Magic
Primary Magic: Essence Of Earth Magic
Secondary Magic: Switch Magic
Caster or Holder: Caster
Lineage: Lightning Demon
Description: (Essence Of Earth Magic)
Becoming one with the Earth itself you are the living embodiment of the ground we walk on. You gain command of the Earth itself and get great blessing bestowed upon you for simply being ground bound.
Waz uses this magic to throw earth at his foes, defend himself with and any other manner of ideas that he can think up on the fly. He also receives blessings from it as long as he is connected to the earth (holding a piece in his pocket or hand while airborne doesn't count, he can still fling said earth at an opponent but).
Strengths: (Essence Of Earth Magic)
- Gain buffs for simply standing on the ground.
- Can command all forms of rock, earth and sand.
Weaknesses: (Essence Of Earth Magic)
- Not standing on the earth negates all passive buffs.
- Not standing on the earth also cuts all earth related attack damage in half.
- Opponents that are airborne are immune to all earth attacks minus rocks I throw at them, easy to dodge while airborne but.
Unique Abilities: (Essence OF Earth Magic)
Basic Earth Control - Waz is able bend (on a basic level) earth to his control without uses advanced spells. So throwing a boulder, rocks or slinging mud in someone's face is all simple enough to do.
- Tremor Sense - Waz can use the earth he stands on as a radar. He can sense anyone within a 100 meter radius as long as they to are touching the ground.
- Connection to Earth - The Earth blesses Waz for simply being connected to it. Earth willbestow one blessing at a time to Waz, and he can use a spell to change the passive effect.
Effects - Mana Regen, Speed Boast, Bonus Strength, Damage Reduction, (Can I ask for some numeric values as this is my first go at making magic please?)
Name: Tectonic Plating (Signature Spell)
Rank: D
Type: Earth/Defensive
Duration: Four turns or until hit by three spells of same level.
Cooldown: No cool-down required as signature spell (pending admin discretion).
Description: Earth rises from the ground around Waz (or his target friend) and floats around him. The earth hovers around about 5cm from his body. The bits of earth are all very small creating a floating suite of armour, as such the plating doesn't impede movement of other attacks.
Tectonic Plating will half the damage of any magical or physical attack that strikes Waz. As it only halves the damage the plating is not a complete set, you can still clearly see Waz behind the armour.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Essence Of Earth Magic
Secondary Magic: Switch Magic
Caster or Holder: Caster
Lineage: Lightning Demon
Description: (Essence Of Earth Magic)
Becoming one with the Earth itself you are the living embodiment of the ground we walk on. You gain command of the Earth itself and get great blessing bestowed upon you for simply being ground bound.
Waz uses this magic to throw earth at his foes, defend himself with and any other manner of ideas that he can think up on the fly. He also receives blessings from it as long as he is connected to the earth (holding a piece in his pocket or hand while airborne doesn't count, he can still fling said earth at an opponent but).
Strengths: (Essence Of Earth Magic)
- Gain buffs for simply standing on the ground.
- Can command all forms of rock, earth and sand.
Weaknesses: (Essence Of Earth Magic)
- Not standing on the earth negates all passive buffs.
- Not standing on the earth also cuts all earth related attack damage in half.
- Opponents that are airborne are immune to all earth attacks minus rocks I throw at them, easy to dodge while airborne but.
Unique Abilities: (Essence OF Earth Magic)
Basic Earth Control - Waz is able bend (on a basic level) earth to his control without uses advanced spells. So throwing a boulder, rocks or slinging mud in someone's face is all simple enough to do.
- Tremor Sense - Waz can use the earth he stands on as a radar. He can sense anyone within a 100 meter radius as long as they to are touching the ground.
- Connection to Earth - The Earth blesses Waz for simply being connected to it. Earth willbestow one blessing at a time to Waz, and he can use a spell to change the passive effect.
Effects - Mana Regen, Speed Boast, Bonus Strength, Damage Reduction, (Can I ask for some numeric values as this is my first go at making magic please?)
Name: Tectonic Plating (Signature Spell)
Rank: D
Type: Earth/Defensive
Duration: Four turns or until hit by three spells of same level.
Cooldown: No cool-down required as signature spell (pending admin discretion).
Description: Earth rises from the ground around Waz (or his target friend) and floats around him. The earth hovers around about 5cm from his body. The bits of earth are all very small creating a floating suite of armour, as such the plating doesn't impede movement of other attacks.
Tectonic Plating will half the damage of any magical or physical attack that strikes Waz. As it only halves the damage the plating is not a complete set, you can still clearly see Waz behind the armour.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)