Shadow Manipulation (陰影操作 In'ei sōsa)
Primary Magic
Shadow Manipulation (陰影操作 In'ei sōsa)
Secondary Magic
None
Caster Or Holder
Caster
Description
Shadow Manipulation is a magic that uses the element of darkness/shadows. The user has control over shadows and has the ability to manipulate it, the user can use their shadows to their advantage and can bend and shape their own shadows and the shadows surrounding the user. This magic is very powerful, though it has a weakness that the user won't be as efficient if they aren't in a environment that has accessible shadows.
Strengths
- Strong against Plant Magic
- More efficient if there are more shadows
- Is a really flexible magic and can be used for various purposes.
Weaknesses
- Not as efficient if there isn't any shadows around.
- Weak to Light magic.
- Weak to Fire magic.
Unique Abilities
Shadow Transportation - The user is able to vanish into a shadow casted by a object or person if his magic is over 50%, he can only vanish into shadow 5 times per thread.
Night Vision - He can see clearly at night with ease, meaning in the dark, he would have a great advantage in battle.
Shadow Power - When he gets extremely angry, shadows suddenly attach to him, giving him a 50% damage boost to all spells. This happens because his anger draws in the shadows, allowing him to become much powerful, the downside is that he can only use this when extremely furious, which rarely happens to him. It lasts for 7 posts though after using, the user has a 10% speed decrease. It has an 8 post cooldown.
Primary Magic
Shadow Manipulation (陰影操作 In'ei sōsa)
Secondary Magic
None
Caster Or Holder
Caster
Description
Shadow Manipulation is a magic that uses the element of darkness/shadows. The user has control over shadows and has the ability to manipulate it, the user can use their shadows to their advantage and can bend and shape their own shadows and the shadows surrounding the user. This magic is very powerful, though it has a weakness that the user won't be as efficient if they aren't in a environment that has accessible shadows.
Strengths
- Strong against Plant Magic
- More efficient if there are more shadows
- Is a really flexible magic and can be used for various purposes.
Weaknesses
- Not as efficient if there isn't any shadows around.
- Weak to Light magic.
- Weak to Fire magic.
- Lineage:
Spirit Link:
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.
The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.
Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.
Unique Abilities
Shadow Transportation - The user is able to vanish into a shadow casted by a object or person if his magic is over 50%, he can only vanish into shadow 5 times per thread.
Night Vision - He can see clearly at night with ease, meaning in the dark, he would have a great advantage in battle.
Shadow Power - When he gets extremely angry, shadows suddenly attach to him, giving him a 50% damage boost to all spells. This happens because his anger draws in the shadows, allowing him to become much powerful, the downside is that he can only use this when extremely furious, which rarely happens to him. It lasts for 7 posts though after using, the user has a 10% speed decrease. It has an 8 post cooldown.
- D-Rank Spells:
Name : Shadow Body
Rank : D
Type : Shadow/Offensive/Defensive
Description : Ejji is granted the ability to be brought down to the surface and transforms his body into that of a shadow, granting them the ability to move around surfaces all around him. Ejji can transition in and out of this form as they please. Great spell to set up great offensive attacks, or can be used to avoid a powerful attack. It is great as it is very slippery in most circumstances.
Strengths :
- Attacks Deal +1 Half of D Rank Damage in this form.
- Makes Ejji untouchable and cannot be affected by physical damage or weapons.
- Can move across surfaces freely.
Weaknesses :
- Short Duration
- Can be hit by spells in the form.
- Light spells will do 25% more damage.
- Long Cooldown
Duration : 2 posts
Cooldown : 4 posts
Name : Shadow Pierce
Rank : D
Type : Offensive
Description : Ejji holds his palm open in front of him, as three shadows on the ground turn into spikes, they suddenly appear out of the surface and simultaneously attack the target, each spike dealing half of D-Rank Damage. The range of the spikes are 15m.
Strengths :
- Hard to dodge
Weaknesses :
- Long Cooldown
- Can be stopped by a C-Rank Barrier and a really strong D-Rank Barrier.
Duration : Instant
Cooldown : 3 posts
Name : Shadow Absorb
Rank : D
Type : Healing/Shadow
Description : A black magic circle appears in front of Ejji, absorbing shadows surrounding him, allowing him to replenish 20% of his health.
Strengths :
- Allows him heal when he has low health.
Weaknesses :
- Takes a full post without attacking to absorb the shadows.
- Leaves him vulnerable to attacks.
Duration : 1 post
Cooldown : 6 posts
Name : Shadow Void
Rank : D
Type : Offensive/Defensive/Shadow
Description : Ejji can walk into any shadow in a area where a shadow is and can exit out of another. He does not have to move his whole body through the shadows, he can put a single arm through a shadow and his arm could come out of another or even his opponents shadow to unexpectedly attack or trip them.
Strengths :
- Quick way to confuse an opponent
- Can pass items through shadows including other people
- Very convenient in and outside of battle
Weaknesses :
- Can only emerge from shadow in range (15m)
- If a part of their body, or their whole body is in a shadow, they cannot use a spell from within the shadow.
- Vulnerable after coming out of shadow if his strategy is recognized.
- Can still be hurt by others if a part of his body is showing out of the shadow, though if he is fully vanished in the shadow he cannot be hurt.
Last edited by Ejji on 25th February 2017, 3:58 pm; edited 4 times in total