HEARTBREAKER MY KISS IS A LIFE TAKER |
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Rank: Legendary
Type: Clay body
Description:
- Spoiler:
- Due to the body being made of clay, status effects, such as posion or otherwise, cannot effect the user
- Damage cannot be felt by the user, as the user lacks a nervous system that would allow for pain to be felt
- Lightning does not affect the user as much due to being made from the earth, resulting in lightning spells deal 50% less in damage
Weaknesses:
- Too much heat can result in the clay body overheating, hardening, and essentially cracking where the heat is applied (fire magic does 50% more in damage)
- Like the earth, the clay body can become so frozen and solid by ice that it becomes frail to the touch (ice magic does 50% more in damage)
- Water can easily affect the body as ice and fire, result in a muddy mess that is much harder to keep together (water magic does 50% more in damage)
- Earth mages (including slayers) are capable of manipulating the body to their own will and using it as a means to create spells (with ooc permission)
Abilities:
- Soul Consumption:
- Name: Soul Consumption
Rank: A
Type: Earth, Healing, Supportive
Duration: 1 soul per post
Cooldown: 1 post in between consumptions
Description: Soul Consumption allows for the user to consume souls in return for health and magical power regeneration to their body. For each soul consumed, the user is able to gain 5% of health back, as well as 3% of magical power. Any soul consumed by the user allows the user to access the emotions and thoughts (not memories) of that soul. Essentially, this allows for telepathic communication of the soul with the user, ultimately causing Dissociative Identity Disorder to the user. Souls consumed by the user may take over the user's body as they wish, resulting in persona and mentality shifts. However, the user does not gain control of any magic the soul formerly had or any special abilities as well. Permission must be given to the user for any played character to have their soul consumed and merged with them.
Strengths:- The ability essentially sustains the user, keeping the body functioning and otherwise running on use of souls
- Can connect the mind and body of the soul to the user, allowing for telepathic communication and otherwise with the soul
- Souls cannot be retrieved from the user if already consumed, resulting in the soul being lost for eternity
Weaknesses:- If the clay body overheats or cracks, souls consumed by the user are able to escape from the body, which results in immobilization of the user until the souls are returned
- If all consumed souls are lost, the body essentially becomes nonfunctional and "dies," until a new soul is placed inside
- Consumption of souls does not allow for the user to access any of the memories of played characters, only those of NPCs
- Consumed souls do not allow for the user to access the magic and/or skills of a played or non-played character
- The ability essentially sustains the user, keeping the body functioning and otherwise running on use of souls
- Who's That Player:
- Name: Who's That Player?
Rank: B
Type: Earth, Transformation, Illusion
Duration: N/a
Cooldown: N/a
Description: When souls are consumed by the user, it essentially allows the user to access the memories, thoughts, feelings, et cetera of said soul. It also gives them the ability to shift into said person whenever they want, wherever they want, and for however long they want. This can literally be anyone, from old men to young, little girls; however if a played character is transformed into, memories are not given to the user. Likewise, the user cannot copy the magic of said soul, resulting in a slight fault to the transformation of the user. At will, the user can shift into anyone and anything, so long as they have consumed the soul of said being. They may also half shift, allowing for partial transformation of one or more souls to create an entirely different look and persona. The down side of this is that if magic is used during the transformation, it automatically gives away who they are in reality.
Strengths:- Can transform into anyone or anything, so long as they have consumed the soul of said person or creature/species
- If a non-played character is changed into, the user is given all memories, feelings, thoughts, etc. of the character
- This is a great way to sneak around, so long as the user does not use their magic while in the different disguise
Weaknesses:- If magic is used during the transformation, the disguise is automatically removed from the user to reveal who they are
- If an illusion mage is adept enough and has the ability to, they can see past the disguise of the user no matter what
- Does not allow for the user to access important information regarding played characters, guilds, and/or the magic of played characters
- Measly, old disguises that can easily be broken through if a person tries hard enough, though otherwise, cannot be seen through
- Can transform into anyone or anything, so long as they have consumed the soul of said person or creature/species
Last edited by Marceline Anicetus on 22nd June 2016, 7:06 pm; edited 1 time in total