Name: (Grim Dawn Monster Form) "Migoria" Queen of Pain
Rank: Guild Spell Boon
Species: Undead/Demon
Type: Alternate Form/Combat
Description: When a Primarch of Grim Heresy has started to cast Grim Dawn, a strange feeling will wash over Marceline and the tattoo on her back will begin to pulsate. The pulsation acts like a heartbeat and can be visibly seen by those around her as a light purple outline of her tattoo. Her guild mark will become encompassed by runic markings, crawling along her arms and legs, rather her whole body. Already given the ability to shift into her succubus form, simple changes will be made to the form she already has. Curled horns will straighten out to look like Ibex horns, clawed fingers will return to normal hands, and her wings will gain sharp edges. Legs will shift from normal humans to that of horse-like hind legs, hooves for feet and fur coating the shins. Lastly, the tail will change from an arrow-headed leathery length to that of a tail similar to the Qilin's tail.
- Spoiler:
- Succubus:
"Migoria" Queen of Pain:
200% Buff Allocation:
- Spoiler:
- +100% HP
+50% DMG
+25% MP
+25% SPD
- Spoiler:
- Name: Touch of Love
Rank: Artifact/Guild Spell Boon
Type: Body
Description: Due to the extensive power of the Grim Dawn spell, the user's body has become more volatile to their opponents. Those who touch the user's body or somehow come in contact with it will be forced to endure the effects of seduction. Every part of the user's body has an effect upon it that is used against an opponent to make it harder to battle them.
By simply coming into contact with their eyes, an opponent may face being unable to attack or otherwise injure the user. If touching the skin of the user, the opponent may feel an intense amount of love for the user and wish not to battle them. They may even succumb to the thought of spending time with the user and result in being taken advantage of during battle. Avoid contact with the user at all costs if one wishes not to face the effects of seduction the user bestows upon them.
Strengths:- Even remotely coming into contact with the user's body will induce an effect of varying degree on the opponent
- Due to the Succubus nature, seduction is the most common part of the item and results in difficulty in battling the user
- The results of the effects are more effective on the opposite gender of the user, dealing 50% more in damage to males
Weaknesses:- While it does affect both genders, damage dealt with females remains the same and is not increased like damage dealt with males
- The item does not protect the user's skin; thus, they are still able to be cut and pierced through by weapons
- If an ally of the user touches or comes in contact with the user, they may be affected by the abilities of the item
- Strength of the effects depends on the will of the opponent; if the opponent has a stronger will, it may not be as effective (dependent on player)
Abilities:- Enslavement Kiss:
- Name: Enslavement Kiss
Rank: A
Type: Unholy, Death, Emotion, Offensive
Duration: 7 posts
Cooldown: 8 posts
Description: Those the user comes in contact with, typically through a kiss, become enslaved to the user for a duration of seven posts. While it may not work effectively on those of higher rank than the user, those equal to or lower in rank will be rendered useless. It does, however, have a 50% chance of working on those of higher ranked, but this is dependent on the other player. When under the servitude of the user, one may attempt to attack and kill the user, though may find themselves struggling or unable to succeed. The user can command the enslaved opponent for the duration of the spell to attack and kill their allies or otherwise. It can be broken by those with strong wills (typically defined by the player) or allies, who recognize their buddy is under a spell. Ways to be rid of the enslavement may be difficult but is entirely up to the player on how they end the spell.
Strengths:- Can enslave an opponent for an upwards of seven posts, though they may be able to break through the spell
- While it may not affect those of higher ranking than the user, it does have a 50% chance of working on them
- Those equal to or lower in rank than the user are rendered useless by the spell when activated by the user
Weaknesses:- Allies of the user have a chance of accidentally touching the user and may be affected by the spell's effects
- Does not work on those of higher ranking unless the player of said opponent is fine with it affecting the character
- Is not as effective against females as it may be against males who succumb easier to. . . certain things >,...,>
- Requires physically touching the user or the targeted person in order to get the effects of the ability to work
- Can enslave an opponent for an upwards of seven posts, though they may be able to break through the spell
- Desire:
- Name: Desire
Rank: S
Type: Unholy, Death, Emotion, Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user is able to place suggestive thoughts into another person's head, resulting in the target struggling to work on their own. Likewise, the user is also able to stimulate the brain's pleasure sensors by touch, voice, or thought alone. This can subdue a target long enough (two posts max) so that the user is able to deal more damage to them in the end. It has an effective range of 100 meters (at S rank), and can affect an upwards of 10 people at a single time given the user is using thoughts. Those equal to or lower in rank than the user will find it difficult or impossible to fight against the user. Anyone that is higher ranked than the user has a 50% chance of being affected by the spell or not at all. Will of the opponent is dependent on its player, so some magi may find it easier to break free of the stun.
Strengths:- Can stun an opponent for an upwards of two posts after the initial hit, leaving the magi dazed and confused
- Has an effective range of 100 meters, allowing more magi to be affected by the effects of the spell
- Can effect those of higher ranking, but only has a 50% chance of working on anyone one rank higher or more
Weaknesses:- Requires for a mage to be rather weak in the mind, though can work against those who have higher wills
- May not stun for the duration of two posts, as an opponent can break free at any point in time if they wish
- Only has a 50% chance of working on magi who are higher ranked than the user, leaving it dependent on the player
- Is not as effective against female individuals it may be against males, who are more prone to suggestive thoughts
- Can stun an opponent for an upwards of two posts after the initial hit, leaving the magi dazed and confused
- Even remotely coming into contact with the user's body will induce an effect of varying degree on the opponent