Name: Electric Emerald
Rank:Legendary
Type: Gem
Description:
- Electric Emerald:
Strengths:
It's a gem, and it's pretty hard to pinpoint a stone as something potentially useful.
Has two abilities that make Takeover magic more viable to use in the heat of combat.
Weaknesses:
It's a gem, it can be broken and will take ten posts to regenerate into its normal shape, and any existing Blessing charges will be decreased to one.
It's a gem that's not set in anything, that means it's pretty easy to lose. Though it'll reappear in the user's pocket at the end of the thread.
It lets off a glow that makes it easier to find the user when they're trying to hide.
Abilities:
- Electric Blessing I {B-Rank}:
The Electric Emerald enters any one thread with two Blessing I charges, visible as specks of yellow light within the Emerald, and the only way to increase the amount of Blessing I charges in the Emerald is to activate a Takeover spell. The amount of Blessing I charges caps at five. For every Blessing I charge in the Emerald, it can be used to send electricity coursing through the user's body, activating any Unique Abilities relating to this (Static Charge) and buffing their next spell by 20%. Once the Emerald reaches zero Blessing I charges it can no longer recharge in that thread.
- Electric Blessing II {B-rank}:
The Electric Emerald enters any one thread with one Blessing II charge, visible as specks of green light within the Emerald, and the only way to increase the amount of charges is to activate a Takeover spell. The amount of Blessing II charges caps at two. A Blessing II charge can be consumed to shave two posts off of any cooldown the user would like, and this does stack. Once the Emerald reaches zero Blessing II charges it can no longer recharge in that thread.