Ranked Metal does not melt, even against the fires of E.N.D. The spell will continue to expand, regardless of casualties. Hera doesn't know friend from foe while using E.N.D, only her main objective. The destruction of whatever drove her to release this Cursed power.
- S-Ranked Spells:
Name: Enrou no Houken
Rank: S
Duration: Charge Up Spell (4 Posts)
Cooldown: 10 Posts
Type: Slayer
Description: Hera decides to use her most powerful spell on a target, as literally the entire area begins to quake as an earthquake begins to destabilize the entire area that Hera's in from a bunch of magic unnaturally being gathered toward one central point. Hera's fist. Which erupts in flames that literally spiral and tower hundreds of feet into the skies as her fist seems to be a sun in the middle of a gigantic raging wildfire, even reaching the clouds as it towers up above. Her one fist is coated in so much flames, that it seems like she's holding a literal inferno as a high pitched whistling can be heard from the temperature of the flames. As everything around her, grass, trees, buildings, and houses begin to scorch and catch a flame as the monstrous earthquake continues. Just as the whistling sound reaches it's apex, and Hera has gathered what looks like an entire skyscraper amount of flames on her fist, she rockets forward at one unlucky individual, or target area at her top speed of about 300MPH. When she reaches the target, she either throws a punch directly at them or throws a punch within 20ft of them. What's unleashed can only be described as a Kamehameha of flames from her fist, combined with Saitama's punch from One Punch Man. Mountains and the ocean itself will literally split and melt apart as the spell literally is the size of a mega laser of flames shot from a battleship. Could swallow up the entire Empire State Building in the blast. A Spell Igneel told Hera to only use if she's forced to destroy a Dragon, or a God of some kind. Otherwise he told her not to use it. However, she does not listen to this advice and uses it whenever pushed to her limit or infuriated or irritated to the max.
Strengths: Can be released early. 1 post charged it will deal S+50% damage, at 2 posts charged it will deal S+100% damage, at 3 posts charged it will deal S+150% and at 4 posts charged it will deal S+200% damage. Creates an earthquake and heatwave in the area around Hera and slight tremors beyond that for 3 posts before the punch is unleashed. Adds charged up S-Ranked fire damage to a melee damage punch and completely vaporizes anything in front of her not made of magic and any Spells lower thank S-Rank are obliterated and burnt out of existence as the giant blast of fire seems to travel forever before dissipating and pulling apart finally. The blast itself is 660ft tall and wide and deal the damage it was charged up for during it's traveling path. The blast travels 500ft at 200PH if not fully charged before the flames pull apart and disappear, if charged to the maximum, it will be 1000ft tall and wide and travel 1000ft at 300MPH. During the 4 post charge time, everyone in the area will not be able to stand in the massive earthquake unless they can weigh themselves down with an S-Ranked Metal or Gravity Spell, or extremely heavy armor, or hold onto something if they are below S-Rank.
Weaknesses: If released with no charge up it will only deal 75% S of Rank damage. Takes 4 entire posts to charge up fully. Takes 20% of Hera's MP as opposed to 10% for a normal S-Ranked spell. Mages of S-Ranked or above will not be disturbed very much by the Earthquake and will be able to stand on their own strength, although their movement and aim are somewhat hindered by 25% if standing on the ground. If Hera releases it without being close enough to punch a target, they will only take the charged up fire damage and no melee damage. Needs to get within 20ft of a target to release it without a melee hit. Hera if hit with something strong enough, or lethal enough can be interrupted during the charge up. But the hit or combo to break her concentration must deal more than 300 damage to break her focus on gathering ungodly amounts of power into her fist. Only goes one direction, and doesn't hit anything behind Hera except for a huge shockwave going off behind her from the raw force of the punch and nuclear blast of flames being being released from the punch in front of her. Can be interrupted or protected against by S-Ranked Water or an S-Ranked defensive Metal Spell that is defensive in nature, or extremely large in size. S-Ranked teleportation effects will be great against this technique as it can get them out of range of the technique rapidly or instantly. Lower ranked teleportation spells will not work, as they cannot move the target a far enough range to avoid the titanic blast. Any allies in front of Hera will be completely obliterated by the force of this spell, taking it's full damage head on if they didn't get out of the way in time. Doesn't lock on or chase targets, must be aimed at just one general area in front of Hera due to it's size. Has a Cooldown of 8 posts.
Name: Enrou no Sokudo
Rank: S
Duration: 7 Posts
Cooldown: 12 Posts
Type: Slayer
Description: Hera's feet literally catch on fire that seems to whirl around them. While this spectacular enchantment is running, she leaves behind a literal melted trail of still burning fire on the ground in two lanes like railroad tracks. She can gain enough momentum to run on walls, ceilings, even non magical water, or virtually anywhere during this enchantment. When she's fighting all out, she will always use this on an opponent, sometimes without even thinking about it. As it was one of the first Spells or Enchantment that Igneel taught her.
Strengths: Increases Hera's speed by 100 meters per second. Leaves a trail of fire behind her when she runs or kicks, which can be disorienting to opponents even if they dodge if they are not focused combatants. Adds 25 fire damage to Hera's melee damage kicks.
Weaknesses: Doesn't buff allies. Only affects Hera. Doesn't have any AOE properties. A very straight forward effect. Doesn't buff anything except kicks and running speed. Doesn't heal. Can hurt an ally or someone accidentally by stepping on them or bumping your foot into them while this is on for A-Ranked fire damage. Can track her easily....even for miles, just by following the two scorch lines on the ground until she turns the enchantment off.
Name: Enrou no Shokan
Rank: S
Duration: 6 Posts
Cooldown: 8 Posts
Type: Slayer
Description: The entire battlefield within a mile of Hera begins to undergo a terrible heat wave as Hera raises her Magic Power, beginning to melt everything and causing all metal objects within the city or town she's sizzle hot orange; as flames seem to swarm around her for easily 330ft. The flames around her expand and whirl into the shape of a giant dragon made of flames that stands 330ft tall with twice that wingspan and 200ft tail that is summoned around her to protect her. The dragon made of flames surrounds Hera on all sides as she stands at the center of it. The Dragon is a complete beast made of magic and fire from head to tail, and resembles Igneel.
Strengths: The initial beginning of the spell deals S+25% damage from the firestorm around Hera expanding and whipping into the shape of a Dragon as flames expand in a 330ft blast instantly as the Dragon takes form. Vaporizing, melting, and turning most objects to ash as the dragon made of flames forms around her. Surrounds Hera in a huge Dragon made of protective flames that towers above the battlefield and most opponents. The dragon made of flames can take 3 S-Ranked spells worth of damage before being dispersed. Cannot move, but can strike from where it and Hera stand with it's wings, tail, or claws and hit a target for S-ranked damage and a knockback of over 50ft. Walking through the giant Dragon to get to Hera standing or floating at the center of it is ill advised, as the temperature increases the closer you get to Hera. Anything that's not magical Water or magical Metal will most likely be turned to ash when it touches Enrou no Shokan.
Weaknesses: Hera cannot move during Enrou no Shokan. The initial casting is very dangerous to allies and cannot be used in group fights safely without warning. Although the initial casting is dangerous, it is a defensive spell that surrounds Hera. Is not a projectile, is not launched in any way. Can be turned into steam instantly by a Water Spell Effect of S-Rank or higher of large size in scale. S-Ranked Metal Spells will fly right through Enrou no Shokan. Hera may only use ranged attacks or attack with the giant flaming dragon where it stands. The only way to make the giant flaming dragon move, is to cast a spell that causes the user to move. Therby expending mana for mobility in the form of an attack or spell. Can only cause the giant Dragon made of fire to do one melee action per post and it cannot move from it's standing position or landing position after a spell is cast.
Name: Enrou no Nensho
Rank: S
Duration: Instant
Cooldown: 8 Posts
Type: Slayer
Description: Hera begins raising her magic power as the temperature skyrockets, causing a harmless but uncomfortable temperature of 100 degrees in the air for an entire mile, as within a split second; a huge wave of flames explodes 330ft outward from her in all directions. Mysteriously though, your skin or doesn't burn but your equipment and clothing is hit blasted apart or set ablaze as the flames wash over everything like a nuclear strike, with Hera as the epicenter as the flames wash harmlessly over individuals; but magical summons, beings, and spells themselves are struck by the heat force of the flames full on; as the ethernano, curse, or mana itself in a spell is burnt away into nothingness if it's not of the same caliber as the flames of Enrou no Nensho. Absolutely torches a huge 330ft area with flames, and vaporizes or severely scorches most buildings in the area around Hera, as the dome or sphere of flames that explodes from her body in all directions will send flames everywhere in the environment on the wind as well as melting clothing and catching it aflame from the raw heat in the area after the usage of this spell. A spell designed to neutralize conflict or surprise opponents by burning away any and everything dangerous or intimidating, like weapons, summons, any spells while not harming them directly.
Strengths: Deals only 50% of S-Ranked damage with the initial blast but only to weapons, armor, summons, and active spells with a duration but over the course of 5 posts will deal 2.5x S-Ranked damage to weapons, armor, and clothing if they aren't destroyed outright by this amazing spell as they continue to melt, taking 50 damage per post for 5 posts. Covers a huge area. Comes from Hera's body, so it can be used to hit opponents on all sides. Destroys ReQuips, summons, and spells that aren't S-Rank as the flames slam into them as long as those summons and spells are not of the Water elemental type. Is the only Fire Dragon Slayer spell that deals no damage to people from the flames itself, as this spell is designed to burn away magic, and not individuals or bystanders.
Weaknesses: Although the flames don't hurt people, the burning buildings and things going flying while on fire can still harm people. Doesn't deal any damage to actual people or enemy targets, only to magic and objects. Heat waves are visible in the air like a hot summer day, as the temperature rises to 100 degrees outdoors for a mile for about 3 seconds before this spell goes off. Giving fair warning to those who pay close attention to the temperature around them. Absolutely cannot be used when fighting with allies nearby. Will do full damage to them. S-Ranked summons and spells won't be destroyed by this spell and will only take it's normal damage. Can disperse the entire nuclear like blast of flames with an S-Ranked Water spell effect, or push or wall off the blast of flames with an S-Ranked Metal spell effect.
- A-Ranked Spells:
Name: Fire Dragon's Iron Fist
Rank: A
Duration: Instant
Cooldown: 6 Posts
Type: Slayer
Description: Hera fires herself forward with flames leaping off her feet at beyond the speed of a rocket, leveling herself out perfectly just before she reaches her opponent at rocket speed. She coats her fist in indescribably hot flames as she either launches herself through the air or runs on the ground. As she does so, a huge 250ft firestorm in all directions begins to churn around her. Sweeping up enemies besides her main target, and also anything not tied down will be incinerated along the way. As soon as Hera makes contact with her target; the Heat Force built up explodes backward off of Hera from her fist. Throwing her forward as the punch is turned into a carry attack as Hera rockets forward at the speed of an RPG carrying one opponent on her fist, sending one opponent sailing and perhaps a legion of her lesser cohorts behind her done in by the rather gigantic flame wave following Hera and the punch itself.
Strengths: Adds A-Ranked fire damage to a melee damage flying punch. Hera can use this Spell over a distance of fifty feet to quickly catch up to a target or get herself back in the mix against one. Travels 167MPH and deals damage to one target swiftly, is a very powerful motion spell; and can be used to blaze through slower effects that take awhile to fully develop. Deals A-Ranked fire damage opponents from the firestorm that follows her from the AOE flames of the spell that aren't the main target as she flies by. Has an incredible explosion of A-Ranked fire of about 100ft from Hera's knuckles after about two seconds of flying back being carried by Hera's fist.
Weaknesses: Usually only hits one target, as the knockback from being carried on Hera's fist is extreme (unless a crowd of enemies is very close together). The explosion of flames and wind after a moment of Hera's target is hit with the flaming haymaker is very large and A-Ranked in magnitude, can easily hurt Allies if too close a few seconds after Hera rockets through; haymakering a target at blazing speeds after leaping out of a stream of fire. Is a very straightforward technique. Does not buff Hera, does not buff Hera's allies. Does not heal Hera. Does not heal Hera's allies. Has a cooldown of 6 posts.
Name: Fire Dragon's Talon
Rank: A
Duration: Instant
Cooldown: 6 Posts
Type: Slayer
Description: Hera goes backflipping towards her opponent through the air at incredible speeds toward one target, whirling almost too fast too see and flipping like a gymnast at a blur, raging flames coating all around her. Reaching her target usually within one second; Hera whips her foot downward as a huge two hundred and fifty foot explosion of fire beneath her at point blank range or from the target itself if struck directly goes off. The blast of fire twists and whirls violently into a sphere before exploding, often sweeping up the target and anything around her in a huge storm of fire that dies down usually just as Hera is landing from this stunning backflip kick.
Strengths: Adds A-Ranked fire damage to a melee damage backflip kick. Is a very fast spell, can hit one target with A-Ranked damage at 165 MPH in close combat. Is useful for chaining off of melee combos or as a counter attack in hand to hand combat. Deals A-Ranked damage in a 250ft area as the kick itself is followed by a huge 250ft explosion of flames that can scorch and vaporize an entire area.
Weaknesses: Only used on one target initially, the technique of Talon is a well known Slayer maneuver and the explosion of fire afterward can be predictable at times. Can be stopped easily by Water and Metal of equal rank. Hera can have the fire coating her extinguished off by water during the approach of the backflip kick by an A-Ranked Water effect. Metal of A-Ranked magnitude can defend against the fire. Can hurt Allies if they're too close to where the backflip kick and blast of fire was unleashed. Only deals 75% damage to those who avoid the center or the main hit of the attack.
Name: Fire Dragon's Burning Blossom
Rank: A
Duration: Charge Up Spell (5 Seconds)
Cooldown: 6
Type: Slayer
Description: Hera bends her knees into a horse stance, raising one hand infront of her and another behind her bent into a fist. Raging fire begins to dance off of her as if she's powering up, as everything metal in the area within 100ft becomes superheated and clothing and plants begin to catch flame and to melt. The ground begins to shake; as Hera literally becomes a 260 ft fire storm; as random flames leap and arc all around her from the earth. Eventually; a punch is thrown as Hera channels all of the fire out into a punch from her Kung Fu, horse stance that rockets forward: parting houses, trees, grass, or even solid mountain rock apart as it flies on it's path. This blast only gets larger, and faster, and hotter the further it travels. Running is not advised. Upon impact with it's designated target, it will explode into twenty blasts of flame that explode outward like blossoming fireworks, after incinerating them once during the initial contact once during the explosion, and again when all twenty fire blasts fall into the opponent. Hence the name of this spell as from afar it looks like an explosion if fireworks of brilliant and intensely hot fire.
Strengths: Deals A normally. If it travels for one post without hitting a target, the gigantic fire blast gains speed and power, and increases in power the longer it chases a target, will deal an extra B-Ranked fire damage if it chases a target for more than one post. Setting a blaze and melting trees, houses, even solid rock out of it's path. After the main gigantic blast hits the target, they are scorched by twenty more fire blasts and sent flying off. Locks onto one targets magic signature and body heat as a fire blast the size of a house chases after them indefinitely.
Weaknesses: Everything metallic begins to glow with heat as soon as Hera begins charging this spell up; giving fair warning as Fire begins to whirl around her in a rather large fashion. Takes four seconds to fire as things nearby begin to melt. She stomps forward and throws a punch; just before she fires the giant fire blast. The train sized fire stream can be extinguished instantly by an A-Ranked Water Spell or defended against by an A-Ranked Metal Spell.
Name: Fire Dragon's Wingslash
Rank: A
Duration: Instant
Cooldown: 6
Type: Slayer
Description: Hera supercharges herself with fire, causing all metal within 200 ft of her to heat up and all clothing to begin to melt as well as it seems to spin off of her and whirl onto the backs of her elbows; large flames shooting from her elbows like superpowered flamethrower rockets. The streams from her elbows grow as Hera flips too rapidly and too many times to count into the skies above; whirling at 168MPH it appears that she's becoming a whirling ball of fire with two streams of flames around it; opening from her spin abruptly and whipping her arms out; a huge fire blast crosses downward, appearing as two dragon wings made of fire for a moment before slamming into the ground in a huge 200ft "X" of flames that erupts in a super hot explosion that is volcanic in nature as it hits the ground; tossing enemies into the skies easily fifty feet as the gigantic four hundred foot "X" of flames explodes upon the ground, leaving a sizzling "X" mark smoking as a smoking hot crater.
Strengths: Deals A ranked fire damage from the flames, and then tosses enemies into the air with a volcanic explosion. Is a bounce move, and as the giant "X" slams into the ground and erupts with a huge fire storm of flames, enemies are tossed skyward. Covers a huge area of two hundred feet with a huge flaming eruption made of an "X". If used mid-air, the giant two hundred foot "X" of fire will zip towards the target or target area at the speed of a rocket before twisting and exploding in a two hundred foot eruption of flames from the ground.
Weaknesses: Can be seen coming from above as a giant "X" of flames falls down onto your location within 2 seconds. Can be put out by a Water Spell Effect of A-Ranked or higher; can be defended against or stopped by an Metal Spell of A-Ranked or higher. Can damage and throw into the air any allies caught in the gigantic "X" explosion of fire that is about two hundred feet wide. Is in a specific shape as it hits, so last minute dodging is possible if enchanted by an A-Ranked or higher speed effect.
Name: Fire Dragon's Fang
Rank: A
Duration: Instant
Cooldown: 6 Posts
Type: Slayer
Description: Hera touches, punches, or kicks a surface. Immediately, she channels nearly a stadiums worth of heat through herself and into the surface; causing it to implode and expand with flames from the inside out like a bubble; a spectacular looking spell as a 250ft area explodes with raging wildfire from within a surface, armor, wall, or substance--whether magical or non-magical. Used to implode things from the inside out with Fire; this spell is even more effective against someone wearing metallic armor, or someone inside of a mech suit, mech armor or magitek suit as the metal is superheated beyond comfort and may even begin to melt if it's not strong enough. After the explosion of Fire from within said target area; the enemy or pieces of the what's left of the area is sent flying backward through the air or skies.
Strengths: Causes a two hundred and fifty foot A-Ranked explosion of Fire from within a surface, armor, or building, that deals A ranked damage. The explosion is strong and loud enough to knock someone out cold if caught off guard by it. Any armor or weapons an opponent is wearing will take the full damage of the spell, rather than the person wearing it, dealing damage straight to the durability of the weapon or armor. Channels through touch, so Hera can activate fang the moment she touches a surface. Delivers a huge AOE blast of superheated fire outward from the object Hera enchanted with "Fang" over a huge area.
Weaknesses: Must be channeled through a surface or by touch or melee contact. Needs something to build heat inside of, as the spell is designed to implode from within. Can be covered up and extinguished up by a massive A-Ranked Metal Spell enchantment. The explosion of fire from within can be put out as it explodes or cooled before it ever explodes, and nullified all together by an A-Ranked Water Spell or enchantment. Takes 1 second for the flames to bubble up and explode. Although a big explosion of flames, people who aren't near Hera or the object exploding will only receive 75% damage.
- B-Ranked Spells:
Name: Fire Dragon's Liger Bomb
Rank: B
Duration: Instant
Cooldown: 5 Posts
Type: Slayer
Description: Hera grabs onto one target and flips it over her head; supercharging her target with raging flames that reach into the sky and gripping onto them with colossal strength. As she holds them over her head for a powerbomb; they are wrapped and surrounded in even more spectacular flames that spin off of them. Hera then slams her target in a brutal powerbomb that causes the fire wrapping around the target to explode upon impact with the ground or wall they're thrown into. The explosion combined with the impact from Hera's physical strength is something to behold; as usually a fifty foot crater is created just from the impact alone and a stream of 100 ft flames bursts into the air, whirling outward and back as the dust clears.
Strengths: Adds B-ranked fire damage to a melee damage powerbomb. Is a grapple technique, difficult to escape if you're not capable of matching Hera's physical strength. Can be chained after a melee combo or a grabbing technique. Can badly disorient one target if they're hit by this.
Weaknesses: If this technique fails, Hera is at close range to her opponent. Can be escaped by using a B-Ranked Water or Metal effect as Hera flips you up into a power bomb and charges you with flames. Hera waits and holds her target over her head for one second before slamming them to charge them with flames. There is a brief interval for escape if you can get out of her grasp somehow.
Name: Fire Dragon's Rising Upper
Rank: B
Duration: Instant
Cooldown: 5 Posts
Type: Slayer
Description: Hera crouches, spins twice within one second at amazing speeds gathering a dazzling amount of intense flames on one arm, heading toward a target at 120MPH and whirling at the same speed. One the third spin, Hera rises and delivers an uppercut that can only be described as thunderous. A huge net of Fire explodes from the targets chin or body, sending them flying upwards or backwards easily one hundred feet; flames sizzling and incinerating them them the entire way until they hit the ground in a large trail of sizzling smoke as Hera holds the pose of the uppercut, clothes and hair blowing in the wind for dramatic effect.
Strengths: Adds B-Ranked fire damage to a melee damage uppercut. Is an exceptional move to use as a counter, or at the end of a string of combos due to the nature and core of the move being an uppercut. Gathers a B-Ranked amount of flames and heat swiftly to Hera within one second. Has a knockback of 15ft if hit directly.
Weaknesses: Can be shut down by a Water Spell of Equal Rank. The fire can be blocked or hammered down by a Metal Spell of Equal Rank. Is a hand to hand move, and has no application at range. The fire gathers on Hera's arm before she strikes, if aware one will notice this.
Name: Fire Dragon's Flashing Fist
Rank: B
Duration: Instant
Cooldown: 5 Posts
Type: Slayer
Description: Hera launches herself forward at rocket speed, as several streams of flame seem to gather around her arm as she approaches a target area. As soon as she reaches her target, or target area; Hera throws a solid haymaker forward. All of the fire explodes from her fist, scattering into the area and exploding in flashes of flames enchanted to be extra bright and contain heat. The flame skitters about in an entire forty foot area; blinding, disorienting, and confusing most targets as firecracker like explosions of fire explode, blast, and disorient all around the target(s).
Strengths: Causes one forty foot area to go up in a blinding fire storm that is enchanted to be extra bright as explosions of fire leap everywhere from Hera's fist and swirl out wildly out into the area; causing firework like explosions that sizzle for B-Ranked fire damage with a B-Ranked light blinding effect within them as well.
Weaknesses: Causes an entire area to go up on a fire storm that can blind allies if they are in front of Hera when he uses this. Throws the technique forward, so any allies caught ahead or who are put ahead of Hera will take damage as well. Can be stopped by a Water Spell of Equal Rank, or an Metal Spell of Equal Rank. Anyone who isn't near the epicenter of the Spell itself will only take 75% from the Spell.
Name: Fire Dragon's Hammer
Rank: B
Duration: Instant
Cooldown: 5 Posts
Type: Slayer
Description: Hera holds both of her hands together into a hammerfist, and charges her arms and hands with raging flames for one second before hammering down on a target from above. Sending it flying downward towards or into the ground; supercharging the target with a ridiculous amount of wildfire, that explodes in a swirling fashion leaving an impact crater, and skittering intense flames everywhere as the dust clears.
Strengths: Adds B-Ranked fire damage to a melee damage overhand, hammerfist with two hands clenched together. Is a great move to use in a combo, as it involves hand to hand combat. Can be used at the end of other spells as a finishing strike. Is useful for using after a dodge; hammering the opponent down into a huge fifty foot explosion of B-Ranked Fire that can hit other opponents.
Weaknesses: The explosion can damage allies. Has no ranged application, Hera must get close to use this. Uses both hands in a hammerfist, She charges the hammerfist with a huge amount of Flames above her head for one second before striking, so there is some response time. The flames can be dispelled with a Water Spell of Equal Rank or blocked by a Metal Spell of Equal Rank.
Name: Fire Dragon's Lariat Twister
Rank: B
Duration: Instant
Cooldown: 5 Posts
Type: Slayer
Description: Hera rockets forward leaving trails of flames as she runs at rocket speed, turning back into herself and clotheslining one target. As she carry's them on her arm she coats herself and the target in burning flames and carries them into an insane twister, that literally begins to look like a fifty foot tall tornado of raging fire. As the tornado continues and Hera carries her opponent on the clothesline inside of the firenado; it builds up heat and flames suddenly and explodes in an explosion of fire that fans out 100ft everywhere sending the target whirling off on both momentum and fire that scorches them even more and can also hurt targets nearby the Spell.
Strengths: Adds B-Ranked fire damage to a melee damage clothesline. Hits one target with a Lariat clothesline and pulls them into a tornado of Fire for B-Ranked fire damage and whirling into a huge explosion 100ft B-ranked flames. Can potentially hit multiple targets who are standing in a circle with a melee clothesline carrying multiple people on her arm.
Weaknesses: Only hits one target with the actual melee strike at first before the fire tornado builds up, everyone else can run back out of range before it explodes within 3 seconds if they're fast enough. Can be dispelled mid-tornado build up by a Water Spell of Equal Rank, or shut down by a Metal Spell of Equal Rank during the build up.
- C-Ranked Spells:
Name: Fire Dragon's Wild Growl
Rank: C
Duration: Instant
Cooldown: 4 Posts
Type: Slayer
Description: Hera supercharges flames from her hands up both of her arms, and then throws two blasts of fire forward with a punching motion once with one arm, and then with the other with another, firing one stream of flames at a time. It's range is quite impressive, as the Fire will chase opponents for up to one hundred feet locked onto their body heat.
Strengths: Throws two large C-Ranked streams of flames that rip towards a target in less than a second; hitting with enough force to send a car flipping and exploding with extremely high heat impact on contact. Chases after body heat. Each stream of flames deals 1/2 C-Ranked damage individually. Can travel up to 100ft before exploding. Can direct the two punching streams of fire at one target each. If both blasts are directed at one target only, the blast will deal C.
Weaknesses: The fire streams don't chase anyone unless they have a body heat. Can be dodged by waiting until the last moment and using a C-Ranked effect to get out of the way. Can be put out by a Water Spell of Equal Rank. Can be walled off by a Metal Spell of Equal Rank.
Name: Fire Dragon's Rapid Barrage
Rank: C
Duration: Instant
Cooldown: 4 Posts
Type: Slayer
Description: Hera explodes forward at rocket speed, reaching her opponent as intense flames coat her fists. Hammering into one target a total of ten times with boxing style punches, Hera ends this with a single leaning haymaker forward. As Hera lands hits on a target, they become coated in extremely hot fire, which explodes upon the final hit, likely sending them sailing backward.
Strengths: Adds fire damage to a barrage of melee hits, for melee damage plus fire damage spread into each hit. Hits one target for ten hits usually before they have a chance to react because Hera approaches at rocket speed. The boxing style punches are enchanted with blazing hot fire, causing sizzling hot damage and severe burns to a target before one final hit to send an opponent flying twenty feet and scorching them. Each punch hits for about 4HP of fire damage individually.
Weaknesses: Only affects one target. Can be dodged upclose or put out by a fast Water Spell of Equal Rank, although Hera will likely still be coming at you. A defensive oriented C-Ranked effect can be used to defend this at close range. Can be defended against by a Metal Spell of Equal Rank. Can be dodged by a B-Ranked speed Spell effect.
Name: Fire Dragon's Tail
Rank: C
Duration: Instant
Cooldown: 4 Posts
Type: Slayer
Description: Hera charges a large amount of fire into her body, visible as flames starts to leap around her thighs for a moment. She then and rockets forward at rocket speed traveling at about 65 MPH, kneeing a single target in the face. The target is set on fire instantly and badly injured immediately, as they go flying back burning with fire that explodes after they travel twenty feet back. The explosion of flames is car sized, and is very volatile.
Strengths: Adds C-Ranked fire damage to a melee damage flying knee. Delivers a crushing knee at rocket speed to one target within a split second and lights them on fire instantly. Can send a target flying backward with enough force to go through a wall or make a print in a mountain side.
Weaknesses: The initial flying knee can be dodged by someone with a B-Ranked spell effect of awareness or speed on them, the fire can be put out by a Water spell of Equal Rank. Can be defended against by a Metal Spell of Equal Rank.
Name: Fire Dragon's Wingbeat
Rank: C
Duration: Instant
Cooldown: 4 Posts
Type: Slayer
Description: Hera powers up a bus sized amount of flames from her elbows as she throws both arms forward, the fire expands off of her, visually looking like wings as the two arcs of flame curve upwards and then spiraling straight into a target in a double helix DNA style. When the two fire streams hit a target they carry it off into the air easily fifty feet before the a burning explosion the size of a truck goes off mid-air after the spiraling fire blasts carry an opponent into the air.
Strengths: Picks up a target as two spinning fire blasts twist into them, carrying them off into the sky at the speed of a rocket for an explosion of intense fire. Is difficult to dodge because it homes in on targets. Deals C damage ranked damage.
Weaknesses: The twin fire streams will only chase and twist after someone for about ten seconds before exploding; although they are moving at the speed of an RPG, if you can get away that long you have nothing to fear as they will explode while chasing you. Can be put out by Water Spells of Equal Rank. Can be blocked or walled off by Metal Spells of Equal Rank.
Name: Fire Dragon's Claw
Rank: C
Duration: Instant
Cooldown: 4 Posts
Type: Slayer
Description: Hera charges a superheated amount of burning flames on one of her hands, this Spell in particular causes the fire to spin sharply and chop harshly as the flames also seem to slice things. Hera then either slashes a target close to her with an open nail formation, or runs along the ground at rocket speed and chops up the ground along with setting it on fire along the way, holding one hand low as she approaches. When the claw swipe covered in flames hits a target they catch on fire and go spiraling backward at least 10 feet covered in flames.
Strengths: Insanely fast to activate, as Hera's hand ignites in flames instantly. Great for catching a single target off guard. Adds C-Ranked fire damage to a claw melee damage attack on one target, and D-Ranked fire damage to any targets caught in the path between the main target from flames. Knocks both the main target and targets along the main path up into the air about ten feet, and sets them on fire.
Weaknesses: Hera has to hit something within 40 feet or the spell will disappear into harmless flames. Is a single target spell, with AOE only possible if targets are in a straight line or blocking the path to the main target of the spell. Is a straight forward spell, and once it goes off if you dodge the claw like swipe from Hera, the rest of the flames from the spell will go whirling past you with only minimal chance of damage. Can be put out by a Water Spell of Equal Rank or blocked or defended against by a Metal Spell of Equal Rank.
- D-Ranked Spells:
Name: Fire Dragon's Elbow
Rank: D
Duration: Passive
Cooldown: Passive
Type: Slayer
Description: Hera launches herself at the speed of a rocket at one target, flames streaming from and swirling around a readied elbow, that she delivers to the face of one target, supercharging them with flames from the elbow. The opponent goes flying from her elbow after the fire explodes upon them.
Strengths: Adds D-Ranked fire damage to a melee damage flying elbow. Hits one opponent swiftly. Sends them flying back about twenty feet on fire and soaring back with enough force to flip a car.
Weaknesses: Only targets one opponent, can be dodged if paying close attention. Can take the fire away with a Water spell of Equal Rank. Can defend against the Fire with Metal Magic of Equal Rank.
Name: Fire Dragon's Burning Step
Rank: D
Duration: Instant
Cooldown: 2 Posts
Type: Slayer
Description: Hera turns into fire and moves ten feet briefly, before re-materializing into herself. A simple technique, one of the first ones she mastered. Can be used to do everything from answering the doorbell or avoiding a melee strike.
Strengths: Moves Hera a small distance at the speed of fire. Can be used to avoid physical strikes if timed correctly. Creates loud whooshing sound upon turning into fire that can disorient foes if they are two close to Hera when she Burning Steps.
Weaknesses: May only use 3 Burning Steps in one post. Can only Burning Step 10 ft, a rather pathetic distance. Not useful for evading explosion or AOE type attacks. Deals no damage. Is strictly a movement based Spell.
Name: Fire Dragon's Reverse Slam
Rank: D
Duration: Passive
Cooldown: Passive
Type: Slayer
Description: Hera grabs onto one target by the arm after they throw a punch or kick or swing with a weapon, and flips them over her body, supercharging them with burning flames on their way down. As she slams them it makes a crater the size of a car that explodes with a small skittering burst of fire upon impact. Useful against opponents who like to wrestle or against opponents who charge in recklessly.
Strengths: Adds D-Ranked Fire damage to a melee damage slam as a response to any attack against Hera, although she slams with H-Ranked Force, it is imperative for any opponent to escape before hitting the ground or they may be KOed if not near her Rank.
Weaknesses: Can only be used as a counter attack, not an offensive attack. Can only be used to counter a physical strike. Can't counter any actual Spells with this technique, making it one dimensional.
Name: Fire Dragon's Temperature
Rank: D
Duration: Passive
Cooldown: Passive
Type: Slayer
Description: Hera holds her hand on an object, or looks at an object within 10 ft of her. Within a moment's notice, the object heats up beyond belief; glowing a bright orange as it becomes near the temperature of a rocket blast. The item, weapon, or armor in question remains superheated for several minutes.
Strengths: Deals 7HP of fire damage every post to one target if they're holding or wearing the superheated object. Effective against someone carrying a lot of weapons or wearing a lot of metal or metallic armors.
Weaknesses: Can only be used on one target or object at a time. Deals very weak damage every post, and if tough enough one can ignore the D-Ranked burn one receives every minute or so, holding onto their weapon or armor and toughing it out. No AOE application, no true defensive application.
Last edited by Hera-senpai on 27th April 2017, 11:57 am; edited 255 times in total