Magic
Primary Magic: Arcane of Lacheln
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Titania is able to call upon and manipulate and transform into the pure rivers of Arcane that had once passed by Lacheln. This matter, which can manifest in all states of matter, or any combination thereof, constantly shifts through cycles of pastel pink, to pastel green, to pastel blue. This matter is very volatile, and its power depends on the ability of the wielder to control it. It can be used defensively, offensively, and for support. The matter also possesses the ability to morph into the appearance of other objects or creatures, while still retaining the properties of the original matter. This effect does not copy any non-visual properties of the target.
This magic could be used to create a blob of pure Arcane to do damage, a blob of Arcana under an illusion, hardened barriers, or even wings to fly. Due to the otherworldy location of the Arcana, she is able to call upon it in different spots and travel through it, allowing her to teleport.
When any forms of magic are used, a large pair of transparent blue and pink monarch butterfly wings emerge from her back. They retain an ethereal quality and glow, and can be used to fly with her unique ability.
Strengths:
Weaknesses:
Unique Abilities:
Wings of Lacheln:
The beings of Lacheln were blessed, or cursed, with fairy wings. The mayor's Titania's, only appear with the use of her magic. Normally, they stretch out for miles in an absolutely stunning display of stained glass, but the restrictions of Earthland somehow limit them to a small and pathetic set of monarch wings. During a windy day, or any gust of wind, her flight speed is increased by 30%
Lachelnian Trance
Titania is always in the realm of being half awake. Due to this twilight of consciousness, she gains an extra 1% of her mana per post, 10% if sleeping. The aura of Arcana veiling her rest reduces all damage regardless of the source by 10% when asleep.
Lachelnian Reverie
Being a deity of dreams, Titania is certainly capable of magical channeling while asleep, but not of moving physically. Through the filter of dreams, her projected spells have an illusionary twist to them, drastic or negligible, which can be controlled at will. These spells cast also read from the asleep section.
Primary Magic: Arcane of Lacheln
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Titania is able to call upon and manipulate and transform into the pure rivers of Arcane that had once passed by Lacheln. This matter, which can manifest in all states of matter, or any combination thereof, constantly shifts through cycles of pastel pink, to pastel green, to pastel blue. This matter is very volatile, and its power depends on the ability of the wielder to control it. It can be used defensively, offensively, and for support. The matter also possesses the ability to morph into the appearance of other objects or creatures, while still retaining the properties of the original matter. This effect does not copy any non-visual properties of the target.
This magic could be used to create a blob of pure Arcane to do damage, a blob of Arcana under an illusion, hardened barriers, or even wings to fly. Due to the otherworldy location of the Arcana, she is able to call upon it in different spots and travel through it, allowing her to teleport.
When any forms of magic are used, a large pair of transparent blue and pink monarch butterfly wings emerge from her back. They retain an ethereal quality and glow, and can be used to fly with her unique ability.
Strengths:
- Mana Draw - Magical attacks deal 25% more damage against magic users.
- Illusionary - Titania can create Arcana to be used in illusions.
- Versatile - The Arcana created can be put into any state of matter and pretty much used with any kind of technique.
Weaknesses:
- Mana Draw - Magical attacks deal 50% less damage against non magic users.
- Woodlands - Titania takes 25% more damage from fire attacks.
- Neutrality - Dark or Light based magic attacks deal 25% more damage
- Captivation - Any magic used creates large butterfly wings, a hint to look for if she is casting an illusion
- Lineage:
Reaper’s Touch:
Description: The Grim Reaper traded places with a man that laughed at how easy it would be to be Death, however the man learned his lesson after watching countless lives being taken away at his hands. As a reminder, Death corrupted his blood and anything the man touches is burnt to a crisp.
Ability: The user has to touch the target in order to be able to apply the effect of this Lineage. Those that are affected have their magic power degenerate and receive a physical burn on the area touched. The degeneration and burning last 3 posts, minus one per rank higher than the user(1 post at least). It deals user-ranked melee damage(max S-rank) and drains them of 2% MP per post.
Can affect ethereal or incorporeal targets such as spirits, specters, or elemental bodies.
Usage: Lasts 1 post during which their hand burns with ethereal flames and they need to touch someone to deliver the effect to that person. 8 post cooldown after the duration or if unable to touch someone.
Unique Abilities:
Wings of Lacheln:
The beings of Lacheln were blessed, or cursed, with fairy wings. The mayor's Titania's, only appear with the use of her magic. Normally, they stretch out for miles in an absolutely stunning display of stained glass, but the restrictions of Earthland somehow limit them to a small and pathetic set of monarch wings. During a windy day, or any gust of wind, her flight speed is increased by 30%
- Wings:
Lachelnian Trance
Titania is always in the realm of being half awake. Due to this twilight of consciousness, she gains an extra 1% of her mana per post, 10% if sleeping. The aura of Arcana veiling her rest reduces all damage regardless of the source by 10% when asleep.
Lachelnian Reverie
Being a deity of dreams, Titania is certainly capable of magical channeling while asleep, but not of moving physically. Through the filter of dreams, her projected spells have an illusionary twist to them, drastic or negligible, which can be controlled at will. These spells cast also read from the asleep section.
Spells:
- Phantasmal Blob D:
Name: Phantasmal Blob
Rank: D
Type: Offensive
Duration: Instantaneous
Cooldown: 1
Description:
Awake:
Titania calls upon the River to borrow some Arcane. The unstable .75m diameter blob is sent flying at one target, its color shifting from blue, to pink to green as it soars. Titania can decrease the size while it is forming, but not beyond the measurements specified above. After being deployed, Titania has no control over its trajectory. This ball can be sent up to 30m and moves at the speed of a fired cannonball.
Asleep:
Additional Effect: Removes all defensive buffs
Strengths:- Shredding - This spell hits barrier and protective equipment with double damage, but not the person itself.
Weaknesses:- Fixed - The trajectory cannot be changed once deployed
- Fizzle - This projectile fizzles away after hitting any living target.
- Shredding - This spell hits barrier and protective equipment with double damage, but not the person itself.
- Phantasmal Daydream D:
Name Phantasmal Daydream
Rank: D
Type: Supportive
Description:
Awake:
Titania calls upon the River to borrow some Arcane. Using her bond to the city of Lacheln, she stabilized the Arcane and shapes it to whatever form she desires. This matter retains the physical properties of the Arcane and is only an optical illusion. This form can either be a solid appearance, or something translucent or ethereal. Upon casting, Titania can decide if she wants the illusion to be solid Arcana or not. If so, she can also decide if she wants to make the spell damaging, and if so, it deals 10% of D rank damage upon any non-caster person who comes into contact with it for any time during its duration.
The maximum size taken by this illusion is equal to a standard fridge.
Asleep:
Damage dealt is increased to 25%, and the illusion size is increased to that of a small boat.
Duration: 3
Cooldown: 4
Strengths:- Deceiving - This object easily fools those of an equal rank of the caster or lower.
Weaknesses:- Optical Illusion - Magicians who focus primarily on light magic can see through the illusion, and will only see the shape of churning Arcana.
- Non controlling - These illusions do not control the opponent in any mental way.
- Deceiving - This object easily fools those of an equal rank of the caster or lower.
- Phantasmal Step D:
Name Phantasmal Step
Rank: D
Type: Supportive (movement)
Description:
Awake:
Titania channels Arcan into two locations and connects them through the Arcane river before stepping into the rapids of magic. This allows her to travel a distance up to 15m at 25mph, leaving a burst of ethereal butterflies behind after use.
Asleep:
Titania blinks away from reality, disappearing for one post and then appearing in the next. All per-post effects and triggers continue as normal- Animation:
Duration:1
Cooldown:2
Strengths:- Swift - This technique can be easily used to dodge attacks and cover distances
Weaknesses:- Disorientating - Titania needs to reorientate herself for one post after use, in which she cannot attack.
- Draining - The post in which this spell is cast does not count towards mana replenishment.
- Phantasmal Cushion D:
Name Phantasmal Cushion
Rank: D
Type: Supportive (healing)
Description:
Awake:
Titania summons a soft cloud of Arcana on which she will sleep. This cloud can take the form of many things, including a large flower, a bed, a pile of cushions, or anything generally soft. Upon creation, this cloud will remain at the location of where it was cast. Once on this cloud, Titania can choose to sleep, during which she gains 5%HP per two posts, including the first. While sleeping, Titania is not capable of physical movement, but can choose to wake up at any time. A post in which she wakes up does not heal. This cloud can have a spherical radius of 1.5m.
Asleep:
N/A- Form Example:
Duration: 3
Cooldown: 4
Strengths:- Lucid - Spells with an illusionary effect deal an extra 10% damage while sleeping.
Weaknesses:- Nightmares - Spells that focus around darkness and evil deal an extra 25% damage to Titania while sleeping.
- Sleep Paralysis - Titania cannot move physically when sleeping.
- Fusions:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: