Name: Gods Shot
Rank: Strong
Type: Energy bow
Description: A small chain that dangles from the wrist draws on innate magical power and creates a bow of pure energy at the users mere thought.
-Long Range- Even his basic shots have a range of thirty meters
Weaknesses:
-Range only- This weapon is useless in melee combat and can't increase the damage of melee strikes.
- Stance- Must extend one arm completely to use the bow.
Abilities:
Rank: Strong
Type: Energy bow
Description: A small chain that dangles from the wrist draws on innate magical power and creates a bow of pure energy at the users mere thought.
- Spoiler:
-Long Range- Even his basic shots have a range of thirty meters
Weaknesses:
-Range only- This weapon is useless in melee combat and can't increase the damage of melee strikes.
- Stance- Must extend one arm completely to use the bow.
Abilities:
- Ability:
Name: Hail of Arrows
Rank: C
Duration: Instant
Cooldown: 2 posts
Description: The user pulls back the energy string of the bow and releases it, firing hundreds of small arrows up to 15 meters in a cone that is 15 meters wide at its furthest point. Since this is a magical effect the blast happens in almost a blink of an eye, moving at ten meters per second. Anyone caught in the blast is dealt C rank light and piercing damage.
Strengths:
-Multi Strike- This attack can hit multiple foes at once, making it ideal for groups.
Weaknesses:
-Blind Spot- While its only for a moment, Mashyuu leaves his body exposed when he uses this ability making him prone to counter attacks.
-Close range- While the spread of the attack is wide it only has half the range of his normal shots, putting him in greater danger when he uses this effect.
- Ability 2:
Name: Sniper Elite
Rank: B (Max)
Duration: 1 post
Cooldown: 3 Posts
Description: The user takes a full stance and refuses to move as he compresses his magical power into a single massive shot. When he releases his arrow it launches in a straight line at high speeds while spiraling. This can rip through walls and other bodies leaving a clean exit wound until it reaches its max range. (The arrow travels at a speed of half its range per second.) (20 meters at D, 30 at C and 40 at B) Dealing the users rank in damage to the initial target and then exploding do deal half that damage to everyone in a five meter burst around the target.
Strengths:
-Rending- This attack can rip through non magical solid objects to deal damage
-Shredding-This ability deals damage to anything it strikes in the line of the attack.
Weaknesses:
-Exit Wound- While this shot can rip through other foes it deals only d rank damage to those foes.
-Planted- To use this ability the user cannot move, leaving him planted in one spot for a single post.
-Far Range- This effect can't be used at anything other than long range as it takes to long to set up.