Magic
Primary Magic: Thunder God Slayer Magic
Secondary Magic:
Caster or Holder: Caster
Description: This is a type of magic that was created long ago for the purpose of defeating gods. Since then it has been lost to time, with very few, including the gods themselves, knowing how to use it. The magic is known to corrupt the element that it uses to be of a darker aura, but the magic is not inherently evil. Thunder God Slayer magic revolves around creating and manipulating corrupted lightning. The lightning is hard to control and keep in check, but is also quick and very dangerous.
Chloe always uses the magic as more of a defensive tool than an offensive one. She prefers to bide her time and wait for the optimal moments to strike rather than trying to end a fight quickly. She doesn't like to fight, but when she has to, she does her best to keep her situation and magic under control. She is afraid of the prospect of her magic going out of her control and hurting her allies, so she will try to keep her distance from them if she feels unstable.
Strengths:
- The user is very fast while she is using the magic
- Lost MP can be gained by eating a source of her element, even that created by Dragon Slayers
- Lightning travels very fast and has a good range
Weaknesses:
- It is hard for her to control, meaning she can easily miss or burn up her magic power
- She cannot eat her own lightning or demon slayer lightning
- Her magic is very imprecise and loud, making it impractical for stealth
- While it gives her ways to dodge and parry attacks, the user as little durability.
Lineage:
Ariel's Descent:
Description: There was once a mage who fell in love with a mermaid, and was loved by that same mermaid in return. Her name was Ariel. Because of their love, the mermaid taught him her ways. Eventually, his knowledge of the species and techniques became so great that it allowed him to redirect water attacks and also gave him the ability to breath under water. Eventually, Ariel's love for the sea grew so great that she decided to turn into a true mermaid, leaving her husband and daughters behind. The father taught his knowledge to his daughters, who then had children of their own, and continued passing the knowledge to their children; it became a tradition that was passed down through the ages.
Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank.
They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.
Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.
Unique Abilities:
Ride the Lightning - As a Thunder God Slayer, Chloe is able to travel very fast by turning herself into an electric current. This ability cannot be used in combat, and allows her to travel along any object with just a little bit of conductivity.
Lightning Jolt - A very basic ability that Chloe can use is making a tiny bolt of lightning with her finger. The Jolt does no damage and doesn't travel very far, but can be used as a source of light and can lightly shock an opponent.
Starlight - Thanks to a combination of Chloe's magic and her heritage as a star brought to life by Zeus, Chloe can radiate some light from her body to see with. She can use this ability to see what is directly in front of her in the dark, but not much farther. She is also hot to the touch while she uses this ability. This ability is unable to be used in combat, and it gives her the range of vision of about a flashlight. She can light up an area of about 3 meters around her in a circle.
Weather Lady - Thanks to her ability to feel the thunder in the clouds, Chloe can accurately predict the weather a lot of the time. At least she can predict when it will rain or be cloudy, not much beyond that.
Spells:
List of Spell Fusions:
Primary Magic: Thunder God Slayer Magic
Secondary Magic:
Caster or Holder: Caster
Description: This is a type of magic that was created long ago for the purpose of defeating gods. Since then it has been lost to time, with very few, including the gods themselves, knowing how to use it. The magic is known to corrupt the element that it uses to be of a darker aura, but the magic is not inherently evil. Thunder God Slayer magic revolves around creating and manipulating corrupted lightning. The lightning is hard to control and keep in check, but is also quick and very dangerous.
Chloe always uses the magic as more of a defensive tool than an offensive one. She prefers to bide her time and wait for the optimal moments to strike rather than trying to end a fight quickly. She doesn't like to fight, but when she has to, she does her best to keep her situation and magic under control. She is afraid of the prospect of her magic going out of her control and hurting her allies, so she will try to keep her distance from them if she feels unstable.
Strengths:
- The user is very fast while she is using the magic
- Lost MP can be gained by eating a source of her element, even that created by Dragon Slayers
- Lightning travels very fast and has a good range
Weaknesses:
- It is hard for her to control, meaning she can easily miss or burn up her magic power
- She cannot eat her own lightning or demon slayer lightning
- Her magic is very imprecise and loud, making it impractical for stealth
- While it gives her ways to dodge and parry attacks, the user as little durability.
Lineage:
Ariel's Descent:
Description: There was once a mage who fell in love with a mermaid, and was loved by that same mermaid in return. Her name was Ariel. Because of their love, the mermaid taught him her ways. Eventually, his knowledge of the species and techniques became so great that it allowed him to redirect water attacks and also gave him the ability to breath under water. Eventually, Ariel's love for the sea grew so great that she decided to turn into a true mermaid, leaving her husband and daughters behind. The father taught his knowledge to his daughters, who then had children of their own, and continued passing the knowledge to their children; it became a tradition that was passed down through the ages.
Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank.
They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.
Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.
Unique Abilities:
Ride the Lightning - As a Thunder God Slayer, Chloe is able to travel very fast by turning herself into an electric current. This ability cannot be used in combat, and allows her to travel along any object with just a little bit of conductivity.
Lightning Jolt - A very basic ability that Chloe can use is making a tiny bolt of lightning with her finger. The Jolt does no damage and doesn't travel very far, but can be used as a source of light and can lightly shock an opponent.
Starlight - Thanks to a combination of Chloe's magic and her heritage as a star brought to life by Zeus, Chloe can radiate some light from her body to see with. She can use this ability to see what is directly in front of her in the dark, but not much farther. She is also hot to the touch while she uses this ability. This ability is unable to be used in combat, and it gives her the range of vision of about a flashlight. She can light up an area of about 3 meters around her in a circle.
Weather Lady - Thanks to her ability to feel the thunder in the clouds, Chloe can accurately predict the weather a lot of the time. At least she can predict when it will rain or be cloudy, not much beyond that.
Spells:
- Signature Spells:
Name: Thunder God's Bellow
Rank: C
Type: Lightning
Duration: None
Cooldown: None
Description: The user channels all her energy into her mouth and unleashes a torrent of Black Lightning. The lightning travels about 30 meters and takes a few seconds to go that distance. The spell travels at 10 meters per second. The Bellow acts similarly to the roar of a dragon slayer and has a similar pattern when it is fired.
Strengths:
- Gives Chloe more ranged options that she severely lacks
- Has no cool down
Weaknesses:
- The blast is useless underwater
- The blast does not last very long and she is open to attack when it is finished.
- The attack can be volatile when Chloe's emotions aren't kept in check, causing the blast to explode in her or an ally's face.
Name: Thunder God's Slash
Rank: D
Type: Lightning
Duration: 1 post
Cooldown: 2 posts
Description: Chloe creates a sword made out of lightning that she can use to attack an enemy for a maximum of one post. The sword is made out of a hardened lightning bolt and can be used in addition to any other weapon that she has. The sword is about 1 meter long and can attack from that range
Strengths:
- The sword is versatile and can be used in creative ways
- The sword is long for a melee weapon
Weaknesses:
- The sword is heavy and can slow down Chloe's attacks
- The weapon is useless against metal or hard objects
- The sword does below average damage
- D-Rank Spells:
- Name: Lightning Fist
Rank: D
Type: Offensive Lightning
Duration: 1 post
Cooldown:( 2 post
Description: The user charges up her fist with a surge of black lightning that surrounds the fist. While it is charged, for the duration of the post, allowing the user to attack with a charged fist. Its hard for her to attack two opponents in one post with the same fist, so it is unlikely she will be able to use it twice per rotation.
Strengths:
- The attack is very fast in her punching speed
- The currents from the punch can travel through a conductor if she punches one
Weaknesses:
- The spell could shock Chloe or an ally if she isn't focused enough and loses control
- The spell only lasts a short time before going on cooldown
- The spell's range is only as far as Chloe can punch, so it is easy to outrange her.
Name: Lightning Parry
Rank: D
Type: Defensive Lightning
Duration: Instant
Cooldown: 2 posts
Description: The user channels their black lightning into their arm to try and shrug off an enemy's next attack. The user needs to be very fast and precise with the parry, but if successful the user would completely block the attack and get a small movement speed boost of about 25% for the length of the post to counter attack with. The spell happens very fast and has a small window for Chloe to actually use it before the effect would wear off.
Strengths:
- Can completely shrug off an attack of the same rank as the spell
- The user gains a burst of movement if the attack is sucessful
Weaknesses:
- Requires very precise reaction time for success
- The spell is easy for the enemy to counter by hesitating on their attack
- The lightning can't block or parry attacks of a higher rank than Chloe
Name: Lightning Speed
Rank: D
Type: Supportive Lightning
Duration: 1 post
Cooldown: 2 posts
Description: The users channels their lightning into the legs of herself or an ally that is nearby, allowing that character to gain a movement speed buff of 50%. The character that is affected by the spell only feels their legs go faster as opposed to the rest of their body, and if an allied is damaged while the buff is active, Chloe will also receive the same amount of damage. If Chloe loses her focus at any point during the buff, her ally would experience a shock as her lightning goes unstable and damages them.
Strengths:
- The spell allows Chloe to reach her enemies much faster, or evade when needed
- It allows Chloe to play a more supportive role to the team if she is damaged or unwilling to fight
Weaknesses:
- The spell could shock Chloe or an ally if she isn't focused enough and loses control
- The spell only affects a users legs and lets them go faster, not the whole body or their attacking speed
- Chloe needs to be very close to an ally while they are using it, within at least 4 meters, or Chloe will lose her focus.
Name: Thunder Blades
Rank: D
Type: Offensive Lightning
Duration: Instant
Cooldown: 2 posts
Description: The user channels black lightning into each of their arms and then uses that to fire projectile blades made out of lightning. The blades are very bad at keeping their shape and will most of the time devolve into generic blasts of lightning if they travel far enough, losing their edge and a good chunk of their damage. The blades are about the size of Chloe's arms when they are hard and sharp, but generally spread to be the size of an average human if they travel far enough. The spell acts like shotgun in the damage fall off at range. The spell has about a range of 4 meters when the blades stay perfectly solid, but they can go up to 10 meters, even though the damage would be significantly decreased at that range. The spell is fast enough that both blades can be fired in a single post. Each blade does the same amount of damage and can be avoided individually. The blades fire at a speed of about 5 meters per second, meaning that the spell would take two seconds to reach its maximum range. After the 4 meter mark when the damage starts to fall off it first drops to 75% until it reaches the 6 meter mark, then drops to 50% when it reaches the 8 meter mark, and finishes off at 25% of the original damage at maximum range.
Strengths:
- The spell is released very fast
- At close range, the spell acts like a blade and can cut an opponent as well as shock them
Weaknesses:
- The spell is Chloe's most volatile at D-Rank and end up exploding in her face or flying in the complete wrong direction.
- The spell has a large spread that makes it hard to aim in addition to the already volatile nature of it
- The spell becomes practically useless when it reaches its maximum range of 10 meters.
- C-Rank Spells:
- Name: Bolt Dash
Rank: C
Type: Supportive Lightning
Duration: Instant
Cooldown: 3 posts
Description: The user briefly transforms their own body into a black bolt of lightning, with the purpose of travelling a distance very fast. The bolt can move at 7 meters per second and the spell only lasts about 5 seconds. This translates to her being able to travel about 35 meters in one cast. The spell is very hard for Chloe to control due to the high speed, and she can end up shooting off the in the exact opposite direction.
Strengths:
- Works as an excellent gap closer to help Chloe's closer range attacks
- Allows Chloe to have a quick getaway in a pinch
Weaknesses:
- The spell is very hard to control due to the speed
- If Chloe runs into an object she will get taken out of lightning bolt form and be stunned
- The bolt can shock allies if Chloe overshoots someone she is trying to save.
Name: Thunder God's Cloud
Rank: C
Type: Lightning
Duration: 2 posts (1 post charging, 1 post damage)
Cooldown: 3 posts
Description: Chloe channels her magic above her and calls for a bolt of lightning to come down from the sky on the target that she has acquired. She has to charge up a cloud to appear above the target, at any elevation she chooses. The lightning bolt will travel down almost instantly once the cloud is charged up, and with go wherever Chloe targets it to go. Despite this, the cloud has to remain above an enemies head for about 1 post before the bolt can come down.
Strengths:
- Hard for enemies to know she is casting the spell without looking above them
- The spell has an almost instant cast time in the rain, since she can use an already existing cloud
Weaknesses:
- While not useless indoors, it is much harder for her to get the condensation necessary to make a thunder cloud, it taking a whole extra post to charge up first.
- The spell already has a slow cast time, so any enemy who knows what she is doing can avoid it.
- The cloud above an enemies head with make thunder before the lightning strikes for obvious reasons, giving an enemy a chance to hear and dodge. The thunder sounds during the first post, so if they can hear it, they can get tipped off.
Name: Thunder God's Whip
Rank: C
Type: Offensive Lightning
Duration: 1 post
Cooldown: 2 posts
Description: The user channels black lightning into their hands to create a whip construct that is about one meter in length. The whip can be used to latch onto a target to pull them into another attack from Chloe or her weapon. The whip has a range of about 3 meters.
Strengths:
- The whip is useful to pin down and enemy and limit their options
- The whip sets up for Chloe's other attacks
Weaknesses:
- The whip can be broken off by an attack higher than C-Rank
- The whip will only last for one post before it disappears and frees the target
- The whip can only be used on enemies
List of Spell Fusions:
- Spell Fusions:
- Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Chloe Harken on 4th December 2016, 6:22 pm; edited 3 times in total