Job Title: Come out and play [GH]
Rank: C
Player Requirements: 150 wpp. 15 posts total.
Job Requirements: At least one Grim. One non-grim can tag along for each Grim, just not necessarily brought in for the job specifically. It's not like a notice board job, it's a mission given. Non-Grims can be in the area though or be involved in other ways.
Job Location: Anywhere that is a city, town, or village.
Job Description:
Eris has created several hundred small dolls and childrens toys by hand and has sent them out across Earthland to be delivered and distributed by the Cult of Sin. Someone somewhere however is hoarding the toys and preventing their delivery. The toys will do no good if they are held up in one spot, they need to be reclaimed and distributed properly. A Grim, or Grims, have been given the task through the Oracles at the Temple of the Undying to find the blockage and redistribute them.
Enemies:
Boss:
The Doll Collector-
The source of the problem. An eccentric individual has taken the shipment of toys and has been studying them. All the dolls are bound with anti-magic tags, similar to the clips placed in the ears of domestic farm animals, and kept in cages. The toys are animated and seem quite frustrated with their situation, shaking cages and banging against bars trying to be freed but unable to do anything overly special due to the tags.
Removing the tags will make them fight with you, under the control of the player who rolled it. The toys do seem intelligent and aren't just purely animalistic once the tags are removed.
Roll a monster dice and two number dice on each post after finding the Doll Collector (By post 5 at the latest). The Boss Dice does not dictate the Doll Collector's appearance, the Doll Collector appears by default at post 5 if not yet discovered.
The post total is only a minimum, the Doll Collector must be defeated before the job is complete.
The Monster Dice represents the category. The number dice represent a function.
The Doll Collector has 700HP and deals 30 damage with basic attacks that it can do at-will whenever it can in response to something or if in reach in addition to the attack that occurs with monster rolls. The Doll collector fights very evasively and will always attempt to flee to different rooms or buildings that it owns or is abandoned so it uses anyway.
Weak:
Even:
The Doll Collector attacks with two puppets that look like tissues wrapped over a small ball with faces drawn on. The 'tissue' fades the lower it goes and trails mist. These dolls can take 30 damage before being destroyed and will charge to deal 15 damage per hit for 30 damage total if both hit. They move at 30m/s and home in.
Double Even- The Doll Collector instead attacks with a single marionettette of one of the player characters. It copies the next three independent spells used and a the first Unique Ability listed in the magic app. Its speed, base unarmed damage, and MP are the same but it has 1/2 the HP up to 100 max.
Odd:
You find a toy rabbit that is trying to gnaw on the bars of its cage. It reacts neutrally to you and allows you to remove the tag by any means. Once un-tagged, the little stuffed rabbit bristles up, its fur becoming as needles and its eyes alight with flames. It has 30hp and will deal 20 damage on bite attacks, 10 physical and 10 fire damage.
Double Odd- You find the toy rabbit, but it enrages, becoming the size of an adult human while standing on its hind legs. It has 60hp and will deal 40 damage with flaming fists and spines that protrude from its fur.
Normal:
Even: The Doll Collector makes a small wicker doll appear in their hand and crushes it into a fine dust. Dealing an unavoidable 30 damage to the player who rolled this.
Double Even- The Doll Collector uses two hands to make a paper doll appear in their hands, it catches fire at the feet and slowly burns over the course of 1 post. For 1 post the player who rolled this is under the control of the Doll Collector, attacking the closest ally. If there is no ally, the attack is self-inflicted using their weakest damage dealing spell. If no damage dealing spell is available they use their unarmed attack damage. The controlled player feels as though their body is burning up, their skin even reddening as they take 20 fire damage.
Odd: You find a toy piggy. Removing the tag makes it sprout tusks and bristles as it moves at 40m/s to delver charging slam attacks and attempts to gore a target. It deals 35 damage on hits and will shake wildly to stab with its tusks for an additional 20 damage if it gets the opportunity, causing Bleed for 10 damage per post for 5 posts.
Double Odd- You find the toy pig, but it Enrages. it becomes 8 feet tall and bipedial with mounds of muscles and dressed in studded leathers. it grows long tusks that curl up and past its head to go down its back a ways before curling again to point up a bit. It attacks with its fists for 30 damage per punch but is mostly defensive. It will intercept attacks for you whenever possible, moving at 20m/s. A fire in its eyes sparks with every hit it takes. It has 100hp. It gains 5 damage on its punches whenever it takes damage.
Strong:
Even: The Doll Collector creates two small straw dolls with disturbing masks holding spears. They move at 30m/s and strike with spears for 20 damage. But the poisoned tips will deal an additional 10 damage per post for 5 posts. They have 40hp each.
Double Even- The Doll Collector creates a single large but slender figure that appears to be made of shadows with only a white mask and elongated limbs with white claws at the ends. It moves at 50m/s and makes claw rapid claw attacks in flurries of swipes dealing 10 damage each, with roughly two slashes per second, within 4 meters of reach. It has 60hp
Odd: You find a doll with thick yarn hair and button eyes. Removing the Tag makes it grow to the size of a child and its finger-less hands burst into prehensile strings and out from the hole in the hand made by the bursting appears to be a spine-like dagger of bone in both hands that it uses to make slashing attacks for 30 damage each, making two attacks in quick succession with them when in reach. It moves at 9m/s.
Double Odd- You find the doll, but it enrages. It becomes longer and slender. Its hair seems to become segmented like long fingers tipped with sharp points. Its button eyes become deep black voids with a soulless stare and two points of light like distant stars within. The doll can free the player character from the effects of Normal Even results, and normal Double Evens, by staring into the player character's soul and resonating with the same energy contained within the Pact Mark. It will stay near the player character and help ward off attacks, by lashing out with its spine like hair to gore the Dolls from Weak Even, but not Weak Double Even, negating the attack entirely while fighting normally against other threats.
The Doll Collector priorities the Enraged Doll.
Boss:
Even: The Doll Collector whistles and the ground shakes as something approaches. It appears to be a golem made from the flesh and bone of dozens of bodies of small children, who were apparently skinned and carved apart and sewn together to form the body of this golem, as obvious features, even faces, can be identified as both boys and girls were taken apart to create the monster. Its body opens up at the rib cages to reveal a large cavity within as it scoops the Doll Collector up and places it inside itself before closing back up.
The Doll Collector gains + 30 attack damage to its default attacks, and gains +200HP and 20% damage resistance. Even if flesh rots or is damaged away there's a heavy internal structure of bones for the same effect.
Double Even- Two golems appear. One takes the Doll Collector while the other mirrors the same stats and attacks.
Odd: You find a stuffed teddybear. Removing its tag makes it ignite on fire with its coal-like eyes as it attacks using fireballs with a 70 meter range, 40m/s speed, and 40 damage in 5 meter bursts. It has 70hp and moves at 15m/s
Double Odd- You find the teddybear, but it enrages. It becomes 5 meters tall (Or up to that if in confined space) and surrounded in flames. It deals 25 damage per post to enemies within 15 meters of it. It can attack by breathing fire in a 25 meter long 15 meter wide cone of fire for 30 damage to all in it, and can deal 50 damage melee claw strikes that both slash and burn. It has 150HP and gains 15hp and 5 damage to all attacks whenever the player who rolled takes damage.
Reward:
Gain a free Weak pet that doesn't take up a slot, that must be relevant to this job. Or 7,000 jewels.