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    Luck of the draw

    Switchblade
    Switchblade

    Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 57
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Card magic
    Second Skill:
    Third Skill:

    Update Luck of the draw

    Post by Switchblade 5th December 2016, 1:11 pm

    Magic

    Primary Magic: Card Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Card Magic involves the use of magic channeled through cards to generate certain effects depending on the card, meaning it is a quite a wide and far reaching type of magic, however only if you have the right cards to do it, and magic draining is still an issue. Just like most holder magic powers, the items can be found in the world but need  a suitable mage to use them.

    Lanta uses his cards in a very interesting way, having his 'hand' shuffled, meaning that he always fights with a certain hand of five cards at a time, while this may seem at the surface to be a limiting factor, as  he has to draw another card each time he uses one, randomly at that, meaning he will never know exactly which cards he may be getting in his hand. However that is the style of using cards that he is most comfortable with, being given a small selection of cards and needing to figure out and plan multiple strategies on the fly, even if only one is used. Luckily for him, this style is tried and tested by gamblers under less lethal conditions.

    Strengths:

    • Versatile- As mentioned, this magic can become extremely versatile as the mage collects more cards.


    • How am I meant to plan for this?!- After all, when someone has a range of different cards, planning against a mage who uses them can become a difficult chore for mages who prefer planning before fights unless they do their research


    • Portable- Unlike the holder magics involved with things like gun magic, a card mage can hide cards on themselves very easily, and due to this, be able to take, even a few, to places a lot harder to sneak other weapons into.

    Weaknesses:

    • Too much choice!- A mage can easily become bogged down in which card to use in a moment of battle, leading to missed opportunities among indecisive mages thumbing through cards.


    • Don't have that one yet- As it is a magic that involves actually holding the object you need to cast the spell, mages can find themselves limited by not having the card that they would want or need for a certain skillset.


    • Practice, practice, practice- When a card mage finds a new card it can very much be like learning a new magic, having to figure out the best way to use the new card, and if they can even figure out a use for it at all.


    • All out- Let's be real here. There's only so many cards that can fit on a person, eventually a card mage will run out of cards, no matter how careful they are with mana.

    Lineage: N/A

    Spells:


    Name: Ace of spades
    Rank: D
    Type: Earth, offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user throws a card at the opponent, aiming to hit them, the card looks almost like a ace of spades, however the spade in the center is replaces with a fist, as the card travels, it increases in speed the further it goes until it hits the maximum of 7m/s, gaining more energy as it flies, travelling in a straight line until it hits something or the range of 15 meters expires and it crumbles to dust. As the card flies, it hardens and forms almost a rocky form around it in the shape and size of an average human male's fist, delivering a very heavy blow to the recipient. The attack delivers a crushing blow a lot harder than Lanta himself could throw, able to knock an enemy back and hurt them quite a bit if it connects, even crushing through armour and heavy objects, dealing D rank damage.
    Strengths:

    • The attack is very useful for dealing with armour on enemies to level the playing field


    • The attack gains power as it travels across more distance, before it destroys itself past the effective range.

    Weaknesses:

    • If the card travels further than 15 meters, it crumbles and fails.


    • The stone that covers the card could very much end up as the lunch of a dragon slayer of the same element


    • If the card is used in close range to an opponent, it will do very little to them, as distance is key.


    Name: Ace of clubs
    Rank: D
    Type: Water, defensive
    Duration: 1 post
    Cooldown: 4 posts
    Description: The user simply holds the card, looking like an ace of clubs, but the tops of the clubs having smaller bubbles coming from them, up or throws it to an ally, the range of the throw being 10 meters at 8m/s, where it creates a shield of water roughly six feet in diameter which can be used to block impacts of magic, but only works to block 1.5x damage of spells up to C Rank.
    Strengths:

    • The card allows defense for a mage against offensive magic used against them at a C Rank.


    • Can be used either on Lanta or on an ally that needs protection while they create a spell that takes a bit of extra time

    Weaknesses:

    • No offensive uses; this card can only be used for defense so even if one wanted to attack using it they would find themselves aiding the enemy.


    • There is a long cooldown on the card, as it is very intensive to create and sustain a shield that will take an impact.


    • It can only block the impact of magic from outside the sphere, if one is inside it with an enemy then there is no chance of any help from it, so it is more of a deterrence for ranged mages.


    Name: Ace of diamonds
    Rank: D
    Type: Air, offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user throws a card, looking like the ace of diamonds, but with the diamond having a swirled design in the middle, at the opponent, where the card activates at a range of around three feet from the mage throwing it, launching four razor sharp scythes of wind at the enemy in a diamond formation, each one dealing 37.5% of D Rank damage and moving at 10m/s, strong enough to rip through flesh and bone, but not through armour, it continues for 15 meters before dissipating.
    Strengths:

    • The attack is very useful for causing actual physical damage to an opponent, being able to cut through limbs or light cover.


    • The attack is significantly the fastest one, moving at around 10m/s.

    Weaknesses:

    • If the card travels further than 15 hundred meters, dissipates.


    • The wind can not pierce through armour, so is easily stopped by metal.


    • If the attacker is in melee range of Lanta, then the card would not activate so couldn't be used.


    Name: Ace of hearts
    Rank: D
    Type: Fire, offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user holds up a card, looking like a heart with the top having a flame effect on, the card emitting a large flamethrower effect from it at around two feet in diameter, and travelling around seven meters in front of the card, lasting for around four seconds, dealing D rank damage and having a slight pushback effect on a mage caught in the center of it.
    Strengths:

    • The attack is a close range attack, perfect for blocking or distancing the mage from a mage who gets too close for comfort.


    • The attack is a strong flame, able to melt through metal if it stays in the stream for close to the full time.

    Weaknesses:

    • The card is unusable past the range of seven meters, making it far shorter in range than all the other cards at D level in this pack.


    • It is a plain fire attack, meaning a water mage could very easily counter it, even at D level.


    • The attack stays travelling in the direction it is first used in, so it can be gone around or avoided.


    Last edited by Switchblade on 9th December 2016, 5:47 am; edited 1 time in total (Reason for editing : Edited it, and I got fi... I mean four aces.)
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Update Re: Luck of the draw

    Post by Anastasia Isayev 8th December 2016, 6:37 pm

    It's time to D-d-d-d-d-d--d-d-d-d-d-d-d-d-d-d-d-d-grade this magic.
    Anything you see in this color are things I would like you to fix.
    Let's get on with it...... and DRAW!
    Switchblade wrote:Magic

    Primary Magic: Card Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Card Magic involves the use of magic channeled through cards to generate certain effects depending on the card, meaning it is a quite a wide and far reaching type of magic, however only if you have the right cards to do it, and magic draining is still an issue. Just like most holder magic powers, the items can be found in the world but need  a suitable mage to use them.

    Lanta uses his cards in a very interesting way, having his 'hand' shuffled, meaning that he always fights with a certain hand of five cards at a time, while this may seem at the surface to be a limiting factor, as  he has to draw another card each time he uses one, randomly at that, meaning he will never know exactly which cards he may be getting in his hand. However that is the style of using cards that he is most comfortable with, being given a small selection of cards and needing to figure out and plan multiple strategies on the fly, even if only one is used. Luckily for him, this style is tried and tested by gamblers under less lethal conditions.

    Strengths:

    • Versatile- As mentioned, this magic can become extremely versatile as the mage collects more cards.


    • How am I meant to plan for this?!- After all, when someone has a range of different cards, planning against a mage who uses them can become a difficult chore for mages who prefer planning before fights unless they do their research


    • Portable- Unlike the holder magics involved with things like gun magic, a card mage can hide cards on themselves very easily, and due to this, be able to take, even a few, to places a lot harder to sneak other weapons into.

    Weaknesses:

    • Too much choice!- A mage can easily become bogged down in which card to use in a moment of battle, leading to missed opportunities among indecisive mages thumbing through cards.


    • Don't have that one yet- As it is a magic that involves actually holding the object you need to cast the spell, mages can find themselves limited by not having the card that they would want or need for a certain skillset.


    • Practice, practice, practice- When a card mage finds a new card it can very much be like learning a new magic, having to figure out the best way to use the new card, and if they can even figure out a use for it at all.


    • All out- Let's be real here. There's only so many cards that can fit on a person, eventually a card mage will run out of cards, no matter how careful they are with mana.

    Lineage: N/A

    Spells:


    Name: Ace of spades
    Rank: D
    Type: Earth, offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user throws a card at the opponent, aiming to hit them, the card looks almost like a ace of spades, however the spade in the center is replaces with a fist, as the card travels, it increases in speed the further it goes, gaining more energy as it flies, travelling in a straight line until it hits something or the range expires and it crumbles to dust. As the card flies, it hardens and forms almost a rocky form around it in the shape and size of an average human male's fist, delivering a very heavy blow to the recipient.
    Distance needs to be placed here, not in strengths. Distance for D Rank spells are generally 15 meters.
    Speed of spells must also be placed in descriptions too. Normal for D Rank is 10m/s.

    Also, if this deals D-Rank damage, please indicate so in description.

    Strengths:

    • The attack delivers a crushing blow a lot harder than Lanta himself could throw, able to knock an enemy back and hurt them quite a bit if it connects, even crushing through armour and heavy objects. This needs to be added into the description, not the strengths.


    • The attack gains power as it travels across more distance, before it destroys itself past the effective range.

    Weaknesses:

    • If the card travels further than a hundred meters, it crumbles and fails. Unfortunately, standard range for a D Rank spell is 15m


    • The stone that covers the card could very much end up as the lunch of a dragon slayer of the same element


    • If the card is used in close range to an opponent, it will do very little to them, as distance is key.


    Name: Ace of clubs
    Rank: D
    Type: Water, defensive
    Duration: 1 post
    Cooldown: 4 posts
    Description: The user simply holds the card, looking like an ace of clubs, but the tops of the clubs having smaller bubbles coming from them, up or throws it to an ally, where it creates a shield of water roughly six feet in diameter which can be used to block impacts of magic, but only works to protect against one spell. Barriers generally block 1.5x damage of 1 rank above (in this case, C Rank) or 3 spells of equal rank of the spell. How much damage that can be absorbed must be stated as a D Rank spell can't completely block an H Rank spell.

    If this can be used on an ally, a range and speed is needed in the description.

    Strengths:

    • The card allows defense for a mage against offensive magic used against them at the same level as the caster.


    • Can be used either on Lanta or on an ally that needs protection while they create a spell that takes a bit of extra time

    Weaknesses:

    • No offensive uses; this card can only be used for defense so even if one wanted to attack using it they would find themselves aiding the enemy.


    • There is a long cooldown on the card, as it is very intensive to create and sustain a shield that will take an impact.


    • It can only block the impact of magic from outside the sphere, if one is inside it with an enemy then there is no chance of any help from it, so it is more of a deterrence for ranged mages.


    Name: Ace of diamonds
    Rank: D
    Type: Air, offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user throws a card, looking like the ace of diamonds, but with the diamond having a swirled design in the middle, at the opponent, where the card activates at a range of around three feet from the mage throwing it, launching four razor sharp scythes of wind at the enemy in a diamond formation, strong enough to rip through flesh and bone, but not through armour, it continues for a couple of hundred meters before dissipating.

    D Rank spells only travel 15m on average.. (can be changed depending on weaknesses and such.
    Also, does this deal damage 4 times? if so, each scythe can deal 37.5% D Rank damage when struck.
    Also need a speed for how fast these scythes move.

    Strengths:

    • The attack is very useful for causing actual physical damage to an opponent, being able to cut through limbs or light cover.


    • The attack is significantly the fastest one, moving at around one and a half times faster than the sprinting speed of a D class mage. Spells of D Rank generally travel at 10m/s FYI

    Weaknesses:

    • If the card travels further than two hundred meters, dissipates. D Rank spells travel at 15m generally


    • The wind can not pierce through armour, so is easily stopped by metal.


    • If the attacker is in melee range of Lanta, then the card would not activate so couldn't be used.


    Name: Ace of hearts
    Rank: D
    Type: Fire, offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user holds up a card, looking like a heart with the top having a flame effect on, the card emitting a large flamethrower effect from it at around two feet in diameter, and travelling around seven meters in front of the card, lasting for around four seconds.
    how much damage does this do?
    Strengths:

    • The attack is a close range attack, perfect for blocking or distancing the mage from a mage who gets too close for comfort.


    • The attack is a strong flame, able to melt through metal if it stays in the stream for close to the full time.

    Weaknesses:

    • The card is unusable past the range of seven meters, making it far shorter in range than all the other cards at D level in this pack.


    • It is a plain fire attack, meaning a water mage could very easily counter it, even at D level.


    • The attack stays travelling in the direction it is first used in, so it can be gone around or avoided.



    _____________________________________________________________________________________

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    Switchblade
    Switchblade

    Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 57
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Card magic
    Second Skill:
    Third Skill:

    Update Re: Luck of the draw

    Post by Switchblade 9th December 2016, 10:31 am

    edited


    _____________________________________________________________________________________

    Characters:
    The charming gambler: Lanta Rosa
    Magic- Luck of the draw
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Update Re: Luck of the draw

    Post by Anastasia Isayev 12th December 2016, 11:45 am

    Luck of the draw BTSjguv


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 5th November 2024, 6:36 am