Magic
Primary Magic: Sword of Time
Secondary Magic:
Caster or Holder: Holder
Description: Many years ago, a wizard by the name of Nakama harbored the power of time manipulation. This let him be able not only control the speed around him, but also control the speed of others. He had many apprentices under him but never disclosed any information on his magic. Before he died, he transferred all his magic power into a sword he called "Timepiercer," for any lucky sole to use when they acquired it.
Hiro was given this sword as a gift from his masters at the Dojo. As long as he wields this sword he can charge up powerful blows magical cuts or slice an object at ungodly speed. While sheathed, he can be able to alter time around himself or others.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Speed Read: While holding "Timepiercer," Hiro is able to read through books extremely quickly, 100 pages every 10 minutes.
Speed Force: Any spells of the same rank that can slow one's movement, has no effect on Hiro, as long as the sword is equipped.
Haste: A speed aura surrounds Hiro giving him 50% increase to his speed along with faster attack speed. Loses this passive if no longer holding "Timepiercer."
Time Sense: Hiro is able to sense, within a hundred foot radius of himself, any anomaly that disrupts the normal flow of time and space.
Primary Magic: Sword of Time
Secondary Magic:
Caster or Holder: Holder
Description: Many years ago, a wizard by the name of Nakama harbored the power of time manipulation. This let him be able not only control the speed around him, but also control the speed of others. He had many apprentices under him but never disclosed any information on his magic. Before he died, he transferred all his magic power into a sword he called "Timepiercer," for any lucky sole to use when they acquired it.
Hiro was given this sword as a gift from his masters at the Dojo. As long as he wields this sword he can charge up powerful blows magical cuts or slice an object at ungodly speed. While sheathed, he can be able to alter time around himself or others.
Strengths:
- Allows other people to share benefits of time alteration
- Can inflict multiple hits with high speeds
Weaknesses:
- Requires concentration
- If not holding the sword, no magic power can be used
- Must hold the sword with two hands to harness all the power
Lineage:
- Caine's Descent:
Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
During this state, the user becomes insane, and will attack anything they see.
Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
Unique Abilities:
Speed Read: While holding "Timepiercer," Hiro is able to read through books extremely quickly, 100 pages every 10 minutes.
Speed Force: Any spells of the same rank that can slow one's movement, has no effect on Hiro, as long as the sword is equipped.
Haste: A speed aura surrounds Hiro giving him 50% increase to his speed along with faster attack speed. Loses this passive if no longer holding "Timepiercer."
Time Sense: Hiro is able to sense, within a hundred foot radius of himself, any anomaly that disrupts the normal flow of time and space.
- Signature Spells:
- Blink:
Name: Blink
Rank: D
Type: Time; Support
Duration: Instant
Cooldown: Instant
Description: Hiro is able to blink in and out of existence, increasing his speed to a desired location and popping back into the normal time frame. He's able to blink around horizontally up to ten feet. He can't be able to blink above or below him. He can blink once every post.
Strengths:- Can get into the fight quicker or escape
Weaknesses:- Can blink into a more dangerous situation
- May blink off high ground
- Can get into the fight quicker or escape
- Time Slices:
Name: Time Slices
Rank: C
Type: Time; Offense
Duration:Instant
Cooldown: 1
Description: Hiro unsheathes his sword and with ungodly speed, furiously slashes at his targets. Five separate slashes are made, that streak through the sky at 30 mph up to 40 feet and hurl into opponents. Each slash only does 25% damage of it's current rank. However, if all slashes are hurled at the same target, damage can be increased by 25%. This spell can only function in two ways. Either all five slashes must hit one target or each slash can hit a target only once, so if Hiro uses this spell against three targets, the two extra slashes will vanish.
Strengths:- Great for crowd control
Weaknesses:- Substitutes power for speed
- Is prone to interruption
- Great for crowd control
- D-Rank Spells:
- Time Stamp:
- Name: ( Name of the Spell )Description: Hiro unsheathes his katana and gives a slice into the air, causing a small wave to fly towards the target at 25 mph up to 50 feet. When contact is made, no immediate damage is given. Instead, a small glowing cut is embedded onto the target's body. When he sheathes his weapon, the cut explodes. If triggered on the same post, causes normal D Rank damage. The damage increases by 10% for every post it lasts. However, this requires concentration to maintain.
Rank: D
Type: Slashing; Offense
Duration: 2
Cooldown: 3
Strengths:- Allows Hiro to sense where a marked target is in time
Weaknesses:- Any attacks he makes while Time Stamp is maintaitned suffers 15% reduction
- The cut can be burnt off
- Allows Hiro to sense where a marked target is in time
- Rewind:
- Name: RewindDescription: Within the blink of an eye, Hiro disappears from view and travels through time. He rewinds time for five seconds on himself, reappearing where he last was five seconds ago, also healing any D rank damage.
Rank: D
Type: Time; Defense
Duration: Instant
Cooldown: 2
Strengths:- Allows for flanking options
Weaknesses:- Can be easily predicted
- Can rewind into more danger
- Allows for flanking options
- Double Team:
- Name: Double TeamDescription: Five speed doubles of Hiro appear within 25 feet proximity of himself. He can trade places with one of his doubles up to one time. While the double is active, Hiro suffers movement penalty and can only be able to travel normal speed, removing is Haste passive. Once he attacks, the clones dissipate.
Rank: D
Type: Time; Defense
Duration: 2
Cooldown: 3
Strengths:- Can be able to distort enemies
Weaknesses:- Cannot attack
- Susceptible to AOE attacks
- Can't be stacked with Haste
- Can be able to distort enemies
- Speed Transfer:
Name: Speed Transfer
Rank: D
Type: Time; Support
Duration: 3
Cooldown: 4
Description: With immense concentration, Hiro is able to transfer his speed to another ally. This ally gains the benefits of Haste while Hiro loses his Haste benefit.
Strengths:- Still allows ally to use other spells
Weaknesses:- Requires immense concentration
- Hiro is unable to attack or else the ally loses this benefit
- Still allows ally to use other spells
- C-Rank Spells:
- Time Barrier:
Name: Time Barrier
Rank: C
Type: Time; Defense
Duration: 4
Cooldown: 5
Description: Hiro stabs unsheathed "Timepiercer" into the ground he is standing on. A slight shimmer then appears around Hiro up to a thirty foot radius. Anything caught within the radius are immune to being damaged. An spell or projectile that hits the barrier shimmers out of existence, it's speed being decreased as if it never existed. It can absorb up to 100 points of damage before finally shattering. It can be ended early if Hiro ever removes his sword from the ground.
Strengths:- Can protect everything inside the barrier
Weaknesses:- Hiro is unable to attack while inside
- Enemies are able to enter the barrier
- Can protect everything inside the barrier
- Speed Debuff:
Name: Speed Debuff
Rank: C
Type: Time; Defense/Offense
Duration: 2
Cooldown: 3
Description: Similar to that of his normal Speed Transfer, Hiro holds his sheathed sword and is able to control an enemies place in the time force. "Timepiercer" begins to grow a light blue hue as a spark shoots towards the opponent at around 45 mph and up to 80 feet. If this spark hits, the opponent will then grow a light blue hue as well. Their speed then drops down by 25%. Only works on creatures the same rank or lower as Hiro. He also loses his hast ability.
Strengths:- Can be used to close in or escape a target
Weaknesses:- Hiro is unable to attack the target
- Only really effective for melee combat
- Can be used to close in or escape a target
- Time Bomb:
Name: Time Bomb
Rank: C
Type: Time, Explosive; Offense
Duration: Instant
Cooldown: 3
Description: Hiro unsheathes "Timepiercer" and prepares to throw it. The sword begins to glow a radiant blue as it is thrown, a small streak following it as it soars. Wherever it lands, a large explosion radiates around it up to 40 feet. If it manages to impale itself into a single target, they take full damage while everything around takes 75%. If the sword doesn't impale anyone then everyone in the radius takes 75%. Hiro then must quickly retrieve his sword before fighting.
Strengths:- Perfect for crowd control
Weaknesses:- Hiro must retrieve his sword, putting him into more danger
- Can affect Hiro and other allies
- Perfect for crowd control
Last edited by LOTRspartan on 2nd March 2017, 7:07 pm; edited 6 times in total