» It was fairly plain in Copy's movements and tone that he was here on mere obligation; not necessity or inclination of his own. But, this wouldn't stop him from trying, or making sure his allies are safe regardless. And without pause, the young-man and his companion initiated themselves with sharp ferocity- Of course, after Chris got railed. It's a man thing.
"Aalll~Right!" Having spiraled his cane until he felt satisfied, catching it and holding it like a bat a moment. With swift grace, he pointed the end outwards.
"Rule #1000! ; ルール#- A fighter must move with conviction, with a pace that amplifies his place in the world! For he shant run! For energy gets burnt that way!-- Pansy." After his glorious speech, an energy seemed to phase through the area with remarkable speeds; or perhaps it was always there? You're not fully certain, but some underlying obligation fills your mind and heart. As if you should do as the miniature beast says- Walk with conviction?!
At least, it was interpreted that way by Copy. Notably with a 'x' vein mark sprawled on his forehead.
"Don't give me grief over that comment! Damn inhuman thing!" After his agitated outburst he took a slow breath. Having closed his eyes a moment.
"But it gives me reason to try this I guess." --
It was only a brief moments pass until the air around Copy began to grow stale. A bubbling
'energy' began to ooze from his pours. It wasn't solid, liquid or gaseous from how it flowed like water, but danced like fire. In the 'aura' came out in a thick crimson red hue; it boiled with heat and seemed to be connecting itself with Copy and the forces around him. It was a sight for sure!
With that, his eyes sparked open, the entire body seemed to be basked in a faint hue of the same red.
"Now then!" It was clear Copy was prepared to start running towards the man but; with some unyielding certainty he started to walk slowly towards him. Each footstep 'clacked' against the stone-work and emphasized his presence amongst the cosmos.
"Come! Duel me like the man you claim to be!" Extending the blade outwards towards the man, it was a gesture that would best be described as a taunt.
(Going to change the bad guys color to green. The black chosen prior is too hard to read)
"Pwah! Who do you think you are girly boy!" With a quick huff and growl, the man that out-sized Copy quite a bit more started charging-- It was at this point that an interesting flicker in the man's form took hold. As each step seemed burdened and his muscles began to strain.
"You're looking weary. Allow me to aid you in ending this then." From here, they were only a few strides apart. With a long-step from Copy and a widened and heavy-swing from Copy's magical blade came firing towards the man; it didn't connect entirely. Despite his confidence in the situation. The blade would have barely even been considered as a scratch- Afore the man back-stepped and lunged towards Copy with a maddening fist aimed to crash into his chest.
Call it cocky, but Copy simply drew his magical blade to his side. Tip directed towards the ground to his right. And smiled.
"MOCKING BLADE!" With a roar erupting from the young man, the energy that swirled around Copy like a gentle fire. Retreated closer to his form and enacted an unusual force of density compiling around him. It was a wonder what happened; but everything grew darker in the hue of red. And the stone beneath him shattered from weight. And the fist was met to the energy- without even budging the man within'. While in range and the fist extended; bone like protrusions started stretching outwards- drawing what looked like
energy from the man before him- And drawn into Copy and the bones.
That punch? Felt like he punched steel spikes. The blood that ran down his fist; and the strain throughout his entire body as if the gravity around him was tearing him down. Only emphasized it.
Encouraging a full retreat in his wounded state. Although, perhaps a notable change in Copy's movements is they were slower- As if he was also somewhat afflicted by the weight. If in a lesser state.
He proceeded to point the blade end towards the man.
"Come now. We've just begun. Honor a swordsman and fight with conviction!"
- Copy's Actions:
- Aura:
Name: Aura
Rank: D
Type: Permanent/Unique Ability
Duration: Permanent
Cool-down: --
Description: This ability is the fundamental existence of an Auramancer's magic. The creation of an aura follows a similar principle to a Sorceror's use of blood to mold and manipulate other-worldly magic. However, in contrast an Auramancer uses a steady flow of magic to create a shared-consciousness aura that flows like a flame around their body; this is displayed as a near-colorless manifestation, as the stronger the caster gets the more vibrant and colored it gets from no color, to black constellations that leads all the way to a blindingly bright colored aura. This magic itself presents a vast repository of options the caster can work with, be it defense, offense or utility; at a steep cost of energy corresponding with the strength that they will.
In combat, the constant flow of mana into the aura often leaves them nearly entirely dedicated to utilizing it; as it requires a consistent source of mana for its maintenance and inevitably more and more the longer and more powerful creations they utilize with it. By bending, stretching and manipulating the aura that flows around them they are capable of creating weapons, armor, shields and varying formations at the cost of a constantly ramping mana cost. Although providing a vast amount of versatility, most users often find themselves exhausted far before a battle of attrition can occur.
Strengths:
Excellent Close-Mid Range : The aura is swift to narrow distances when foes are close to mid-ranges (approximately 20 feet). Capable of molding into combative shapes and formations to compliment the range with deadly potency. (20% Damage Increase if combat is within' 20FT; 10% Increase if it is between 20-30FT)
Fortress : With the aura endlessly surrounding the user in a mold of dancing constellations, they can swiftly and accurately solidify the aura in places to buffer and or negate damage outright from impacting the user. (20% Damage Resistance Increase if combat is within' 20FT; 5% Increase if it is between 20-30FT)
Multi-Form : Due to the aura never truly existing as any one shape; it can branch out on a whim from the core (The caster) in multiple directions for defensive and offensive purposes. {Note: Because of this, the user does not lose damage totals when utilizing AOEs})
Weaknesses:
Poor Long-Range : In contrast to the strength of the aura's distances, it falls short in the longer ranges; struggling to maintain shapes and consistency. Sometimes not even capable of forming a physical manifestation. (If Offense/Defense extends passed 30 Feet there is a 5% Fall off on Damage or Damage Reduction)
Exhaustive : Although multi-functional, for the caster to remain attentive and focused on so many varied points in combat their energy-levels deplete at an excessive rate to maintain the aura. The more points of attack and defense steadily ramp up the costs from demand. (At the beginning of a fight. Each 'Round' costs 2% Mana {The Mana lost this way cannot be recovered in combat})
Disorientating : Paired with the reserves required to sufficiently maintain the user's aura; it comes hand-in-hand the greater points of defense and offense draw the user's attention in scattered places. Because of this their minds are more devoted towards those points that they typically struggle to protect their minds during the process.
Limits : While it seems the aura-user can endlessly expand their arsenal they are limited to the branches of defense and attack based off of their skill-level, because of this once their limit is discovered it can often be exploited by exceeding the potential. (C-Rank = 4 Branches Offensive and Defensive come from the same limits)
- Mocking Blade:
Name: Mocking Blade
Rank: C
Type: [Active/Maintain]
Duration: 5
Cool-down: 6
Description: Channeling a gargantuan amount of force of his Aura. Copy is able to wreathe himself in a ultra-dense energy. Weighting him down to proportions difficult to measure due to it not necessarily increasing his weight; but anchoring him to that point in the cosmic position. This energy flows with destructive intent however, creating such a force around him prevents a great deal of getting too him. While having enough spiritual damaging power that anything that comes in-contact begins to get torn apart.
During this state Copy is placed into an invulnerable state; he cannot run (Only walk & jump). He is incapable of casting spells or attacking with his body. Anything that comes within' 10ft radius around Copy is forced into a state of burden and begun to suffer internal damage; structures suffer extreme breakage and crack under the force of the energy. For every round enemies are within' the range they suffer x.5 C-Rank Damage. During this time Copy's maximum movement speed is 8m/s.
Copy can end this early.
Strengths:
Makes the caster invulnerable to damage and displacement
Weaknesses:
Forces the user to be extremely slow
User cannot attack or use other spells while this is active
- Wanderer's Soul (Fire):
Name: Wanderer's Soul
Description: It's no mystery that Copy is a being that was birthed to have his feet to the ground and explore the world in all of its wonders and horrors. Fortune and misfortune; be it a beautiful sky or horrendous storm that could freeze blood. He will continue trudging as if his life depended on it, which in some twisted way. It does.
His body, soul and ultimately aura began to reflect his restless nature. Literally. His body had grown resistant to the ailments of the world and inevitably so did his aura. Showing signs of being able to completely ignore what was afflicting him based off the environmental circumstance. Of course, it wasn't as if it didn't come with conditions he soon found out. But something he could- In some way alter based off need.
Notably the man's aura took a different hue of color based off what he had become resistant too as well. A flaw that in some ways can be exploited by his enemies.
Effect: Depending on the area Copy is in, he grows an immunity based off the dominant weather or land condition reflected below. However, on the flip-side he grows easier to injure on the polar element of what he is resistant too. (If he's resistant to fire, water will hurt him more). Once every 2 turns, he can spend 5% Mana to change the immunity to a different type.
Sunny/Hot (Red): Fire Immunity, Water Damage Deals an additional +10% Increase (Rounded Up)
Ocean/Misty (Blue): Water Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
Thunder-Storm/Electric-Plants/Sky (Yellow): Lightning/Electricity Immunity, Earth Damage Deals and additional +10% Increase (Rounded Up)
Forest/Earth/Indoors (Green): Earth/Stone Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
Plains/Windy (White): Wind Immunity, Fire Damage Deals and additional +10% Increase (Rounded Up)
Winter/Snowy/Cold (Silver): Ice/Water Immunity, Fire/Lightning Damage Deals and additional +10% Increase (Rounded Up)
Caves/Night-Time (Black): Darkness Immunity, Light Damage Deals and additional +10% Increase (Rounded Up)
Churches/Extreme Light/Holy-Lands (Gold): Light Immunity, Dark Damage Deals and additional +10% Increase (Rounded Up)
Metal Structures, Warehouses, Etc (Grey-Steel): Metal Immunity, Lightning Damage Deals and additional +10% Increase (Rounded Up)
Role-play Benefit: Weather effects cannot bother Copy or hinder him in role-play/combat environments.
Note: Additional damage is against Copy
- Aura's Titan:
Name: Aura's Titan
Description: In conjunction with an auramancer's aura, the user can empower their aura in certain points that have been created. Through the empowering it can be used to move objects that otherwise couldn't be by their own power, or with enough force can cause an immense increase in strength.
Effect: Increases User's Aura Spell-Damage by 40%
Role-play Benefit: When using the user's aura they are capable of moving and breaking objects up to 500 Lbs
- Aura Reserves:
Name: Aura Reserves
Description: Due to the sheer exhaustion that an Auramancer encounters from the usage of Aura, the magic-type users often have to train themselves to utilize less mana for the techniques, or eventually develop larger stores.
Effect: Increases Users Mana Reduction by %25
- Defiance of Shiranai:
https://www.fairytail-rp.com/t26490-defiance-of-shiranai-strong-armor-copy?nid=198#284920Name: Hungry Coils
Rank: Scales with User (Up to B)
Duration: Passive
Description: The energy that ebbs and flows off the bones is sickly and draws on the nearby energy of organics and magic. Because of this, whenever a creature; foe, spell or otherwise that gets too close to the user when the armor is active begins to feel drained.
When hit by a physical or magical attack, the user siphons the equivalent of 3HP at D, 6HP at C, and a maximum of 9HP at B. (This does not replace the armor's damage reduction itself | This can only occur once a turn).
Strengths:
Provides exceptional sustain against highly aggressive and rapid opponents
Weaknesses:
This can affect allies if their attacks hit him, or if they get too close in-character while this is active
While providing no additional effect, when active the surrounding life around Copy slowly deteriorates in a 3-Foot Radius (Plants, trees, stone, wood-structures, fish, etc)
Total CalculationsHealth - +6 Health (Can't exceed total)
Mana - Aura -1% | Mocking Blade -11% (Both including his Aura Reserves) - Total: -12%
ConditionsMocking Blade - Invincible, Cannot Displace, Cannot Run, Maximum Speed is 8m/s - 5 Rounds (Or until deactivated)
Hungry Coils - Any Attack Siphons 6HP to Copy (Reduces from Enemy, Adds to Copy)
Rule #1000! - +40% Damage, +10% Damage Resistance
Wanderer's Soul - Immunity to Fire, Water Damage deals +10% (Rounded Up) to Copy.
Cool-DownsMocking Blade - 6 Rounds
Damage DealtShiranai's Grimoire - 10+4+50(7)%+50(7)%(Heavy Swing) = 28HP Damage
Shiranai's Defiance - Hungry Coils - 6HP Damage
Mocking Blade - .5x C-Rank+50%/Turn = 30 Damage
Total Damage Inflicted = 64HP (Technically 3 C-Rank Attacks)
- Excalibur's Actions:
- Rule#!:
Name: Rule #! ; ルール#
Rank: D (Evolves with Owner)
Type: Field Buff/Debuff
Duration: 2
Cooldown: 3
Description: He extends his cane in the legendary fashion of a true fuh-- King. And commands a long-winded Rule of whatever number he decides in his book of Rules. An energy of legend wafts over everyone in a sickly intimate fashion that wields the power to boon or burden his allies-- And foes. Due to the former anyone that follows his rule they gain a +40% Damage Increase and +10% Damage Resistance Increase
Strengths:
For anyone that follows his rule they gain a +40% Damage Increase and +10% Damage Resistance Increase
Allies or Enemies with this buff cannot suffer ailments of the body.
Weaknesses:
This buff can apply to foes as well as allies. As long as the rule is followed.
If the rule is ignored or disobeyed part way through by allies or foes. The suffer -30% To Damage Totals and Damage Resistance. Which removes the buff and applies the full de-buff
The rule cannot be something as simple as 'attack this person'. It must be long-winded and ridiculous.
Health: Unchanged
ConditionsRule!: ALL combatants must WALK WITH CONVICTION (Hero Walk) for 2 Rounds. If you do, you gain +40% Damage and +10% Resistances; If you don't you suffer -30% Damage and Damage Resistance, this applies to both Allies & Foes
Cool-Downs Rule!: 3 Rounds
[WC = 751]