Skills
Primary Path: Path of the Fortress
Secondary Path: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: Unlike a majority of those within his guild, Adelheim’s primary choice of taking on an opponent is to outlast them in a test of endurance rather than strength, and that reflects perfectly within his primary. Path of the Fortress is a conglomeration of skills that Adelheim has learned over his years, rather than focusing on magic power it focuses on his ‘Inner Power’ to create barriers and fields that protect him and his comrades, even causing him to suddenly move from one location to another in the blink of an eye in order to protect another as he takes damage in their place.
Path of the Fortress is exactly as it sounds like, those who have chosen to walk this path become an unbreaking wall which never lowers its gate to invaders, protecting those within their range whilst outlasting any and all opponents with their increased health pool and resistance to all forms of damage. In turn, for their extra durability their movement speed is greatly reduced, in some cases coming to a complete stop to protect and defend their comrades against anything that wishes to break their defences. They are the grand protectors to those they serve and when placed in a leadership position never back down from protecting their soldiers in the front lines.
Path of the Fortress focuses on any and all forms of defence and endurance, with no forms of offensive abilities or skills to speak of.
Strengths:
Weaknesses:
Lineage:
Abilities:
Primary Path: Path of the Fortress
Secondary Path: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: Unlike a majority of those within his guild, Adelheim’s primary choice of taking on an opponent is to outlast them in a test of endurance rather than strength, and that reflects perfectly within his primary. Path of the Fortress is a conglomeration of skills that Adelheim has learned over his years, rather than focusing on magic power it focuses on his ‘Inner Power’ to create barriers and fields that protect him and his comrades, even causing him to suddenly move from one location to another in the blink of an eye in order to protect another as he takes damage in their place.
Path of the Fortress is exactly as it sounds like, those who have chosen to walk this path become an unbreaking wall which never lowers its gate to invaders, protecting those within their range whilst outlasting any and all opponents with their increased health pool and resistance to all forms of damage. In turn, for their extra durability their movement speed is greatly reduced, in some cases coming to a complete stop to protect and defend their comrades against anything that wishes to break their defences. They are the grand protectors to those they serve and when placed in a leadership position never back down from protecting their soldiers in the front lines.
Path of the Fortress focuses on any and all forms of defence and endurance, with no forms of offensive abilities or skills to speak of.
Strengths:
- 50% extra health
- Reduces all incoming damage by 25%
Weaknesses:
- Movement speed reduced by 50% when in combat
- Abilities require the user to remain in one place to be used
- No offensive abilities
Lineage:
- Curse of the White Witch:
- Curse of the White Witch
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
- Stalwart Defender:
- Stalwart Defender: for an extra 2.5% power, Adelheim can beef up his defensive abilities to take an extra ranks worth of damage.
- True Fortress:
- True Fortress: In exchange for being unable to move from one spot for the next 3 posts, Adelheim’s health gets a 50% boost and all his defensive abilities are capable of taking 50% more damage. Cooldown of 5 posts
- Kinetic Rejection:
- Kinetic Rejection: All defensive abilities used by Adelheim deal half their rank in damage to those who strike them physically.
- Absolute Defence:
- Absolute Defence: Adelheim’s defensive abilities are incapable of being penetrated or negated by anything, including teleportation and intangability abilities. (they still take damage and disperse like any regular defensive abilities)
Abilities:
- Signature skills:
- Protect:
- Name: Protect
Rank: D
Type: Defensive
Duration: 1 post
Cooldown: One use per post
Description: Adelheim causes his armor to create a barrier quickly around himself or a chosen target within a 25 meter radius, shielding the what he has chosen from any incoming damage up to 3 Ranks worth of D-Rank damage.
Strengths:- Instantaneous protection
Weaknesses:- Can only protect selected target for a short duration
- Incapable of protecting targets which are larger than Adelheim
- Instantaneous protection
- Wall:
- Name: Reverse Impact Shield
Rank: User
Type: Defensive
Duration: 1 post
Cooldown: One use per post
Description: Adelheim holds his arm out in front of him like he was protecting himself with a shield, creating a barrier 20m long by 10m high (+15m every rank above D for both length and height) which reflects any and all abilities that hit the shield, but only if they’re of equal or lower rank to Adelheim. Shield can be used in a sphere form (15m radius) if Adelheim holds his arm above him.
Strengths:- Instantaneous protection
Weaknesses:- Can only take 3 C-Rank attacks before being destroyed
- Incapable of protecting targets which are larger than Adelheim
- Instantaneous protection
Lineage Spell:- Chaos Repeater:
- Name: Chaos Repeater
Rank: User (up till A-Rank)
Type: Offensive/Multi-hit/Chain Spell
Duration: Instant
Cooldown: Instant
Description: Adelheim’s lineage can be traced back to the white which who broke the rule of white casters using dark magic, allowing him to freely control and manipulate chaos energy. Chaos repeater is his own variation on most of his decedents use of the magic, creating 3 orbs of chaos and launching them to a target within range (35m +15 every rank above D) in an instant, completely capable of recasting it once the orbs have been launched. Each orb does 50% ranked damage.
Strengths:- Due to it being of the chaos element, it overpowers any offensive spell it comes into contact with.
Weaknesses:- Orbs themselves are weak, a single orb is incapable of overpowering a spell of equal rank
- Orbs are incapable of targeting anything out of the caster’s line of sight
- Due to it being of the chaos element, it overpowers any offensive spell it comes into contact with.
- D-Rank skills:
- Broken Gate:
- Name: Broken Gate
Rank: D
Type: Utility/Defense
Duration: Instant
Cooldown: 2 posts
Description: Adelheim emits a large aura of power from his armor, drawing in all offensive abilities that are targeting his allies so they would harm him instead as though the gate to a fortress had been broken down, making him a priority target for any spell.
Strengths:- Prevents harm to his allies
Weaknesses:- Adelheim has very little chance of dodging abilities that have been drawn towards him
- Only effects melee attacks and attacks of D-Rank
- Prevents harm to his allies
- Selfless:
- Name: Selfless
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 posts
Description: Adelheim triggers his armor to suddenly move him to an ally within a 25m radius that’s about to be hit by a spell as though he was suddenly teleported there. Adelheim then takes the brunt of the attack in order to selflessly protect his ally from harm
Strengths:- Prevents harm to an ally
Weaknesses:- Ensures Adelheim will take damage
- Unable to dodge the incoming attack
- Prevents harm to an ally
- Melee Barrier:
- Name: Melee Barrier
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Adelheim causes his armor to create a barrier around itself, repelling any and all non-magical melee attacks as though they were nothing. Melee attacks that do over 3 D-Rank’s worth of damage instantly disperse the barrier.
Strengths:- Prevents non-magical items from harming Adelheim.
Weaknesses:- Magical attacks damage the barrier
- Those with great strength find it easy to break through the barrier
- Prevents non-magical items from harming Adelheim.
- Minor Repair:
- Name: Minor Repair
Rank: D
Type: Utility/Defense
Duration: Instant
Cooldown: 2 posts
Description: Adelheim releases a small amount of energy into barriers that he has already made, repairing the damage that they have taken by 2 D-Rank damage to extend their usage.
Strengths:- Repairs barriers in use to make them last a bit longer
Weaknesses:- Doesn’t affect the duration of the barriers
- Only a minor repair
- Repairs barriers in use to make them last a bit longer
- C-Rank skills:
- Lesser Repair:
- Name: Lesser Repair
Rank: C
Type: Utility/Defense
Duration: Instant
Cooldown: 3 posts
Description: Adelheim releases a larger amount of energy than Minor Repair into barriers that he has already made, repairing the damage that they have taken by 2 C-Rank damage to extend their usage.
Strengths:- Repairs barriers in use to make them last a bit longer
Weaknesses:- Doesn’t affect the duration of the barriers
- Only a lesser repair
- Repairs barriers in use to make them last a bit longer
- Stalwart Barrier:
- Name: Stalwart Barrier
Rank: C
Type: Defensive
Duration: 5 posts
Cooldown: 6 posts
Description: A simple yet effective body barrier, Adelheim’s energy is channelled into his armor which generates an thick invisible barrier disc around him which is in constant rotation, moving quickly to catch and protect Adelheim from any attacks. The disk itself has a 2 meter radius and is 15 cm thick.
Strengths:- Capable of knocking weapons out of people's grasp
Weaknesses:- Shield cannot go further than 5 meters away from Adelheim
- Destroyed after 3 C-Rank's worth of damage.
- Capable of knocking weapons out of people's grasp
- Draining Barrier:
- Name: Draining Barrier
Rank: C
Type: Defensive
Duration: 5 posts
Cooldown: 6 posts
Description: Adelheim releases energy into his armor, causing it to create a barrier around him that can absorb up to 3 C-Rank attacks before being destroyed. However, it absorbs half of the energy in attacks made against it which upon its destruction filters the energy back into Adelheim’s reserves.
Strengths:- Provides protection and mana regeneration upon destruction.
Weaknesses:- Energy absorbed is lost if shield is not destroyed
- Melee attacks provide no energy unless a buff ability is used.
- Provides protection and mana regeneration upon destruction.