3rd Gen Slayers
Yazuki Yoshino- - - - - - - - - - - - - - -
Lineage : Backed by Prophecy
Position : None
Posts : 336
Guild : Black Rose
Cosmic Coins : 3
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: 3rd Gen Thunder Demon Slayer
Second Skill: LOCKED
Third Skill:
- Post n°1
3rd Gen Slayers
To be honest, as a 3rd gen slayer, the only ability you gain is quicker force. While this seems like a nice ideology, You are literally losing everything from a secondary, making going in even for PVP a challenge as they will outpace you. This does not feel balanced. While losing spell slots may seem like a good balance, you are already limited to ONE element. It feels like a cop out to not at least provide the one Signature spell that is supposed to come from the secondary. You are literally using the Lacrima for a secondary, and as you are already limited to one element and kind of magic, reducing the effective amount of spells causes more undue unbalance. I recommend at least one additional Scaling Signature, as this wont BALANCE it, would at least add some balance to the system and make it a bit better. The primary unbalance i find comes from the Signatures that the Secondary adds, putting them on uneven ground. The spell slots aren't a necessary but Signatures make the world go round, and would put a more even footing if they at LEAST got their secondary Signature.
Props to Marshy
Knight of Zero-
Lineage : Dragon's Blood
Position : None
Posts : 308
Guild : N/A
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 350
Character Sheet
First Skill: Celestial Star Show
Second Skill:
Third Skill:
- Post n°2
Re: 3rd Gen Slayers
Forgetting slayer Bonuses, if wanted a magic that wasn't restricted to one element shouldn't have gone slayer. Secondly PvP isn't all that important or tbh balanced on this site so shouldn't bother imo. You have other means to damage ntm the amount of spells can use while force is active(probably more then sigs could have from normal in one fight).
Yazuki Yoshino- - - - - - - - - - - - - - -
Lineage : Backed by Prophecy
Position : None
Posts : 336
Guild : Black Rose
Cosmic Coins : 3
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: 3rd Gen Thunder Demon Slayer
Second Skill: LOCKED
Third Skill:
- Post n°3
Re: 3rd Gen Slayers
That's your opinion tbh, but there is already a restriction of versatility.
Props to Marshy
Knight of Zero-
Lineage : Dragon's Blood
Position : None
Posts : 308
Guild : N/A
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 350
Character Sheet
First Skill: Celestial Star Show
Second Skill:
Third Skill:
- Post n°4
Re: 3rd Gen Slayers
Sorry if came off as rude but suggestions tend to get opinions, could have locked to only staff or PM them the suggestion, just saying . Though would like to go further on multi element part cause interesting, while locked to only one element is true would assume can access more of that elements inherent nature? For example how a Ice slayer could freeze his enemies, use freezerburn or other ice elements better then a mage who simply has access to ice. Sorta like how they say Jack of all Trades vs a Master of something.
Yazuki Yoshino- - - - - - - - - - - - - - -
Lineage : Backed by Prophecy
Position : None
Posts : 336
Guild : Black Rose
Cosmic Coins : 3
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: 3rd Gen Thunder Demon Slayer
Second Skill: LOCKED
Third Skill:
- Post n°5
Re: 3rd Gen Slayers
What I am saying is that really doesn't happen, and it should. If you specialize, you should know the element better than the next mage who just has a secondary of something else. And i am ok with opinions. I just feel specialization is limiting instead of expanding on that Element, which should have something. Maybe a UA? Maybe just a signature, and leave it at that as it would match what the next mage gets, but still gives that personalized feel. im not saying give them all the spells of secondary.
Props to Marshy
Knight of Zero-
Lineage : Dragon's Blood
Position : None
Posts : 308
Guild : N/A
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 350
Character Sheet
First Skill: Celestial Star Show
Second Skill:
Third Skill:
- Post n°6
Re: 3rd Gen Slayers
Looked at bonuses and from passive increase and speed of obtaining force dose not seem all too bad. Gives you access to more spells as said before ntm due to 50% could do it again. For example if time right woulndt you end up at 20% at end of it if finish on turn of mana regen? That means 15 posts before can do again(not counting consumption or use of other spells). Which seems balanced, already have your sigs to bridge the gap and can do non spell dmg in mean time. Plus with power increase if went full offensive on single target could do a amount of dmg if land hits.
Yazuki Yoshino- - - - - - - - - - - - - - -
Lineage : Backed by Prophecy
Position : None
Posts : 336
Guild : Black Rose
Cosmic Coins : 3
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: 3rd Gen Thunder Demon Slayer
Second Skill: LOCKED
Third Skill:
- Post n°7
Re: 3rd Gen Slayers
THAT is where i am talking. One signature makes that AWEFULLY F***** HARD. where as others get a secondary from their Secondary magic, 3rd gen gets nada, making the bridge a LOT harder to cross
Props to Marshy
Khorne-
Position : None
Posts : 248
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Age : 1136
- Post n°8
Re: 3rd Gen Slayers
Show me where it states you DON'T get a secondary magic for using a lacrima of same slayer towards 3rd gen.
Yazuki Yoshino- - - - - - - - - - - - - - -
Lineage : Backed by Prophecy
Position : None
Posts : 336
Guild : Black Rose
Cosmic Coins : 3
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: 3rd Gen Thunder Demon Slayer
Second Skill: LOCKED
Third Skill:
- Post n°9
Re: 3rd Gen Slayers
The Mods say it. I can't find it. But they say its not allowed
Props to Marshy
Edwin Vancleef-
Lineage : Other Half
Position : None
Posts : 54
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 0
- Post n°10
Re: 3rd Gen Slayers
Slayers on here are meant to be the best at fighting whatever there slaying. For example thunder demonslayer. The mage has perks that make them the amazing in fighting Electric demons, and makes them have a big advantage against demon, demonic beings, and anyone who uses electric magic. All these come free with the only drawback that they have to follow that theme closely. So for them lacking elemental versatility? Yes, but that comes with the benefit of gaining a big advantage over what kind of slayer they are, and also gives them a sense of mastery as they have natural defenses against there element. Now slayers are not too limited in how they slay these creatures though or even slay at all, I even seen some slayers go for a more healer/support role(not just including wind slayers).
Also consider the fact you have a major boost with being a 3rd gen slayer, being able to go into force whenever you please so as long you are above a certain mana point(which is not too hard). Yes it leaves you drained and weakened after but that doesn't matter too much if whoever you were fighting is KO'd or dead(least in my opinion). Also, I never heard of signature, UA's, or spell slots being taken away from being third gen. To my knowledge, being third gen means all the stuff from your secondary magic gets moved to your primary(1 spell slot of each rank up to S, two UAs, a third one when you reach S-rank, another bonus of slayer perks % buffs, and you get another sig spell when you reach S-rank).
Also consider the fact you have a major boost with being a 3rd gen slayer, being able to go into force whenever you please so as long you are above a certain mana point(which is not too hard). Yes it leaves you drained and weakened after but that doesn't matter too much if whoever you were fighting is KO'd or dead(least in my opinion). Also, I never heard of signature, UA's, or spell slots being taken away from being third gen. To my knowledge, being third gen means all the stuff from your secondary magic gets moved to your primary(1 spell slot of each rank up to S, two UAs, a third one when you reach S-rank, another bonus of slayer perks % buffs, and you get another sig spell when you reach S-rank).
Character app: https://www.fairytail-rp.com/t26301-veronica-codsworth
Khorne-
Position : None
Posts : 248
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 1136
- Post n°11
Re: 3rd Gen Slayers
3rd gen is just having primary and secondary magic as the same slayer magic. Not that your secondary is locked.
Yazuki Yoshino- - - - - - - - - - - - - - -
Lineage : Backed by Prophecy
Position : None
Posts : 336
Guild : Black Rose
Cosmic Coins : 3
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: 3rd Gen Thunder Demon Slayer
Second Skill: LOCKED
Third Skill:
- Post n°12
Re: 3rd Gen Slayers
You DON"T get the ua's and spells is what i have been told. Which is WHERE this starts to come into being a problem. The 2 UA's, One spell of every rank, and the Signature gained are all lost from what I have been told, giving me the feeling that I DON'T have mastery. There is where the problem lies. Ask any mod. That is what i was told
Props to Marshy
Khorne-
Position : None
Posts : 248
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 1136
- Post n°13
Re: 3rd Gen Slayers
http://prntscr.com/e6tn82
As I am head admin I spoke to Seijin to verify it as well. I am correct, as the screenshot shows.
As I am head admin I spoke to Seijin to verify it as well. I am correct, as the screenshot shows.
Yazuki Yoshino- - - - - - - - - - - - - - -
Lineage : Backed by Prophecy
Position : None
Posts : 336
Guild : Black Rose
Cosmic Coins : 3
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: 3rd Gen Thunder Demon Slayer
Second Skill: LOCKED
Third Skill:
- Post n°14
Re: 3rd Gen Slayers
Thank you for clearing up misinformation! Time to go do my secondary then? X.X
Props to Marshy
Bass- - - - -- -
Lineage : Dragon's Spirit
Position : None
Posts : 500
Cosmic Coins : 1
Dungeon Tokens : 0
Mentor : -
Experience : 125
Character Sheet
First Skill: Naknight
Second Skill:
Third Skill:
- Post n°15
Re: 3rd Gen Slayers
Yeah basically the only downside to third gen is that you're limiting yourself to purely that element and purely slayer magic.
However, five extra spell slots for your primary magic without having to sacrifice weapon slots plus two extra UA(three if you hit H) and an extra signature spell. Then you have the ability to enter force at will. Its possible to use those UAs to give you an edge over other people of the same element, but tbh if they are the same element they won't beat a slayer too easily as you resist the magic and can eat it. Providing they haven't pulled the 'this can't be eaten by slayers because reasons' card.
Anyway as Khorne said and Seijin said third gen is basically just having your secondary as the same element and type of slayer. Hybrid is a different element.
I'm curious as to if we allow demon/dragon or god/dragon or even demon/god hybrids now.
However, five extra spell slots for your primary magic without having to sacrifice weapon slots plus two extra UA(three if you hit H) and an extra signature spell. Then you have the ability to enter force at will. Its possible to use those UAs to give you an edge over other people of the same element, but tbh if they are the same element they won't beat a slayer too easily as you resist the magic and can eat it. Providing they haven't pulled the 'this can't be eaten by slayers because reasons' card.
Anyway as Khorne said and Seijin said third gen is basically just having your secondary as the same element and type of slayer. Hybrid is a different element.
I'm curious as to if we allow demon/dragon or god/dragon or even demon/god hybrids now.
Guest- Guest
- Post n°16
Re: 3rd Gen Slayers
Locking this due to a misunderstanding.
3rd gen slayer magic is the result of slayer magic that is both PRIMARY and SECONDARY. You do not lose anything when you make your slayer lacrima your secondary; you get 3 UAs (1 UA only accessible at H-rank) and all spells up to S-rank, including the S-rank signature just as everyone else does who has a secondary. I believe you are getting this confused with TERTIARY magic, which does not get UAs and does not get a signature spell.
3rd gen slayer magic is the result of slayer magic that is both PRIMARY and SECONDARY. You do not lose anything when you make your slayer lacrima your secondary; you get 3 UAs (1 UA only accessible at H-rank) and all spells up to S-rank, including the S-rank signature just as everyone else does who has a secondary. I believe you are getting this confused with TERTIARY magic, which does not get UAs and does not get a signature spell.