size=18]Magic
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Primary Magic: Lunar
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Lunar magic was once a very common form of magic so common in fact that a small country was formed by the lunar mages. The lunar mages were a peaceful tribe who lived in harmony with nature their most prominent allies were the wolves that lived in the surrounding area even some of the more well known rune knights would have a hard time facing a lunar warrior. TO use lunar magic the user channels energy from the moon and uses their body as a medium then bend the energy into a physical form or as a catalyst for their hand to hand combat techniques. While in the past lunar magic was common now there is only one user born a year and out of twelve born only one is lucky to live to adulthood. The main reason so few lunar mages are born is because of the weakened state of the gene that allows a person to become a lunar mage to possess the gene you must be a direct descendant of another lunar mage.
Strengths:
Weaknesses:
[*]Sensitivity to Sound and scent based magic.
[*]Use of this magic requires the caster to remain in top physical and mental shape.
[*]The User has a 10% chance of causing damage to their own body with higher ranked spells which could range form muscle tears and fractures to most likely complete destruction of the used limb. Daemon is living proof of this drawback due to his Automail claw.
[*]Intimidation does not work any mage at the same or one rank lower that the user.
Lineage: Shadows Of Anarchy:
Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user’s melee damage in power +50%. Can only control shadows in a 50 meter zone. Shadow control is considered 1 effect at any given time and cannot control shadows of people or connected shadows of their equipment but could for example control the shadow of a nearby wall to attack.
These such attacks deal the user's rank in melee damage, and increases based on spell power / magic damage buffs rather than strength buffs.
Usage: 5 post duration with a 6 post cooldown(if the user’s magic is focused on shadows then this can be a passive instead). Shadows must be within 50 ft of the user in order to be manipulated. The user can also make a shield of shadows to block attacks equal to a shield/barrier spell of 1 of the user’s rank. This shield has a 4 post cooldown after use.
Unique Abilities: Luna's Blessing : User of this magic has a passive healing power causing nicks and cuts to heal in a single post half d rank damage heal per post.
Beastly Strength: During the full moon Daemon's physical strength reaches it's zenith. This means that for two posts per thread Daemon's physical hits match in ranking
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Surging lupine claw strikes.
Rank: D
Type: offensive magic
Description: Daemon channels a small amount of cosmic energy into his hands and feet not enough to cause them to glow but enough to increase striking power. While active this technique give Daemon the passive ability to claw at his target drawing blood with each strike even if it's an open palm strike or a simple kick.
Strengths:
Weaknesses:
Name: Healing palm
Rank: D
Type: Lunar Supportive
Description: By focusing cosmic energy into his right hand Daemon is capable of healing D to C rank wounds by contact.
Strengths:
Weaknesses:
Name: Lunar Fang Strike
Rank: D
Type: offensive magic
Description: A basic sword swing using Kusanagi charged with Cosmic energy to increase the striking force. Daemon holds his sword with one hand and charges at his enemy swinging his sword from the ground up in an arcing motion causing the full length of his blade to slice across a person .
Strengths:
Weaknesses:
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Primary Magic: Lunar
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Lunar magic was once a very common form of magic so common in fact that a small country was formed by the lunar mages. The lunar mages were a peaceful tribe who lived in harmony with nature their most prominent allies were the wolves that lived in the surrounding area even some of the more well known rune knights would have a hard time facing a lunar warrior. TO use lunar magic the user channels energy from the moon and uses their body as a medium then bend the energy into a physical form or as a catalyst for their hand to hand combat techniques. While in the past lunar magic was common now there is only one user born a year and out of twelve born only one is lucky to live to adulthood. The main reason so few lunar mages are born is because of the weakened state of the gene that allows a person to become a lunar mage to possess the gene you must be a direct descendant of another lunar mage.
Strengths:
- Boost Caster's senses of smell, sight, and hearing.
- Cause those of lower rank to suffer from intimidation due to animalistic aura which last for three posts and causes the affected mage to add post to the cooldown of their magic.
- Allows the user to shift between human and animal form once per post.
Weaknesses:
[*]Sensitivity to Sound and scent based magic.
[*]Use of this magic requires the caster to remain in top physical and mental shape.
[*]The User has a 10% chance of causing damage to their own body with higher ranked spells which could range form muscle tears and fractures to most likely complete destruction of the used limb. Daemon is living proof of this drawback due to his Automail claw.
[*]Intimidation does not work any mage at the same or one rank lower that the user.
Lineage: Shadows Of Anarchy:
Description: A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
Ability: The user can control shadows allowing the shadows around the user to take on a physical form attacking anything at command. Attacks equal the rank of the user’s melee damage in power +50%. Can only control shadows in a 50 meter zone. Shadow control is considered 1 effect at any given time and cannot control shadows of people or connected shadows of their equipment but could for example control the shadow of a nearby wall to attack.
These such attacks deal the user's rank in melee damage, and increases based on spell power / magic damage buffs rather than strength buffs.
Usage: 5 post duration with a 6 post cooldown(if the user’s magic is focused on shadows then this can be a passive instead). Shadows must be within 50 ft of the user in order to be manipulated. The user can also make a shield of shadows to block attacks equal to a shield/barrier spell of 1 of the user’s rank. This shield has a 4 post cooldown after use.
Unique Abilities: Luna's Blessing : User of this magic has a passive healing power causing nicks and cuts to heal in a single post half d rank damage heal per post.
Beastly Strength: During the full moon Daemon's physical strength reaches it's zenith. This means that for two posts per thread Daemon's physical hits match in ranking
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Surging lupine claw strikes.
Rank: D
Type: offensive magic
Description: Daemon channels a small amount of cosmic energy into his hands and feet not enough to cause them to glow but enough to increase striking power. While active this technique give Daemon the passive ability to claw at his target drawing blood with each strike even if it's an open palm strike or a simple kick.
Strengths:
- Causes bleeding effect.
- Last for two post after activation
- If used when sword is being used a silver aura appears around the blade increasing it's sharpness and range by creating an increase of two inches along the blade.
Weaknesses:
- Can cause damage to self if the user is careless.
- Has a four post cool down
- During the day the claws only appear on the fingertips and toes instead of covering the entire hand/foot.
- Cannot be used during a new moon.
Name: Healing palm
Rank: D
Type: Lunar Supportive
Description: By focusing cosmic energy into his right hand Daemon is capable of healing D to C rank wounds by contact.
Strengths:
- Quick and efficient way to heal allies.
- Require minimal effort on the users part.
- Can partially heal b Ranked damage during a full moon.
Weaknesses:
- The User cannot use attack spells during the same post as using this spell.
- Can only work with his right hand due to His Auto mail arm being designed for wide spread spells and defense.
- has a four post cool down after use
- requires more mana if out of the moonlight.
Name: Lunar Fang Strike
Rank: D
Type: offensive magic
Description: A basic sword swing using Kusanagi charged with Cosmic energy to increase the striking force. Daemon holds his sword with one hand and charges at his enemy swinging his sword from the ground up in an arcing motion causing the full length of his blade to slice across a person .
Strengths:
- A fast and powerful strike designed for damage low level armor.
- A good skill for disarming the enemy.
- stuns the enemy for a half a post from the force applied.
Weaknesses:
- Has a two post cool down rate
- Can be parried or deflected.
- Requires more mana during the day or during a new moon.
- Leaves the user wide open should the attack miss.
Last edited by Daemon Spade on 17th May 2016, 4:48 pm; edited 2 times in total