Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Cephalon Impulse

    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Cephalon Impulse

    Post by Mark Baxter 16th October 2016, 5:47 pm

    Magic

    Primary Magic: Cephalon Impulse

    Secondary Magic: N/A

    Caster or Holder: Caster
    Description:
    Cephalon Impulse is an electric type of magic, but it's not just electricity... Cephalon Impulse is much more than that. Cephalon, meaning 'relating to the brain'. Cephalon Impulse is a form of magic that supercharges the electrical impulses in the brain and nervous system, creating something that is much more than lightning magic. With Cephalon's Impulse, electricity becomes the user's very body, they can control it as if it were a limb of their own. That's not all Cephalon Impulse does, either, the magic allows any who don its power to identify and, to some extent, control the electrical impulses of others. Cephalon Impulse is impossibly difficult to control, the increased electrical impulses of the brain are erratic, they cannot be controlled, and users of Cephalon Impulse are generally overwhelmed by the sheer amount of electricity they can sense being emitted by others. Cephalon Impulse is not a tradition type of magic in that anyone can learn it, you need to be born with the ability to use Cephalon Impulse, but once a user of it learns to focus its abilities, Cephalon Impulse becomes devastatingly powerful.

    Mark is far from mastering Cephalon Impulse, thus, he basically relies on the natural instinct that comes with Cephalon Impulse to take over. Because of this, Mark doesn't actually know what he's doing a lot of the time, it's like breathing, his brain just tells him what to do, and he does it, though this is often times subconscious. Since Mark doesn't have much control over Cephalon Impulse, a lot of his abilities manifest through what appears to be a lightning strike, though it's actually residual energy from Cephalon Impulse gathering on Mark's body, attracted to one place by the copper bracelet he wears on his arm, which comes with it's own special functions, see the [Aeris Terminus] unique ability. Since Mark gathers energy onto his own body, many of his spells manifest as an altering as his body, that which has become commonly known as Take Over. Though unlike a regular Take Over mage, Mark is capable of utilizing whatever limited control he has of Cephalon Impulse without a Take Over--though this isn't really very much. These are the Utility spells.

    Strengths:

    Cephalon Impulse's integration into the user's very body makes using it quite simply second nature to use. Anyone who uses Cephalon Impulse knows exactly when and how to use every instance of the magic, though they won't necessarily be able to execute it correctly. It's like breathing--Just a little bit harder.

    Because of the integration of Cephalon Impulse into the user, it is very versatile, usable in so many different situations. The user can supercharge their own electrical impulses, slow down those of others, or just smite someone with a lightning bolt, and so much more. And due to the first strength of this magic, the user knows how to apply electricity in the strangest ways, almost no one other than a user of Cephalon Impulse would think to use electricity to slow their heartbeat to the point where they seem to be dead.

    It can be a very unpredictable type of magic.

    Weaknesses:

    When it comes down to it, a huge part of Cephalon Impulse is just electrical magic... And thus, it shares the same weaknesses as electrical magic. This means it shares many of the same weaknesses with electrical magic, including the ability to be eaten by any type of electrical slayer, and an innate weakness to ground/earth.

    Like any Take Over Mage, the user is very limited by their Take Over spells, which are generally very melee-restrictive, making it so the user has to get close in order to actually use their Take Over to the full effectiveness.

    If the Gladio Aeris Form is activated [see Aeris Terminus UA] and the user is separated from their sword, they cannot get into any takeover forms until they get the sword back. Which just becomes more difficult, given that the user can't cast spells to get the sword back.

    Cephalon Impulse is stupidly difficult to control, thus the fact that Mark has to rely on his instincts to do anything of use. This heavily compromises stragety, because a lot of the times the user doesn't even know exactly what a spell does, which makes it difficult to use it in a strategic fashion.

    Lineage:
    Pride of a Mercenary:

    Unique Abilities:
    Aeris Terminus:

    Total Versatility:

    Cephalon Field:

    Electricity Moulding:

    Static Charge:

    2 A-Rank Special Spell Slots
    2 B-Rank Special Spell Slots


    Last edited by Mark on 23rd November 2016, 9:19 am; edited 12 times in total
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 25th October 2016, 6:30 pm

    Signature Spells:


    Last edited by Mark on 10th November 2016, 6:53 pm; edited 1 time in total
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 25th October 2016, 6:31 pm


    These are miscellaneous spells, spells without a specific theme that do things that generally aren't very combat related or powerful.
    D-Ranked Spells:


    Last edited by Mark on 23rd November 2016, 9:18 am; edited 9 times in total
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 25th October 2016, 6:32 pm


    These spells are known as the Zeus' Gate spells, and they are the first of Mark's spells to even begin to tap into the power of Cephalon Impulse. Therefore most of them follow the theme of the Olympian Zeus.

    C-Ranked Spells:

    B-Ranked Spells:


    Last edited by Mark on 23rd November 2016, 9:20 am; edited 20 times in total
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 25th October 2016, 6:32 pm


    These spells are known as the Lightning Totem spells, they are a new type of spell created by Mark in order to show off the exquisite potential of Cephalon Impulse.

    B-Ranked Spells:


    Last edited by Mark on 22nd November 2016, 3:21 pm; edited 6 times in total
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 25th October 2016, 6:32 pm

    Reserved


    _____________________________________________________________________________________

    Cephalon Impulse  1zya1cx
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 25th October 2016, 6:32 pm

    Reserved


    _____________________________________________________________________________________

    Cephalon Impulse  1zya1cx
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 25th October 2016, 6:33 pm

    Reserved


    _____________________________________________________________________________________

    Cephalon Impulse  1zya1cx
    avatar
    Guest
    Guest

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Guest 11th November 2016, 9:33 am

    My requests can be found in this color.
    Mark wrote:
    Magic

    Primary Magic: Cephalon Impulse

    Secondary Magic: N/A

    Caster or Holder: Holder Takeover magic is always considered caster magic.

    Description:
    Cephalon Impulse is an electric type of magic, but it's not just electricity... Cephalon Impulse is much more than that. Cephalon, meaning 'relating to the brain'. Cephalon Impulse is a form of magic that supercharges the electrical impulses in the brain and nervous system, creating something that is much more than lightning magic. With Cephalon's Impulse, electricity becomes the user's very body, they can control it as if it were a limb of their own. That's not all Cephalon Impulse does, either, the magic allows any who don its power to identify and, to some extent, control the electrical impulses of others. Cephalon Impulse is impossibly difficult to control, the increased electrical impulses of the brain are erratic, they cannot be controlled, and users of Cephalon Impulse are generally overwhelmed by the sheer amount of electricity they can sense being emitted by others. Cephalon Impulse is not a tradition type of magic in that anyone can learn it, you need to be born with the ability to use Cephalon Impulse, but once a user of it learns to focus its abilities, Cephalon Impulse becomes devastatingly powerful.

    Mark is far from mastering Cephalon Impulse, thus, he basically relies on the natural instinct that comes with Cephalon Impulse to take over. Because of this, Mark doesn't actually know what he's doing a lot of the time, it's like breathing, his brain just tells him what to do, and he does it, though this is often times subconscious. Since Mark doesn't have much control over Cephalon Impulse, a lot of his abilities manifest through what appears to be a lightning strike, though it's actually residual energy from Cephalon Impulse gathering on Mark's body, attracted to one place by the copper bracelet he wears on his arm, which comes with it's own special functions, see the [Aeris Terminus] unique ability. Since Mark gathers energy onto his own body, many of his spells manifest as an altering as his body, that which has become commonly known as Take Over. Though unlike a regular Take Over mage, Mark is capable of utilizing whatever limited control he has of Cephalon Impulse without a Take Over--though this isn't really very much. Spells that are part of the Takeover form can only be accessed when in that Takeover form. Please either change or remove this information.

    Strengths:

    Cephalon Impulse's integration into the user's very body makes using it quite simply second nature to use. Anyone who uses Cephalon Impulse knows exactly when and how to use every instance of the magic, though they won't necessarily be able to execute it correctly. It's like breathing--Just a little bit harder.

    Because of the integration of Cephalon Impulse into the user, it is very versatile, usable in so many different situations. The user can supercharge their own electrical impulses, slow down those of others, or just smite someone with a lightning bolt, and so much more. And due to the first strength of this magic, the user knows how to apply electricity in the strangest ways, almost no one other than a user of Cephalon Impulse would think to use electricity to slow their heartbeat to the point where they seem to be dead.

    Given the two different ways to use Cephalon Impulse Take Over and regular spells, it can be a very unpredictable type of magic, especially given the very different uses of the two types. The unpredictability is fine, but regular spells cannot be used if this magic is Takeover; they would be considered actives and only accessible when in that Takeover form.

    Weaknesses:

    When it comes down to it, a huge part of Cephalon Impulse is just electrical magic... And thus, it shares the same weaknesses as electrical magic. This means it shares many of the same weaknesses with electrical magic, including the ability to be eaten by any type of electrical slayer, and an innate weakness to ground/earth.

    Like any Take Over Mage, the user is very limited by their Take Over spells, which are generally very melee-restrictive, making it so the user has to get close in order to actually use their Take Over to the full effectiveness.

    If the Gladio Aeris Form is activated [see Aeris Terminus UA] and the user is separated from their sword, they cannot cast any spells until they get back the sword. Which just becomes more difficult, given that the user can't cast spells to get the sword back. Sword? Takeover is not a holder magic, it's caster only.

    Cephalon Impulse is stupidly difficult to control, thus the fact that Mark has to rely on his instincts to do anything of use. This heavily compromises stragety, because a lot of the times the user doesn't even know exactly what a spell does, which makes it difficult to use it in a strategic fashion.

    Lineage:
    Pride of a Mercenary:

    Unique Abilities:
    Aeris Terminus:

    Total Versatility:

    Cephalon Field:

    Electricity Moulding:

    Static Charge:

    2 A-Rank Special Spell Slots
    2 B-Rank Special Spell Slots
    avatar
    Guest
    Guest

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Guest 11th November 2016, 9:37 am

    Requests are in this color
    Mark wrote:

    These are miscellaneous spells, spells without a specific theme that do things that generally aren't very combat related or powerful.
    D-Ranked Spells:
    avatar
    Guest
    Guest

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Guest 11th November 2016, 9:59 am

    Requests are in this color
    Mark wrote:

    These spells are known as the Zeus' Gate spells, and they are the first of Mark's spells to even begin to tap into the power of Cephalon Impulse. Therefore most of them follow the theme of the Olympian Zeus.

    C-Ranked Spells:

    B-Ranked Spells:

    Mark wrote:

    These spells are known as the Lightning Totem spells, they are a new type of spell created by Mark in order to show off the exquisite potential of Cephalon Impulse.

    B-Ranked Spells:
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 22nd November 2016, 3:24 pm

    Alright, so sorry for the wait, I've been super busy. Anywho, I've made all the edits you have requested, as for the new Unique Ability, it allows for Utility spells that'll mostly be D-Ranked and are useless in combat--I hope that can be allowed? It also allows for any extra actives to be used with any Takeovers. Is that okay?

    I hope you find my edits satisfactory.


    _____________________________________________________________________________________

    Cephalon Impulse  1zya1cx
    avatar
    Guest
    Guest

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Guest 23rd November 2016, 7:51 am

    You know how it goes. Requested edits are in this color.
    Mark wrote:
    Magic

    Primary Magic: Cephalon Impulse

    Secondary Magic: N/A

    Caster or Holder: Hybrid Magics cannot be both Caster and Holder. They have to be one or the other.
    Description:
    Cephalon Impulse is an electric type of magic, but it's not just electricity... Cephalon Impulse is much more than that. Cephalon, meaning 'relating to the brain'. Cephalon Impulse is a form of magic that supercharges the electrical impulses in the brain and nervous system, creating something that is much more than lightning magic. With Cephalon's Impulse, electricity becomes the user's very body, they can control it as if it were a limb of their own. That's not all Cephalon Impulse does, either, the magic allows any who don its power to identify and, to some extent, control the electrical impulses of others. Cephalon Impulse is impossibly difficult to control, the increased electrical impulses of the brain are erratic, they cannot be controlled, and users of Cephalon Impulse are generally overwhelmed by the sheer amount of electricity they can sense being emitted by others. Cephalon Impulse is not a tradition type of magic in that anyone can learn it, you need to be born with the ability to use Cephalon Impulse, but once a user of it learns to focus its abilities, Cephalon Impulse becomes devastatingly powerful.

    Mark is far from mastering Cephalon Impulse, thus, he basically relies on the natural instinct that comes with Cephalon Impulse to take over. Because of this, Mark doesn't actually know what he's doing a lot of the time, it's like breathing, his brain just tells him what to do, and he does it, though this is often times subconscious. Since Mark doesn't have much control over Cephalon Impulse, a lot of his abilities manifest through what appears to be a lightning strike, though it's actually residual energy from Cephalon Impulse gathering on Mark's body, attracted to one place by the copper bracelet he wears on his arm, which comes with it's own special functions, see the [Aeris Terminus] unique ability. Since Mark gathers energy onto his own body, many of his spells manifest as an altering as his body, that which has become commonly known as Take Over. Though unlike a regular Take Over mage, Mark is capable of utilizing whatever limited control he has of Cephalon Impulse without a Take Over--though this isn't really very much. These are the Utility spells. Again, no. In Takeover magics, the spells can only be accessed when in the respective Takeover.

    Strengths:

    Cephalon Impulse's integration into the user's very body makes using it quite simply second nature to use. Anyone who uses Cephalon Impulse knows exactly when and how to use every instance of the magic, though they won't necessarily be able to execute it correctly. It's like breathing--Just a little bit harder.

    Because of the integration of Cephalon Impulse into the user, it is very versatile, usable in so many different situations. The user can supercharge their own electrical impulses, slow down those of others, or just smite someone with a lightning bolt, and so much more. And due to the first strength of this magic, the user knows how to apply electricity in the strangest ways, almost no one other than a user of Cephalon Impulse would think to use electricity to slow their heartbeat to the point where they seem to be dead.

    It can be a very unpredictable type of magic.

    Weaknesses:

    When it comes down to it, a huge part of Cephalon Impulse is just electrical magic... And thus, it shares the same weaknesses as electrical magic. This means it shares many of the same weaknesses with electrical magic, including the ability to be eaten by any type of electrical slayer, and an innate weakness to ground/earth.

    Like any Take Over Mage, the user is very limited by their Take Over spells, which are generally very melee-restrictive, making it so the user has to get close in order to actually use their Take Over to the full effectiveness.

    If the Gladio Aeris Form is activated [see Aeris Terminus UA] and the user is separated from their sword, they cannot get into any takeover forms until they get the sword back. Which just becomes more difficult, given that the user can't cast spells to get the sword back.

    Cephalon Impulse is stupidly difficult to control, thus the fact that Mark has to rely on his instincts to do anything of use. This heavily compromises stragety, because a lot of the times the user doesn't even know exactly what a spell does, which makes it difficult to use it in a strategic fashion.

    Lineage:
    Pride of a Mercenary:

    Unique Abilities:
    Aeris Terminus:

    Total Versatility:

    Cephalon Field:

    Electricity Moulding:

    Static Charge:

    2 A-Rank Special Spell Slots
    2 B-Rank Special Spell Slots
    avatar
    Guest
    Guest

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Guest 23rd November 2016, 7:57 am

    Mark wrote:

    These spells are known as the Zeus' Gate spells, and they are the first of Mark's spells to even begin to tap into the power of Cephalon Impulse. Therefore most of them follow the theme of the Olympian Zeus.

    C-Ranked Spells:

    B-Ranked Spells:
    Mark Baxter
    Mark Baxter

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Rising Star- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- X-Mas Event Participant- Player 
    Lineage : Clockwork Soul
    Position : None
    Posts : 1043
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : ---
    Experience : 9,213.19

    Character Sheet
    First Skill: Cephalon Impulse
    Second Skill: ---
    Third Skill:

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Mark Baxter 23rd November 2016, 9:19 am

    All edits made.


    _____________________________________________________________________________________

    Cephalon Impulse  1zya1cx
    avatar
    Guest
    Guest

    Cephalon Impulse  Empty Re: Cephalon Impulse

    Post by Guest 23rd November 2016, 9:22 am

    Cephalon Impulse  AESz729

      Similar topics

      -

      Current date/time is 5th November 2024, 7:43 am