Magic
Primary Magic: Frost Fate
Secondary Magic:
Magic Type: Caster
Description:
Frost Fate is a type of Spatial Magic that lets the user draw card from his dimensional deck and cast them. There are different ways of using a card. First, the user can simply call out the card. Second, the user must attach the card to a target.
Frost Fate is a diverse magic that can be used as offensive,defensive or supportive. The cards effects can be improved through Frozen Land ability but most frozen land ability effects has a downside to it making it a risky move.
Drawing card can only be used once per turn and the cards being drawn last for a limited amount of time depending on the card. Each card has unique abilities ranging from offensive,defensive or support.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
At Rank D,C,B user can combine at max 2 cards.
At Rank A,S user can combine at max 3 cards.
At Rank H user can combine up to 4 cards(combining 4 cards can only be done once per thread).
Ability:Quick Draw - Since the magic has a limitation of drawing cards per turn. The player can use this ability to quickly draw a random card from his deck. This has a cooldown of 3 posts.
Ability:Frost Land - User emits a cold mist around him that drains his MP as long as it is activated. 5 MP per posts as is drained as long the spell is activated. While Frost Land is activated the user cannot use Quick Draw or Combine Card. Turning it on cost 10 MP initially and 5 MP is used to maintain the spell.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
Weaknesses:
Name: Frost Strength
Rank: D
Type: Supportive / Ice
Damage: 0
Range: Melee
Duration: 3 Posts
Cooldown: 4 Posts
Description: The user creates an ice gauntlet on both arms that increases fighting capabilities of the user. It increases the strength of the target by 50%. It can only be used by the user on himself unless in Frost Land Effect.
Frost Land Effect: The user is now able to use Frost Strength on two targets. The targets must include himself and another person. The buff will last 1 Post on another target and 2 posts for the user. Cooldown is still at 4 posts.
Strengths:
Increases fighting capabilities of the target.
Allows you to buff both you and another ally.
Weaknesses:
Name: The Frost Tower
Rank: D
Type: Debuff / Ice
Damage: 0
Range: Melee
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user upon afflicting the card towards the enemy directly creates a large towering Ice encasing the enemy and freezing them for 1 posts. After the freeze, for the duration of 2 posts the target's speed is reduced by 10%.
Frozen Land Effect: The spell becomes a 2 posts freeze. After being frozen the target won't be receiving the debuff instead the player will receive a backfire debuff of 10% reduce in his speed, the duration of the debuff is for 2 post. Cooldown is increased to 7 posts.
Strengths:
The Frost Tower is a good debuff spell especially during Frozen Land Effect.
Weaknesses:
Name: The Frost Star
Rank: D
Type: Offensive / Ice
Damage: 40 HP
Range: 60 Meters
Duration: Instant
Cooldown: 2 Posts
Description: Unlike other cards that needs to stick to the target this card can be called out upon usage. When used the user summons a large frozen star above the target and let it drop dealing damage on hit. The falling star is slow and can be easily dodged if the target is aware of the falling star.
Frozen Land Effect: Hitting a Frozen enemy increases the damage to 80 HP.
Strengths:
It deals high damage when succesfully hit a target.
Unlike other card the frozen land effect has no downside effect.
Weaknesses:
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
Primary Magic: Frost Fate
Secondary Magic:
Magic Type: Caster
Description:
Frost Fate is a type of Spatial Magic that lets the user draw card from his dimensional deck and cast them. There are different ways of using a card. First, the user can simply call out the card. Second, the user must attach the card to a target.
Frost Fate is a diverse magic that can be used as offensive,defensive or supportive. The cards effects can be improved through Frozen Land ability but most frozen land ability effects has a downside to it making it a risky move.
Drawing card can only be used once per turn and the cards being drawn last for a limited amount of time depending on the card. Each card has unique abilities ranging from offensive,defensive or support.
Strengths:
- The Magic can be used in offensive form, defensive form or support form depending on the user's choice of card.
Weaknesses:
- The magic takes a lot of preparation to use and needs a lot of planning to set things up
- Only one card per turn can be used
Lineage:
- Lineage:
- Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown. Passive 25% speed boost.
Unique Abilities:
- Ability:Card Combine - The user combines present card, creating a new one. Instead of casting two spells at a time it will be similar to casting a spell once reducing spell cost by 1/4 of the total mana cost , however the number of spell combine is limited to the user's rank.Notes:TOTAL MANA COST = (Spell 1 Mana Cost + Spell 2 Mana Cost) / 4**A card can only be used as a material in card combine twice max per threadCombination
- The Frost Magician + Frost Strength = The Frost Wizard
- The Frost Magician + The Frost Tower = The Frozen Circle
- The Frost Magician + The Frost Star = Frost Blizzard
- Frost Strength + The Frost Tower = Frozen Armor
- Frost Strength + The Frost Star = Frozen Galaxy
- The Frost Tower + The Frost Star = Frozen Towering Star
At Rank D,C,B user can combine at max 2 cards.
At Rank A,S user can combine at max 3 cards.
At Rank H user can combine up to 4 cards(combining 4 cards can only be done once per thread).
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
- The Frost Magician Card:
- Name: The Frost Magician
Rank: D
Type: Offensive / Single Target / Ice
Damage: 20 HP
Range: Melee
Duration: 2 Posts
Cooldown: 3 Posts
Description:
The Frost Magician is a offensive type of card and can be a debuff card when used with Frost Land. When attached to someone a large version of card appears in the affected user showing a countdown. After the countdown finishes the user afflicted by the card an icy explosion will directly explode on the target dealing damage.
Frost Land Effect: The countdown is reduced to 1 Post. Instead of 20 HP damage it will deal 30 HP damage and bind the players movement for 1 post duration. The cooldown will increase by 6 posts if used in Frost Land Effect.
Strengths: - Delay damage is good for dealing large damage if use properly.
Weaknesses:
- The Card has little damage and can be easily remove by any dispel magic.
- The Card has to be attached to be able to activate.
- Despite the boost of Frost Land the cooldown of the card usage is high.
- Frost Strength Card:
Rank: D
Type: Supportive / Ice
Damage: 0
Range: Melee
Duration: 3 Posts
Cooldown: 4 Posts
Description: The user creates an ice gauntlet on both arms that increases fighting capabilities of the user. It increases the strength of the target by 50%. It can only be used by the user on himself unless in Frost Land Effect.
Frost Land Effect: The user is now able to use Frost Strength on two targets. The targets must include himself and another person. The buff will last 1 Post on another target and 2 posts for the user. Cooldown is still at 4 posts.
Strengths:
Weaknesses:
- The non-frost land effect is only limited to himself.
- Using the Frost Land Effect reduces the skill's duration.
- The buff duration on an ally is short.
- The Frost Tower Card:
Rank: D
Type: Debuff / Ice
Damage: 0
Range: Melee
Duration: 3 Posts
Cooldown: 5 Posts
Description:
The user upon afflicting the card towards the enemy directly creates a large towering Ice encasing the enemy and freezing them for 1 posts. After the freeze, for the duration of 2 posts the target's speed is reduced by 10%.
Frozen Land Effect: The spell becomes a 2 posts freeze. After being frozen the target won't be receiving the debuff instead the player will receive a backfire debuff of 10% reduce in his speed, the duration of the debuff is for 2 post. Cooldown is increased to 7 posts.
Strengths:
Weaknesses:
- It has long cooldown
- Frozen Land Effect reduces the user's speed and has a longer cooldown
- The Frost Star Card:
Rank: D
Type: Offensive / Ice
Damage: 40 HP
Range: 60 Meters
Duration: Instant
Cooldown: 2 Posts
Description: Unlike other cards that needs to stick to the target this card can be called out upon usage. When used the user summons a large frozen star above the target and let it drop dealing damage on hit. The falling star is slow and can be easily dodged if the target is aware of the falling star.
Frozen Land Effect: Hitting a Frozen enemy increases the damage to 80 HP.
Strengths:
Weaknesses:
- It can be easily dodged
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
- Name: ( Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)