Fairy Tail RP

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    Magic for Adoption.

    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Magic for Adoption. Empty Magic for Adoption.

    Post by TacticalFallacy 7th February 2013, 5:46 am


    The Magic Orphanage
    Magic for Adoption. 24109122

    Welcome to this humble abode, prospective mage.
    Trying to find a magic that you think will be to your liking. Well, you came to the right place.
    Sit down, no, don't be so formal. We are all fellow mages after all.
    Now, before you start choosing, let me inform you that I only provide the most basic foundations of magic. Concepts, ideas and suggestions, I can provide them to you. The rest, however, the specific details will have to be done by you. Of course, we can't have me doing all the work, right?


    So, what is this about?
    Well, while I wait for my fellow RPers to finish their RP posts, I have a tendency to get bored and basically start making some new magic. Unfortunately, given the limitations of the system, I can't try them out, neither do I wish to make alts to do so since I really want to focus on one character. So I came up with this store and what I basically do is make my magic, put it up here and wallah! free for customers to take and try out.

    I also know, from my previous stint as a moderator, that some people have problems with their magic application, especially when they are having particular trouble with the description. While no offence to the staff, there is indeed a practise among them where the particularly bad magic applications are basically screened over and left aside due to an unsubstantial or inadequate general description. So for those of you who believe they belong to this group, use the magic I have here as samples, or if you are particularly unwieldy with language, you can ask me directly for help.

    Furthermore, all of this is free of charge, since it's just me and my free time. To apply for a magic, you need to complete your character application first, get it approved and send it to me, so that I may see whether your magic synergizes well with your character's personality. Adopted magic will be taken down from the store when a player has successfully applied for it.

    THE STORE:
    Particle Magic: Looking for a strong, stationary-type of magic that has great utility. Then this might be great for you.
    Particle Magic:

    The Sheathed Sword Style: The perfect magic for those who have the patience to manage its built-up might, taking your time to accumulate all your power for that one battle-deciding strike.
    Sheathed Sword Style:

    Mimic Override: Acnologia: Ever wanted to gain and taste the power of the Black Dragon King? Well, here you go! But be warned: Dragon Slayers would love to meet you.
    The Fine Print: Given how heavily interlaced this magic is with the plot, I would only give this magic to senior members of the site who want a new magic and look at my shop for one. Furthermore, your character and his history have to be very specific to gain this magic and you must be fully willing to allow the repercussions of being a copy of Acnologia to your roleplay experience. Do not take this magic on a whim!
    Mimic Override:


    Last edited by TacticalFallacy on 10th June 2014, 10:09 am; edited 22 times in total


    _____________________________________________________________________________________

    Theme:
    Current Jobs:
    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



    Moderator- Quality Badge Level 1- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 1373
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Magic for Adoption. Empty Re: Magic for Adoption.

    Post by TacticalFallacy 12th February 2013, 8:34 am

    An appeal to those of you who have the same urges as me:
    If you have the free time and wish to make some magic for others to use, use the template below and PM me said magic. I'll put it up in the shop for display and adoption, with credits to you. If you wish to be paid for your work and I find that your work is of approvable quality for the customers, lay your price in the PM. I'm open to a range up to 20,000, depending on how unique and surprising the magic is.
    Magic Foundation Template:
    Code:
    [b]Magic:[/b]  (Name of the Magic)
    [b]Caster or Holder:[/b] (What broad type of magic is it among the two?)
    [b]Description:[/b] (This is where most of the creator’s control and input is put in for their magic and within this description are also the boundaries of the magic and what it entails, along with some general examples of what feats that the magic is capable of, so that the one who is adopting the magic will have a good idea of the spells. How the person will use the magic is up to the adopter, who will have to fill this in once he adopts the magic.)
    [b]Strengths:[/b] (The creator has to list every single possible strength that their magic has. Examples include close-combat proficiency, stunning, crowd-control etc. The adopter has no ability to edit this part of the magic. Spells that represent these strengths are expected to be a little stronger.)
    [b]Weaknesses:[/b] (The creator has to list every single possible weakness that their magic has. Examples include long cooldowns, large energy drain, lack of close-combat or long-range etc. The adopter once again has no ability to edit this part of the magic. Spells that try to supplement these weaknesses are expected to be a little weaker.)
    [b]Abilities:[/b] (Creators may have base abilities in their magic. These abilities can be edited by the adopter at higher ranks. A maximum of two active abilities are allowed for the creator. Passive abilities, such as enhanced strength, should remain connected to the magic’s origin and nature.)
    [b]Spells:[/b] (Note: The creator is only allowed to make two of the spells if the magic is at D-rank, in order to give the adopter a good idea of what their spells are expected to be like. Once again, spell-making follows the normal spell template and are expected to require detail and be specific.)


    Last edited by TacticalFallacy on 10th June 2014, 8:08 am; edited 4 times in total


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    Theme:
    Current Jobs:
    Irrational_Narwhal
    Irrational_Narwhal

    Player 
    Lineage : None
    Position : None
    Posts : 2
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Unknown
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Magic for Adoption. Empty Re: Magic for Adoption.

    Post by Irrational_Narwhal 3rd December 2013, 10:55 am

    How do we acquire these magics? Is there a price?

      Current date/time is 23rd November 2024, 1:39 pm