Basic Information Primary Magic: Frost Secondary Magic: ✧TBA✧ Caster or Holder: Caster Description: Frost magic uses and combines both mist and winter its self. Its mostly used in a supportive way that is used for buffs (mostly for self but some for few) and area of effects (mostly used for either hiding or confusing others). But don't doubt the strength and defensive power or you will highly regret it. There is a very big drawback to being able to control such a power cause everything the user touches to freeze. But in return only the magic is master the user can unlock the ancient hidden power of both the mist and winter the user commands.
Mist Manipulation This variation of Air Magic enables its users to generate mist, as well as to manipulate the mist around them at their will. Mist Magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the mist as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating mist users can made the dense solid-mist so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.
Winter Manipulation User is able to tap and induce the winter and the powers/forces it represents: snow and ice, cold, death and solitude. It is also time of endurance and survival with any means possible, waiting, reflection and preparation for the upcoming growth season. Strengths/Weaknesses
- Darkness Infusion (Ancient: Dark Frost) - Mass Confusion - Restricting Movement - | - Friendly Fire - Skin Contact (freezes everything touched) - Damaged Pain Nerves (from training in the cold to gain control) - Extreme Heat - |
Lineage - LoL:
Name: Light of Luna Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness. Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself. Usage: Both passive and active abilities only take effect at night. Passive: Speed and strength increase by 25%. Senses are also greatly heightened. Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
Unique Abilities - Cursed Touch:
Curse of being about to control this magic comes is that the user is no longer given the right to touch others. When in skin contract with anything or anyone their body temperature will be lower by 10 degrees every 3 posts of constant contract. Lowering body temperature can cause dizziness, fainting, death (only npcs or to those who agreed to have their character killed off), and become completely frozen.
- Solidify:
Can take frost in the air and solidify it, controls the dense of the frost its self making it heavier (snow) or hard as stone (ice). Unlocks the ability to use the elements; 'Snow n Ice' for the users spells and a passive boost of 20% spell damage to any spells with snow or ice element.
- Condense:
Can condense the frost its self into extremely cold water. But it takes both hands and take a little while longer to form, by condensing a substance from its gaseous (frost) to its liquid (water). Unlocks the ability to use the element of water for the users spells but the spells do 10% less damage.
- Frost Paw Combat:
Can combine frost with physical combat and fox physiology, by forming frost around both the user's hands and feet then turns them into frost paws. Then the user can project and retract claws from their paws that are made of frost. Unlocks claw like weapon made out of frost witch adds % of frost damage to melee strikes within close combat range. Rank
| Percent | D
| 15 | C
| 19 | B
| 23 | A
| 27 | S
| 31 | SS
| 33 | H
| 35 |
Spells Note: BE SPECIFIC AND ADD DETAILS - Template:
Name: ( Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: (Fire , Water, etc. Offensive, Defensive, Supportive.) Duration: (How long does the spell last?) Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.) Description: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable) Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.) Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Sig:
✧Name: Dark Frost: Unyielding Wave of the Frozen Storm Rank: Same rank as user {C} Type: Frost/Darkness/Water, Offensive Duration: Instant Cooldown: 1 use per post Description: The user rises both arms then swings them both hard while clawing the frost around their body causing the frost to condense into a huge black wave of ice cold water. The black wave had been made of the user's force and magic power witch had caused waves of energy that travel through the frost making it condense extremely fast witch resembles a titlewave in the ocean. If the wave hits someone of same rank or lower causes them to be knocked back onto the ground. The wave's max range is 20 meters and goes 10 meters per second. Strengths: ¤ Capable of covering a decent size area, allowing for much easier fighting against groups of enemies Weaknesses: ¤ Only helps against grounded enemies ¤ Doesn't knock up anyone of higher rank ✧Name: Dark Frost: The Reaping of the Hail Blizzard Rank: Perm D Type: Frost/Darkness/Ice, Offensive Duration: 3 post Cooldown: 3 posts Description: The user reaches up into the air and the frost whirls around their hands as a handle that looks like that of a staff forms out of snow. While holding the handle out they force magic power to both ends of the hand. A blade of black snow that is solidify into a sharp black ice and takes the form of a naginata's blade. The staff/handle is two meters tall and the black ice blades are half a meter long each. It can withstand 1.5 D-rank damage before the blade shatters and the staff falls apart back into frost. Strengths: ¤ Increase reach Weaknesses: ¤ If not used the right way may cause self harm ¤ Can be broken by a heavier weapon ✧
- D:
✧Name: Frost Body Rank: D Type: Frost, Supportive Duration: 1 post Cooldown: 2 posts Description: The user opens both hands and frost starts flowing out. The frost forms around their body. Slowly transforms their body into frost allowing them to roam around freely at 5-7 meters per second. Once the user reaches where they want to be they just close their hands and the frost slowly forms back together and all the mist lowers an despises. While in this state, all physical and Magical attacks are negated. Strengths: ¤ Faster then normal means of travel Weaknesses: ¤ Well aimed magical attack can knock the user out of frost ¤ Can't cast any other spells while in frost form ✧Name: Dense Zone Rank: D Type: Frost, Defensive Duration: 2 post Cooldown: 3 posts Description: This spell can be used on the user or a weapon with a blade. Weapon - user puts their hand over the blade of the weapon the frost starts to form around its blade. Once the user closes their hand the frost becomes very dense and stays formed around the blade. User - holds their hand straight out in front of their body and the frost comes out from their hand and forms around their whole body. Once the user closes there hand the frost becomes very dense around them but likes the frost over their eyes be a little less dense so that the user can see out of it. It can only withstand at max of 1.5 D rank spell before it breaks when around body and weapon. Strengths: ¤ Ability to use spell on weapon or person Weaknesses: ¤ Can't used for body and weapon at the same time ¤ Can be broken by a higher ranked melee/close combat spells ✧Name: Frost Splash Rank: D Type: Frost, Defensive/Supportive Duration: Instant Cooldown: 2 posts Description: The user sticks their tail up into the air and the frost wraps around it, then flings the frost into the face of one(s) that is within a 5 or less meters range around them. The frost gets into the opponent's eyes an blinds them for 1 post by freezing their eyes solid and glazes over them like thick ice making it impossible to see. Frost causes D-rank damage to all who are hit by the spell. Strengths: ¤ Blind Weaknesses: ¤ Cant use if tail is being held onto ¤ Can be dodged easily ✧Name: Frost Storm Rank: D Type: Frost, Offensive/Supportive Duration: 3 posts Cooldown: 4 posts Description: The user's whole tail starts to glow sparkling white. It then fires a shining cyan beam from its tail(s) at the air, causing a giant twister of frost to spread out all over the battlefield. The storm measures diameter 16 meters wide, and 10 meters high. It keeps both the opponent and their self trapped in it for 3 posts, 50% D-Rank damage each post; total 1.5x D Rank damage over the course of 3 posts to everything inside over the duration of the frost storm. Strengths: ¤ Stop the opponent from running away Weaknesses: ¤ Can trap and hurt allies ¤ Wind based spell of same rank or higher can disrupt the storm ✧
- C:
✧Name: Frozen Exoskeleton Rank: C Type: Frost/Ice, Defensive Duration: Instant - 4 post Cooldown: 5 posts Description: The user twirls their tail(s) fast up into the air causing frost, snow, and water to fly up and over to them witch sticks all over the user's body. After they're incased in frost, snow, and water almost like a suit of armor, the user begins to solidify the frost/snow and condense the water from the inside cause the frost, snow, an water suit to become a full body ice suit. Then the user quickly shapes the suit into that of a humanoid lobster's exoskeleton. The frozen crystalized exoskeleton can withstand 3.5 C-rank damage before shattering and the exoskeleton being heavy it causes movement speed to be slowed by 20%. Strengths: ¤ Reduces damage to the user's body by 25% Weaknesses: ¤ Extreme heat fire spell of higher rank can melt the exoskeleton ¤ Can be shattered by a higher ranked melee/close combat spells ✧Name: Raging Frost Rank: C Type: Frost, Offensive/Supportive Duration: Instant Cooldown: 3 posts Description: The user's back starts to glow white and multiple orbs of light blue energy come off its back and float into the air. The orbs then take the shape of socks and gloves, then they comes back down an in cases both their legs an arms. The light blue socks then form into mini frost storm that surrounded their legs an arms. The mini sandstorms apply C-rank damage on hit with close combat strikes. Strengths: ¤ Increases close range damage Weaknesses: ¤ Gives no extra range on melee attacks ¤ Wind based spell of same rank or higher can disrupt each of the mini blizzards around the users arms an legs ✧Name: Blizzard Rank: C Type: Snow, Offensive/Supportive Duration: 5 posts Cooldown: 6 posts Description: The user's whole tail starts to glow sparkling white. It then fires a shining cyan beam from its tail(s) at the air, causing a giant twister of snow to spread out all over the battlefield. The blizzard measures diameter 24 meters wide, and 15 meters high. It keeps both the opponent and their self trapped in it for 5 posts, 30% C-Rank damage each post; total 1.5x C-Rank damage over the course of 5 posts to everything inside over the duration of the blizzard. Strengths: ¤ Stop the opponent from running away Weaknesses: ¤ Can trap and hurt allies ¤ Wind based spell of same rank or higher can disrupt the blizzard ✧
- B:
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- A:
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- S:
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- H:
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Fusion Spells (Locked until B rank) (List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)- Template:
Name Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: (Fire, Water, etc. Offensive, Defensive, Supportive.) Fused Spells: (What Spells Went into the Fusion and their Ranks?) Description: Duration: Cooldown: Strengths: Weaknesses:
- D:
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- C:
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- B:
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- A:
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- S:
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- H:
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