Magic
Primary Magic: Nova Girl - Bellaria
Caster or Holder: Holder
Description:
The art of drawing magic from a Nova Gem. A nova gem is created when a panthean god blessing a human with their powers. The item, 'Bellaria's Nova Gem', must be in Bellaria's immediate possesion for any of its properties to be active. If taken, Bellaria is magic-less.
To be used, Bellaria must say 'Nova Bellaria Entfess" While holding the gem, when this has been achieved, she will undergo a transformation into her magical state. During this transformation, rings of cotton candy will provide her modesty as her clothing changes into that of her magical state outfit. These articles of clothing serve purely for aesthetics and do not provide any sort of magical effect or any sort of advantage. These articles of clothing are listed in the clothing tab and depicted in her images. This state can be willed away by the caster but will always be activated when any magic is drawn from the gem.
This gem is worn as a necklace while in her normal state and as the buckle of her belt in her magic state.
The magic in this gem is capable of making things out of confection such as, sheets of slippery glaze, taffy shields, hard candy guns, pop rock bombs, etc.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Spells:
Primary Magic: Nova Girl - Bellaria
Caster or Holder: Holder
Description:
The art of drawing magic from a Nova Gem. A nova gem is created when a panthean god blessing a human with their powers. The item, 'Bellaria's Nova Gem', must be in Bellaria's immediate possesion for any of its properties to be active. If taken, Bellaria is magic-less.
To be used, Bellaria must say 'Nova Bellaria Entfess" While holding the gem, when this has been achieved, she will undergo a transformation into her magical state. During this transformation, rings of cotton candy will provide her modesty as her clothing changes into that of her magical state outfit. These articles of clothing serve purely for aesthetics and do not provide any sort of magical effect or any sort of advantage. These articles of clothing are listed in the clothing tab and depicted in her images. This state can be willed away by the caster but will always be activated when any magic is drawn from the gem.
This gem is worn as a necklace while in her normal state and as the buckle of her belt in her magic state.
The magic in this gem is capable of making things out of confection such as, sheets of slippery glaze, taffy shields, hard candy guns, pop rock bombs, etc.
- Bellaria's Nova Gem:
- Strengths:
Versatile - The purity of the magic inside of the Nova gem allows infinite potential and extreme versatiliy in the spells cast as long as they are centered around the main theme.
Food Based - Things created by this magic are eadible therefore can be used to cure hunger.
Novian Might - Spells cast against Tranzbose type monsters (A certain type of Zombies/Vampires/Witches/Devils/etc created by dark emotions and actions) Are super effective. (This is a plot device purely for funsies)
- Weaknesses:
Meltable - Candy made by this spell can be melted by heat.
Consumable - Unless obviously otherwise (Extremely hard rock candy/etc) Things made by this magic can be eaten, thus neutralized.
Altered State - Spells can only be cast while in the Magic State (Shown by Magic State outfit)
Spoiled - Death type magic is super effective against this character.
- Lineage:
- Spirit Link
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
Usage: Each form lasts for 3 posts and can be used once per thread.
The berserker gains a giant two handed spirit claymore, capable of shredding through User ranked armours and defenses, up to A-Rank. No defensive or healing spells may be used in this form
The guardian gains a massive shield of adamantum capable of blocking the equivalent of 3 A-ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a B ranked Dragon Slayer roar. Also can use claws and tail for basic melee damage. Cannot use any other spells or magic in this form.
- Abilities:
Unique Abilities:
Nova Girl Transformation- Provides the ability to change into her magical state (Required to cast spells) at will. Once in magic state, her outfit and hair changes as well. This change is purely aesthetic.
Gun Mastery- Bellaria is skilled in using gun type weapons, favoring a customized mix of a rifle and percussion locked musket. As she is skilled in such, her damage when using them goes up by 25%. Gun creations skills usually last longer while in the form of up to one more duration.
Novian Blessing- Blessed by the Novian god of the hunt, Bellaria has extreme accuracy, dexterity and reaction time (all increased 25%).
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Spells:
- Sweet Muskets:
Rank: D
Type: Supportive (Weapon Creation)
Duration: 3 (2+1)
Cooldown: 4
Description:
While in her Magical State, Bellaria creates up to six 147cm long percussion locked rifle muskets out of solid pink, brown and white rock candy. These weapons can only be shot once each, but can still be used as a batting weapon that deals melee damage based on this spell's strength. These guns can be floating in the air up to 5m and can be controlled from a distance or used by hand.
This spell can be cast by any of the following ways:
Reaching into her Nova Gem
Moving her outstretched hand in a circle while the guns appear stood up where her hand passed over.
Doing a curtsy while the guns drop to the floor from under her skirt.
Each bullet fired by this gun deals 50% of D rank damage with a cap of 150% per target. These bullets travel at around the speed of an arrow and can reach 45.
These weapon can be de-summoned at will, its durations resets and the cooldown must be waited again before use.
Strengths:
Ranged - Bullets fired can reach targets at a distance, this spell specializes in distance and can be used at far distances.
Quick - Bullets fired can reach high speeds, thus making them harder to dodge.
Shattering - Super effective against Ice/Glass/Crystal/Gem/etc magic
Weaknesses:
Accuracy based - Far less accurate if blinded.
Glass cannon- Guns can be shattered by piercing type spells.
Ranged - While using this spell, the caster is weak against blade weapon types.
Unstable - The bullets shot can be redirected by strong forces of wind/air.
- Sweet Finalé!:
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2
Description:
Whenever Bellaria is in her Magical state (Shown by outfit change) she passively charges up 20% damage to her attack per post. This 'charge' is reset if she returns from her magic state or is rendered unconscious.
When this spell is cast, a large percussion locked modfied Howizter type gun is summoned and will fire one finishing blow at one target. This bullet travels at around the speed of an arrow and can travel up to 50m. This attack deals the amount charged up. If this blow defeats an enemy, pink ribbons made from a sugar based fibre will sprout from where the bullet hit and wrap up the enemy until they are cut off or willed away by the caster.
If this spell fails to defeat an enemy, instead of the normal mana cost, it will be doubled and also deal 25% recoil damage for the amount originally sent. The ribbon effect will not trigger if the enemy is not defeated.
Strengths:
Ranged- Can be used to hit ranged targets
Heavyset- Usually knocks someone off balance
Piercing- This attack can pierce barriers and armor of a lower rank.
Weaknesses:
Fixed target- Bellaria must hold the control to the modified Howitzer and aim and shoot it herself, making it difficult if distracted or blinded.
Wrecker- Can cause unintended damage to the environment.
Focused- Bellaria is defenseless when shooting the gun.
Finale- This spell has recoil effects if it does not defeat a target.
- Sweet Pop Mace:
Rank: D
Type: Supportive
Duration: 3 (2+1)
Cooldown: 4
Description:
In her magic state, Bellaria creates a lollipop mace to use as a weapon.
Bellaria holds her Nova Gem and pulls the mace out of the gem as it materializes and appears to be retrieved from her Nova Gem.
This weapon is 2m long and deals D rank damage. This weapon can be used like a baseball bat to launch non magical items smaller than 1m up to 10m
Strengths:
Destructive- This weapon is good at damaging the environment.
Heavyset- This weapon is good at launching non magical items.
Long Reach - This weapon is good at keeping enemies away
Weaknesses:
Massive- This weapon is heavy therefore hard to swing.
Inaccurate- This weapon is hard to aim.
Heavy- This weapon requires magical strength to lift.
Magic Link- This weapon will disappear when physical contact from the caster is broken. The duration will be reset and the cooldown must be waited before casting again.
- Minty Sweet Stones:
Rank: D
Type: Supportive
Duration: 3
Cooldown: 4
Description:
While in her Magic State, Bellaria Creats four (4) levitating peppermint knob platforms each with a diameter of 0.5m . These can be moved around at will, used as platforms to stand on, used as shields or sent hurtling at a target. Other spells can be used while controlling the platforms.
If used as a shield, each one for that purpose will turn into a basic flower design made out of pink transparent candy. It may look fragile, but that is certainly not the case.
To summon, Bellaria holds her Nova Gem and wills the knobs to appear. Four smaller ones of normal size appear on the ground in front of her then are enlarged to the size above.
These platforms can each hold a maximum weight of 250lbs, levitate up to 30m above ground, and can move at maximum rate of 16m/s. If hurdled at an enemy, each deals 25% of D rank damage. The platforms dissapear after use as weapon or shield and will respawn the next time the spell is cast.
Strengths:
Levitating- Can be used to dodge earth/floor based attacks.
Mobility- Can be used to travel quickly or gain access to normally out of reach areas.
Cargo Space- Can be used to transport goods.
Weaknesses:
Fragile- Crumbles to dust after being used once as a shield or weapon.
Lightweight- Loads on each knob cannot exceed 250lbs.
Falling Risk- Bellaria can be knocked off the knobs or fall to the ground when their duration expires.
Candy Melt- Slower in warm weather.
Old magic: https://www.fairytail-rp.com/t16407-nova-girl-bellaria#195595