Job Title: The Fallacy of Mankind: Stage 2- Armageddon
Rank: 10 Year
Player Requirements: 4 S-Rank (+) 34000 word count minimum
Job Requirements: Slay the Four Horsemen: War, Pestilence, Death and Famine
Job Location: Haunted Village
Job Description: After facing down the God-Dragon Ragnarok, You found mounds of treasure, and a letter in a black envelope. Its contents go as such: "The Next challenge you must face, are the Four Horsemen of the Armageddon: War, Pestilence, Death, and Famine. Follow the stench of Death, and you will find where these Four reside." As you finish reading, you leave the torn landscape, following the stench of blood and death for 4 days and 4 nights, finally coming upon a mountainous village, where all the inhabitants lay in mutilated, riddled with pustules, and frail to the bone, as if they starved. All you can see that lived were four horses, red, green, pale, and yellow. their riders, however, are no where to be seen. Your party sets out to find the four before they can bring their end to the world.
Enemies:
Weak: Famine: the Fourth Horseman. Famine you see first, sitting at a table for 30, looking over a rotted feast, crumbling it to dust. As you approach, you begin to feel a growing hunger grow within, and once you get within ten feet of famine, you are starving, and you feel weak. Famine then gets up and shambles over to you, dealing 1 S-rank of damage to you due to hunger. He takes 2 S-Rank damage. He is only weak to Demonslayers, but has not immunities or strengths.
Normal: Pestilence: The Third Horseman. Pestilence was found in the master bedroom of the main village house. Once you enter, you see him lying down in one of the beds, and once you approach, he rises upwards, then casts a hand at you, causing a wave of sickness to waft over you. Those immune to disease, but those who aren't, take 3 S-Rank Damage over 6 Posts afterwards. It is blockable, by those with control over the air, and those with strength over the earth, and can be dodged by leaving the room. He takes 2 S-Rank Damage, and will make no attempt to avoid the attack, since he is immune to all magic, except Fire and Celestial, unless I the magic comes from a demon slayer, or is assaulted by an overwhelming amount of damage. (3X Health.)
Strong: War: The Second Horseman. You find War in the courtyard after you slay both of the other horsemen, and unless you slay both of them, you will be assaulted by an unerring hunger, and a blast of sickness. When you do find him, he is immune to all forms of damage, you just need to dodge his attacks, until one of your compatriots uses Celestial, wind, or water magic to shatter his form. He will hit you for 4 S-Rank damage with a giant 2-handed sword, or he will immolate a 100ft field around, him, dealing 8 A-Rank Fire Damage. He cannot be damaged except by Celestial, Wind, or Water magic, or the magic comes from a Demon slayer. He has 4 S-rank health.
Boss: Death: The First Horseman. You'll find Death near a withered tree, sitting against a grave. Unless all three Horsemen other than Death are killed (with exceptions as you will see.), he is imperturbable, and will kill you in one attack. If all horsemen beyond War and Death are killed, Death gains the weaknesses of War, and will deal the same damage with a scythe, and instead of immolating, he curses anything within 150 ft. If confronted by someone that cannot die, Death becomes outraged, and will curse the field around him with a curse around 350ft in diameter. The curse will deal 1 S-Rank Damage over 3 posts and lasts 5 posts. The curse dissipates after Death is destroyed. He is weak to nothing, until two or three of the other horsemen are slain. Death, after all the other three are slain, will deal 2 S-Rank Damage with his scythe, and will not have any weaknesses or strengths beyond the weakness to Demon slayers.
Rewards: 90K Jewel. One Legendary Weapon, one Legendary armor, and two legendary pets.* (*The items received must be split among your party.)
Rank: 10 Year
Player Requirements: 4 S-Rank (+) 34000 word count minimum
Job Requirements: Slay the Four Horsemen: War, Pestilence, Death and Famine
Job Location: Haunted Village
Job Description: After facing down the God-Dragon Ragnarok, You found mounds of treasure, and a letter in a black envelope. Its contents go as such: "The Next challenge you must face, are the Four Horsemen of the Armageddon: War, Pestilence, Death, and Famine. Follow the stench of Death, and you will find where these Four reside." As you finish reading, you leave the torn landscape, following the stench of blood and death for 4 days and 4 nights, finally coming upon a mountainous village, where all the inhabitants lay in mutilated, riddled with pustules, and frail to the bone, as if they starved. All you can see that lived were four horses, red, green, pale, and yellow. their riders, however, are no where to be seen. Your party sets out to find the four before they can bring their end to the world.
Enemies:
Weak: Famine: the Fourth Horseman. Famine you see first, sitting at a table for 30, looking over a rotted feast, crumbling it to dust. As you approach, you begin to feel a growing hunger grow within, and once you get within ten feet of famine, you are starving, and you feel weak. Famine then gets up and shambles over to you, dealing 1 S-rank of damage to you due to hunger. He takes 2 S-Rank damage. He is only weak to Demonslayers, but has not immunities or strengths.
Normal: Pestilence: The Third Horseman. Pestilence was found in the master bedroom of the main village house. Once you enter, you see him lying down in one of the beds, and once you approach, he rises upwards, then casts a hand at you, causing a wave of sickness to waft over you. Those immune to disease, but those who aren't, take 3 S-Rank Damage over 6 Posts afterwards. It is blockable, by those with control over the air, and those with strength over the earth, and can be dodged by leaving the room. He takes 2 S-Rank Damage, and will make no attempt to avoid the attack, since he is immune to all magic, except Fire and Celestial, unless I the magic comes from a demon slayer, or is assaulted by an overwhelming amount of damage. (3X Health.)
Strong: War: The Second Horseman. You find War in the courtyard after you slay both of the other horsemen, and unless you slay both of them, you will be assaulted by an unerring hunger, and a blast of sickness. When you do find him, he is immune to all forms of damage, you just need to dodge his attacks, until one of your compatriots uses Celestial, wind, or water magic to shatter his form. He will hit you for 4 S-Rank damage with a giant 2-handed sword, or he will immolate a 100ft field around, him, dealing 8 A-Rank Fire Damage. He cannot be damaged except by Celestial, Wind, or Water magic, or the magic comes from a Demon slayer. He has 4 S-rank health.
Boss: Death: The First Horseman. You'll find Death near a withered tree, sitting against a grave. Unless all three Horsemen other than Death are killed (with exceptions as you will see.), he is imperturbable, and will kill you in one attack. If all horsemen beyond War and Death are killed, Death gains the weaknesses of War, and will deal the same damage with a scythe, and instead of immolating, he curses anything within 150 ft. If confronted by someone that cannot die, Death becomes outraged, and will curse the field around him with a curse around 350ft in diameter. The curse will deal 1 S-Rank Damage over 3 posts and lasts 5 posts. The curse dissipates after Death is destroyed. He is weak to nothing, until two or three of the other horsemen are slain. Death, after all the other three are slain, will deal 2 S-Rank Damage with his scythe, and will not have any weaknesses or strengths beyond the weakness to Demon slayers.
Rewards: 90K Jewel. One Legendary Weapon, one Legendary armor, and two legendary pets.* (*The items received must be split among your party.)
Last edited by Aera Tylidae on 17th October 2016, 1:32 pm; edited 3 times in total