Magic
Primary Magic: Flicker Ninjutsu
Secondary Magic: None
Caster or Holder: Caster
Description: Essential to ninja are stealth and speed, the core principles that set the basis for the field of tactics known as ninjutsu. Using magical energy, Kunoichi can amplify these traits in her own ninjutsu to take down her targets strategically, precisely, quickly, and stealthily.
She can use this magic to amplify the stealth and speed of her body to quickly move from one place to another, usually to land an attack. Many of her flicker spells have their strikes supplemented by a bladed weapon; however, this is not actually a holder magic since the magic isn't actually being channeled through the weapon, just her body.
Strengths:
- Flicker spells are stealthy; they cannot be detected through magical sensory and produce no noise, often being difficult to see due to their speed.
- Flicker spells add onto her own speed if they are used in the direction that her body is facing, making them often notably faster than the average spell.
- Flicker spells that are offensive allow the user to retreat after they strike.
Weaknesses:
- Flicker spells that are offensive require a bladed weapon whose resistance is of equal or higher rank to the technique in order to land full damage; if you do not use one to supplement the technique, its damage is reduced by 50%.
- Flicker spells leave the caster relatively vulnerable, assuming that the opponent can detect them and have time to cast an attack their way, as the flicker spell involves them moving their bodies towards their opponents.
- Flicker spells can never be area of effect or defensive, as the magic is reliant on movement in a direction.
- Flicker spells are crippled or sometimes even rendered totally obsolete by any magic that restricts or alters movement, as flicker magic is based on movement of the caster's body.
Lineage: Knight of Destiny
Unique Abilities:
- As a trained shinobi, her magic helps her to skulk through the shadows stealthily, so mages cannot sense her magical presence with their sixth sense unless they are of two ranks higher; even then, they can only sense her if she is within half of their sensory radius.
- Her agility being supplemented by her flicker magic, she has a passive 25% speed boost that stacks with her lineage boost.
- Since the speed of her melee attacks are amplified by her flicker ninjutsu, which in turn increases the force of the attack, her light strikes do not suffer the standard damage penalty; however, as she is too used to performing these light strikes, she cannot ever perform a heavy strike.
Spells:
Primary Magic: Flicker Ninjutsu
Secondary Magic: None
Caster or Holder: Caster
Description: Essential to ninja are stealth and speed, the core principles that set the basis for the field of tactics known as ninjutsu. Using magical energy, Kunoichi can amplify these traits in her own ninjutsu to take down her targets strategically, precisely, quickly, and stealthily.
She can use this magic to amplify the stealth and speed of her body to quickly move from one place to another, usually to land an attack. Many of her flicker spells have their strikes supplemented by a bladed weapon; however, this is not actually a holder magic since the magic isn't actually being channeled through the weapon, just her body.
Strengths:
- Flicker spells are stealthy; they cannot be detected through magical sensory and produce no noise, often being difficult to see due to their speed.
- Flicker spells add onto her own speed if they are used in the direction that her body is facing, making them often notably faster than the average spell.
- Flicker spells that are offensive allow the user to retreat after they strike.
Weaknesses:
- Flicker spells that are offensive require a bladed weapon whose resistance is of equal or higher rank to the technique in order to land full damage; if you do not use one to supplement the technique, its damage is reduced by 50%.
- Flicker spells leave the caster relatively vulnerable, assuming that the opponent can detect them and have time to cast an attack their way, as the flicker spell involves them moving their bodies towards their opponents.
- Flicker spells can never be area of effect or defensive, as the magic is reliant on movement in a direction.
- Flicker spells are crippled or sometimes even rendered totally obsolete by any magic that restricts or alters movement, as flicker magic is based on movement of the caster's body.
Lineage: Knight of Destiny
Unique Abilities:
- As a trained shinobi, her magic helps her to skulk through the shadows stealthily, so mages cannot sense her magical presence with their sixth sense unless they are of two ranks higher; even then, they can only sense her if she is within half of their sensory radius.
- Her agility being supplemented by her flicker magic, she has a passive 25% speed boost that stacks with her lineage boost.
- Since the speed of her melee attacks are amplified by her flicker ninjutsu, which in turn increases the force of the attack, her light strikes do not suffer the standard damage penalty; however, as she is too used to performing these light strikes, she cannot ever perform a heavy strike.
Spells:
- D-rank:
Name: Shadow Slash
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: The user can channel magic energy through their body to move and slash from 20 meters away at a speed of 10 m/s + their sprinting speed, dealing base spell damage to their target if they supplement this attack with a bladed weapon of at least D-rank resistance, otherwise only dealing 50% damage. The movement itself looks like a black blur; depending on the perceptive abilities of the observer and the user's speed, it can sometimes look more or less detailed than that.
Once they finish their slash, they will use their flicker magic to retreat back to where they came from, this time only traveling back at 10 m/s without the supplement of their sprinting speed, as they are not traveling forward this time.
Strengths:
- The shadow strike is fast.
- The shadow strike allows her to retreat after she strikes.
- The shadow strike is precise.
Weaknesses:
- The shadow strike leaves her vulnerable to attack while she is charging towards her opponent.
- The shadow strike will be weakened or even totally rendered useless if her mobility is stunted, depending on the extent of the restriction.
- The shadow strike requires a bladed weapon of D-rank or higher resistance to supplement the attack.
- The shadow strike cannot be used if her body isn't facing in the direction of the target.Name: Shadow Stab
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: The user can channel magic energy through their body to move and stab from 20 meters away at a speed of 10 m/s + their sprinting speed, dealing base spell damage to their target if they supplement this attack with a bladed weapon of at least D-rank resistance, otherwise only dealing 50% damage. The movement itself looks like a black blur; depending on the perceptive abilities of the observer and the user's speed, it can sometimes look more or less detailed than that.
Once they finish their stab, they will use their flicker magic to retreat back to where they came from, this time only traveling back at 10 m/s without the supplement of their sprinting speed, as they are not traveling forward this time.
Strengths:
- The shadow stab is fast.
- The shadow stab allows her to retreat after she strikes.
- The shadow stab is precise.
Weaknesses:
- The shadow stab leaves her vulnerable to attack while she is charging towards her opponent.
- The shadow stab will be weakened or even totally rendered useless if her mobility is stunted, depending on the extent of the restriction.
- The shadow stab requires a bladed weapon of D-rank or higher resistance to supplement the attack.
- The shadow stab cannot be used if her body isn't facing in the direction of the target.Name: Shadow Onslaught
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: The user can channel magic energy through their arms to strike at their opponent multiple times at extremely high speed from close combat range, dealing base spell damage to their target if they supplement this attack with a bladed weapon of at least D-rank resistance, otherwise only dealing 50% damage. The strikes themselves look like black blurs; depending on the perceptive abilities of the observer, they can sometimes look more or less detailed than that.
Strengths:
- The shadow stab is fast.
- The shadow stab allows her to retreat after she strikes.
- The shadow stab is precise.
Weaknesses:
- The shadow stab leaves her vulnerable to attack while she is charging towards her opponent.
- The shadow stab will be weakened or even totally rendered useless if her mobility is stunted, depending on the extent of the restriction.
- The shadow stab requires a bladed weapon of D-rank or higher resistance to supplement the attack.
- The shadow stab cannot be used if her body isn't facing in the direction of the target.Name: Shadow Dash
Rank: D
Type: Supportive
Duration: 1 post
Cooldown: 2 posts
Description: The user can channel magic energy through their body to move towards any direction at 10 m/s for up to 20 meters; however, if they are traveling in the direction that their body is facing, their base sprinting speed supplements this speed.
Strengths:
- The shadow dash is fast.
- The shadow dash allows her to dodge offensive spells from her opponent.
- The shadow dash may be used in any direction.
Weaknesses:
- The shadow dash leaves her vulnerable to attack while she is moving.
- The shadow dash will be slowed even totally rendered useless if her mobility is stunted, depending on the extent of the restriction.
- The shadow dash is notably slower if not used in the direction that her body is facing.
- The shadow dash has little offensive capability.