- Magic:
- Magic
Primary Magic: Shadow flames
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Shadow flame magic is a darkness elemental magic that differs in some ways from regular fire magic. It's a form of pure darkness that burns at an extreme temperature but does not give out any form of light or heat signature. This type of dark magic is old and was only used by very few in the past. This magic is very dangerous and can cost the caster a lot including his life.
Although very lethal Shinokage has learned how to use some basic spells for his magic. He for instance can summon a wall of flames in front of him so that anything that goes through it disintergrates or melts except certain materials. He can also shoot blasts of these flames from his hands that have a decent range. He even once used his flames as an aura that burned around his body when he was enraged. Shino is not very experienced in his magic but makes up for it with his talent in swordsmanship.
Strengths:
Extreme heat: These flames are considered to be one of the hottest forms of fire there is. It can cause almost anything to burn to ashes within seconds.
Speed: The speed of the flames are almost unmatched. The flames move at high velocity through the air and can spread at high speeds.
Area of effect: the flames are good of one wants to spread destruction or hit multiple people at once. These flames don't require oxygen to spread.
Weaknesses:
Extreme heat: The same advantage comes as a disadvantage to the inexperienced wizard. The flames have been know to burn the wilder if not enough focus is put into the spell.
Large energy consumption: The flames being made of pure darkness cost a lot of magic energy to maintain over a large period of time.
Holy weakness: The flames have a weakness to light and holy magic. These flames can be nullified or put out by holy magic or a strong enough light magic.
Lineage: Curse of the White Witch
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
Unique Abilities:
Invulnerability to fire: thanks to the shadow flames the mage is invulnerable to any regular fire.
Enhanced speed 25% thanks to training.
Enhanced sight in the dark.- Spells:
- Name: Shadow Flame: Blast
Rank: D
Type: Instant,Darkness
Duration:1
Cooldown:2
Description: The caster shoots the flame in one blast causing damage equal to its full rank if the opponent is hit strait on and only doing half its rank damage if it grazes them or they are further than Fifteen meters. This blast travels 7.5 meters per second and it may miss.
Strengths: maximum rank damage
Weaknesses:
Accuracy:The blast could completely miss its target or can be caused to hit another.
Light magic: Any light mage can hit the flames with a blast of their light and cause the flames to lose half its rank in damage.
Name: Shadow Flame: Barrier
Rank: D
Type: Defensive
Duration:2
Cooldown:4
Description: The caster summons a wall of shadow flames that is ten meters wide and ten meters tall. This wall makes it so that It blocks two D-Rank spells. This can be used to trap opponents in corners or dead ends. The wall takes about a quarter of a post to fully form and leaves the caster vulnerable to any attack.
Strengths:
Defense: Its a great defense to have against long range based opponents and any normal weapon or fire magic.
Weaknesses:
Vulnerability: The caster leaves his back and sides exposed to opponents so is vulnerable to sneak attacks.
Concentration: If the casters concentration savers the whole barrier can falter or dissipate in an instant.
Spell casting: The caster is vulnerable to an attack for the first quarter of the post.
Name: Shadow Flame: Fist
Rank: D
Type: offesive
Duration:2
Cooldown:3
Description: The casters fist are engulfed in the shadow flames that amplify his attack to whenever he strikes he causes 15% more melee damage.
Strengths:
Close quarters: when in a hand to hand fight grants the caster a slight advantage.
Strength: The flames allows the caster to cause stronger blows to opponent.
Weaknesses:
Skill: Although the flames augment strength they do not improve skill and so if the opponent is a skilled hand to hand combatant the the flames are pointless if you can't hit him.
Arms range: the caster can only use this againts opponents directly in his vecinity.
Burned hands: the flames if not with enough skill and control can begin to burn the casters hands.
Name: Shadow Flame: explosion
Rank: D
Type: offensive
Duration:1
Cooldown:3
Description: The casters body releases an explosion of shadow flames that goes up to a fifteen meter radius around him and causes one whole D-Rank damage for anyone in the epicenter and 75% D rank damage to anyone not in the epicenter.
Strengths:
AoE: Deals average damage to multiple opponents
Weaknesses:
Friendly fire: can hit any ally in the vecinity of the blast and cause damage.
Strength: Leaves the caster physically weakened and causes him to lose 5% melee damage for a full post after spell is cast.
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List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Pyromancer88 on 22nd February 2017, 10:17 am; edited 2 times in total