I t e m s
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Mythical: VACANT$
Multipart: Apollyon, AAL+++
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W e a p o n s
• Legendary+(Combo^): Apollyon(Multi)
• Legendary+: Bloodreaver
• Artifact+: Apollyon(Multi)
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A r m o r
Strong: VACANT$
Strong: VACANT$
• Legendary+: Soulshroud
Legendary: VACANT$
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M a g i c - I t e m s
• Legendary+(Combo^): Bloodwell
Legendary+: VACANT$
• Legendary+: Sight Stone
• Artifact+: Apollyon(Multi)
• Artifact+(Event slot): Abyssal Archive
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Recent upgrades: https://www.fairytail-rp.com/t14651p750-the-armory#301542
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☠ A p o l l y o n
~ T h e • S t a r • K i l l e r
- Spoiler:
- Spoiler:
Name: Apollyon
Rank: AAL- Multi
Type: Weapon
Description: Apollyon, sometimes referred to as the Godking's Blade or Star killer, is a golden weapon imbued with the power of the sun created in the oldest long forsaken tombs of Desierto, a relic of long lost gods of ancient times. In its default state it is a fairly simple ancient gold ring with no gem. Though finely crafted one might call it somewhat plain, being a small gold band. Its only decoration is small carvings that almost seem to be old calligraphy, but is not in a known text. Should one translate this ancient form of writing that predates Ancient Desiertian, it reads to be more or less In the Name of the Sun Crown.
The ring is a powerful artifact of divine energy hidden within it. It violently rejects the touch of those who do not bare the power of the sun within themselves. When wielded by a Sun slayer, the ring invigorates them and when called upon for battle can take the form of a great crescent scythe or a one handed sword with a small sun in its guard.
As a ring it can deliver ranged attacks as a ranged weapon, sending small scorching rays of sunlight at 225m/s to 300 meters.
As a scythe it can deal melee damage as normal. It cannot do Light attacks but it has significant reach.
As a sword it can fire the rays of the ring, from the ring in the guard in the hilt. .
The weapon is made of solid sunlight given tangible form, pure photons breaking known laws of physics to be bound into a solid substance.
Strengths:
• Apollyon cannot be harmed outside of combat, where deliberate attacks meant to harm the weapon will damage it, but simply clashing blades will not.
Weaknesses:
• Only a sun slayer can wield the star killer, others are dealt user rank damage when they attempt. She cannot let an ally wield it. (This doesn't add damage to attacks, it's only if someone deliberately attempts to grab it)
• While in a weapon form, it is remarkably difficult to be subtle.
Abilities:
Marksman's Legion (S) - As the approved spell. The skeletons appear to be made of hard compacted sand, and fire arrows of sunlight dealing Sun Damage instead of Fire Damage.
Savaging Skull (S) - As the approved spell. The skull is surrounded in sunfire rather than fire, looking like a shooting star, to deal sun damage rather than fire damage.
Word of Undoing (S) - As the approved spell.- Active:
Name: Desert Flare
Rank: A
Type: Sun-Sand | Offense
Duration: Instant
Cooldown: 5
Description: Following the arc of a slash of Apollyon, the ground gets pulverized into sand and splits apart for 300 meters widening into a 15 meter gap. From the crack is a wall of sunfire that blazes upwards in a 200ft tall curtain, causing the fissure that formed to be glassed into a jagged hazardous terrain of sharp edges and points. The slashing line of sunfire travels 225 m/s.
The slash can start at some other point within 300 meters to another point that is also within 300 meters of the user, so it could be horizontal for example, to create a "Line in the sand" so to speak or separate two opposing forces.
Deals A-rank (80 base) damage, naturally.
Strengths:
• Strong against buildings and structures in general as the ground is torn from under them and the slash sears its way through.
Weaknesses:
• Very thin and narrow. The fissure is 15 meters but the line of sunfire is only 1 meter wide.
• The fissure may not be sufficient to stop those possessing magic or extraordinary abilities, as teleports, blinks, leaps, and flight are rather common.
- Passives:
• Radiance- Apollyon shrouds the wielder with a golden glimmer while in a fight that makes them move with swiftness and might. Allows the wielder to fly through the battlefield like a force of nature, increasing their movement speed by the speed of a user-rank projectile (Max S). When they are actually in direct combat with someone, this translates to just a 50% increase in speed, and with the increase in force behind it, the first blow they make after moving at least 15 meters benefits from a 50% boost in strength.
• Solar Edge- Strikes with this weapon cause streaking arcs of vivid Sunfire, causing Sun damage that ignores resistances and hardness to deal "True Damage" effectively giving the weapon's strikes +50% damage. Any target will feel pain from this, regardless of their physiology, and can be slain as though mortal. While the damage from the attack can be resisted, the bonus Sunfire damage would not. So 75% resistance against a 150 damage attack from this, for example, would do only 75 damage, 25 from the base 100 and 50 from the Sunfire.
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☠ B l o o d r e a v e r
~ T h e • S a n g u i n e • D e m i s e
- Spoiler:
- Spoiler:
Name: Bloodreaver
Rank: L+
Type: Weapon
Description: Bloodreaver is the name of the enchantment Eris has woven as an augment to her skeletal structure, effecting her fangs and claws. Glistening like diamonds, Eris's fangs and claws are made of Immortal Ice and can alter their shape into long fangs or normal teeth. long claws or normal nails.
They have a hollow channel through their cores and through Eris's body connecting them with the Bloodwell, similar to a skeleton structure that can suck or inject blood or other liquids into or out of a victim subject to a bite.
Bloodreaver will apply normal non-magic damage roughly every other second that a draining bite is maintained. Slower than if she were using a knife, sword, or gun to attack with multiple strikes.
Strengths:
• Capable of drawing or injecting blood or other fluids.
Weaknesses:
• Deals half damage to objects due to the precision point nature of the attack.
• Requiring a bite or claw attack can often put Eris at a disadvantage and require very close proximity.
• Not all enemies possess blood. Bloodless enemies don't have to worry about the blood-stealing properties of the Bloodreaver.
• Because Eris herself does not possess her own blood, she cannot self-harm to draw blood from herself to power Bloodreaver.
Abilities:
Devour Essence (A) - As the approved spell.
Exanguinate (A) - As the approved spell. The approved spell is C-rank however. Now it simply does B-rank damage instead of C-rank damage. The cooldown increases to 4 posts instead of 3.
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☠ B l o o d w e l l
~ T h e • C r y s t a l • S k e l e t o n
- Spoiler:
- Spoiler:
Name: Bloodwell
Rank: Legendary+
Type: Magic Item
Description: Bloodwell is the name of the reservoir within her body that looks like a skeleton frame but is a network for moving and storing blood and other fluids internally and converting it into usable power.
Strengths:
• Capable of storing blood or other fluids.
Weaknesses:
• Not all enemies possess blood. Bloodless enemies don't have to worry about the blood-stealing properties of the bloodwell.
• Because Eris herself does not possess her own blood, she cannot self-harm to draw blood from herself to fuel the bloodwell.
Abilities:
• Blood Pool: The Bloodwell system within Eris's body absorbs blood from melee attacks or within melee (5 meters) range through the Bloodreaver. The blood forms a "Blood Pool" that can be used as an alternative to power Eris's spells. 50% of the overall HP damage dealt to a target is stored as Blood Points (If Eris dealt 5% of the targets total health, she gains 2.5% Blood Points). The blood pool gain is reduced by 2% per rank less than Eris the target is. Thus a D-rank mage with only 100HP would give Eris 10% less MP to a minimum of 1% Blood Pool gain.
The Blood Pool always starts at 0% in a topic.
In the case that there is a lot of blood in the environment (Such as if she is in Hell or a Grim Heresy location where a river of blood might be) Eris can absorb blood passively to gain 5% Blood Points over the course of the post or by concentrating on immersing herself she can gain 15% but be left vulnerable. 15% would be equivalent to a full bathtub of blood. Environmental blood is less potent than fresh drawn blood, is the reasoning for the less effective nature of it.
• Bloodletting: Eris grows in power the more blood she acquires. For every 2% of Blood Pool that Eris has accumulated, Eris gains 1% to all stats to a max benefit of 50% unless a maximum value is lower. (Meaning she'd have to achieve 100% Blood). Baring in mind that this starts at 0% and she has to gain it over time within the topic.
Regeneration is not considered a stat (If it is, then not for this), this has no effect on MP Regen or HP Regen. If Damage resistance is desired, 4% BP = 1% DR
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☠ S o u l s h r o u d
~ T h e • C l o a k • o f • t h e • W r a i t h
- Spoiler:
- Spoiler:
Name: Soulshroud
Rank: Legendary (+)
210hp - Ranks with user up to B rank resistance
15hp For A rank and above
Type: Armor
Description: The Soulshroud is a cloak of endless night, a visage of ghostly omens. It is akin to the very same shrouds seen among reapers and wraiths. Hence it's name, the Cloak of the Wraith. It's appearance is variable, visible as black smoke that may flow off of Eris's body depending on the use. Black smoke will be seen roiling off from Eris at the site of an attack where it defends against said attack acting as the armor it is.
Strengths:
• A subtle armor that doesn't get in the way of things, reacting to threats as they come, unseen but always present.
Weaknesses:
• Eris is considered Undead while in use.
• If Eris is unaware of an attack that exceeds 200m/s, the Soulshroud will not be able to respond automatically in time to protect against it.
Abilities:
• Wraith's Shadow- The Soulshrould allows Eris's body to become fully or partially ethereal, taking on a ghostly form of smokey black vapors. She may walk through non-magical walls and receives no falling damage. She can't be harmed by non-magical means (A sword based character could just use a magic sword, or a magic buff applied to their sword) and gives a DR of 40%. Wraith's Shadow can be invisible to those who cannot see spirits, or by Eris's own will be made visible. Attacks must be made while visible, or they will pass through the enemy (Unless they're also a spirit in which case she is not invisible to them). Because she's literally a ghost (A wraith), she produces no sound naturally.
• Wraith's Grace- The Soulshroud boosts Eris's Strength/Speed, and general evasiveness by 30%
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☠ H e l l f i r e E y e s
~ T h e • E y e s • o f • E m b e r s
- Spoiler:
- Spoiler:
Rank: Legendary (+)
Type: Magic Item
Description: The Hellfire Eyes are magical items Eris created specifically for Earthland prior to her invasion. Knowing the presence of magic was strong, Eris fashioned them. Small crystals the size of ones eye, and grafted them to her immortal ice body, replacing her normal sense of Sight.
Strengths:
• Knowledge is power. The Hellfire Eyes grant knowledge via situational awareness and visibly seeing the workings of magic.
Weaknesses:
• Replaces her actual eyes. Though she didn't really have real eyes to begin with.
• The vast amount of information can overwhelm the mind, even brilliant and extraordinary human minds will snap when trying to process the information flowing through. Eris is accustomed to this however, so while it's a weakness of the item itself it doesn't effect her much.
• Just a bonus note, but unless hiding them the default appearance is clearly unnatural leading one to suspect something is different about her perception.
Abilities:
• Far Seer- Eris views the world around her as though it was all in a large crystal ball, like a snowglobe or bubble. A 360 degree vision penetrating non-magical obstructions. Allows her to see 100 meters per rank away from her up to S. If she focuses she can move the "bubble" at a speed of 60m/s + 60m/s per minute spent concentrating to make the bubble travel, allowing her to scout. Doing so means she is blind to her actual surroundings however. She can see with normal vision range within line of sight like normal eyes.
• Arcane Sight- Eris is capable of physically seeing magic. Magic will appear in her vision and minds eye as a network of intricate weaves that describe the nature of the magic in their shapes, patterns, and colors. An A-rank spell designed to do so could hide things from this sight, though Eris will see the the magic hiding the magic but not the hidden magic itself. Eris can manipulate these bands of magic to weave enchantments almost literally by hand, as one would weave yarn, and take apart enchantments in the same manner. Doing so takes time, leaving her vulnerable if she attempts to do so within combat.
Minimal use in combat situations, but out of combat can be an excuse with which to disenchant a ward or magic trap blocking a door for example like picking a pock, but just undoing magic sealing the door rather than fiddling with a literal lock. Well. Unless it was physically locked as well. It isn't like an Anti-magic spell however, and isn't useful for "Unweaving" someone's attack or wall spell for example, since as mentioned it leaves her vulnerable and takes time. "Time" cannot be further distinguished. But if attempted in a combat situation you can assume a significant opening/window in which to attempt a free attack on her, breaking the attempt.
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☠ M a l l e u s M a l e f i c a r u m : A b y s s a l A r c h i v e
~ T h e • L i b r a r y • o f • N i g h t m a r e s
- Spoiler:
- Spoiler:
Rank: Artifact
https://www.fairytail-rp.com/t14651p625-the-armory#280247
Type: Magic Item
Description: The Abyssal Archive is a collection of necronomicons written throughout the many dimensions tied to death, afterlives, and negative energy. They have been amassed over the course of eons by the Fell Masters and their proxies before Eris. They have been one of the tools used to corrupt Eris from her preinfernal state into the necromancer she was, the instruments used by the Fell Masters themselves to twist the light out of her and instill in her the power of the Lich of Hell.
Now, they are hers to wield. With the Abyssal Archive in her domain, Eris can call upon any of the books at its disposal to reveal ancient knowledge, and extradimensional secrets. They contain the knowledge of the darkest corners of and beyond existence, hiding in the void of nonexistence and the edges of the universe, hidden in the irregularities of the fabric that makes up reality. Loopholes through which higher beings bend the cosmos to their whims, touching on a taste of elder powers and tapping into pure divinity. And aberrant horror.
The books are focus points of negative energy and channel primordial power from beyond the safety that Life finds itself in, beyond the sanity of the mind. When someone other than Eris attempts to read them, they will take s-rank damage. NPCs burn alive on the spot melting from the inside out, starting with their brain. Leaves lasting psychological damage to survivors (For Players, extent is up to them), driving normal people to madness.
Note that they have to try to read the book. If Eris just opens the book in front of them in the middle of combat then they're not generally going to be trying to read what is on the pages, since they're in the middle of a fight. It's just flavor.
- Spoiler:
Strengths:
• Knowledge is power. The Abyssal Archive grants secret knowledge about existence.
Weaknesses:
• Largely out of combat use primarily for plot significance.
• Generally lesser effect towards other players.
Abilities:
• (S)Lesser Minds - Eris's mind is warped and twisted in such ways that glimpsing it is as gazing upon the essence of terror itself. Eris cannot feel fear or horror, and when anyone attempts to use an ability on her that touches her mind/emotions, they are subject to S-rank damage each post they attempt it and be stunned for a post. May induce permanent madness (PC's mileage may vary).
• (S)Hidden Knowledge - Eris may perform Ritual Magic. When not in combat, Eris can summon a necronomicon from the Abyssal Archive in order to create magical effects the old fashioned witchcraft style. If they effect other players, permission is required, such as a curse of some sort, or using divination to find secret information about someone. Such ritual magic could influence combat at a later time to provide a buff of up to 100%, spread out across stats desired but no more than 50% to one stat. Can't effect regeneration or damage resistance. Instead of a buff, it can instead give Eris 7 posts in which her lineage will not drain mp (But will be doubled on the eighth post). It would have to be cast before combat began, in the same topic. These limits can be broken with player agreement for plot affairs.
Last edited by Eris on 26th July 2017, 10:32 am; edited 17 times in total