Primary Magic: Light Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder:Caster (What type of magic is it)
Description:The heavenly light that shines through the clouds sends warmth, and magical energy through the casters body. The caster can absorb her magical energy through any source that produces light or gives off light. For example: light from the sun, light from a lamp or light that comes from a flame. The first form of her light magic is healing, but it can only be used on a close target to her. Her healing magic can be improved to heal those who are further away. Her light can be used to create barriers to protect her allies from harm or to trap her enemies. She can also manipulate her light to be used in her blade that belonged to her father to help vanquish her foes.
Strengths:Supportive: Can be used to Heal and protect allies.
Offensive: can be used for direct attacks.
Unlimited light source during the day.
Weaknesses:Areas of Pure Darkness: Which weaken her magical powers.
Light spells of healing at lower levels (D rank) only reach within 5m of the caster.
Shadow magic that blocks out light
Physical barriers
Lineage:Shinokishi: The Death Knight
Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.
Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
Unique Abilities:Evelyn's magical attunement with the light creates a soothing and cleansing aura 5m around her that heals any ally within those 5 meters for 5% of their HP every post and the range increasing by 5m each rank. Healing for a single person maxes out at 25% from this spell per thread and continues if they drop below this amount.This would affect the caster as well.
Radiance of the Sun: Allows the caster to increase her healing ability for 3 posts by 50% Length of healing increased by 1 post per rank gained. The healing is increased by 5% per rank gained.
Light Weaving : Your embrace of the light gives you a 10% damage boost to your spells which increases by 10% each rank.
Spells:
Name: Praise the Sun
Rank:D
Type: Light Offensive
Duration:1 post
Cooldown:3 post
Description:The Caster calls forth the power of the sun (praise be to the sun) causing a beam of light to strike down into enemies within 15m dealing 1 D rank of damage and blinding the target of equal or lower rank for 2 turns.
Strengths:Instant
Weaknesses:
longer cooldown
Cant be used on cloudy days
Name: Divine Healing
Type:Light Support
Duration:1 post
Cooldown:2 post
Description:Caster places her hand on a target and heals them for 1 D rank of damage. It also removes curses and diseases of equal spell rank.
Strengths:Instant
Weaknesses:caster must be touching target.
Higher ranks then the caster can not be healed.
Name:Light Testudo
Rank:D
Type:Light Defensive
Duration:3 post
Cooldown:4 post
Description: Forms a protective shield around the caster and her allies in a 15m radius. It protects against both physical and magical attacks up to 1.5x D rank worth of damage.Those in the protective shield heal .33x D rank worth of damage(on the final turn it will equal 1 D Rank worth of damage).
Strengths:none may enter the shield, but those inside can cast their spells.
Weaknesses: caster can't move away from the shield or the spell will break.
Healing stops for anyone who leaves the shield.
Name:Spear of Divine Judgement
Rank:D
Type:Light Offensive
Duration:3
Cooldown:4
Description:Caster holds out their hand and a spear of pure light forms and can be thrown 15m. It deals 1 D rank worth of damage. Those pierced by the spear of equal or lower rank can't cast spells for the duration of the spell.
Strengths:Instant
Weaknesses:Longer cool down
Enemies can still attack without spells.
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder:Caster (What type of magic is it)
Description:The heavenly light that shines through the clouds sends warmth, and magical energy through the casters body. The caster can absorb her magical energy through any source that produces light or gives off light. For example: light from the sun, light from a lamp or light that comes from a flame. The first form of her light magic is healing, but it can only be used on a close target to her. Her healing magic can be improved to heal those who are further away. Her light can be used to create barriers to protect her allies from harm or to trap her enemies. She can also manipulate her light to be used in her blade that belonged to her father to help vanquish her foes.
Strengths:Supportive: Can be used to Heal and protect allies.
Offensive: can be used for direct attacks.
Unlimited light source during the day.
Weaknesses:Areas of Pure Darkness: Which weaken her magical powers.
Light spells of healing at lower levels (D rank) only reach within 5m of the caster.
Shadow magic that blocks out light
Physical barriers
Lineage:Shinokishi: The Death Knight
Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.
Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
Unique Abilities:Evelyn's magical attunement with the light creates a soothing and cleansing aura 5m around her that heals any ally within those 5 meters for 5% of their HP every post and the range increasing by 5m each rank. Healing for a single person maxes out at 25% from this spell per thread and continues if they drop below this amount.This would affect the caster as well.
Radiance of the Sun: Allows the caster to increase her healing ability for 3 posts by 50% Length of healing increased by 1 post per rank gained. The healing is increased by 5% per rank gained.
Light Weaving : Your embrace of the light gives you a 10% damage boost to your spells which increases by 10% each rank.
Spells:
Name: Praise the Sun
Rank:D
Type: Light Offensive
Duration:1 post
Cooldown:3 post
Description:The Caster calls forth the power of the sun (praise be to the sun) causing a beam of light to strike down into enemies within 15m dealing 1 D rank of damage and blinding the target of equal or lower rank for 2 turns.
Strengths:Instant
Weaknesses:
longer cooldown
Cant be used on cloudy days
Name: Divine Healing
Type:Light Support
Duration:1 post
Cooldown:2 post
Description:Caster places her hand on a target and heals them for 1 D rank of damage. It also removes curses and diseases of equal spell rank.
Strengths:Instant
Weaknesses:caster must be touching target.
Higher ranks then the caster can not be healed.
Name:Light Testudo
Rank:D
Type:Light Defensive
Duration:3 post
Cooldown:4 post
Description: Forms a protective shield around the caster and her allies in a 15m radius. It protects against both physical and magical attacks up to 1.5x D rank worth of damage.Those in the protective shield heal .33x D rank worth of damage(on the final turn it will equal 1 D Rank worth of damage).
Strengths:none may enter the shield, but those inside can cast their spells.
Weaknesses: caster can't move away from the shield or the spell will break.
Healing stops for anyone who leaves the shield.
Name:Spear of Divine Judgement
Rank:D
Type:Light Offensive
Duration:3
Cooldown:4
Description:Caster holds out their hand and a spear of pure light forms and can be thrown 15m. It deals 1 D rank worth of damage. Those pierced by the spear of equal or lower rank can't cast spells for the duration of the spell.
Strengths:Instant
Weaknesses:Longer cool down
Enemies can still attack without spells.
Last edited by Evelyn Rose on 5th September 2016, 2:50 pm; edited 3 times in total