Muscle Magic
Primary Magic: Muscle MagicSecondary Magic: N/A
Caster or Holder: Caster Magic
Description:
Before God Slaying magic was brought back to the world, there was two other magic that held the title for being closest to God. Even though this magic has been forgotten by many the few who truly hold this power can be considered some of the most dangerous monsters in the world. One of these two is Muscle magic. Muscle magic is simply, magic that allows the user to mold, control, strengthen, empower, and heal a person muscular system. Users of this magic are at times considered to be more monster than man. The magic known to be extremely hard to exterminate due to not only being able to harden their muscles to be able to withstand any attack but also to be able to crush seemingly anything with their strikes. This is done by allowing their muscles to sap on their magic reserves like an gas tank for nutrients. To make matters worse at higher levels they seem to be able to weaken their opponents simply by being near them while strengthening non-muscle magic using allies.
The way Kuma utilizes this magic is more so for support. Using this magic he tends to buff his teammates or use it to heal them from physical damage. At rare times he uses it to strengthen his own muscles in order to defend against an enemy or escape a situation. Kuma utilizes this magic not for its innate power but rather its versatility. By doing this, Kuma shows the advantages of this magic in a team setting more than in a solo battle.
Strengths:
- Able to improve one's physique, enhancing the performance of their muscles
- Able to heal physical damage to muscles
- Capable of increasing the muscular strength and endurance of one self and comrades to mystical levels
Weaknesses:
- No innate offensive power
- Cannot heal broken bones or spiritual based damage
- Easy to defeat if not allowed to activate magic
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: