Thunder God Slayer
Primary Magic:Thunder God Slayer
Secondary Magic: Anima Messor
Caster or Holder: Caster/Lost/Slayer
Description: Thunder God Slayer magic is a lost magic type that the demon Cirven’s DNA is shared with, Anseus used. It is a magic created by Anseus’ that he used against his own kin that is based on using the lightning element in tandem with the unholy/dark element that allows the magic to have a much easier time fighting against deities. It is a magic based on using solely the destructive side of electricity to damage/destroy everything in its way. Cirven uses this magic to create electrical constructs, shoot blasts of electricity and more. He has a bit of a focus on close quarters fighting but is not restricted to one or the other at all. He also has a constant electrical current running through his body which increases his speed and reflexes. The lightning produced from this magic takes on a black color with the inside of it being purple.
Strengths:
- Versatile Usage: The user is able to use this magic to fight from a distance or to fight up close. They can also use this magic to increase their speed or other capabilities due to using an electrical current that moves throughout their body. This also comes with effects those hit with the lightning can have.
- Elemental Superiority: This magic is inherently strong against water magic and will have a much easier time with its spells being used against water spells causing the water spells to have to outrank the user’s to be even.
Weaknesses:
- One Serving Only: The user can only eat electric type magic and cannot eat the electric type magic produced from a demon slayer. The user also cannot eat their own created spells.
- Elemental Weakness: This magic is weak to earth magic and because of this the user will have trouble using their spells against earth spells unless they outrank the earth spells used and even then it would make the spells even in power.
- Cost With Doing Extra: The spells created for this magic can have either a debuff to speed, damage over time effect or stun effect on enemies but these debuffs come with a added cost to use them.(This is stated in the spells that have them). These debuffs also have caps. (50% speed debuff max, The user can only deal a total of S-rank damage with their damage over time effects and can only stun an opponent for a post).
Lineage:
Unique Abilities:
Spells
Primary Magic:Thunder God Slayer
Secondary Magic: Anima Messor
Caster or Holder: Caster/Lost/Slayer
Description: Thunder God Slayer magic is a lost magic type that the demon Cirven’s DNA is shared with, Anseus used. It is a magic created by Anseus’ that he used against his own kin that is based on using the lightning element in tandem with the unholy/dark element that allows the magic to have a much easier time fighting against deities. It is a magic based on using solely the destructive side of electricity to damage/destroy everything in its way. Cirven uses this magic to create electrical constructs, shoot blasts of electricity and more. He has a bit of a focus on close quarters fighting but is not restricted to one or the other at all. He also has a constant electrical current running through his body which increases his speed and reflexes. The lightning produced from this magic takes on a black color with the inside of it being purple.
Strengths:
- Versatile Usage: The user is able to use this magic to fight from a distance or to fight up close. They can also use this magic to increase their speed or other capabilities due to using an electrical current that moves throughout their body. This also comes with effects those hit with the lightning can have.
- Elemental Superiority: This magic is inherently strong against water magic and will have a much easier time with its spells being used against water spells causing the water spells to have to outrank the user’s to be even.
Weaknesses:
- One Serving Only: The user can only eat electric type magic and cannot eat the electric type magic produced from a demon slayer. The user also cannot eat their own created spells.
- Elemental Weakness: This magic is weak to earth magic and because of this the user will have trouble using their spells against earth spells unless they outrank the earth spells used and even then it would make the spells even in power.
- Cost With Doing Extra: The spells created for this magic can have either a debuff to speed, damage over time effect or stun effect on enemies but these debuffs come with a added cost to use them.(This is stated in the spells that have them). These debuffs also have caps. (50% speed debuff max, The user can only deal a total of S-rank damage with their damage over time effects and can only stun an opponent for a post).
- Slayer Buffs:
- 10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
Lineage:
- Dog Demon of Absorption:
- Dog Demon of Absorption
Lineage: Dog Demon of Absorption
Wielder: Cirven
Description: After losing his Slayer magic Cirven found himself feeling void of any magical power. It was to him like unplugging a lamp from its socket that a child used as a way of feeling better in the dark. No power meant no light and no light meant no safety. His powerlessness was only half true though. In a fit of angst he unlocked a hidden power inside of him that caused him to absorb his blade, the Kukan and merge with it changing its power and abilities. He would later find out that like the magic he originally used, he was able to absorb energy from things to enhance himself or others. This ability would be the same ability his own mother used against him to take his magic and would be the same ability he used to obtain his Slayer magic in the first place.
Abilities:
- Power of the Dog Demon Hybrid: Cirven can harness the power of his demonic side and release it changing his body to something different. His hair changes from its usual blue color to midnight black while his pupils change into a shining red color(can be seen shining in the dark) and around his pupils changes into a black color. His hands shape into claws and he grows fangs. These claws are as sharp and long as small daggers. In this form he gains a boost to his strength, reflexes and speed(66%). Also in this form Cirven's spell power and spell damage is increased by 50% due to his demonic power. This form lasts 6 posts and has a 7 post Cooldown. After this form is finished it will cause Cirven to be weakened for a short time and unable to use spells for 2 posts. This is due to him only being half demon and the drain on his body it causes.
- Senses and Abilities: Due to Cirven being a dog demon his sense of smell is heightened to the same extent if not a bit better than a Dragon Slayers. With this comes boost to his strength (25%), reflexes(30%) and speed(30%).
- Absorption: After practicing his natural ability Cirven found that he could use magical energy from spells or natural elements to boost his own power. When using this ability Cirven absorbs the energy from something or from an attack that uses magical energy of some kind. He has to be able to touch the energy he is absorbing to use this ability but in turn will gain MP and a damage boost equal to rank of spell to his next spell depending on the size of the object absorbed or rank of the spell(small chart below). This ability can only be used twice per thread and if an attack is absorbed Cirven will take half the damage of the spell absorbed because he is fully absorbing it unlike with his next ability. Each use needs to be 5 posts in between each other. Cirven can transfer the boost of power to another by touching them but he will give up all the effects on himself if done so. Cirven can only absorbs spells or things of his rank or lower.
- Absorption Redirect: Cirven can use his ability with absorbing energy from a natural element to turn it into an attack or redirect attacks that use magical energy. When used Cirven will have to absorb some energy from something and then after consuming it fully fire it back out. This involves him having to touch the thing producing the energy and firing it back out. With this ability he can absorb the energy from fire to shoot out a fireball or absorb a fireball attack to fire back the same fireball. Any attack that he directs back will deal damage equal to what damage it would have done. Any non-attack energy he absorbs will deal damage equal to his own rank. He can only use this ability on spells equal to his rank or lower. This ability can only be used twice per thread and with 4 posts in between each use. Cirven will take half of the damage of the spell absorbed if it is an attack.
Usage:
- Power of the Dog Demon: Gives a 66% boost to strength, speed and reflexes but these boosts do not stack with his passive boosts. Gives a 50% boost to his spell damage. 6 post duration with a 7 post Cooldown. After use Cirven will be weakened and unable to use spells for 2 posts.
- Senses and Abilities: Gives passives in the form of a heightened sense of smell, a 20% boost to strength and a 30% boost to speed and reflexes.
- Absorption: Gains MP and a damage boost equal to rank of spell to his next spell from the energy produced in natural elements or from spells directed at him. Any spell attacks absorbed will deal half their damage to him. Can be used to power up an ally instead by transferring the power to them. He can only absorb things of his rank or lower. Twice per thread usage with 5 posts in between each use. Chart below.
An inch to one foot in size/D-rank spell: 10% DMG boost on next spell/5% MP
2 feet to a meter/C-rank spell: 20% DMG boost on next spell/10% MP
2-5 meters/B-rank spell: 30% DMG boost on next spell/15% MP
Room sized/A-rank spell: 40% DMG boost on next spell/20% MP
House sized/S-rank spell: 50% DMG boost on next spell/25% MP
- Absorption Redirect: Allows the user to redirect energy from a natural element into blast of energy or redirect the energy from a spell. He can only absorb things his rank or lower(follow the chart above for rank by size). Damage dealt by a natural element is equal to his rank and damage dealt by a redirected attack is the same as the damage as that attack. Twice per thread use with 4 posts in between uses. Cirven will take half of the spell's damage if an attack is absorbed.
Unique Abilities:
- UAs:
Limbs of the Ascended: The user can form the dark electricity they control over their limbs in the form of electric claws or just electricity over their fists to enhance the damage from melee attacks. This increases the user’s melee damage by 50% and allows them to use their limbs to cut through things. This can also be used on a weapon to increase its melee damage by 50%.
- God’s Fortitude: Cirven’s mind is much harder to affect with mind altering spells making them 50% less effective than normal. This includes fear type affects, illusions, etc. This also only affects spells of his rank or lower.
- Electrical Current: The user’s body has a constant electrical current moving through it which helps them with moving their body faster when the user takes advantage of it. The user can take advantage of this current and gain a 25% boost to their speed and reflexes for 3 posts. This ability has a 5 post cooldown.
- Passing the Current: The user can pass a current of electricity into the body of another to increase their speed and reflexes by 25%. To do this the user has to touch the person they want to buff. This ability has a 5 post cooldown and lasts 3 posts.
- Electromagnetism: The user is able to use the electric current in their body to allow them to fly through magnetism. This allows the user to fly at the same speed at the same speed they can move at. Cannot be used if the user is drenched in water.
Super Charge: When Cirven uses a spell his body is charged with electricity causing his capabilities to increase. With each spell used he is given a 10% increase to his speed and strength(to a max of 100%). If he reaches 50% or more, he can then increase the damage of one of his spells by an equal amount to the buff percent and lose the accumulated buff percentage. This damage increase can only be used on spells that are S-rank or lower. Cirven must use a spell once per post to keep the buffs going and if he does not the buffs will wear off.
Spells
- D Rank Spells:
- God’s Impulse:
- Name: God’s Impulse
Rank: D
Type: Support, Lightning/Electricity
Duration: 3 Instant
Cooldown: 4 posts
Description: The user uses a blast of his electricity to influence the electrical signals between the brain and nerves of an unconscious person or thing. This allows him to control the body through the neural impulses the body has. Making the target walk around as a sort of distraction or move their body to attack for melee damage.
Strengths:
- Able to control and manipulate any one unconscious living target.
Weaknesses:
- Only works on living targets who have brain waves.
- Can only control one single target and that target must remain 20 meters near the user to stay controlled.
- OOC permission required for manipulating player characters.
- Static Cling:
- Name: Static Cling
Rank: D
Type: Support, Electricity
Duration: 3 posts
Cooldown: 4 posts
Description: The user is able to manipulate the electricity that naturally courses through them in order to cause a sort of magnetism between their body and an object. This magnetism holds the part of body to the object which allows the user to walk on things like walls or even keep something stuck to them.
Strengths:
- The user is able to magnetize their self in order to hold an object to them or allow them to walk on walls.
Weaknesses:
- This spell has no way of dealing damage and is only for utility.
- This spell cannot be used if the item or user is drenched in water.
- Doppleganger:
- Name: Doppleganger
Rank: D
Type:
Duration:
Cooldown:
Description: Cirven uses this spell to take advantage of the dark/unholy element his magic can produce and makes a fake clone/replica of something. The thing that is created cannot be bigger than a person and cannot use magic or attack. It is purely made to be a fake and a distraction as it can take on all of the qualities of the real thing and even feel real.
Strengths:
- The object copied looks and feels exactly like the real thing.
- As long as the user has knowledge of the real thing it will react, talk and be just like the real one.
- The user can see what the is able to see what the object copied can see.
Weaknesses:
-The copied item can only take 2 D-ranks of damage before being destroyed.
- The copied item cannot use magic or deal damage.
- The user must have knowledge of the thing copied or else risk being found out easily.
- The item copied and the fake should be placed away from each other to make sure there is less risk of being found out.
- C Rank Spells:
- Shock Whip:
- Name: Shock Whip
Rank: C
Type: Lightning God Slayer
Duration: instant(2 posts if debuff is used)
Cooldown: 3 posts
Description: The user forms a long electric whip from out of their hand and uses it to hit multiple enemies within 10 meters of them. The user can spin around hitting everything within a 10 meter radius around them. Those hit are dealt C-rank damage and can suffer a 5% speed debuff if the user spends an extra 5% MP to use this spell. This lasts for 2 posts.
Strengths:
- The user forms an electric whip that will damage those who are hit.
- The whip reaches out 10 meters.
- The user can apply a 5% speed debuff to those hit by the whip.
Weaknesses:
- The user cannot hit anything further than 10 meters away.
- Though the user can hit multiple enemies it can be easily dodged.
- An earth spell of equal to or higher rank can be used to block the damage.
- The user must pay an extra 5% MP to gain the debuff of this spell that lasts 2 posts.
- Spark Shot:
- Name: Spark Shot
Rank: C
Type: Thunder God Slayer
Duration: Instant
Cooldown: 3 posts
Description: The user fires a small ball of electricity from their body to inflict C-rank damage. The ball is the size of a baseball and travels at 10 m/s up to 20 meters.
Strengths:
- Allows the user to fire off a ball of electricity to deal C-rank damage.
Weaknesses:
- The ball is so small that it can only hit one target.
- The ball is relatively slow.
- Cloudy:
- Name: Cloudy
Rank: C
Type: Thunder God Slayer
Duration: 4 posts
Cooldown: 5 posts
Description: The user places channels the dark/unholy side of their magic to form a black cloud over the area near them. They do this by breathing in deeply and then breathing out the cloud from their body. The cloud is hard to see through and gives the user a utility for escaping situations or other things. Covers a 20 meter diameter.
Strengths:
- The user can releases a dark cloud over the area around them that is hard to see through and covers a 15 meter diameter.
Weaknesses:
-This spell has no way of dealing damage.
-This spell can be abused used against the user by the enemy too.
- B Rank Spells:
- Dark Nimbus:
- Name: Dark Nimbus
Rank: B
Type: Thunder God Slayer
Duration: 5 posts
Cooldown: 6 posts
Description: The user’s body sparks with electricity as they release it out in front of them and in front of them. The blast of electricity reaches out 25 meters max and deals C-rank damage. This electricity is not meant to damage anyone though and is not even aimed at a target. The true intention is shown after the electricity disperses and leaves a black cloud over the area with is hard to see through. This can be used to give a sort of stealth to the user but the cloud also adds an extra B-rank damage to any who are in it and hit by an electric spell in it due to the collected moisture in the air.
Strengths:
- The user shoots out a distracting bolt of electricity that can deal damage but ultimately lead to those in the left over cloud being confused.
- The dark cloud covers a 25 meter diameter and is hard to see through.
- The dark cloud adds a B-rank of damage to any lightning spell used on things inside of it.
Weaknesses:
- The distraction can been seen through by those who have seen it before.
- The dark cloud can be navigated through through the use of magic related to seeing through things.
- The dark cloud can become an issue for the user as much as the enemies inside it is the enemies choose to take advantage of it.
- The cloud will hinder allies also.
- Bullet Bolt:
- Name: Bullet Bolt
Rank: B
Type: Thunder God Slayer
Duration: Instant(2 posts if debuff is used)
Cooldown: 4 posts
Description: The user forms a collected amount of electrical energy into their hand and places it in front of them sending out a wide single bolt of electricity. The bolt will shock those it hits and deals B-rank damage from the amount of power that was built up to fire the attack. The bolt travels at 30 m/s up to 35 meters. The bolt can be enhanced by the user using an extra 5% MP to apply a 15% slow to those who are hit. This lasts for 2 posts.
Strengths:
- The user can fire a fairly quick bolt of electricity at an enemy to deal B-rank damage.
- The user can apply a 15% slow on those hit that lasts 2 posts.
Weaknesses:
- The user can only fire a single bolt out and due to how small the shot is it can be easier to dodge than most things.
- The user must use an extra 5% MP to apply the debuff.
- This spell is pretty telegraphed due to the few seconds where the energy is built up so the user must use it quickly and at the right time.
- Shroud of Thunder:
- Name: Shroud of Thunder
Rank: B
Type: Thunder God Slayer
Duration: Instant
Cooldown: 4 posts
Description: The user releases a massive shockwave of electrical energy all around them to deal B-rank damage to those hit. This spell hits everything around the user within a 25 meter radius max. Those hit can be dealt an extra C-rank of damage on the next post if the user uses an extra 5% MP. This spell will also gain an extra 1 post to its cooldown if the extra damage is applied on the next post.
Strengths:
- Allows the user to send out a shockwave of electrical energy to damage those within a 25 meter radius around them.
- This spell can deal an additional C-rank of damage on the next post after.
Weaknesses:
- This spell can be avoided by those who keep their distance leaving this spell useless against them.
- The debuff requires the user to pay an extra 5% MP.
- This spell will also gain an extra 1 post to its cooldown if the extra damage is applied on the next post.
- A Rank Spells:
- Claw of the Ascended:
- Name: Claw of the Ascended
Rank: A
Type: Thunder God Slayer
Duration: Instant( 2 posts if debuff is used)
Cooldown: 5 posts
Description: The user builds up electric power into their arm until the point where it sparks off of their arm in a strong current that rips through things around it. The user then closes in on their target(s) and swings their arm out towards them which sends out the electric power in the shape of a black claw with purple static coming off of it. The claw is 5 meters wide and 10 meters long and deals A-rank damage to those hit. The user can pay an extra 5% mp to apply a 25% speed debuff to those hit for two posts.
Strengths:
- The user is able to form a strong close ranged electric attack to hit their enemies with to deal A-rank damage.
- The user can cause a 25% speed debuff with this spell.
Weaknesses:
- The user must get in close to attack his enemies with this spell.
- This attack is telegraphed a bit by the user due to the few seconds of build up.
- The debuff requires the user to pay an extra 5% mp to be applied.
- Ascension Form:
- Name: Ascension Form: Lightning Body
Rank: A
Type: Thunder God Slayer, Elemental Body
Duration: 6 posts
Cooldown: 7 posts
Description: The user morphs their body into their black lightning element. The shape and look of their body stays the same but with added sparks of electricity coming off of it throughout the spell’s duration. The user’s body then takes on the properties of their element, dark lightning and is intangible to normal physical attacks. Any attack used that has magical power will still damage him like normal. The user also gains the ability to travel quickly from pieces of metal due to the magnetic attraction that lightning and metal share and will damage anyone in the way of them and the metal.
Passive: The user becomes their element of lightning and is not affected by normal physical attacks anymore due to them being intangible. Anything that strikes through him will be dealt A-rank damage. The user also gains a 25% speed increase.
Active: The user is able to use metal’s magnetic attraction to lightning to allow him to travel at high speeds to the place where the metal is. He travels at 50 m/s when using this ability and anything he passes through on the way to the metal will be dealt A-rank damage. He can use it up to 3 times each use of this ability and this ability has a 4 post CD. The user must be within 35 meters of the metal to use this ability.
Strengths:
- The user takes on the properties of their dark lightning element, making them unaffected by normal physical attacks.
- Anything comes into contact with their body will be dealt A-rank damage.
- The user gains the ability to travel quickly to a piece of metal.
Weaknesses:
- The user can be taken out of this form if they are drenched in water making the tangible again and ending the spell.
- Any magical attack will still deal damage to the user.
- The travel ability can only be used with metal that is within 35 meters of them.
- Those who notice the change in the user’s appearance can simply just avoid getting close to the user and attack from afar with spells to still damage them.
- Volt Trap:
- Name: Volt Trap
Rank: A
Type: Thunder God Slayer
Duration: 3 posts
Cooldown: 5 posts
Description: The user is able to form a net trap made out of an electrical thread that is produced from their body. This thread can be noticeable due to it being fairly thick but in the heat of battle the user can place it down quickly from off any part of them. Those unfortunate enough to be caught over the net can be surrounded by and it instantaneous shocked by it. The net can be up to 30 meters in diameter, can be controlled from a distance by the user, the net can remain in place for 3 posts and will deal A-rank damage to those caught in it. The user can pay 5% more MP to allow the net to have a chance to stun each opponent trapped inside of it.
Strengths:
- The user makes an electric net that can be 30 meters in diameter max that can catch up to 5 enemies inside of it and electrocute them for A-rank damage.
- The user can control the net from a distance and keep it up for 3 posts.
- This spell can be enhanced to have the potential to do a stun to those damaged by it.(Those hit roll a normal die and if they roll a 1, 3 or 6 they will not be stunned)
Weaknesses:
- The net can be noticed if not used quick enough after being set.
- The user can only control the net from up to 30 meters away and if he moves any further than that from it it will disperse.
- The user must pay 5% mp for the debuff this spell can produce and even then those hit still have a chance to not affected.
- The net is stationary and cannot be moved after being set.
- After the trap has been used this spell will go on cooldown no matter where the duration was.
- S Rank Spells:
- Thunder God's Bellow:
- Name: Thunder God's Bellow
Rank: S
Type: Lightning God Slayer
Duration: Instant(2 posts if debuff is used)
Cooldown: 6 posts
Description: The user sucks in air until their cheeks puff out. Some black electricity can be seen around their mouth before firing this spell. The user then fires off a massive blast of their dark lightning that completely engulfs anything in front of them. The blast is as tall and wide as a small house and fires out quickly covering 100 meters ahead of them max. The blast can travel at 50 m/s max. The user can control how far the blast goes and how much area is covers but it must fire out 25 meters at least. This attack deals A-rank damage and the user can spend an extra 5% MP to have those hit will have their speed lowered by 35% due the electricity creating an electrical current throughout their body and affecting their motor functions. This lasts for 2 posts.- Looks Like:
Strengths:
- The user is able to fire a blast of lightning that can cover a wide range and deal damage to multiple enemies.
- Those hit by the blast can have their speed lowered by 35% from an electrical current wreaking havoc on their motor functions for 2 posts.
Weaknesses:
- This spell is weak to earth magic.
- This spell is not the best to be used in environments where things are not wanted to be destroyed due to the possible size and due to how destructive the element used is.
- This spell is fired straight ahead and cannot be turned.
- The debuff requires the user to spend an extra 5% MP.
- Ascension Form:
- Name: Ascension Form: Onyx Mail
Rank: S
Type: Thunder God Slayer
Duration: 10 posts
Cooldown: 25 posts
Description: The user summons out a massive amount of black electricity from their body and then is completely consumed by it forming a ball out of it around them. Seconds later the ball disperses revealing the user in a new armored form. The armor is made up of solidified black electricity and constantly is producing black electricity. The user is also given a 50% defense boost against all damage. The user is also given a 50% speed boost while in this form due to the armor surging him with more power. The user can use the built up electricity the armor has to increase the damage of one of their electric spells by 50%.
Passive: The user is given a passive 50% damage reduction and a 50% speed boost while in this form as well as anything that comes in contact with the armor being dealt A-rank damage.
Active: The user is able to use the electricity being built up while in this form to increase the damage of one of their electric spells by 50%. This active has a 4 post cooldown.
Strengths:
- Gives the user a defensive buff as well as a speed buff.
- The user can use the built up electricity from the armor to increase the damage of one of their electric spells.
Weaknesses:
- The damage increase can only get given to a spell of S-rank or lower.
- Due to the power this spell uses it has a long cooldown.
- This spell does not have any sort of real way of attacking.
- Ascended Barrier:
- Name: Ascended Barrier
Rank: S
Type: Thunder God Slayer
Duration: Instant
Cooldown: 6 posts
Description: The user projects a massive black electric field/barrier with a purple shine to it around him that shocks all he sees as an enemy for S-rank damage inside of it or who come in contact with it while protecting himself and everyone inside he sees as an ally from any 2 S-rank spell attacks or the equivalent. The barrier extends out around Cirven in a 100 meter diameter and comes out quickly. The user can pay an extra 5% MP to try to stun all those damaged by this spell.
Strengths:
- The user can produce a massive barrier that hurts enemies and protects himself an allies.
- This spell can be enhanced to have the potential to do a stun to those damaged by it.(Those hit roll a normal die and if they roll a 1, 3 or 6 they will not be stunned)
Weaknesses:
- The barrier can only be brought out from Cirven.
- Anyone not in range of the barrier will not be harmed/helped.
- The user must pay 5% MP to use the debuff of this spell and those hit still have a chance to go unaffected.
- Thunderclap:
- Name: Thunderclap
Rank: S
Type: Thunder God Slayer
Duration:2 posts(1 post charge time)
Cooldown: 6 posts
Description: The user fires up a bolt of lightning into the sky above him. This causes the clouds to darken and the rumbling of thunder to be heard above them. After some time the user then fires down a massive black thunderbolt down onto the ground to strike any they deem an enemy. The thunderbolt covers a massive 70 meters at max in diameter and will hit everything in its wake, not caring who they are. This spell deals 1.5 S-rank damage due to the charge time and the user can spend an extra 5% MP to cause those hit to take A-rank damage on the next post.
Strengths:
- This spell is a wide ranged attack that can be used to hit those around the user for A-rank damage.
- The user can cause a sort of DoT effect that damages those hit for B-rank damage on the next post.
- The user can make the thunderbolt as wide as a 70 meter diameter.
Weaknesses:
- This spell does not care if you are enemy or foe and will hurt you either way.
- The debuff this spell gives requires the user to use an extra 5% MP to be used.
- This spell takes a bit of time to be brought down which gives enemies time to react.
- This spell will also gain an extra 1 post to its cooldown if the extra damage is applied on the next post.
- Signature Spell(s):
- Shadow Tag:
Name: Shadow Tag
Rank: D
Type: Thunder God Slayer
Duration: 3 posts
Cooldown: 4 posts
Description: The user is able to blend into shadows and move around from shadow to shadow while inside of them. This is done by the user using the dark/unholy side of their magic.
Strengths:
- Adds a potential layer of stealth to the user’s arsenal.
Weaknesses:
- The user cannot attack while in the shadows or use spells causing them to have to end the spell to do so.
- This spell is basically useless in a well lit room.
- Voltage Slash:
Name: Voltage Slash
Rank: S(scales with the user’s rank)
Type: Thunder God Slayer
Duration: Instant
Cooldown: Once per post.
Description: The user channels electrical energy into one of their limbs and swings it quickly to deal the user’s rank(Max S) of damage to what they hit. This can either just shock a target or cut and shock.
Strengths:
- Gives the user a reliable way of dealing quick damage up close.
Weaknesses:
- This spell is a close ranged attack.
- Can be blocked by an earthen material to avoid the shock given.
- Spell Fusions:
- List of Spell Fusions:
- Ascended Thunder God’s Bellow:
- Name Ascended Thunder God’s Bellow
Rank: H
Type: Thunder God Slayer
Fused Spells Thunder God’s Bellow(S-rank)+Thunderclap(S-rank)
Duration: Instant(2 posts if debuff is used)
Cooldown: 7 posts
Description: The user sucks in air until their cheeks puff out and then releases an even stronger blast of electricity compared to their regular Thunder God’s Bellow. The blast instead of taking on a massive ball like the regular bellow, now takes on a massive bolt of electricity that moves at incredible speed to hit everything in front of the user causing massive damage. The blast is as tall and wide as a medium sized building and travels at 150 m/s up to a max of 300 meters. Everything hit by the blast is dealt S-rank damage and the user can pay an extra 5% MP to have this spell apply a 50% speed debuff to those hit for 2 posts.
Strengths:
- The user is able to fire a wide ranged attack that can hit multiple enemies for high damage.
- The user can apply a 50% speed debuff to all those hit.
Weaknesses:
- This spell can only be fired straight ahead.
- The debuff has the user pay an extra 5% MP in order to be applied.
- This spell is naturally weak to earth magic.
Last edited by Cirven on 10th August 2017, 11:43 am; edited 10 times in total