Magic
Primary Magic: Lacuna Oblivion
Secondary Magic: N/A
Caster or Holder: Caster
Description: This special type of magic is focused on creating what's known as zero-point fields, no matter if it is seen as physical or not and as such Lacuna Oblivion offers a wide range of magical abilities with numerous effects. The physical side of this magic is able to take on the two different forms 'constant and dynamic'. The constant type of Lacuna Oblivion magic mostly create zero-point fields where no physical particles can exist. The dynamic version is capable of creating actual dense structures from within the void. This type of magic allows the user to properly utilise the element of nothingness. Which is usually harnessed by manifesting emptiness in air spaces and other spaces of matter. Lacuna Oblivion also has a sort of "reverse-reality warping" property.
Strengths:
Weaknesses:
Lineage:
Unique Abilities: Due to the nature of this magic upon every fourth post Remus would be allowed to cast a free spell as he doesn't use as much magical energy as normal or if any, his connection to the void allows for more powerful spells to be put at a lesser cost when he reaches his peak state. [Passive]
Via the deep usage of the void and being tethered to it this ability has allowed Remus to infuse parts of his body with the energy to speed himself up by 25% permanently. [Passive]
Using different void hotspots around himself he is able to cure any poisons from his being at this state by absorbing the toxins from within to the Void Realm. He his able to remove those poisons which equal his rank or lower however those that are higher ranked than him will be unable to.
Duration: Instant
Cooldown: Two posts [Active]
Because of his magic's connection with nothingness he is able to diminish those without a stable body (i.e spirits, ethereal beings etc) effectively erasing them from existence. Those spirits that are his rank or lower can be dispersed, the beings that are higher ranked hat him will not. Celestial Spirits are simply unable to be erased.
Duration: Instant
Cooldown: Once per post[Active]
Spells:
Primary Magic: Lacuna Oblivion
Secondary Magic: N/A
Caster or Holder: Caster
Description: This special type of magic is focused on creating what's known as zero-point fields, no matter if it is seen as physical or not and as such Lacuna Oblivion offers a wide range of magical abilities with numerous effects. The physical side of this magic is able to take on the two different forms 'constant and dynamic'. The constant type of Lacuna Oblivion magic mostly create zero-point fields where no physical particles can exist. The dynamic version is capable of creating actual dense structures from within the void. This type of magic allows the user to properly utilise the element of nothingness. Which is usually harnessed by manifesting emptiness in air spaces and other spaces of matter. Lacuna Oblivion also has a sort of "reverse-reality warping" property.
Strengths:
- Incredibly Versatile - This is due to the magic being able to function at close combat/mid-range and long range combat
- Absorption - The ability to absorb certain spells and store that magical energy
- The Void - Is able to draw some reserves of magical energy from within the void realm.
Weaknesses:
- Distractions - If Remus becomes distracted or not focused his spells will come out much weaker and misdirected as he needs concentration when using the destructive Lacuna Oblivion
- Void itself - Due to his connection with the void it may become possible for the void to urge Remus to push himself which could end up as him being lost in the void.
- Timing - Certain spells of his do take time to conjure which is will hold him back in fast-paced battles.
- Emotional - Under deep emotions the caster will become enraged and blast out spells recklessly with no precautions taken.
Lineage:
- The Void Dragon:
- Kuroryu: The Void Dragon
Description: King Kuroryu was said to be a mage who lost his ability to use magic in return he was able to use the powers of the very powerful dragon Muko, a void dragon. Kuroryu had killed Muko, but the dragon's soul had no where to go and latched itself onto Kuroryu - leeching Kuroryu's magical abilities but converting it to something else... something far stronger. Kuroryu never had a real name instead he dubbed himself "Black Dragon." King Kuroryu sought out to establish his own kingdom and adventured to foreign lands where he lead a revolution to stop a wicked necromancer that caused destruction. Kuroryu soon became King, and 7 warriors that fought with him in the epic war that struggled for decades had become knights of Kuroryu. Each Knight was powerful and served Kuroryu, until Shinokishi killed 5 of the knights by challenging each one to a due - leaving his brother the Knight of Black Ice free alive. Kuroryu was furious that his brethren had died and an epic battle between Shinokishi and Kuroryu started. The battle lasted 7 days - but in the end neither one could win. Kuroryu used a forbidden void dragon technique sealing himself and Shinokishi into the void. Parts of the king's soul managed to escape the void and latched itself onto chosen ones that would carry out his will. Granting the chosen ones power of the one great, void dragon.
Ability: The user is able to use the magic energy of an incoming spell to create a void on that spell itself, negating it by trapping it in the void. The spells that are trapped into the void transfer half of what the MP would have cost for this lineage’s user to cast.(So a A-rank user of this ability would receive 10% MP from an A-rank spell being absorbed seeing as it would cost them 20% to cast it)
Usage: This ability can be used on spells equal to or lower than the user’s own rank(Max S-rank) and once per 10 posts.
Unique Abilities: Due to the nature of this magic upon every fourth post Remus would be allowed to cast a free spell as he doesn't use as much magical energy as normal or if any, his connection to the void allows for more powerful spells to be put at a lesser cost when he reaches his peak state. [Passive]
Via the deep usage of the void and being tethered to it this ability has allowed Remus to infuse parts of his body with the energy to speed himself up by 25% permanently. [Passive]
Using different void hotspots around himself he is able to cure any poisons from his being at this state by absorbing the toxins from within to the Void Realm. He his able to remove those poisons which equal his rank or lower however those that are higher ranked than him will be unable to.
Duration: Instant
Cooldown: Two posts [Active]
Because of his magic's connection with nothingness he is able to diminish those without a stable body (i.e spirits, ethereal beings etc) effectively erasing them from existence. Those spirits that are his rank or lower can be dispersed, the beings that are higher ranked hat him will not. Celestial Spirits are simply unable to be erased.
Duration: Instant
Cooldown: Once per post[Active]
Spells:
- Signatures:
Name: Negative Gate
Rank: D
Type: Transportation
Duration: Instant
Cooldown: Two Posts
Description:
This spell simply allows Remus and co. to travel to the Negative Zone. This is made possible by Remus waving his hand over the area in front of him, and a six foot door with blackened chains in the shape of an 'X' will appear, when he says the words "Absorb thy owner" or "Absorb thy group" the door will immediately burst open sucking in the group or him into the world. The Negative Zone will drain those not proficient in Void Magic or of the Aquila bloodline, for every post in the zone characters will lose 4% MP. Remus only uses this spell in dire situations for either a form of last minute defense or pulling overly strong enemies into the abyss.
Strengths:- Can pull NPC's into the realm
- Great escape route as it is reasonably fast
Weaknesses:- The incantation will not work if Remus is muted
- No difference between enemy or ally as they will all be drained of their magical power
- Door can be blown apart
Name: Mark of the Void
Rank: Changes with user (Currently rank C)
Type: Offensive
Duration: Instant
Cooldown: Two posts
Description: This specific spell is cast by Remus by applying a black pentacle beneath the enemy, it pulls the opponent into the ground so they are waist-deep in whatever material is under them at the time. Then Remus will place his hands in the sky forging the nether ball which is about five feet in height and five feet in width, the ball will shoot into his enemy immediately exploding causing user-ranked damage. When exploded they enemy will burst from the portal beneath them.
Strengths:- Spell cannot be dodged by enemies either on the same rank or lower than the user
- Remus can use the ability to trap an opponent
Weaknesses:- Mages higher ranked than Remus won't be trapped in the portal
- Can afflict damage to allies if not projected properly
- Ball cannot be conjured unless both hands are free
- Can pull NPC's into the realm
- D-Ranks:
- Name: Void Consume
Rank: D
Type: Offensive
Duration: Instant
Cooldown: Two posts
Description: When this spell is cast by Remus he will have to be touching the enemy or absorbing its magical energy, it takes the appearance of purpley-black aura radiating from the wizards hands. However, when the magical ability is absorbed it will change colour respective to the ability and drain the opponent of 4% of his/her magical energy.
Strengths: This spell is quite quick in the sense that it is not easily dodged or blocked without the opponent suffering consequences.
A good amount of energy is taken from the target.
Weaknesses: If the spell sent out by the spell caster who sent the spell at Remus is at least two ranks higher than him he will feel tremendous amounts pain as he isn't able to properly send out the magic due to how powerful it would be.
Needs to be touching the opponent for this spell.
This specific spell will not work on those who are undead/in ghostly forms
Name: Imprison
Rank: D
Type: Defensive
Duration: Two Posts
Cooldown: Three Posts
Description: When casting this specific spell Remus constructs a void style prison below and above the target in a circular dark purple cage, if the opponent tries to escape the cage they will be immediately be drained of 4% of their magical energy per post. This is the spell used to capture targets efficiently and quickly. Visibly it is 8ft in height and 5ft in width, it can also be used at the range where Remus can reach at this rank as his max is 15 metres.
Strengths: Drainage of an enemy transfers the taken energy into the void for use later.
Cage is also able to be transported from A to B.
Weaknesses: The higher ranked mages are easily able to escape the cage with ease
Can escape during the forming of the cage.
Won't damage the enemy if it doesn't try to escape when already within the prison.
Name: Shot from Within
Rank: D
Type: Offensive
Duration: Instant
Cooldown: Two posts
Description: Remus will clap his hands then expand them outwards as if he is about to hug someone, then certain areas around him will darken and open up holes into the void. Due to the ranking of this spell only three holes will open up. Upon opening a large bolt relatively the same size of his arm will shoot forth from the holes and strike the enemy via tracking causing D-Rank damage each successful hit. Currently they can reach 30mph in speed and 15 metres becomes the range before they dissipate.
Strengths: Powerful blasts if hit in succession.
Tracking is helpful as it can put enemy in places he/she doesn't want to be in
Weaknesses: If the opponent moves away 15 metres spell becomes slightly useless.
Inability to move when casting this spell.
Bolts can crash into each other or be redirected.
Name: Construction
Rank: D
Type: Offensive
Duration: Instant
Cooldown: Two Posts
Description: This spell used by Remus will allow him to turn the void nothingness into weapons or tools, create semi-living constructs and/or create structures/buildings of varying permanence. However, at such a rank he is only able to create one item before the cooldown is over.
Strengths: Tools created by this are powered by his willpower.
If a weapon is discarded or blown away he can reform it but it will be much weaker than it's previous form.
Weaknesses: Spell cast time is considerably long as he needs to envision what he wished to form.
As known to be in most cases his constructs will return back into their original state if the Remus gets knocked out, leaves the proximity or otherwise loses contact/control of the tool in mind/existence.
Remus at this current moment in time is limited on how complicated the constructs they can create.
- C-Ranks:
T H E | N A I R I T I
Name: Wings of Nairiti
Rank: C
Type: Transformation / Defensive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Remus claps his hands and a large blackish-purple hex appears on his back to which the dark blue/purple wings will form out of it and structure on his back. The wings are incredibly large, when he is standing in a neutral position they reach to his ankles and the top half peak behind his ears signifying a wide wingspan, in appearance they are all black with sight sliver glints on the wings at the ending feathers. His speeds when flying reach 30mph, even in his flight mode he is quite agile. Due to the special nature of the wings being absorbed into the void from one of the Nairiti creatures their wings being made from an unusually durable substance, Remus can withstand attacks at these ranks (3 D-Rank, 2 C-Rank etc raises each rank)
Strengths:- Opens up options for flight based combat or allowing flight for general use
- Durability of wings allow for defensive capabilities
Weaknesses:- Even though he is agile in the form sudden attacks or movements will throw him off his flight path
- If he chooses to use another magic whilst flying he must be levitating normally as he'll need to focus on doing both tasks
- Because of the wings sheer size he may not be able to fit into certain areas
T H E | W R A I T H
Name: Spirit of the Wraith
Rank: C
Type: Offensive, Void
Duration: 4 Posts
Cooldown: 5 Posts
Description: Sending either palm to the ground or aiming at the sky he will clutch the casting arm with the other to center his magical energy. A black hole with purple spirals will open up on either air or ground, by saying the phrase "Wraith Feast!" A whitish female humanoid will arise having pinkish strands of a dress one would assume on the arms and waist-below. The wraith has a halo above its head and possesses no eyes, ears or nose only a ferocious mouth and willingly responds to Remus' every command. It can withstand 3 C-Ranked attacks and 1.5 B-Ranked attacks, this will get higher as Remus' magical experience does. The wraith has a certain skill-set which can be used in battle:- Wraith's Abilities:
Embody - This ability allows the wraith to embody an enemy and do as Remus wishes, from splitting the enemy open to revealing their secrets. However this ability will only last for fifteen seconds.
- Can act as another being on the field for enemy distractions
- Due to the lightness of the creature its speed and agility is unlike that of any normal creature
Weaknesses:- The creature itself is incapable of differing between allies and enemies as it "sees" all humans in a grey hue (to the Wraith Remus has a purple hue)
- By itself it is weak and has physical strength
- Speech is a problem for this creature as it speaks with mediocre vocabulary and short bursts
T H E | T A L O N S
Name: Obliteration Talons
Rank: C
Type: Defensive / Absorption
Duration: Instant
Cooldown: 4 Posts
Description: The latter will close his eyes with his hands together as if praying, at this time his hands will glow a faint purple until they completely envelop his hands. The aura will then form into metallic-scaly gloves over his hands. There will be a slight "waver" effect on the glow when in use, this ability allows Remus to break down/absorb the magical energy of an opposing ability. For example, if an oncoming attack is spherical/a beam/a wave etc he will be able to cut right through it. This is determined via his ranking at his current pace he is able to completely shatter/absorb D-Ranked spells, absorb the qualities of a C-Ranked spells (i.e absorb it to a point where it will turn into that of D Rank damage) for a change in power. At this point in time if hit with a B through SS rank attack it will be pointless. Remus can choose whether or not to absorb an ability or wither it away, absorbing it uses both of his hands as a grasp of sorts and breaking it away uses one of either. If absorbed he will gain 4% MP from the ability.
Strengths:- Able to diminish/absorb certain attacks
- Can transfer the diminishing energy into other limbs
Weaknesses:- Limited by range to touch only
- Heavily based on the users ability to determine the projection of an attack for proper use of the spell
- Due to his focus being entirely on either diminishing or absorbing an attack he will be open to other attacks by other enemies or from the same attack depending
- Opens up options for flight based combat or allowing flight for general use
Last edited by Shazam! on 29th December 2016, 7:52 pm; edited 7 times in total