Magic
Primary Magic: Dimensional Chaos
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster - Lost
Description: Rifts in space, Paradoxical moments, Inter-dimensional beings, and more, just you name it. There are many short summaries that try to encompass what this magic is, or rather does. It is classified as a lost magic not because it was lost, but because it was never there, created outside of the norm, and blossomed under many influences, and then ready to grow. The magic effects many attributes of 'space', be it requip, summoning, or general space altering spells, even altering of one's self, which leaves the magic to have very little direct spells such as bolts or beams, and instead relies on the alteration it can do through various means. While this in itself can be classified as chaotic or wild in nature, the true chaos comes from the lineage in which the caster had been created with, otherwise known as Chaos magic. As well as being brought into unlife through a dark ritual, which in tandem has leaked to the rest of this magic, causing magic chaos elemental based spells or creations.
How the magic is used, is broken down into a few parts. Part one is the user of this magic has a special dimension that cannot be accessed without help from the user(Though no, no one may be trapped within), no matter the means or attempt. The inside of the dimension is broken down into several hundred smaller dimensions. These 'smaller' dimensions typically house the various summons, re-quips, provisions/misc, or other inner-magic related bits. The second part of this magic is actually accessing the dimension, which is done through spells. Any summoning spell actually pulls a creature/entity from the dimensional room it belongs to, and if killed off, the user has their method of replacing it, or who knows, many more may exist already within. Even re-quip are pulled from these dimensions too, and while not all spells require this dimension, all dimensional uses require spells unless outside of pvp/events, in which the user may freely travel using the plot based spell listed in the spells section. The last portion of this magic is explained like this. Unpredictable chaos. From the ability to infinitely shape shift to various forms, to terraforming and altering the fields, or creating gravity wells through space altering spells, this magic is heavy on alteration, which gives it the nickname Alteration Magic.
As a note, Chloe's own body + her magic is heavily speed based, and thus she herself has base speeds of Walking speed - 8mph / Running speed - 16mph / Sprinting speed - 32mph, however as a drawback, all of her melee damage is considered light. making them swifter but 50% less damaging.
Strengths:
Weaknesses:
Lineage:
Primary Magic: Dimensional Chaos
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster - Lost
Description: Rifts in space, Paradoxical moments, Inter-dimensional beings, and more, just you name it. There are many short summaries that try to encompass what this magic is, or rather does. It is classified as a lost magic not because it was lost, but because it was never there, created outside of the norm, and blossomed under many influences, and then ready to grow. The magic effects many attributes of 'space', be it requip, summoning, or general space altering spells, even altering of one's self, which leaves the magic to have very little direct spells such as bolts or beams, and instead relies on the alteration it can do through various means. While this in itself can be classified as chaotic or wild in nature, the true chaos comes from the lineage in which the caster had been created with, otherwise known as Chaos magic. As well as being brought into unlife through a dark ritual, which in tandem has leaked to the rest of this magic, causing magic chaos elemental based spells or creations.
How the magic is used, is broken down into a few parts. Part one is the user of this magic has a special dimension that cannot be accessed without help from the user(Though no, no one may be trapped within), no matter the means or attempt. The inside of the dimension is broken down into several hundred smaller dimensions. These 'smaller' dimensions typically house the various summons, re-quips, provisions/misc, or other inner-magic related bits. The second part of this magic is actually accessing the dimension, which is done through spells. Any summoning spell actually pulls a creature/entity from the dimensional room it belongs to, and if killed off, the user has their method of replacing it, or who knows, many more may exist already within. Even re-quip are pulled from these dimensions too, and while not all spells require this dimension, all dimensional uses require spells unless outside of pvp/events, in which the user may freely travel using the plot based spell listed in the spells section. The last portion of this magic is explained like this. Unpredictable chaos. From the ability to infinitely shape shift to various forms, to terraforming and altering the fields, or creating gravity wells through space altering spells, this magic is heavy on alteration, which gives it the nickname Alteration Magic.
As a note, Chloe's own body + her magic is heavily speed based, and thus she herself has base speeds of Walking speed - 8mph / Running speed - 16mph / Sprinting speed - 32mph, however as a drawback, all of her melee damage is considered light. making them swifter but 50% less damaging.
Strengths:
- Unpredictable: The magic itself did not exist before. While space altering spells did, this particular magic did not before, as it was created when the user was, and hence nothing may have the means to know the contents of the magic without seeing it first hand or being told icly.
- Chaos: Chaos is composed of light and dark magic, stronger than both by nature. Meaning spells that have 'chaos' as their type, or have listed in the description that it is chaos magic, then it is stronger than both light and dark magic, counting as 50% stronger after all other modifications/buffs
Weaknesses:
- Chaotic: The magic in nature is not very calm, it tends to easily get out of control if the user is not ready to use it.
- Attachment: A blessing and a curse. When the user would normally 'die' or their hp hits 0, being that they are a dimensional entity they simply arrive back in their own dimension which leads to the guild hall or somewhere random within one of the planets the user has visited.
- No way in, but easy way out: While one may not force themselves into the dimension, If there ever comes a spell that puts another in the dimension then they can simply walk back out as if a door existed.
Lineage:
- Lineage" Curse of the White Witch":
Curse of the White Witch
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
- Ability 1:
- Known as the Sigil of unity. This ability allows the user to use summons in an entirely new way, this allows the user to use their summon's passive as so long as the summon is not currently summoned or on CD(unless she pays the cost of the summon to use the passive for the duration). It also allows her to use a summon's active, but costs her 1/4th of the summon's cost. This active will then go on cooldown for the user, and not the summon
Note for fusions: The user of this magic may make fusion spells using a single spell + the active ability, which the active will be counted as costing the same amount as the summon itself, however the end result may not end up with a higher rank than the spell used regardless of how strong the active is.
- Ability 2:
- Rift in reality: Chloe is not a being of the normal dimension, so magic works much differently on her. First off, spells cannot originate inside of her/effect her existence or attempt to auto-hit her.For anything else however(damage wise) in any other form will be reduced by 15% However that is just the plot baseline of this ability. The true portion of the ability is her infinite transformations. Each that have their own unique magical aura, each indistinguishable from the next by any form of detection magic. The downside? She may not transform while in combat unless everyone in the thread agrees. This goes for events as well, but it is strictly up the the event leader to decide if allowed or not, depending on the situation. During jobs/plot/social ect... however it is free game to transform, but it does take time to master each form, and each form must be listed in a separate spoiler in this magic(will be listed in it's own spoiler and own post, below the post containing fusions.
Do note, these forms do not change the user's magic in any way, and are strictly cosmetic, aside from being able to disguise themselves nye perfectly
- Ability 3:
- Mastery of one's self: The user's own magic is born from the way they were created, a natural mastery to it occurred, which all spells cost 4% less to cast
Last edited by Chloe Rivers on 13th December 2016, 2:09 pm; edited 5 times in total