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    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    UAs Empty UAs

    Post by Eris 7th September 2016, 12:08 pm

    IC provocation for change:  Merged with Deniel Decayuss.

    • - Dead Demon BodyReplaced.
    • - Hellfire Eyes: Unchanged.  (Too integrated and worked into other effects for me to touch)
    • - Essence Rip: Replaced.  (Similarly integrated into other effects,  but a workaround for this is simply throwing the word Essence Rip into the replacement to direct things that reference it)
    • - Skin Thief
    Replaced.
    • - The Blazing HandReplaced.
    • - The Heart of a LegionRemade.
    • - Hell-Queen's AuthorityReplaced.

    Spoiler:

    Spoiler:


    Last edited by Eris on 2nd November 2016, 4:54 pm; edited 11 times in total


    _____________________________________________________________________________________

    UAs NvVyM98

    UAs CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Guest
    Guest

    UAs Empty Re: UAs

    Post by Guest 12th September 2016, 6:10 pm

    UAs AESz729
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    UAs Empty Re: UAs

    Post by Gisen Ceostra 13th October 2016, 12:16 pm

    Eris wrote:IC provocation for change:  Merged with Deniel Decayuss.

    • - Dead Demon BodyReplaced.
    • - Hellfire Eyes: Unchanged.
    • - Essence Rip: Unchanged.
    • - Skin Thief
    Replaced.
    • - The Blazing Hand: Unchanged.
    • - The Heart of a LegionRemade.
    • - Hell-Queen's AuthorityReplaced.

    New:

    • - The Divine Shadow: Since being merged with Deniel,  Eris's default Dead Demon Body has been overshadowed by a new true core being that is as equally celestial as it is infernal.  She is both angel and demon. As a result she takes x2 damage from both God Slaying as well as Demon Slaying.  In return she can Invert any of her magics to the opposite affiliation.  Her Unholy spells can become Holy.  Bone spells can become Blood spells (Golden Ichor).  Fire can become Ice.  This is naturally causes visual/cosmetic changes in how the spells look, but remaining very similar to their normal appearance.  
    This does not change how the spells work in any way unless directly related to the element (Like an unholy spell having a benefit to unholy creatures). Meanwhile her body is divine in nature, being "Perfect" in function, not requiring vital essence such as blood, organs, or breath.  A stab through the heart is just as damaging as a stab through the arm,  and all damage is treated equally regardless of where it hits (Something that most people already do).  This can have visual effect based on Eris's appearance,  such as having smokey ash-like insides if she's being demonic or bleeding golden ichor if she's being more angelic.   
    It's largely cosmetic.   
    Since this is still more of a Weakness than a Unique Ability,  it empowers the following Unique Abilities to be more potent than they might be by default (Worked into the Unique Abilities as-written not applied afterwards.)

    • - Anathema: Eris radiates a blasphemous aura that grates against the fabric of reality.  Enemies within 15 meters per rank ( 15 at D, 30 at C, ect) have all resistances reduced by 10% per enemy within the aura, with 50% (Half) of the total applying to their damage dealt.  So if Eris was surrounded by 6 hostiles,  they would have a 60% debuff to their resistances (Which can produce Vulnerability), 30% to damage.  The range of the aura is extended by the presence of Eris's summons,  and summons alone (Not her generic minions,  and not by pact-bound allies). The minimum radius is equal to Eris's height, but only when radiating from herself and not a summon in which case the summon's own height is considered.  
    Enemies 3-ranks less than Eris only increase this aura by 5% rather than 10%, and the maximum debuff aura is 50% debuff due to NPCs of 3-ranks less than Eris.  While NPCs 1-2 ranks less can increase this to a maximum of 60%.  PC characters (Due to limited numbers) would not have a cap but count towards their own separate pool independent of NPCs.  Only the pool with the highest value counts and is in effect.  The total reduction to damage debuff cannot exceed 50%,  and the debuff to resistance cannot be so extreme as to go more than a 50% Vulnerability.  In the rare circumstances where there would be significant player characters opposing her,  then that's the special circumstance in which this is intended to give an advantage in the first place,  meanwhile she'd be weaker against lone noble heroes. 

    • - Malevolence:  Like a ferocious beast faced with superior numbers or worn down by a prolonged battle,  Eris has an innate ferocity and tenacity within her that gradually escalates when surrounded or worn down ever closer to the brink of defeat.   Eris deals .7% additional damage and gains .8% damage resistance per 1% missing health rounding down to the nearest 5,  and gains a flat +10% (to both) per enemy within 3 ranks of herself within the same aura as Anathema. Bonus from enemies present can't go above 50% (5 enemies by default).  Every 5% HP lost reduces the per-threat effect by 1% out of the +10%   For example if reduced to only 10% HP remaining she would have +72% resistance and +63 to damage,  a significant buff but a buff only available at very low health.  -5% Hp = 9  -10%Hp = 8.  -15%hp = 7.  -20% = 6.  -25% = 5. -30% = 4.  -35% = 3.  -40% = 2.  -45% = 1.  -50% = 0.  ie; at -50% the per-threat effect would be gone.

    • - The Heart of a Legion:  Eris and all her creations (summons/minions/Pact-bound) are part of a Hive-Mind. Eris can sense what they sense and can switch mentally divert a bit of more active thought into manual control of one.  Because they are all connected to her,  Eris can cast her own spells and magic through them but expending a little more energy to do so.  +1% cost per spell rank.  Being connected to her directly,  her creations cannot be subjugated against her or their own will,  Eris herself acting as a buffer, sharing a 3% buff for every 20% that Eris has to each stat (If Eris had 100% to something, her creations would have 15%).  Her consciousness is expanded to encompass the Hive-Mind giving her heightened intelligence and thought management.
    As a consequence,  Eris herself takes 3% of all the damage taken by any of her creations. If from a single source,  Eris takes no more than 25% of the total damage of the source effect.  (Example: An AoE attack that crashes into a horde.  If it dealt 100 damage,  applying to each of them,  it'd deal 3% damage to Eris per individual,  but since it's one source it caps at 25% the base damage of the attack for 25 damage.  If Eris herself was in the AoE as well and took full damage,  it'd deal 125 damage.)
    Eris can actively choose to take more damage if she chooses,  that damage being diverted to her instead of the intended target.  (If a creation would take 50 damage and be destroyed, Eris can instead take 50 damage sparing the creation.)

    Moved upon users request


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    UAs Empty Re: UAs

    Post by Gisen Ceostra 13th October 2016, 2:20 pm

    Eris wrote:IC provocation for change:  Merged with Deniel Decayuss.

    • - Dead Demon BodyReplaced.
    • - Hellfire Eyes: Unchanged.
    • - Essence Rip: Unchanged.
    • - Skin Thief
    Replaced.
    • - The Blazing HandReplaced.
    • - The Heart of a LegionRemade.
    • - Hell-Queen's AuthorityReplaced.

    New:

    • - The Divine Shadow: Since being merged with Deniel,  Eris's default Dead Demon Body has been overshadowed by a new true core being that is as equally celestial as it is infernal.  She is both angel and demon. As a result she takes x2 damage from both God Slaying as well as Demon Slaying.  In return she can Invert any of her magics to the opposite affiliation.  Her Unholy spells can become Holy.  Bone spells can become Blood spells (Golden Ichor).  Fire can become Ice.  This is naturally causes visual/cosmetic changes in how the spells look, but remaining very similar to their normal appearance.  
    This does not change how the spells work in any way unless directly related to the element (Like an unholy spell having a benefit to unholy creatures). Meanwhile her body is divine in nature, being "Perfect" in function, not requiring vital essence such as blood, organs, or breath.  A stab through the heart is just as damaging as a stab through the arm,  and all damage is treated equally regardless of where it hits (Something that most people already do).  This can have visual effect based on Eris's appearance,  such as having smokey ash-like insides if she's being demonic or bleeding golden ichor if she's being more angelic.   
    It's largely cosmetic.   
    Since this is still more of a Weakness than a Unique Ability,  the divine fusion generates its own internal power.  The MP system is representative of Curse Power is just an OOC scale to balance usage,  but the user's power cannot be suppressed or negated by any means regardless of abilities that claim to ignore resistance.  Meaning no effect can prevent Eris from having or using any passive effect, UA,  and no effect can seize control of one of Eris's spells,  because they are all an innate aspect of her and manifestation of divine will.  Such abilities are incredibly godmoddy in the first place.  If someone would themselves personally be immune to such an ability,  rather than trying to suppress Eris's ability directly,  they are just resistant to it instead taking half the effect with half the duration when applicable.  If a slayer would eat something that falls under that description,  they take damage equal to the spell rank or Eris's rank if none applies. 

    • - Anathema: Eris radiates a blasphemous aura that grates against the fabric of reality.  Enemies within 15 meters per rank ( 15 at D, 30 at C, ect) have all resistances reduced by 10% per enemy within the aura, with 50% (Half) of the total applying to their damage dealt.  So if Eris was surrounded by 6 hostiles,  they would have a 60% debuff to their resistances (Which can produce Vulnerability), 30% to damage.  The range of the aura is extended by the presence of Eris's summons,  and summons alone (Not her generic minions,  and not by pact-bound allies). The minimum radius is equal to Eris's height, but only when radiating from herself and not a summon in which case the summon's own height is considered.  
    Enemies 3-ranks less than Eris only increase this aura by 5% rather than 10%, and the maximum debuff aura is 50% debuff due to NPCs of 3-ranks less than Eris.  While NPCs 1-2 ranks less can increase this to a maximum of 60%.  PC characters (Due to limited numbers) would not have a cap but count towards their own separate pool independent of NPCs.  Only the pool with the highest value counts and is in effect.  The total reduction to damage debuff cannot exceed 50%,  and the debuff to resistance cannot be so extreme as to go more than a 50% Vulnerability.  In the rare circumstances where there would be significant player characters opposing her,  then that's the special circumstance in which this is intended to give an advantage in the first place,  meanwhile she'd be weaker against lone noble heroes. 

    • - Malevolence:  Like a ferocious beast faced with superior numbers or worn down by a prolonged battle,  Eris has an innate ferocity and tenacity within her that gradually escalates when surrounded or worn down ever closer to the brink of defeat.   Eris deals .7% additional damage and gains .8% damage resistance per 1% missing health rounding down to the nearest 5,  and gains a flat +10% (to both) per enemy within 3 ranks of herself within the same aura as Anathema. Bonus from enemies present can't go above 50% (5 enemies by default).  Every 5% HP lost reduces the per-threat effect by 1% out of the +10%   For example if reduced to only 10% HP remaining she would have +72% resistance and +63 to damage,  a significant buff but a buff only available at very low health.  -5% Hp = 9  -10%Hp = 8.  -15%hp = 7.  -20% = 6.  -25% = 5. -30% = 4.  -35% = 3.  -40% = 2.  -45% = 1.  -50% = 0.  ie; at -50% the per-threat effect would be gone.

    • - The Heart of a Legion:  Eris and all her creations (summons/minions/Pact-bound) are part of a Hive-Mind. Eris can sense what they sense and can switch mentally divert a bit of more active thought into manual control of one.  Because they are all connected to her,  Eris can cast her own spells and magic through them but expending a little more energy to do so.  +1% cost per spell rank.  Being connected to her directly,  her creations cannot be subjugated against her or their own will,  Eris herself acting as a buffer, sharing a 3% buff for every 20% that Eris has to each stat (If Eris had 100% to something, her creations would have 15%).  Her consciousness is expanded to encompass the Hive-Mind giving her heightened intelligence and thought management.
    As a consequence,  Eris herself takes 3% of all the damage taken by any of her creations. If from a single source,  Eris takes no more than 25% of the total damage of the source effect.  (Example: An AoE attack that crashes into a horde.  If it dealt 100 damage,  applying to each of them,  it'd deal 3% damage to Eris per individual,  but since it's one source it caps at 25% the base damage of the attack for 25 damage.  If Eris herself was in the AoE as well and took full damage,  it'd deal 125 damage.)
    Eris can actively choose to take more damage if she chooses,  that damage being diverted to her instead of the intended target.  (If a creation would take 50 damage and be destroyed, Eris can instead take 50 damage sparing the creation.)

    • - Necronomination: Eris is one of the oldest practitioners of Necromancy in existence,  having developed her own craft in the deepest depths of hell itself under the chains of the Fell Masters.   She is capable of freely creating, manipulating, and destroying nonliving organic matter and unbound souls.  As an expression of her necromantic will Eris can drag into existence material from her realm in hell for thematic effect.   Once per post this can be used for deliberate effectiveness equal to her rank as spell damage.   The living aren't totally spared,  if she makes touch contact with a living soul their flesh and spirit are marked with a burning hand print that forces a Pact on them that is pre-written to forced claim to their existence allowing Eris to manipulate them through Necronomination.  Does not work against PCs without OOC consent unless they have less than 10% HP (At which point they could be killed by almost any attack).

    Alright, approved and locking back up


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    UAs Empty Re: UAs

    Post by Gisen Ceostra 1st November 2016, 8:35 pm

    Moved upon users request.

    Eris wrote:IC provocation for change:  Merged with Deniel Decayuss.

    • - Dead Demon BodyReplaced.
    • - Hellfire Eyes: Unchanged.
    • - Essence Rip: Unchanged.
    • - Skin Thief
    Replaced.
    • - The Blazing HandReplaced.
    • - The Heart of a LegionRemade.
    • - Hell-Queen's AuthorityReplaced.

    New:

    • - The Divine Shadow: Since being merged with Deniel,  Eris's default Dead Demon Body has been overshadowed by a new true core being that is as equally celestial as it is infernal.  She is both angel and demon. As a result she takes x2 damage from both God Slaying as well as Demon Slaying.  In return she can Invert any of her magics to the opposite affiliation.  Her Unholy spells can become Holy.  Bone spells can become Blood spells (Golden Ichor).  Fire can become Ice.  This is naturally causes visual/cosmetic changes in how the spells look, but remaining very similar to their normal appearance.  
    This does not change how the spells work in any way unless directly related to the element (Like an unholy spell having a benefit to unholy creatures). Meanwhile her body is divine in nature, being "Perfect" in function, not requiring vital essence such as blood, organs, or breath.  A stab through the heart is just as damaging as a stab through the arm,  and all damage is treated equally regardless of where it hits (Something that most people already do).  This can have visual effect based on Eris's appearance,  such as having smokey ash-like insides if she's being demonic or bleeding golden ichor if she's being more angelic.   
    It's largely cosmetic.   
    Since this is still more of a Weakness than a Unique Ability,  the divine fusion generates its own internal power.  The MP system is representative of Curse Power is just an OOC scale to balance usage,  but the user's power cannot be suppressed or negated by any means regardless of abilities that claim to ignore resistance.  Meaning no effect can prevent Eris from having or using any passive effect, UA,  and no effect can seize control of one of Eris's spells,  because they are all an innate aspect of her and manifestation of divine will.  Such abilities are incredibly godmoddy in the first place.  If someone would themselves personally be immune to such an ability,  rather than trying to suppress Eris's ability directly,  they are just resistant to it instead taking half the effect with half the duration when applicable.  If a slayer would eat something that falls under that description,  they take damage equal to the spell rank or Eris's rank if none applies. 

    • - Anathema: Eris radiates a blasphemous aura that grates against the fabric of reality.  Enemies within 15 meters per rank ( 15 at D, 30 at C, ect) have all resistances reduced by 10% per enemy within the aura, with 50% (Half) of the total applying to their damage dealt.  So if Eris was surrounded by 6 hostiles,  they would have a 60% debuff to their resistances (Which can produce Vulnerability), 30% to damage.  The range of the aura is extended by the presence of Eris's summons,  and summons alone (Not her generic minions,  and not by pact-bound allies). The minimum radius is equal to Eris's height, but only when radiating from herself and not a summon in which case the summon's own height is considered.  
    Enemies 3-ranks less than Eris only increase this aura by 5% rather than 10%, and the maximum debuff aura is 50% debuff due to NPCs of 3-ranks less than Eris.  While NPCs 1-2 ranks less can increase this to a maximum of 60%.  PC characters (Due to limited numbers) would not have a cap but count towards their own separate pool independent of NPCs.  Only the pool with the highest value counts and is in effect.  The total reduction to damage debuff cannot exceed 50%,  and the debuff to resistance cannot be so extreme as to go more than a 50% Vulnerability.  In the rare circumstances where there would be significant player characters opposing her,  then that's the special circumstance in which this is intended to give an advantage in the first place,  meanwhile she'd be weaker against lone noble heroes. 

    • - Malevolence:  Like a ferocious beast faced with superior numbers or worn down by a prolonged battle,  Eris has an innate ferocity and tenacity within her that gradually escalates when surrounded or worn down ever closer to the brink of defeat.   Eris deals .7% additional damage and gains .8% damage resistance per 1% missing health rounding down to the nearest 5,  and gains a flat +10% (to both) per enemy within 3 ranks of herself within the same aura as Anathema. Bonus from enemies present can't go above 50% (5 enemies by default).  Every 5% HP lost reduces the per-threat effect by 1% out of the +10%   For example if reduced to only 10% HP remaining she would have +72% resistance and +63 to damage,  a significant buff but a buff only available at very low health.  -5% Hp = 9  -10%Hp = 8.  -15%hp = 7.  -20% = 6.  -25% = 5. -30% = 4.  -35% = 3.  -40% = 2.  -45% = 1.  -50% = 0.  ie; at -50% the per-threat effect would be gone.

    • - The Heart of a Legion:  Eris and all her creations (summons/minions/Pact-bound) are part of a Hive-Mind. Eris can sense what they sense and can switch mentally divert a bit of more active thought into manual control of one.  Because they are all connected to her,  Eris can cast her own spells and magic through them but expending a little more energy to do so.  +1% cost per spell rank.  Being connected to her directly,  her creations cannot be subjugated against her or their own will,  Eris herself acting as a buffer, sharing a 3% buff for every 20% that Eris has to each stat (If Eris had 100% to something, her creations would have 15%).  Her consciousness is expanded to encompass the Hive-Mind giving her heightened intelligence and thought management.
    As a consequence,  Eris herself takes 3% of all the damage taken by any of her creations. If from a single source,  Eris takes no more than 25% of the total damage of the source effect.  (Example: An AoE attack that crashes into a horde.  If it dealt 100 damage,  applying to each of them,  it'd deal 3% damage to Eris per individual,  but since it's one source it caps at 25% the base damage of the attack for 25 damage.  If Eris herself was in the AoE as well and took full damage,  it'd deal 125 damage.)
    Eris can actively choose to take more damage if she chooses,  that damage being diverted to her instead of the intended target.  (If a creation would take 50 damage and be destroyed, Eris can instead take 50 damage sparing the creation.)

    • - Necronomination: Eris is one of the oldest practitioners of Necromancy in existence,  having developed her own craft in the deepest depths of hell itself under the chains of the Fell Masters.   She is capable of freely creating, manipulating, and destroying nonliving organic matter and unbound souls.  As an expression of her necromantic will Eris can drag into existence material from her realm in hell for thematic effect.   Once per post this can be used for deliberate effectiveness equal to her rank as spell damage.   The living aren't totally spared,  if she makes touch contact with a living soul their flesh and spirit are marked with a burning hand print that forces a Pact on them that is pre-written to forced claim to their existence allowing Eris to manipulate them through Necronomination.  Does not work against PCs without OOC consent unless they have less than 10% HP (At which point they could be killed by almost any attack).


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    UAs Empty Re: UAs

    Post by Gisen Ceostra 2nd November 2016, 10:03 pm

    Eris wrote:IC provocation for change:  Merged with Deniel Decayuss.

    • - Dead Demon BodyReplaced.
    • - Hellfire Eyes: Unchanged.  (Too integrated and worked into other effects for me to touch)
    • - Essence Rip: Replaced.  (Similarly integrated into other effects,  but a workaround for this is simply throwing the word Essence Rip into the replacement to direct things that reference it)
    • - Skin Thief
    Replaced.
    • - The Blazing HandReplaced.
    • - The Heart of a LegionRemade.
    • - Hell-Queen's AuthorityReplaced.

    Spoiler:

    Spoiler:

    Approved and moved back.


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme

      Current date/time is 21st November 2024, 5:11 pm