I mean the Sexy Panda~
Question Thread
KasekiDemon of life
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Guild : Savage Skull / Aelyst Crux (Dragon Fang Co-Founder)
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Mentor : Dregon (Magic), Master Aoi (Weapons), & Edward (Combat)
Experience : 150
Character Sheet
First Skill: Cʏʀᴏᴍᴀɴᴄʏ
Second Skill: Aʀᴛ ᴏғ ᴡᴀʀ
Third Skill:
- Post n°101
Re: Question Thread
What was the Avatar Seijin used before the baby panda?
I mean the Sexy Panda~
I mean the Sexy Panda~
Damien Marx-
Lineage : Commander's Aura
Position : None
Posts : 49
Guild : Eclipse Soul
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Age : 28
Experience : 450
Character Sheet
First Skill: Take Over Dragon Soul
Second Skill:
Third Skill:
- Post n°102
Re: Question Thread
When ranking up can a spell be moved up to a different rank?
For example: A fire dragon slayer has fire dragon iron fist as a D-rank spell. They move up to C-rank and change fire dragon iron fist to a C-rank and make a new D-rank?
For example: A fire dragon slayer has fire dragon iron fist as a D-rank spell. They move up to C-rank and change fire dragon iron fist to a C-rank and make a new D-rank?
Aria BelerenCosmic Soul
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Posts : 1840
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Age : 36
Mentor : Memnarch
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Character Sheet
First Skill: Tergiversation Arts
Second Skill:
Third Skill:
- Post n°103
Re: Question Thread
ArchangelSariel wrote:When ranking up can a spell be moved up to a different rank?
For example: A fire dragon slayer has fire dragon iron fist as a D-rank spell. They move up to C-rank and change fire dragon iron fist to a C-rank and make a new D-rank?
You're actually given a choice. Upgrading a spell can only be done on rank ups or you can make a new spell entirely. You cannot buy a spell upgrade.
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JaffaArchfiendSummoner of Faith
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Lineage : Knight of Destiny
Position : None
Posts : 580
Guild : Sabertooth
Dungeon Tokens : 0
Mentor : Secondary - Katherine Wickfield
Experience : 4986.5
Character Sheet
First Skill: Holy Stigmata Magic
Second Skill: Celestial Spirit Magic
Third Skill:
- Post n°104
Re: Question Thread
Time... How long is an IC year on this site just wondering? Given the nature of liquid time and such. Do we take it as one full IRL year, or is it between certain events, or is it half of one IRL year = an IC year for our characters?
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Moo Se-
Lineage : Seductor's Touch
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Posts : 12
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- Post n°105
Re: Question Thread
Why does every spell require 4 or more weaknesses?
Damien Marx-
Lineage : Commander's Aura
Position : None
Posts : 49
Guild : Eclipse Soul
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Dungeon Tokens : 0
Age : 28
Experience : 450
Character Sheet
First Skill: Take Over Dragon Soul
Second Skill:
Third Skill:
- Post n°106
Re: Question Thread
Moo Se wrote:Why does every spell require 4 or more weaknesses?
It's to try and balance everything out so that no one can make a spell that's OP. It's not a perfect system but it works. You have to have one more weakness than strength.
AaylaKnight of Water
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Lineage : Aspect of Pluto
Position : None
Posts : 1634
Guild : Sabertooth
Cosmic Coins : 15
Dungeon Tokens : 0
Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
Experience : 8500
Character Sheet
First Skill: 3rd Generation Water Dragon Slayer
Second Skill:
Third Skill:
- Post n°107
Re: Question Thread
Okay this has been bugging me for a while but does anyone else have this issue...
When I go to edit a post with any kind of code in it, like color, size or even positioning. Once it's edited, it just automatically adds all of these extra [size=13] codes everywhere that dont even work and mess everything up...
When I go to edit a post with any kind of code in it, like color, size or even positioning. Once it's edited, it just automatically adds all of these extra [size=13] codes everywhere that dont even work and mess everything up...
Damien Marx-
Lineage : Commander's Aura
Position : None
Posts : 49
Guild : Eclipse Soul
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 450
Character Sheet
First Skill: Take Over Dragon Soul
Second Skill:
Third Skill:
- Post n°108
Re: Question Thread
Aayla wrote:Okay this has been bugging me for a while but does anyone else have this issue...
When I go to edit a post with any kind of code in it, like color, size or even positioning. Once it's edited, it just automatically adds all of these extra [size=13] codes everywhere that dont even work and mess everything up...
I've had this happen with the bold command a lot.
Nakiya- - - - - - - - - -
Lineage : The Devil's Chimera
Position : None
Posts : 359
Guild : Savage Skull
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 1118.75
- Post n°109
Re: Question Thread
The sizes happen to me all the time and its frustrating to do into my magic and have to delete the sizes from every line T^T
JaffaArchfiendSummoner of Faith
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Lineage : Knight of Destiny
Position : None
Posts : 580
Guild : Sabertooth
Dungeon Tokens : 0
Mentor : Secondary - Katherine Wickfield
Experience : 4986.5
Character Sheet
First Skill: Holy Stigmata Magic
Second Skill: Celestial Spirit Magic
Third Skill:
- Post n°110
Re: Question Thread
A couple of questions with the new way that Golden Key summons works...
Does this mean then for C-Rank they would be 2.5 D? B rank Gold would be 4.5 D's? etc etc?
And, in terms of Mana cost, would they still cost the same as a spell of that rank? Example, I'm C-Rank and Capricorn is C-Rank spell, would that make summoning Capricorn cost 10% mana as a normal C-Rank spell would at this stage?
This new summoning system seems a tad... confusing is all given the wording and D-Rank equivalant thing.
puts a great strain on the user and so they are limited to the amount of things they can summon at once. This is listed in terms of D rank summons, with 2D=1C, 4D = 1B, 8D = 1A, 16D = 1 S, 48D = 1H.
D = 2
C = 4
B = 8
A = 16
S = 32
H = 96
hey count as 1.5 of their rank in terms of 'number of summons' i.e. a D rank gold key would be equal to 1.5D ranks and as such would be the only summon you could have out of that rank.
Does this mean then for C-Rank they would be 2.5 D? B rank Gold would be 4.5 D's? etc etc?
And, in terms of Mana cost, would they still cost the same as a spell of that rank? Example, I'm C-Rank and Capricorn is C-Rank spell, would that make summoning Capricorn cost 10% mana as a normal C-Rank spell would at this stage?
This new summoning system seems a tad... confusing is all given the wording and D-Rank equivalant thing.
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CirvenDevil's Advocate
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Lineage : The Devil Jester
Position : None
Posts : 2448
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 35
Experience : 833,050
Character Sheet
First Skill: Devil's Zeal
Second Skill: Aphyon Jivven
Third Skill: Vir'ednith
- Post n°111
Re: Question Thread
The chart goes in D-ranks for showing cost and half of each rank's cost amount is the cost of one summon of that rank. You will be able to bring out 2 summons of your rank unless they are gold keys. At each rank half of your cost amount is the cost of a summon of that rank excluding gold key summons that cost extra.
Gold keys are different in that they cost extra to have out. At D-rank you have 2 cost power so if you brought out a Gold key spirit it would cost you 1.5 of your cost to have out which leaves you with .5 left and stops you from summoning anything else of rank. Gold keys cost an extra .5 in cost each rank on top of the regular cost of a summon of their rank(D - 1.5, C - 2.5, B- 4.5, A- 8.5, S - 16.5, H- 48.5). This prevents you from being able to summon anything else of rank when you have out a gold key spirit.
Summons cost mp now the same as regular spells do by rank.
Gold keys are different in that they cost extra to have out. At D-rank you have 2 cost power so if you brought out a Gold key spirit it would cost you 1.5 of your cost to have out which leaves you with .5 left and stops you from summoning anything else of rank. Gold keys cost an extra .5 in cost each rank on top of the regular cost of a summon of their rank(D - 1.5, C - 2.5, B- 4.5, A- 8.5, S - 16.5, H- 48.5). This prevents you from being able to summon anything else of rank when you have out a gold key spirit.
Summons cost mp now the same as regular spells do by rank.
- Character Info:
AaylaKnight of Water
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Lineage : Aspect of Pluto
Position : None
Posts : 1634
Guild : Sabertooth
Cosmic Coins : 15
Dungeon Tokens : 0
Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
Experience : 8500
Character Sheet
First Skill: 3rd Generation Water Dragon Slayer
Second Skill:
Third Skill:
- Post n°112
Re: Question Thread
[size]Aayla wrote:Okay this has been bugging me for a while but does anyone else have this issue...
When I go to edit a post with any kind of code in it, like color, size or even positioning. Once it's edited, it just automatically adds all of these extra codes everywhere that dont even work and mess everything up...
Another question on top of my last one :P
5% HP Regen if it relates to magic, what does that actually mean? if it relates to magic? The magic being used by the weapon?
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°113
Re: Question Thread
Your question doesn't make much sense Aayla. For the most part all weapon magic has to relate in some way to your magic.
So if your magic is sky dragon slayer then you have healing spells so its easily allowable for your weapon to have regen.
So if your magic is sky dragon slayer then you have healing spells so its easily allowable for your weapon to have regen.
Za'chaDeath of Slayers
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Lineage : Technological Superiority
Position : None
Posts : 296
Guild : Savage Skull
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Dungeon Tokens : 0
Experience : 2612.5
Character Sheet
First Skill: Breaker Ex-Quip
Second Skill:
Third Skill:
- Post n°114
Re: Question Thread
Just wondering about third characters, aka the second alt. My main is JaffaArchfiend, the character Kiersa Bec in Sabertooth. This is my first alt Za'cha who is in Savage Skull...
For the third character a person makes... does the above rule mean that the third one HAS to be guildless, or in the Rune Knights? Assuming that by factions it means, Legal, Neutral, Dark Guilds, Guildless, Magic Council... since right now, there doesn't appear to be a Neutral Guild.
- Your characters cannot be in the same Guild and must belong to different factions
For the third character a person makes... does the above rule mean that the third one HAS to be guildless, or in the Rune Knights? Assuming that by factions it means, Legal, Neutral, Dark Guilds, Guildless, Magic Council... since right now, there doesn't appear to be a Neutral Guild.
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Nakiya- - - - - - - - - -
Lineage : The Devil's Chimera
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Experience : 1118.75
- Post n°115
Re: Question Thread
O-o well... Manayus is in FT and Aayla is in ST and no one objected to that o-o
Bass- - - - -- -
Lineage : Dragon's Spirit
Position : None
Posts : 500
Cosmic Coins : 1
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Mentor : -
Experience : 125
Character Sheet
First Skill: Naknight
Second Skill:
Third Skill:
- Post n°116
Re: Question Thread
I don't think it does. I've got two dark guilders and two legals (yes I have four because I got permission to have four)
Lumina Rubyscale- - - -
Lineage : Rubyscale Juggernaught
Position : None
Posts : 768
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Age : 42
Experience : 0
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First Skill: Rose Dragon Slayer
Second Skill:
Third Skill:
- Post n°117
Re: Question Thread
Im pretty sure when they say factions they mean guilds guys. i mean Kiba is in ES, Eien is ST, Towa is RK, and Kakuma is SS.( I also have permission to have 4)
Vivian Carmello-
Lineage : Eagle Vision
Position : None
Posts : 120
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 125
- Post n°118
Re: Question Thread
What Kiba said. Factions refers to guilds; you can have people in FT, LS, and BP without breaking any rules (unless you aren't allowed to have said people, of course). I also have confirmation from Kyll that you can have multiple Guildless characters, as they don't contribute to the Scoreboard in a way that could skew results.
Thanks to Kaseki for the fabulous Siggy ^_^
AaylaKnight of Water
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Lineage : Aspect of Pluto
Position : None
Posts : 1634
Guild : Sabertooth
Cosmic Coins : 15
Dungeon Tokens : 0
Mentor : Hydrianna (Water Dragon), Deniel (Takeover)
Experience : 8500
Character Sheet
First Skill: 3rd Generation Water Dragon Slayer
Second Skill:
Third Skill:
- Post n°119
Re: Question Thread
- TO rules for reference:
Take Over magic is using magic to take on abilities and identities of powerful creatures. Similar to summoning, but instead of summoning the beast itself you become it, either partially or fully. This is also where we will draw a distinction: Partial Take Over, Fulll Take Over or Form and Spell.
A user of this magic is limited to a maximum of sixteen 'partial' takeovers that can form into a full takeover. A full takeover can consist of between 2 and 4 partials. The fewer partials required to make a 'full' takeover the lower the benefits gained of achieving said full takeover. All partials and forms must follow a specific theme e.g. Satan Soul uses demons, Beast Soul uses monsters, Animal Soul uses animals.
A partial takeover can have one passive and one active ability equal to its rank.
A full takeover gains all the active abilities of its partial plus one additional passive ability equal to its rank. It must be at least one rank higher than the partials.
A full takeover gains all of the passive abilities of its passives at a boosted amount. This amount is what is effected by the amount of partials.
Two partials: 10%
Three partials: 25%
Four partials: 50%
This makes the full takeover an incredibly powerful item. However, the amount a user can buff any stat in any full takeover, including the boosted buffs from the partials, is as follows:
C: 100%
B: 125%
A: 150%
S: 175%
H: 200%
The remainder of the spell slots that a user has can be used for two things:
Partial takeovers that are NOT part of a form or abilities which can only be used whilst using certain partials/full takeovers.
Okay so rules up here is my request/suggestion.
I have takeover as my secondary magic, which worked well when it used TOE because there was no added bonuses or anything that I am aware of. Now however, I feel kind of jipped at the fact that one of my forms gets no bonuses because it only has one partial due to how secondary magics are made of. Does that mean I just don't get any bonuses to that form at all?
CS spirit summoning as a secondary doesn't seem to be excessively limiting in that sense.
Now onto my suggestion. My suggestion would be to have a set of bonuses for takeover as a secondary (they don't need to be higher or the same or anything) just to make it fair. That, or add a smaller bonus for having only one partial TO to a form.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
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Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°120
Re: Question Thread
With the way the new rules are set up it should not be possible to have a form with less than two partials. Or that was how it was intended. However, secondary takeover may not have been taken into consideration(and indeed it wasn't) when this was written.
Still, even without bonuses you still have some edge. Your full takeover gains all the abilities of its partials whether it be one, two, three or four plus its own abilities(can't remember how many). It also doesn't make much sense to me that one partial should be able to constitute a full takeover.
When TOE was about there were added bonuses. When in a full takeover you got a 50% bonus to what your partials provided.
I will take your suggestion into consideration and try to work out a way of allowing secondary magic to work for takeover. It will not be as big an issue once the dungeon system has been released as that should(to my knowledge) be allowing more secondary slots to be gained.
Still, even without bonuses you still have some edge. Your full takeover gains all the abilities of its partials whether it be one, two, three or four plus its own abilities(can't remember how many). It also doesn't make much sense to me that one partial should be able to constitute a full takeover.
When TOE was about there were added bonuses. When in a full takeover you got a 50% bonus to what your partials provided.
I will take your suggestion into consideration and try to work out a way of allowing secondary magic to work for takeover. It will not be as big an issue once the dungeon system has been released as that should(to my knowledge) be allowing more secondary slots to be gained.
Miharu- -
Lineage : Musashi's Descent
Position : None
Posts : 71
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 25
Character Sheet
First Skill: Earth Dragon Slayer Magic
Second Skill:
Third Skill:
- Post n°121
Re: Question Thread
Why can slayers not have stat boost spells? Someone said it was because of Force, but Slayers can barely use force with the requirements being a lil up there. Which is fine since I'd rather people not spam force, but why can't we have buffs?
Krow- - - -
Lineage : Mark of Cain
Position : None
Posts : 452
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 32
Character Sheet
First Skill: Fire Dragon Slayer Magic
Second Skill: Shadow Dragon Slayer Magic
Third Skill:
- Post n°122
Re: Question Thread
Miharu wrote:Why can slayers not have stat boost spells? Someone said it was because of Force, but Slayers can barely use force with the requirements being a lil up there. Which is fine since I'd rather people not spam force, but why can't we have buffs?
I have to agree with Miharu on this inquiry. I've personally used Force once, and that's only because I dragged out the boss fight. Outside of like very specific jobs, a Slayer's ability to ever even enter Force once let alone twice is near non-existent. So a Slayer not being allowed to have buff-based spells only handicaps them. I know you could also say they cannot have physical buffs and whatnot because Slayer's already have certain buffs, but that's honestly more of an excuse than a legitimate reason, as is using our ability to enter Force as a reason we cannot have stat boosting spells.
And before someone say's having Force as an ability is reason enough, it seriously isn't. I've asked other Slayer's and even those who are Guild Master's, A-rank or above have admitted they have only ever been able to enter Force once or twice. Thus making that an invalid reason.
Now, from a different view point, if Dragon/God/Demon Force was easier to enter, I could understand Slayer's not being allowed to have stat boosting spells. Heck, I'd even be willing to help find a middle ground that would allow such a prospect to make sense.
SeijinThe Panda
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Age : 31
Mentor : None
Experience : ∞
Character Sheet
First Skill: Panda Magic
Second Skill:
Third Skill:
- Post n°123
Re: Question Thread
Slayers still have an advantage towards other mages. You have to take into these factors.
-Ability to use force
-Ability to absorb/eat their respected elements thus replenishing their magic powers
-Ability to be immune to their respected element
-Their magic is incredibly effective against their respected monster that they're slaying
-Gives you a little amount of fame as there are limited slayers on the site and in this world
Not to mention players have complained about slayers being OP in the past.
-Ability to use force
-Ability to absorb/eat their respected elements thus replenishing their magic powers
-Ability to be immune to their respected element
-Their magic is incredibly effective against their respected monster that they're slaying
-Gives you a little amount of fame as there are limited slayers on the site and in this world
Not to mention players have complained about slayers being OP in the past.
Miharu- -
Lineage : Musashi's Descent
Position : None
Posts : 71
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 25
Character Sheet
First Skill: Earth Dragon Slayer Magic
Second Skill:
Third Skill:
- Post n°124
Re: Question Thread
Sort of.
1) We just stated force is lil to null of use.
2)Good perk, but non-slayer magics can have an ability similar
3) Not immune still take damage even though it is small
4) True but from what I have seen even though no one is effective, they can still kill dragons
5)OK, I agree with this one
I am not saying we need to be OP, but I am saying, I think everyone saying we're OP doesn't understand that we are also pretty limited. I mean my magic wouldn't even get approved without a thorough screening, and was nerfed until it was on par or lower than some D ranks. I just think buffs should be allowed considering the one buff ( force) is super rare. Even if the buffs are minor
1) We just stated force is lil to null of use.
2)Good perk, but non-slayer magics can have an ability similar
3) Not immune still take damage even though it is small
4) True but from what I have seen even though no one is effective, they can still kill dragons
5)OK, I agree with this one
I am not saying we need to be OP, but I am saying, I think everyone saying we're OP doesn't understand that we are also pretty limited. I mean my magic wouldn't even get approved without a thorough screening, and was nerfed until it was on par or lower than some D ranks. I just think buffs should be allowed considering the one buff ( force) is super rare. Even if the buffs are minor
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Embodiment of the 13th
Position : None
Posts : 3499
Guild : Blue Pegasus
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Sky Emperor Shangdi
Experience : 367,824.5
Character Sheet
First Skill: Ten No Kichi
Second Skill:
Third Skill:
- Post n°125
Re: Question Thread
I didn't even realise that buffs were not allowed.
I think a reason for this might be that in canon the only people who have ever done any buffing are the sky slayers.
I don't think there is an issue with a slayer perhaps coating their arm in their respective element as a defense buff or to allow a more powerful punch. I could be mistaken of course.
I think a reason for this might be that in canon the only people who have ever done any buffing are the sky slayers.
I don't think there is an issue with a slayer perhaps coating their arm in their respective element as a defense buff or to allow a more powerful punch. I could be mistaken of course.