"A dragon's lungs to breath poison...
A dragon's scales to dissolve poison...
A dragon claws to wrap in poison...
It's magic transforms your own body parts into those of a dragon's.
An ancient spell...
Dragon Slayer Magic!"
Primary Magic: Poison Dragon Slayer
Secondary Magic: N/A
Caster or Holder:
Caster/Slayer/Lost
Description:
Poison Dragon Slayer Magic (毒の滅竜魔法 Doku no Metsuryū Mahō) is a type of Magic which allows the user to incorporate the element of poison into their body, granting them exclusive traits possessed by a Poison Dragon. The user is capable of freely producing and manipulating poison, manifested in the form of a toxic 'gas' or 'liquid'. Such poison seems to be “tangible”, and can thus be used as an effective blunt weapon, inflicting physical damage to foes while at the same time infecting them with poison. Poison Dragon Slayers have a potent form of poison that is considered highly dangerous causing them to have an obscenely high offensive and defensive capability.
Strengths:
Poison Generation
The poison generated in this magic causes immense pain and sickness to the target if it makes contact with them. Either through touch, or even if the poison is inhaled. It is capable of becoming blunt object due to the use of 'tangible toxic' gas but also a sharp and lethal object due to the use of compressed 'liquid poison'. The poison is capable of causing random diseases within the targets, which is dependant on the spell used.
Immunity To All Kinds of Diseases
The user of this magic has no way of ever becoming ill as he/she can literally eat all kinds of poisons and deadly bacteria. It pretty much allows them to completely heal themselves and replenish their energy by eating toxins and dangerous chemicals. This even applies to specific radiations with chemical and poisonous properties.
Versatile Combat
The magic is effective in close, medium as well as long range combat; being able to shift between the three flawlessly due to its inherent tangible properties. It has an over-all ability of changing forms and also being able to take any shape.
Consume External Sources Of Poison
The user can consume external sources of poison to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of poison and chemicals, due to their capability of nullifying poison-based attacks by sucking them in and eating them; the consumed venom also seems to possess a different “taste” according to its “quality”. They can also consume any kind of Poison or Chemical Magic regardless of its rank; considering it is in its purest form and does not include any other element. However, the user can’t eat their own poison, to reinvigorate themselves. While classes of venom that are considered 'higher' in rank to those produced by this type of Magic [like those employed by a Venom Demon/God Slayer] can’t be eaten directly and will therefore damage the user. However this condition can change under some very special circumstances.
Weaknesses:
The Four Elements
There is not a specific element that could be called as a weakness for Poison Dragon Slayer magic. But the four main elements, i.e. Air, Water, Fire and Earth could still be called as effective against this magic since, each of them could lower the effects of the venom. However, the spells of these elements should be downright stronger or of a higher rank than the spells of the Poison Dragon Slayer.
Healing Magic
Healing Magic is capable of negating or weakening the effects of this magic, because of the fact that they can cure the wounds inflicted, lower or negate the toxic levels in the body of the affected and also remove any kind of after effects left by the spells of the Poison Dragon Slayer. However, if spells of Healing Magic are of lower rank than the spells of this magic, they'll only weaken the effects and won't be able to negate or remove them completely.
Abilities/Powers:
Poison Generation
The user of this magic can generate poison on any part of their body; giving them the ability to make their melee more deadlier.
Claws
A passive ability which is rumored to be confined with a Poison Dragon Slayer alone; he/she is capable of transforming their nails and making them grow one-inch longer and also sharper at the tips, whenever its need arises.
- Appearence:
Training under a dragon gives one access to a plethora of abilities. The user is gifted with Heightened senses; which rivals that of a real Dragon. Compared to other mages, they have a more powerful and keener sense of smell, sight and hearing.
Enhanced Abilities
The user of this magic is gifted with enhanced endurance, speed, durability, reflexes and cognition than normal mages.
Hand-to-Hand Combat
The user can combine their unarmed attacks like punches and kicks with Poison Dragon Slayer Magic, thus making making them much more deadlier and stronger.
Consume Poison
The user of this magic can consume external sources of poison or chemicals; albeit in its purest form. They are not capable of eating the poison produced by their own magic. Also, they won't be able to consume a Venom Demon/God Slayer's magic unless under special circumstances.
Dragon Force
Being a Dragon Slayer, the user has access to a very unique ability called Dragon Force. Dragon Force, when activated, releases the 'True Dragon Power' inside a Dragon Slayer increasing their strength, speed, power etc. etc.
- D Rank Spells:
Name: Poison Dragon's Scales
Rank: D
Type: Offensive/Poison/Slayer
Description: The user swings their arm, generating twenty, distinct, scale-shaped masses of poison, which are rapidly sent flying at the target in consecutive reprises. Being hit by one of these scales would cause nothing more than a small cut or bruise in a person's skin. Three of these striking in the same area, are powerful enough to produce an explosion with a radius of two meters on contact. These 'scales' can travel forward for a distance of twenty-five meters.
Strengths: This spell can be casted instantly and can be shot across in almost any direction making it hard to dodge. It gives a first degree burn to the part of the body it has contact with; leaving it numbed and paralyzed for one post. Can easily break through D-Rank defensive shields.
Weaknesses: If used in a small quantity, this spell won't do much damage. These scales can't penetrate 'thick' solid objects; hiding behind any strong wall or shield would protect the target from damage. It can be blocked by a C-Rank or higher ranked defensive shield.
Duration: 1 post
Cooldown: 2 posts
Name: Poison Dragon's Guard
Rank: D
Type: Defensive/Poison/Slayer
Description: The user moves their arms forward in a cross, creating a large, circular shield of poison with a radius of five meter that defends the user from the enemy's attacks, and, at the same time, gives them the opportunity to counter without fear of being intercepted. If this wall made of poison is touched or attacked by any physical means, the body part used will feel extreme pain and would turn a shade of black due to numbness. At the same time, they won't be able to cast any kind of magic from that part. This effect would last for two posts.
Strengths: This spell is able to block three D-Ranked spells. It can be casted quickly and is quite simple to use. Once created the shield is suspended up front and the user's hands are freed thus giving them the chance to power up or prepare another spell in the wake of this defense.
Weaknesses: Any C-Rank or higher ranked spell would instantly destroy this shield. It still leaves the caster vulnerable from the backside and can be used by other enemies to attack him/her; thus making this spell somewhat weaker against multiple enemies. If the caster is attacked from the back while this spell is in effect from the front and the caster's concentration is lost the shield would become weaker or even disappear in the blink of an eye.
Duration: 1 post
Cooldown: 2 posts
Name: Poison Dragon's Claw
Rank: D
Type: Offensive/Utility/Poison/Slayer
Description: The user ignites their feet with poison and proceeds to assault the opponent with a powerful venom-enhanced kick, with the poison greatly augmenting the power of said kick. They can also create poison from their feet, greatly enhancing speed to 40MPH and allowing the user to jet-propel in any direction in a twenty-five meter radius. This makes it easier for the user to get close to opponents that they wish to engage in close combat. The user can also combine the jet-propulsion capabilities of Poison Dragon's Claw for use with other techniques and spells.
Strengths: This spell is quite simple to use and can be casted off quickly. It can be used to jet-propel the user in any direction and also increases the user's speed greatly. This spell's greatest strength is its ability to be combined with other spells; which increases its lethality.
Weaknesses: This spell won't be able to break through C-Rank defensive barriers. Once the user is propelled forward in a particular direction, it becomes hard for them to control their direction, which can result in them to rocket towards unfriendly barriers like walls etc. Also, this spell can be nullified by any kind of C-Rank offensive spell which could be used for a counter-attack.
Duration: 1 post
Cooldown: 2 posts
Name: Poison Dragon's Blades
Rank: D
Type: Offensive/Poison/Slayer
Description: The user would pop their shoulders backwards while making two magic circles appear behind their elbows. One feet long blades made of poison would protrude from each elbow. Some of the venom also surrounds the elbow joint providing protection to it. These blades can cause bleeding status in close combat, while at the same time decaying some of the skin around the cut, making it pain very badly.
Strengths: This gives the user an extra way of attacking their enemies, providing them extra elbowing power. These blades can break through D-Rank defensive barriers. The blades can also be used to slash quickly at opponents thus making the attack hard to dodge.
Weaknesses: Can't break through C-Rank defensive barriers. The bleeding status caused by this spell will only last for two posts. Any kind of healing spell can negate the decaying of the skin and also the pain.
Duration: 3 posts
Cooldown: 4 posts
Name: Poison Dragon's Tendrils
Rank: D
Type: Utility/Debuff/Poison/Slayer
Description: The user would first concentrate on one [or two] of the opponents by staring at them, which would cause the caster's eyes to glow a deep crimson. The color would fade away, as a magic circle would appear beneath the opponent. Ten long tendrils made of poison would pop out of the ground and bind the said opponent's body. These tendrils can cut through the skin of the target; thus making it bleed and would also make them feel an insane amount of pain, as the toxin would slowly be absorbed into their skin. These tendrils can be used to bind an opponent and attack them with another spell. The person who is caught up in this spell can break through by using one C-Rank or higher ranked spell or three D-Rank spells , since it would destroy the said tendrils. The tendrils can bind an opponent for a duration of three posts and would take away three percent mana of the victim with each post.
Strengths: Hard to predict and at the same time instantaneous effect. The tendrils can be controlled via thought thus allowing the caster of this spell to fight other enemies in the meantime. Can be used to torture opponents. Due to the pain and toxins, it leaves the victim disheveled and spaced out thus reducing down their speed by 20% for two posts after the tendrils are removed; which can be used for the caster's advantage.
Weaknesses: It cannot be used to defend in any way. If any of the tendrils are destroyed they cannot be reformed. Flying opponents cannot be targeted with this spell, since it requires hard ground beneath for activation. The user is left vulnerable for a few seconds in the beginning of the casting; when he/she is concentrating on the opponent, which can be used for a quick attack. The opponent should be visible to the caster.
Duration: 3 posts
Cooldown: 5 posts
Name: Poison Dragon's Twin Fangs
Rank: D
Type: Offensive/Poison/Slayer
Description: The user moves their arms forward in the shape of a cross, forming magic circles in front of each of their arms, as a very large amount of poison, in two massive waves, shaped like fangs, are used to attack the target with sheer blunt force combined with the effects of poison. This spell can be used differently, with the generated poison being split into many [maximum of ten, in groups of five] elongated, snake-shaped masses, which all move towards the opponent at once, while twisting and turning in different directions. These waves can travel around at the speed of 60MPH and in a six meter radius around the caster.
Strengths: The casting of this spell is instantaneous, even though it is quite predictable and can easily be seen. Dodging this spell is a tough job, considering that the 'fangs' actually twist and turn in different directions in an 'almost unpredictable' way. Once hit, the spell leaves a bleeding status for two posts. This spell can easily break through D-Rank defensive barriers.
Weaknesses: This spell can be blocked by C-Ranked defensive barriers. It can be dodged by air-borne opponents. The spell can be blown-away by C-Ranked Wind Magic.
Duration: 1 post
Cooldown: 2 posts
- C Rank Spells:
Name: Poison Dragon's Wing Attack
Rank: C
Type: Offensive/Poison/Slayer
Description: The user rushes forward against their opponents while subsequently jumping high into the air. While doing so, they produce a large stream of venom, from each of their arms [each stream is 10 meters long] and start swinging it, which, when it comes in contact with the foes, sends them flying a good five meters away behind them due to the blunt force of the produced poison. This spell takes the rough form of a pair of Dragon's wings, thus the name of the attack. This spell can also by employed by first grabbing the targets' heads and then producing the poison to strike them; thus increasing its power due to the close range.
Strengths: This spell can be used to bring distance between the caster and the opponent[s]. Can be used against multiple opponents at once due to the long range. The victim of this spell will feel extreme pain, weakness and numbness all over his body for the next three posts. This spell is quite effective against air borne opponents, since it allows the caster to jump fifteen meters high into the air.
Weaknesses: This spell cannot break through B-Rank defensive barriers, instead it would weaken them enough to be destroyed by another D-Rank spell. It can not break through shields of A-Rank or higher. It is hard to control the direction of these wings due to the long span. These wings could be blown away by B-Rank or higher Wind Magic, which 'could' result in the user getting blown away with it too.
Duration: 1 post
Cooldown: 3 posts
Name: Poison Dragon's Roar
Rank: C
Type: Offensive/Poison/Slayer
Description: The Poison Dragon Slayer's exclusive Dragon's Roar, incorporating the element of poison. The user first inhales, gathering venom in their mouth, and then releases such venom in the direction of their opponent, creating a large, twisting, exploding, poisonous, mist-like stream that, when it makes contact with the target, injects a lethal virus into their body that slowly weakens them and restricts their movement. This spell can be performed in two ways: the first, and more "complicated" way involves the user putting their hands before their mouth, in a pose resembling that of a trumpeter, before releasing the poison, prompting it to be expelled between their fingers. The poisonous stream produced by this version starts out as very thin, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponent. The other simpler, and seemingly faster way, simply has the user quickly gathers poison in their mouth and then releases them, with no seeming stance required, producing a much larger, explosive burst of it, which is better suited for close range.
Strengths: The roar being a long-ranged spell, has a radius of seven meters and can reach a distance of thirty meters from the user. It basically destroys or weakens anything falling in its path. Opponents who are C-Rank or below, when hit by this spell get their speed reduced by 30%, whereas B-Rank mages get a speed reduction of 20% for the next three posts. However, opponents who are A-Rank or higher won't be affected by the speed reduction. The direction of this roar can be changed, but it'll be considered as a slow process due to the sheer blunt power of this spell.
Weaknesses: It is quite noticeable and even after possessing such a long range, this spell can easily be dodged. B-Ranked Wind Magic can change the direction of this spell, whereas A-Rank or higher would make the roar disappear. If this roar is somehow directed towards the ground it would create a crater with a radius of two meters but at the same time, it'll throw the caster into the air thus leaving them vulnerable.
Duration: 1 post [Speed Reduction for 3 posts]
Cooldown: 3 posts
Name: Poison Dragon's Spiral Jaw
Rank: C
Type: Offensive/Poison/Slayer
Description: The user jumps high in the air and turn themselves upside down, while gathering streams made poison on their legs [each stream is six meters long] and kicks the opponent while rotating. This spell is highly reminiscent of the Poison Dragon's Claw spell and can be considered as an airborne and stronger version of it. Once hit, the opponent is sent flying a good ten meters away from the caster due to the sheer blunt force of the spell.
Strengths: This spell can break through C-Rank defensive barriers with ease. It can be used to bring distance between the caster and the opponent, because once hit; the opponent is pushed ten meters away from the caster. This spell has a long range due to the streams of poison being expelled from the user's feet. It gives the user the ability to attack air-borne opponents who are at the height of fifteen meters from the ground. It weakens B-Rank defensive barriers; so that it can be destroyed by a following D-Rank spell.
Weaknesses: This spell requires the caster to jump into the air, or else it won't take proper effect. It can not break through A-Rank or higher ranked defensive barriers. It can be nullified by any B-Rank offensive spell which is used to counter-attack.
Duration: 1 post
Cooldown: 3 posts
Name: Poison Dragon's Arrows
Rank: C
Type: Offensive/Debuff/Poison/Slayer
Description: The user joins their open palms of both their hands together and then separates them, while still keeping contact with the tips of the fingers. A sphere made of pure poison begins to form between his/her palms and as they are separated the sphere becomes increasingly larger, reaching a size with three meter radius. Upon completion of the sphere which takes approximately one or two seconds, the user flails their arms back, releasing the sphere in the air and thus making it float twenty meters above the ground. In the next moment, the poison would leave the form of a sphere and would change into twenty-five poisonous streams with 'arrow-like' tips, moving a a speed of 80MPH, in a curved trajectory, thus making the angle of impact hard to predict and ultimately barraging the opponent with several strong blows.
Strengths: This ability can be used both on a single target or several which makes it excellent for fighting multiple opponents. The direction of there rays can be controlled via thought. Five rays hitting a single target/opponent would cause an explosion with a radius of two meters. Once hit with this spell, opponent's who are C-Rank or lower get their strength reduced by 35%, whereas B-Rank mages get it reduced by 25% for the next three posts. However, opponents who are A-Rank or higher won't get affected by the strength reduction. Due to the height on which the sphere floats, this spell is gifted with a long range of fifty meters.
Weaknesses: This spell can easily be blocked by B-Rank defensive shields. Even though the direction of these rays are quite unpredictable, they still can be dodged by 'fast' opponents. The trajectory of these rays can by changed by B-Ranked Wind Magic, which can then be used to attack the caster. The arrows will disappear if they are made to travel any further than fifty meters from the caster.
Duration: 1 post
Cooldown: 3 posts
Last edited by Erza Loveheart on 5th August 2013, 6:46 am; edited 6 times in total